EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Modelling and Sculpting the Human Figure

Download or read book Modelling and Sculpting the Human Figure written by Edouard Lanteri and published by Courier Corporation. This book was released on 2012-08-02 with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covers modelling from casts, live models; measurements; frameworks; scale of proportions; compositions; reliefs, drapery, medals, etc. 107 full-page photographic plates. 27 other photographs. 175 drawings and diagrams.

Book To Model and Sculpt

    Book Details:
  • Author : Robynne Eagan
  • Publisher : Teaching and Learning Company
  • Release : 2008-09-01
  • ISBN : 0787745391
  • Pages : 24 pages

Download or read book To Model and Sculpt written by Robynne Eagan and published by Teaching and Learning Company. This book was released on 2008-09-01 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt: A little science, a little arts and crafts, a little math, a lot creative and a whole lot of fun! This packet is full of activities and ideas that give free reign to students' curiosity and stretch their creativity. There are opportunities to investigate, create and discover in all areas of the curriculum. Clear step-by-step instructions make the activities easy and fun for students, while the aims and objectives, extension activities and assessment tools make it a helpful resource for teachers.

Book Blender Master Class

    Book Details:
  • Author : Ben Simonds
  • Publisher : No Starch Press
  • Release : 2013-02-15
  • ISBN : 1593275102
  • Pages : 292 pages

Download or read book Blender Master Class written by Ben Simonds and published by No Starch Press. This book was released on 2013-02-15 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blender is a powerful and free 3D graphics tool used by artists and designers worldwide. But even experienced designers can find it challenging to turn an idea into a polished piece. For those who have struggled to create professional-quality projects in Blender, author Ben Simonds offers this peek inside his studio. You’ll learn how to create 3D models as you explore the creative process that he uses to model three example projects: a muscular bat creature, a futuristic robotic spider, and ancient temple ruins. Along the way, you’ll master the Blender interface and learn how to create and refine your own models. You’ll also learn how to: –Work with reference and concept art in Blender and GIMP to make starting projects easier –Block in models with simple geometry and build up more complex forms –Use Blender’s powerful sculpting brushes to create detailed organic models –Paint textures with Blender and GIMP and map them onto your 3D artwork –Light, render, and composite your models to create striking images Each chapter walks you through a piece of the modeling process and offers detailed explanations of the tools and concepts used. Filled with full-color artwork and real-world tips, Blender Master Class gives you the foundation you need to create your own stunning masterpieces. Covers Blender 2.6x

Book Modelling and Sculpting Animals

Download or read book Modelling and Sculpting Animals written by Edouard Lanteri and published by Courier Corporation. This book was released on 2012-11-01 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A joy to read, as well as a constant reference library. Thoroughly inspiring." — Workbench The republication of this highly valuable text by Edouard Lanteri, a renowned teacher, sculptor, and intimate friend of Rodin (Rodin called him "my dear master, my dear friend"), makes it possible for serious students to gain the requisite skills needed for figurative sculpture and to bridge the gap between artistic concept and figurative realization. Modelling and Sculpting Animals, together with its companion piece Modelling and Sculpting the Human Figure, is the classic treatise on the techniques of figurative sculpture. Representing at least three thousand years of studio lore, this readily understandable, authoritative guide is a goldmine of technical information, easily comprising a four-year sculpture curriculum unavailable elsewhere. In this reasonably priced volume, devoted almost entirely to the modelling of animals, Lanteri offers thorough step-by-step instruction for the figurative sculptor. Beginning with a description of the historical symbolism of animals in different cultures, the author then proceeds to give meticulous anatomy for the horse, lion, and bull. Rules of motion, measurements of construction, erecting the framework, tools, materials, and other pertinent aspects of animal sculpture are covered in detail. The final section presents a comprehensive exposition of the methods of casting in plaster, including how to mix the plaster, applying successive layers and irons, opening the mold, soaping and oiling, chipping off the mold, and special precautions. A profusion of illustrations — over 200 photographs, drawings, and diagrams — clearly demonstrate every principle and method the author describes. 64 full-page photographic plates, 139 drawings and diagrams.

