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Book Tony Bath s Ancient Wargaming

Download or read book Tony Bath s Ancient Wargaming written by John Curry and published by . This book was released on 2010-03 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tony Bath's early inspiration was the force that launched ancient wargaming. With his friend Donald Featherstone, he pioneered the first table top ancient battles and the most well-known of all wargaming campaigns, the Legend of Hyboria.In 1965, he founded the Society of Ancients and it's journal Slingshot. This compilation of his work includes: The Peltast and Pila Ancient Wargaming RulesThe complete book, Setting up a Wargames CampaignThe Legend of Hyboria (including notes on the conclusion of that climatic campaign). Setting up a Wargames Campaign is a complete guide to setting up an ancient and medieval campaign and has chapters on: Map movement, Contact, battles and after effects, Playing with umpires and without, Supplies and replacements, Guidelines on running campaigns in other periods. As Donald Featherstone said, 'a perfect little book'This book has been produced in partnership with the Society of Ancients.The History of Wargaming Project is edited by John Curry.

Book Setting Up a Wargames Campaign

Download or read book Setting Up a Wargames Campaign written by Tony Bath and published by . This book was released on 1973 with total page 77 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book More Wargaming Pioneers Ancient and World War Ii Battle and Skirmish Rules by Tony Bath  Lionel Tarr and Michael Korns Early Wargames

Download or read book More Wargaming Pioneers Ancient and World War Ii Battle and Skirmish Rules by Tony Bath Lionel Tarr and Michael Korns Early Wargames written by John Curry and published by Lulu.com. This book was released on 2012-11 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book aims to continue the Early Wargaming series by recording some of the key early wargaming developments post-World War II. It contains three sets of early wargaming rules by Tony Bath, Lionel Tarr and Michael Korns. Tony Bath's Medieval Wargaming Rules- published in 1956, these were the first rules for ancient and medieval wargaming and include a commentary from Charles Grant. Lionel Tarr's 1962 World War II Rules- Lionel Tarr was the first modern wargamer attempting to recreate the battles of World War II. As a result of his own military experience from the Parachute Regiment at Arnhem, his rules show the vulnerability of infantry and the importance of cover. Michael Korns' 1966 Modern Wars in Miniature- the first set of skirmish rules with each player representing a single figure on the table top. The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books

Book Donald Featherstone s War Games

Download or read book Donald Featherstone s War Games written by John Curry and published by Lulu.com. This book was released on 2008-07-26 with total page 159 pages. Available in PDF, EPUB and Kindle. Book excerpt: Donald Featherstone's classic wargaming book, War Games, was first published in 1962. It was largely responsible for turning a somewhat obscure hobby into a popular pastime across the world. This revised edition includes new material including a foreword by Paddy Griffith, the full version of the Lionel Tarr Modern Wargaming Rules (modern being for Wordl War II) and a timeline of wargaming. It is published as part of the History of Wargaming Project at www.johncurryevents.co.uk

Book Solo wargaming

    Book Details:
  • Author : Donald F. Featherstone
  • Publisher : Frederick Warne
  • Release : 1973
  • ISBN :
  • Pages : 202 pages

Download or read book Solo wargaming written by Donald F. Featherstone and published by Frederick Warne. This book was released on 1973 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Donald Featherstone s Wargaming Pike and Shot Revised Edition

Download or read book Donald Featherstone s Wargaming Pike and Shot Revised Edition written by John Curry and published by Lulu.com. This book was released on 2010-11 with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt: A classic wargaming book by one of the founding fathers of wargaming, Donald Featherstone. This revised edition contains: An introduction to wargaming the period, fifteen battles, each illustrated with maps, notes on suitable rules and wargaming figures, an updated bibliography and a previously unpublished set of English Civil War rules by Donald Featherstone

