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EBookClubs

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Book Polygon Mesh Processing

Download or read book Polygon Mesh Processing written by Mario Botsch and published by CRC Press. This book was released on 2010-10-07 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Geometry processing, or mesh processing, is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation, and transmission of complex 3D models. Applications of geometry processing algorithms already cover a wide range of areas from multimedia, entertainment, and classical computer-aided design, to biomedical computing, reverse engineering, and scientific computing. Over the last several years, triangle meshes have become increasingly popular, as irregular triangle meshes have developed into a valuable alternative to traditional spline surfaces. This book discusses the whole geometry processing pipeline based on triangle meshes. The pipeline starts with data input, for example, a model acquired by 3D scanning techniques. This data can then go through processes of error removal, mesh creation, smoothing, conversion, morphing, and more. The authors detail techniques for those processes using triangle meshes. A supplemental website contains downloads and additional information.

Book Guide to Computational Geometry Processing

Download or read book Guide to Computational Geometry Processing written by J. Andreas Bærentzen and published by Springer Science & Business Media. This book was released on 2012-05-31 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reviews the algorithms for processing geometric data, with a practical focus on important techniques not covered by traditional courses on computer vision and computer graphics. Features: presents an overview of the underlying mathematical theory, covering vector spaces, metric space, affine spaces, differential geometry, and finite difference methods for derivatives and differential equations; reviews geometry representations, including polygonal meshes, splines, and subdivision surfaces; examines techniques for computing curvature from polygonal meshes; describes algorithms for mesh smoothing, mesh parametrization, and mesh optimization and simplification; discusses point location databases and convex hulls of point sets; investigates the reconstruction of triangle meshes from point clouds, including methods for registration of point clouds and surface reconstruction; provides additional material at a supplementary website; includes self-study exercises throughout the text.

Book Advanced Path Planning for Mobile Entities

Download or read book Advanced Path Planning for Mobile Entities written by Rastislav Róka and published by BoD – Books on Demand. This book was released on 2018-09-26 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book Advanced Path Planning for Mobile Entities provides a platform for practicing researchers, academics, PhD students, and other scientists to design, analyze, evaluate, process, and implement diversiform issues of path planning, including algorithms for multipath and mobile planning and path planning for mobile robots. The nine chapters of the book demonstrate capabilities of advanced path planning for mobile entities to solve scientific and engineering problems with varied degree of complexity.

Book Essential Mathematics for Games and Interactive Applications

Download or read book Essential Mathematics for Games and Interactive Applications written by James M. Van Verth and published by CRC Press. This book was released on 2008-05-19 with total page 706 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.

Book Delaunay Mesh Generation

Download or read book Delaunay Mesh Generation written by Siu-Wing Cheng and published by CRC Press. This book was released on 2016-04-19 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by authors at the forefront of modern algorithms research, Delaunay Mesh Generation demonstrates the power and versatility of Delaunay meshers in tackling complex geometric domains ranging from polyhedra with internal boundaries to piecewise smooth surfaces. Covering both volume and surface meshes, the authors fully explain how and why thes

Book Three Dimensional Model Analysis and Processing

Download or read book Three Dimensional Model Analysis and Processing written by Faxin Yu and published by Springer Science & Business Media. This book was released on 2011-02-03 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the increasing popularization of the Internet, together with the rapid development of 3D scanning technologies and modeling tools, 3D model databases have become more and more common in fields such as biology, chemistry, archaeology and geography. People can distribute their own 3D works over the Internet, search and download 3D model data, and also carry out electronic trade over the Internet. However, some serious issues are related to this as follows: (1) How to efficiently transmit and store huge 3D model data with limited bandwidth and storage capacity; (2) How to prevent 3D works from being pirated and tampered with; (3) How to search for the desired 3D models in huge multimedia databases. This book is devoted to partially solving the above issues. Compression is useful because it helps reduce the consumption of expensive resources, such as hard disk space and transmission bandwidth. On the downside, compressed data must be decompressed to be used, and this extra processing may be detrimental to some applications. 3D polygonal mesh (with geometry, color, normal vector and texture coordinate information), as a common surface representation, is now heavily used in various multimedia applications such as computer games, animations and simulation applications. To maintain a convincing level of realism, many applications require highly detailed mesh models. However, such complex models demand broad network bandwidth and much storage capacity to transmit and store. To address these problems, 3D mesh compression is essential for reducing the size of 3D model representation.

