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Book Training and Assessment of Decision Making Skills in Virtual Environments

Download or read book Training and Assessment of Decision Making Skills in Virtual Environments written by Robert J. Pleban and published by . This book was released on 2001-03 with total page 87 pages. Available in PDF, EPUB and Kindle. Book excerpt: This report describes a preliminary research effort to: (1) determine the effectiveness of using a virtual environment to train real world decision- making skills; (2) examine the feasibility of using a virtual environment as a test bed for developing situation awareness (SA) measurement instruments and; (3) empirically assess the role of SA in decision-making in simulated dismounted infantry environments. Seven experienced and seven inexperienced officers, role- playing a dismounted infantry platoon leader, individually conducted four urban operation scenarios (missions) in a virtual environment setting. Decision-making capability and SA were assessed for each mission. Objective decision-point accuracy improved significantly over missions. Level of experience did not impact the rate of learning. Experience did play a significant role in SA assessments. Selected SA measures also predicted a significant portion of the variance in objective decision-point scores. The research showed that real world decision-making skills could be trained using virtual environment technologies. To insure maximum benefit, virtual training must be combined with the appropriate field experience and mentoring. Conducting research in a controlled virtual environment setting permitted closer empirical scrutiny of the linkage between decision-making and SA in dismounted infantry operations and suggested new directions for further work in these areas.

Book Training and Assessment of Decision Making Skills in Virtual Environments

Download or read book Training and Assessment of Decision Making Skills in Virtual Environments written by Robert J. Pleban and published by . This book was released on 2001-03-01 with total page 87 pages. Available in PDF, EPUB and Kindle. Book excerpt: This report describes a preliminary research effort to: (1) determine the effectiveness of using a virtual environment to train real world decision- making skills; (2) examine the feasibility of using a virtual environment as a test bed for developing situation awareness (SA) measurement instruments and; (3) empirically assess the role of SA in decision-making in simulated dismounted infantry environments. Seven experienced and seven inexperienced officers, role- playing a dismounted infantry platoon leader, individually conducted four urban operation scenarios (missions) in a virtual environment setting. Decision-making capability and SA were assessed for each mission. Objective decision-point accuracy improved significantly over missions. Level of experience did not impact the rate of learning. Experience did play a significant role in SA assessments. Selected SA measures also predicted a significant portion of the variance in objective decision-point scores. The research showed that real world decision-making skills could be trained using virtual environment technologies. To insure maximum benefit, virtual training must be combined with the appropriate field experience and mentoring. Conducting research in a controlled virtual environment setting permitted closer empirical scrutiny of the linkage between decision-making and SA in dismounted infantry operations and suggested new directions for further work in these areas.

Book Assessing Decision making Skills in Virtual Environments

Download or read book Assessing Decision making Skills in Virtual Environments written by Michael T. Gately and published by . This book was released on 2002 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Members of small dismounted units will face growing responsibilities and increasing challenges in combined arms combat and contingency operations on the battlefield of the future. Many of these missions will take place in urban settings. Training for military operations on urbanized terrain is limited by time, cost, and safety factors. Virtual environment technologies have the potential to provide the Army with a training capability to meet these new demands. An automated training and after action review support tool (Virtual Soldier Skills Assessor - ViSSA) is described. The ViSSA system will allow trainers to effectively assess soldier and small unit leader tactical and decision-making skills in virtual urban environments. The system tracks mission-related factors linked to soldier decisions, movements, fire, radio, traffic, and contact with virtual entities and trigger lines under an intricate web of overlays designed to capture and store these specific pieces of data during a training scenario. The system provides automated output displays for an effective after-action review following the virtual exercise."--DTIC.

Book Training and Assessment of Decision making Skills in Virtual Environments

Download or read book Training and Assessment of Decision making Skills in Virtual Environments written by and published by . This book was released on 2001 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This report describes a preliminary research effort to: (1) determine the effectiveness of using a virtual environment to train real world decision- making skills; (2) examine the feasibility of using a virtual environment as a test bed for developing situation awareness (SA) measurement instruments and; (3) empirically assess the role of SA in decision-making in simulated dismounted infantry environments. Seven experienced and seven inexperienced officers, role- playing a dismounted infantry platoon leader, individually conducted four urban operation scenarios (missions) in a virtual environment setting. Decision-making capability and SA were assessed for each mission. Objective decision-point accuracy improved significantly over missions. Level of experience did not impact the rate of learning. Experience did play a significant role in SA assessments. Selected SA measures also predicted a significant portion of the variance in objective decision-point scores. The research showed that real world decision-making skills could be trained using virtual environment technologies. To insure maximum benefit, virtual training must be combined with the appropriate field experience and mentoring. Conducting research in a controlled virtual environment setting permitted closer empirical scrutiny of the linkage between decision-making and SA in dismounted infantry operations and suggested new directions for further work in these areas."--DTIC.