Book The Wargaming Compendium

Download or read book The Wargaming Compendium written by Henry Hyde and published by Casemate Publishers. This book was released on 2013-08-19 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: An extensive reference guide to the exciting hobby, for beginners as well as longtime players. Wargaming is a fascinating, engrossing, and exciting pastime that encompasses a wide range of different talents. The average wargamer uses the skills of artist, designer, sculptor, illustrator, historian, librarian, researcher, mathematician, and creative writer, as well as the more obvious ones of general, admiral, or air marshal for large games, or perhaps lieutenant, commodore, or squadron leader for skirmishes. Aside from calling upon many skills, wargaming also covers many aspects of combat, spanning the history of Earth. With science fiction gaming, we plunge into imagined worlds many thousands of years into the future, and a fantasy gamer, of course, deals with eons of imagined history, as anyone who has read The Lord of the Rings will know. A wargamer may find themselves recreating an encounter between a handful of adversaries one day, or a massed battle involving perhaps hundreds of miniature troops the next. Moreover, it is possible to play wargames that recreate warfare on land, on sea, in the air, or even in outer space. This book demonstrates the wonderfully varied hobby of wargaming with miniatures, looking at the broad scope of what it has to offer as well as detailed explanations of how to get involved, including comprehensive rules for gladiator combat, Wild West skirmishes, and the horse and musket era, as well as lots of advice for anyone new to wargaming. Whether you’re a complete newcomer to the hobby, or a veteran of many years, you’ll find plenty in The Wargaming Compendium to entertain and inspire you.

Book Donald Featherstone s War Games Battles and Manoeuvres with Model Soldiers the Book That Launched Modern Wargaming

Download or read book Donald Featherstone s War Games Battles and Manoeuvres with Model Soldiers the Book That Launched Modern Wargaming written by John Curry and published by Lulu.com. This book was released on 2014-05-10 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: Donald Featherstone's classic wargaming book, War Games, was first published in 1962. It was largely responsible for turning a somewhat obscure hobby into a popular pastime across the world. This revised edition includes new material including a foreword by Paddy Griffith. There are five sets of classic rules in the book: -Tony Bath's Ancient Wargaming Rules -Lionel Tarr's Modern Wargaming rules. (Modern being WWII) -American Civil Wargaming Rules -Simple WWII rules -Skirmish rules for colonial warfare Each set is clearly explained. There are also three accounts of ealy wargames; a battle from the fantasy world of Hyboria, an American Civil War action and the encounter on the St James Road between the British Grenadier Guards and the German panzer grenadiers in WWII. The book is a piece of wargaming history and is published as part of the History of Wargaming Project.

Book Ancient and Medieval Wargaming

Download or read book Ancient and Medieval Wargaming written by Neil Thomas and published by The History Press. This book was released on 2007-06-21 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: Re-fight some of the bloodiest battles of the ancient and medieval worlds! Seasoned wargamer and author Neil Thomas brings historical perspective to the hobby with a description and interpretation of significant military developments from 3,000BC to AD1500. Wargaming is the simulation of accurate historical battles using miniature figures to fight over three dimensional terrain, their movement and combat being regulated by clearly defined rules. Neil Thomas' new book provides specific coverage of ancient and medieval wargaming, thanks to its division into biblical, classical, Dark Age and medieval sections. Each section has its own set of rules and much expanded army lists. The wargamer gains additional perspective from data panels containing facts about weaponry, personalities and chroniclers, and quotations from original document sources. Useful suggestions for further reading are also included, while battle reports in each section provide tactical insights for both novice and veteran wargamers.

Book Dangerous Games

    Book Details:
  • Author : Joseph Laycock
  • Publisher : Univ of California Press
  • Release : 2015-02-12
  • ISBN : 0520284917
  • Pages : 364 pages

Download or read book Dangerous Games written by Joseph Laycock and published by Univ of California Press. This book was released on 2015-02-12 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic. Fantasy role-playing games do share several functions in common with religion. However, religionÑas a socially constructed world of shared meaningÑcan also be compared to a fantasy role-playing game. In fact, the claims of the moral entrepreneurs, in which they presented themselves as heroes battling a dark conspiracy, often resembled the very games of imagination they condemned as evil. By attacking the imagination, they preserved the taken-for-granted status of their own socially constructed reality. Interpreted in this way, the panic over fantasy-role playing games yields new insights about how humans play and together construct and maintain meaningful worlds. LaycockÕs clear and accessible writing ensures that Dangerous Games will be required reading for those with an interest in religion, popular culture, and social behavior, both in the classroom and beyond.