Book Figure Sculpting

Download or read book Figure Sculpting written by Philippe Faraut and published by . This book was released on 2013-06-01 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Pop Sculpture

    Book Details:
  • Author : Tim Bruckner
  • Publisher : Watson-Guptill
  • Release : 2010-10-19
  • ISBN : 0823095223
  • Pages : 274 pages

Download or read book Pop Sculpture written by Tim Bruckner and published by Watson-Guptill. This book was released on 2010-10-19 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sculpt toys and collectibles with modern-day tools, techniques and applications used by today’s top industry professionals Ever since a 12-inch G.I. Joe took toy soldiers to a whole new level by giving them the ability to pose via moveable parts, as well as interchangeable clothing and accessories, the business of creating pop sculpture icons for the mass market was off and running. Superheroes came next, followed by TV show and movie characters, most notably those from Star Wars. Today, action figures exist for sports stars, rock stars, even presidents. With today’s blockbuster success of animated films, action figures and collectibles have become a behemoth industry—with a growing need for skilled artists who can bring these characters to life. So how do you get started? The trio of veteran industry insiders who authored this book take you on an incredibly thorough journey that begins with drawing conceptual drafts and continues through rough sculpting and honing the final product. Along the way, you’ll learn how to research your character, shape casts from a variety of materials including wax and resin, make accessories, articulate characters so that they are poseable, paint them, and ultimately convince an art director to buy and manufacture them. Whether you want to make small PVC toys, collectible statues, or larger high-end collectibles, Pop Sculpture offers step-by-step demos and words of wisdom from the pros.

Book Digital Modeling

    Book Details:
  • Author : William Vaughan
  • Publisher : New Riders
  • Release : 2011-12-27
  • ISBN : 0321712641
  • Pages : 627 pages

Download or read book Digital Modeling written by William Vaughan and published by New Riders. This book was released on 2011-12-27 with total page 627 pages. Available in PDF, EPUB and Kindle. Book excerpt: Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [digital] Modeling is unlike any other modeling book you’ve seen—it gets to the core of what it takes to create efficient production-ready models and demystifies the process of producing realistic and jaw-dropping graphics. Taking a software-neutral approach, it teaches you the essential skills and concepts that you can apply to modeling in any industry 3D software, such as 3ds Max, LightWave 3D, Maya, Modo, Silo, XSI, ZBrush and other leading programs. Modelers, animators, texture artists, and technical directors can all benefit from the valuable information covered in this jam-packed guide containing years of industry knowledge. Simply put, if you work in 3D, you must have this book. In this inspiring and informative guide to modeling, industry veteran William Vaughan teaches you how to: Master modeling techniques to produce professional results in any 3D application Use the tools of a professional digital modeler Control your models polygon-count as well as polygon-flow Create both organic and hard surface models Understand a modeler’s role in a production environment Gain the knowledge to land a job in the industry as a digital modeler Model using specific tools such as LightWave and 3ds Max in over 6 hours of video training in the accompanying downloadable lesson files (see below for details) And much more! All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.

Book ZBrush Digital Sculpting Human Anatomy

Download or read book ZBrush Digital Sculpting Human Anatomy written by Scott Spencer and published by John Wiley & Sons. This book was released on 2010-12-16 with total page 782 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Book Portrait Sculpting

    Book Details:
  • Author : Philippe Faraut
  • Publisher : Pcf Studios
  • Release : 2004-01-01
  • ISBN : 9780975506509
  • Pages : 214 pages

Download or read book Portrait Sculpting written by Philippe Faraut and published by Pcf Studios. This book was released on 2004-01-01 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step-by-step techniques for modeling the portrait in clay, firing meethods and mold making.