Book Research Report

Download or read book Research Report written by and published by . This book was released on 2003 with total page 94 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Dismounted Infantry Decision Skills Assessment in the Virtual Training Environment

Download or read book Dismounted Infantry Decision Skills Assessment in the Virtual Training Environment written by and published by . This book was released on 2005 with total page 107 pages. Available in PDF, EPUB and Kindle. Book excerpt: This report was developed under a Small Business Innovation Research Program, Phase II. The Virtual Soldier Skills Assessment (ViSSA) is a software system that operates in a DIS/HLA-based virtual environment. ViSSA can automatically detect significant events in virtual exercises. It also has a logger/playback module to allow to assist the trainer or Observer/Controller (O/C) in highlighting these significant events during the after action review (AAR) The system is designed to assess warfighter skills, decision-making, and situational awareness. Event/Condition/Action rules are designed by experts for consistent assessment against Doctrine. ViSSA can reduce training and assessment costs by minimizing the burden on the O/C and assisting in orchestrating an effective AAR by providing the rapid replay of significant events, summary statistics, and critical decision points during the exercise. Training for urban operation missions is limited by time, cost, and safety factors. Virtual environment technologies like ViSSA have the potential to provide the Army with a training capability to meet these demands to optimize human performance by enhancing Soldier decision-making skills.

Book Technical Report

Download or read book Technical Report written by and published by . This book was released on 2002 with total page 620 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book List of U S  Army Research Institute Research and Technical Publications

Download or read book List of U S Army Research Institute Research and Technical Publications written by U.S. Army Research Institute for the Behavioral and Social Sciences and published by . This book was released on 2006 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Using Virtual Environments for Conducting Small Unit Dismounted Mission Rehearsals

Download or read book Using Virtual Environments for Conducting Small Unit Dismounted Mission Rehearsals written by Robert J. Pleban and published by . This book was released on 1995 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This research examined the use of virtual environments as a viable dismounted infantry mission rehearsal tool. Four squads of soldiers individually conducted two missions that involved clearing a two-story building located at an urban operations training site. Two squads rehearsed the mission in a virtual representation of the exact building they would clear at the urban training site. The remaining squads rehearsed in an actual two-story building that was similar to the one they would clear at the urban training site. Squads executed both missions in each environment. Performance differences between the rehearsal groups across the two real-world' missions were small to negligible. Group performance differences for flatricides and personnel flagging were negatively affected by simulator constraints. Effectiveness ratings for the two rehearsal modes were clearly dependent on the setting where soldiers rehearsed. The research showed that while virtual environments show promise for this type of training, a number of interface and technology problems must be overcome. Currently, virtual environments do not appear to be as effective as real-world tactical training for improving skills underlying specific small unit tasks or battle drills. However, these environments may be used effectively at selected stages of training to enhance cognitive skills development."--DTIC.

Book Human Walking in Virtual Environments

Download or read book Human Walking in Virtual Environments written by Frank Steinicke and published by Springer Science & Business Media. This book was released on 2013-05-15 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.

Book Simulations of Decision Making as Active Learning Tools

Download or read book Simulations of Decision Making as Active Learning Tools written by Peter Bursens and published by Springer. This book was released on 2018-03-05 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume brings together both political and educational scientists. While educational research literature has so far not systematically addressed the tool of simulations of decision-making, political scientists have hardly used insights from research on assessment or on motivation and interest of students. Almost all political science publications on simulations merely discuss how to implement the tool in class and fall short of providing evidence of the effects on student outcomes such as increased interest and performance. Combining the two disciplines is mutually enriching. Political science benefits from state of the art educational science measuring and testing of the claims made by the proponents of simulations, while educational sciences adds the systematic analysis of simulations of decision-making to their list of empirical objects, which also adds insights to the theories on the affective component of student learning. It is the explicit aim of the volume to address how simulating decision-making environments fosters learning. Implications for research and practice regarding student learning are addressed in all chapters.

Book Medicine Meets Virtual Reality 18

Download or read book Medicine Meets Virtual Reality 18 written by James D. Westwood and published by IOS Press. This book was released on 2011 with total page 792 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the debut of the Medicine Meets Virtual Reality (MMVR) conference in 1992, MMVR has served as a forum for researchers harnessing IT advances for the benefit of patient diagnosis and care, medical education and procedural training. At MMVR, virtual reality becomes a theatre for medicine, where multiple senses are engaged - sight, sound and touch - and language and image fuse. Precisely because this theatre is unreal, it is a valuable tool: the risks of experimentation and failure are gone, while the opportunity to understand remains. Improvement of this tool, through steady technological progress, is the purpose of MMVR. This book presents papers delivered at the MMVR18 / NextMed conference, held in Newport Beach, California, in February 2011, with contributions from international researchers whose work creates new devices and methods at the juncture of informatics and medicine. Subjects covered include simulation and learning, visualization and information-guided therapy, robotics and haptics, virtual reality and advanced ICT in Europe, validation of new surgical techniques, and many other applications of virtual-reality technology. As its name suggests, the NextMed conference looks forward to the expanding role that virtual reality can play in global healthcare. This overview of current technology will interest those who dedicate themselves to improving medicine through technology.