Book Wargaming Campaigns

Download or read book Wargaming Campaigns written by Henry Hyde and published by Pen and Sword Military. This book was released on 2022-07-20 with total page 584 pages. Available in PDF, EPUB and Kindle. Book excerpt: An authoritative reference guide to building wargaming campaigns, featuring a full set of campaign rules, tips on creating maps, and more. Most miniature wargames take the form of simulating a single battle with the opponents either winning or losing and that’s that until the next game. Such games can be a fun test of tactical skill, but it can be even more rewarding if they form part of a wider campaign. In a campaign, the players commanding the forces have to make the decisions at the strategic level that determine the context of any battles that occur. The outcome of these battles will, in turn, have strategic consequences for the ongoing campaign. Although campaigns can be very rewarding, many wargamers are deterred by the need to produce maps and devise mechanisms for strategic movement, Intelligence, logistics, recruiting reinforcements, keeping track of casualties etc. Henry Hyde’s excellent book greatly eases this task with masses of sound advice, concrete suggestions and even a full set of campaign rules useful for any period. Whatever historical or fantasy setting you prefer, Henry shows that even simple campaigns can add extra fun to your gaming. Praise for Wargaming Campaigns “This big, thick tome contains everything you’d ever want to know about creating and running a wargame campaign.” —Historical Miniatures Gaming Society

Book Psychic Self Defense

Download or read book Psychic Self Defense written by Dion Fortune and published by Phoemixx Classics Ebooks. This book was released on 2021-12-12 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Psychic Self-Defense Dion Fortune - "Psychic Self-Defense" is one of the best guides to detection and defence against psychic attack from one of the leading occult writers of the 20th century. After finding herself the subject of a powerful psychic attack in the 1930's, famed British occultist Dion Fortune wrote this detailed instruction manual on protecting oneself from paranormal attack. This classic psychic self-defence guide explains how to understand the signs of a psychic attack, vampirism, hauntings, and methods of defence. Everything you need to know about the methods, motives, and physical aspects of a psychic attack and how to overcome it is here, along with a look at the role psychic elements play in mental illness and how to recognise them.

Book Setting Up a Wargames Campaign

Download or read book Setting Up a Wargames Campaign written by Tony Bath and published by . This book was released on 1978 with total page 79 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Playing at the World

Download or read book Playing at the World written by Jon Peterson and published by . This book was released on 2012 with total page 698 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.

Book Drake s Road Book of the Grand Junction Railway from Birmingham to Liverpool and Manchester

Download or read book Drake s Road Book of the Grand Junction Railway from Birmingham to Liverpool and Manchester written by James active 1825 Drake and published by DigiCat. This book was released on 2022-09-04 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: DigiCat Publishing presents to you this special edition of "Drake's Road Book of the Grand Junction Railway from Birmingham to Liverpool and Manchester" by James active 1825 Drake. DigiCat Publishing considers every written word to be a legacy of humankind. Every DigiCat book has been carefully reproduced for republishing in a new modern format. The books are available in print, as well as ebooks. DigiCat hopes you will treat this work with the acknowledgment and passion it deserves as a classic of world literature.

Book De Bellis Antiquitatis Version 3 0

Download or read book De Bellis Antiquitatis Version 3 0 written by Phil Barker and published by Lulu.com. This book was released on 2019-04-17 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: DBA Version 3.0 updates the highly successful De Bellis Antiquitatis wargame rules for recreating ancient and medieval battles with miniature figures. The brainchild of well-known wargame designer Phil Barker and his wife Sue Laflin-Barker, the simple DBA rule system combines fast play play with historical realism to produce a visually realistic and exciting contest.

Book Luxury Arts of the Renaissance

    Book Details:
  • Author : Marina Belozerskaya
  • Publisher : Getty Publications
  • Release : 2005-10-01
  • ISBN : 0892367857
  • Pages : 292 pages

Download or read book Luxury Arts of the Renaissance written by Marina Belozerskaya and published by Getty Publications. This book was released on 2005-10-01 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today we associate the Renaissance with painting, sculpture, and architecture—the “major” arts. Yet contemporaries often held the “minor” arts—gem-studded goldwork, richly embellished armor, splendid tapestries and embroideries, music, and ephemeral multi-media spectacles—in much higher esteem. Isabella d’Este, Marchesa of Mantua, was typical of the Italian nobility: she bequeathed to her children precious stone vases mounted in gold, engraved gems, ivories, and antique bronzes and marbles; her favorite ladies-in-waiting, by contrast, received mere paintings. Renaissance patrons and observers extolled finely wrought luxury artifacts for their exquisite craftsmanship and the symbolic capital of their components; paintings and sculptures in modest materials, although discussed by some literati, were of lesser consequence. This book endeavors to return to the mainstream material long marginalized as a result of historical and ideological biases of the intervening centuries. The author analyzes how luxury arts went from being lofty markers of ascendancy and discernment in the Renaissance to being dismissed as “decorative” or “minor” arts—extravagant trinkets of the rich unworthy of the status of Art. Then, by re-examining the objects themselves and their uses in their day, she shows how sumptuous creations constructed the world and taste of Renaissance women and men.