Book Creating Lifelike Figures in Polymer Clay

Download or read book Creating Lifelike Figures in Polymer Clay written by Katherine Dewey and published by Potter Craft. This book was released on 2013-05-29 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: Katherine Dewey's expressive and elegantly detailed sculptures enchant all who see them. With the magical medium of polymer clay and this book, you can follow in her footsteps. Thorough instructions supported by more than 400 step-by-step color photos and 200 detailed drawings cover the entire process of sculpting realistic figures, from selecting clay and gathering essential tools to the basics of modeling the human figure, to incorporating poses, facial expressions, ethnic and gender subtleties, costumes, and painted finishing touches. Easy-to-read maps of the figure illustrate the landmarks of the body, while scale diagrams indicate the simple shapes hidden within the human form, as well as how to combine and model those shapes. For anyone who loves fantasy, romance, nature—or sophisticated crafting—this book is a must-have.

Book Beginner s Guide to Sculpting Characters in Clay

Download or read book Beginner s Guide to Sculpting Characters in Clay written by 3dtotal Publishing and published by Beginner's Guide. This book was released on 2017-04-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginner's Guide to Sculpting Characters in Clay is a comprehensive guide to traditional sculpting tools, materials and techniques for beginners.

Book The Pushing Points Topology Workbook

Download or read book The Pushing Points Topology Workbook written by William Vaughan and published by . This book was released on 2018-04-05 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Pushing Points Topology Workbook is a software agnostic guide that teaches you the foundation of SubD topology. There are over sixty exercises packed with loads of tips, tricks and techniques designed to teach you how to manage the topology of your meshes. Throughout the book you will also find many images of wireframe rendered assets and their topology that you can study for reference. This book doesn't show you how to build a car, character or creature. Instead, it teaches you the foundation of SubD topology, so you can construct ANY SubD asset with clean polygon flow.

Book Sculpting the Figure in Clay

Download or read book Sculpting the Figure in Clay written by Peter Rubino and published by Watson-Guptill. This book was released on 2010-04-20 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive guide for sculptors looking to recreate the human body using clay, from the author of The Portrait in Clay In Sculpting the Figure in Clay, acclaimed portrait bust sculptor Peter Rubio teaches a master class in the essentials of figurative sculpture. In this intensive, all-inclusive guide, he introduces students to a natural, straightforward geometry that will help them become masters at forming figures of clay. Rubino’s unique approach utilizes a geometric system consisting of blocks, simple shapes, and guidelines that instruct students in a new and instinctive sculptural style, With these easy-to-follow instructions and informative concepts, students will see figures as the basic shapes beneath the form as well as learn vital approaches such as BLT: Bend, Lean, and Turn, to create evocative expression, and the Three Ps: Position, Proportion, and Plans, for accurate representation. Other topics include: • The Fundamentals of the Clay Torso • Observing the Model • Essential Materials and Tools • Sculpting the Female Torso from the Live Model • Sculpting the Reclining Figure from the Live Model • Sculpting the Hand, Foot, and Lower Arm • Plus Many Photographic Reference Poses for Continued Study This unparalleled resource is the definitive guide to figurative sculpture.

Book Bridgmans Life Drawing

    Book Details:
  • Author : George Brant Bridgman
  • Publisher : Courier Corporation
  • Release : 1971-01-01
  • ISBN : 0486227103
  • Pages : 194 pages

Download or read book Bridgmans Life Drawing written by George Brant Bridgman and published by Courier Corporation. This book was released on 1971-01-01 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes the factors involved in sketching the human form in various positions

Book Introducing Mudbox

    Book Details:
  • Author : Ara Kermanikian
  • Publisher : John Wiley & Sons
  • Release : 2010-09-16
  • ISBN : 0470908130
  • Pages : 418 pages