Book Medicine Meets Virtual Reality 12

Download or read book Medicine Meets Virtual Reality 12 written by James D. Westwood and published by IOS Press. This book was released on 2004 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Prototype Virtual Reality System for Preoperative Planning of Neuro-Endovascular Interventions -- Validation of Soft Tissue Properties in Surgical Simulation with Haptic Feedback -- Comparison of CAVE and HM for Visual Stimulation in Postural Control Research -- Virtual Vision Loss Simulator -- Reaction-Time Measurement and Real-Tune Data Acquisition for Neuroscientific Experiments in Virtual Environments -- A Preliminary Study of Presence inVirtual Reality Training Simulation for Medical Emergencies -- An Ali System with Intuitive User Interface for Manipulation and Visualization of 3D Medical Data -- A Haptic Surgical Simulator for the Continuous Curvilinear Capsulorhexis Procedure During Cataract Surgery -- Haptic Rendering of Tissue Cutting with Scissors -- Increasing face validity of a vascular interventional training system -- An Endoscopic Sinus Surgery Training System for Assessment of Surgical Skill -- Acquiring Laparoscopic Manipulative Skills: A Virtual Tissue Dissection Training Module -- Novel Force Resolver Designs for a Haptic Surgery Simulator -- Author Index

Book Implementing Augmented Reality Into Immersive Virtual Learning Environments

Download or read book Implementing Augmented Reality Into Immersive Virtual Learning Environments written by Russell, Donna and published by IGI Global. This book was released on 2020-12-18 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: The potential to integrate augmented reality into educational settings has led to the development of myriad programs for implementing these transformative technologies into education. However, the transformative learning processes possible for learners can best be developed through integration in immersive virtual learning environments. The integration of augmented reality (AR) technologies into education involves matching the potential of AR with the most effective instructional model for immersing learners in the learning process. With current research focused heavily on blended or online learning, augmented reality fits right into the new technologies and trends that are being developed and utilized on a consistent basis. There is a need for research that provides detailed curriculum guides, templates for designing virtual worlds, evaluation processes, and immersive learning procedures that can be utilized to provide the best educational environment for student success. Implementing Augmented Reality Into Immersive Virtual Learning Environments provides current research for the integration of transformative new technologies into multiple educational settings. Examining the why, what, and how of integrating augmented reality into immersive virtual learning technologies, this book covers various educational settings, such as nursing education, sports coaching, language education, and more. While highlighting the benefits for virtual reality, its role in remote learning, the logistics of simulation, and branches of it such as gamification, this book is ideally intended for teachers, school administrators, teacher educators, practitioners, IT specialists, educational software developers, researchers, academicians, and students interested in integrating augmented reality in educational programs.

Book Augmented  Virtual and Mixed Reality Simulation

Download or read book Augmented Virtual and Mixed Reality Simulation written by Tareq Ahram and Waldemar Karwowski and published by AHFE Conference. This book was released on 2023-12-04 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of the AHFE International Conference on Human Factors in Design, Engineering, and Computing (AHFE 2023 Hawaii Edition), Honolulu, Hawaii, USA 4-6, December 2023

Book Handbook of Virtual Environments

Download or read book Handbook of Virtual Environments written by Kelly S. Hale and published by CRC Press. This book was released on 2014-09-10 with total page 1450 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Complete Toolbox of Theories and Techniques The second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given areas of expertise to provide extensive scope and detail on VE technology and its applications. What’s New in the Second Edition: Updated glossary of terms to promote common language throughout the community New chapters on olfactory perception, avatar control, motion sickness, and display design, as well as a whole host of new application areas Updated information to reflect the tremendous progress made over the last decade in applying VE technology to a growing number of domains This second edition includes nine new, as well as forty-one updated chapters that reflect the progress made in basic and applied research related to the creation, application, and evaluation of virtual environments. Contributions from leading researchers and practitioners from multidisciplinary domains provide a wealth of theoretical and practical information, resulting in a complete toolbox of theories and techniques that you can rely on to develop more captivating and effective virtual worlds. The handbook supplies a valuable resource for advancing VE applications as you take them from the laboratory to the real-world lives of people everywhere.

Book Oxford Textbook of Fundamentals of Surgery

Download or read book Oxford Textbook of Fundamentals of Surgery written by William E. G. Thomas and published by Oxford University Press. This book was released on 2016 with total page 849 pages. Available in PDF, EPUB and Kindle. Book excerpt: A definitive, accessible, and reliable resource which provides a solid foundation of the knowledge and basic science needed to hone all of the core surgical skills used in surgical settings. Presented in a clear and accessible way it addresses the cross-specialty aspects of surgery applicable to all trainees.