Download or read book Introducing Mudbox written by Ara Kermanikian and published by John Wiley & Sons. This book was released on 2010-09-16 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the first books on Autodesk's new Mudbox 3D modeling and sculpting tool! Autodesk's Mudbox was used to create photorealistic creatures for The Dark Knight, The Mist, and others films. Now you can join the crowd interested in learning this exciting new digital modeling and sculpting tool with this complete guide. Get up to speed on all of Mudbox’s features and functions, learn how sculpt and paint, and master the art of using effective workflows to make it all go easier. Introduces Autodesk's Mudbox, an exciting 3D modeling and sculpting tool that enables you to create photorealistic creatures for film or games; it is interoperable with Autodesk's 3ds Max and Maya products Explains what digital sculpting is—and what it isn’t—and how to fit it into the pipeline when creating assets for film, television, games, and advertising Shows you how sculpt and paint a model in Mudbox; breaks down the complexities and gets you started right away with interesting projects Helps you set up workflows to cut the time you spend on the technology, freeing you to focus on the creative aspects Includes case studies and examples from industry leaders as well as a DVD with movies, sample project files, MELscripts, and more Develop skills as a digital content creator or visual effects or CG artist with a good understanding of Mudbox and this valuable guide.

Book Getting Started in ZBrush

Download or read book Getting Started in ZBrush written by Greg Johnson and published by CRC Press. This book was released on 2014-04-16 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: Getting Started in ZBrush is a gentle introduction to ZBrush, today’s premier digital sculpting program. Beginning with the fundamentals of digital sculpting as well as a thorough introduction to the user interface, Getting Started in ZBrush will have you creating a variety of professional-level 3D models in no-time. More than just another button-pushing manual, this comprehensive guide is packed with start-to-finish projects that ease you into the workflow of the program, while at the same time providing tips and tricks that will allow you to achieve certain tasks much more quickly. After progressing through the tutorials, you will be shown how to customize brushes, materials, scripts, and the interface so that you can utilize these tools to their full advantage. Special consideration is given to ZBrush’s integration plug-ins with Maya and 3ds Max, allowing you to properly import and export your models in all programs. Texturing, painting, mapping, decimation, baking, and topology are also fully covered so your Zbrush creations can come to life without sacrificing that high-resolution look. Ease your way into this complex subject with this straight-forward approach to ZBrush Perfect your technique with step-by-step tutorials that allow you to create high res models from start to finish. Expand your knowledge by visiting the companion website, which features video demonstrations, project files, texture and model files, scripts, customized menus, brushes, and additional resources.

Book ZBrush Character Creation

Download or read book ZBrush Character Creation written by Scott Spencer and published by John Wiley & Sons. This book was released on 2011-01-13 with total page 808 pages. Available in PDF, EPUB and Kindle. Book excerpt: A stunning, content-rich update to this top-selling ZBrush guide! This second edition of ZBrush Character Creation has been fully updated for ZBrush 4, the newest version of this fascinating and popular 3D sculpting software. ZBrush enables users to create detailed organic models using a brush-based toolset and tablet. The startling results look as though they've been painted with real brushes and oils, and ZBrush is increasingly popular for use in film, game, and broadcast pipelines. Author Scott Spencer is embedded in the ZBrush community and his movie credits include Harry Potter and The Order of the Phoenix and the upcoming The Hobbit. Learn Spencer's invaluable techniques for texturing, chiseling, posing, costuming, and more with his newest ZBrush guide. Explains ZBrush 4, the newest version of the revolutionary software tool for creating 3D organic models in a way that appears to be traditionally painted or sculpted Shows you how get the most out of ZBrush, from the fundamentals to new tools for texturing, chiseling, and costuming Offers plenty of insights and professional techniques for creating characters for films and games, drawing from the author's own experience on such films as Harry Potter and The Order of the Phoenix and The Hobbit Demonstrates the author's own techniques of using traditional sculpting and painting concepts and applying them to digital art for greater artistry Discover the beauty of ZBrush with this colorful, in-depth guide.