Book Pattern Recognition

    Book Details:
  • Author : Björn Andres
  • Publisher : Springer Nature
  • Release : 2022-09-22
  • ISBN : 3031167880
  • Pages : 607 pages

Download or read book Pattern Recognition written by Björn Andres and published by Springer Nature. This book was released on 2022-09-22 with total page 607 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 44th DAGM German Conference on Pattern Recognition, DAGM GCPR 2022, which was held during September 27 – 30, 2022. The 37 papers presented in this volume were carefully reviewed and selected from 78 submissions. They were organized in topical sections as follows: ​machine learning methods; unsupervised, semi-supervised and transfer learning; interpretable machine learning; low-level vision and computational photography; motion, pose estimation and tracking; 3D vision and stereo; detection and recognition; language and vision; scene understanding; photogrammetry and remote sensing; pattern recognition in the life and natural sciences; systems and applications.

Book 3 Dimensional Process Simulation

Download or read book 3 Dimensional Process Simulation written by J. Lorenz and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whereas two-dimensional semiconductor process simulation has achieved a certain degree of maturity, three-dimensional process simulation is a newly emerging field in which most efforts are dedicated to necessary basic developments. Research in this area is promoted by the growing demand to obtain reliable information on device geometries and dopant distributions needed for three-dimensional device simulation, and challenged by the great algorithmic problems caused by moving interfaces and by the requirement to limit computation times and memory requirements. A workshop (Erlangen, September 5, 1995) provided a forum to discuss the industrial needs, technical problems, and solutions being developed in the field of three-dimensional semiconductor process simulation. Invited presentations from leading semiconductor companies and research Centers of Excellence from Japan, the USA, and Europe outlined novel numerical algorithms, physical models, and applications in this rapidly emerging field.

Book Visualization and Mathematics III

Download or read book Visualization and Mathematics III written by Hans-Christian Hege and published by Springer Science & Business Media. This book was released on 2013-11-11 with total page 455 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of state-of-the-art presentations on visualization problems in mathematics, fundamental mathematical research in computer graphics, and software frameworks for the application of visualization to real-world problems. Contributions have been written by leading experts and peer-refereed by an international editorial team. The book grew out of the third international workshop ‘Visualization and Mathematics’, May 22-25, 2002 in Berlin. The variety of topics covered makes the book ideal for researcher, lecturers, and practitioners.

Book Computational Geometry

    Book Details:
  • Author : Franco P. Preparata
  • Publisher : Springer Science & Business Media
  • Release : 2012-12-06
  • ISBN : 1461210984
  • Pages : 413 pages

Download or read book Computational Geometry written by Franco P. Preparata and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the reviews: "This book offers a coherent treatment, at the graduate textbook level, of the field that has come to be known in the last decade or so as computational geometry. ... ... The book is well organized and lucidly written; a timely contribution by two founders of the field. It clearly demonstrates that computational geometry in the plane is now a fairly well-understood branch of computer science and mathematics. It also points the way to the solution of the more challenging problems in dimensions higher than two." #Mathematical Reviews#1 "... This remarkable book is a comprehensive and systematic study on research results obtained especially in the last ten years. The very clear presentation concentrates on basic ideas, fundamental combinatorial structures, and crucial algorithmic techniques. The plenty of results is clever organized following these guidelines and within the framework of some detailed case studies. A large number of figures and examples also aid the understanding of the material. Therefore, it can be highly recommended as an early graduate text but it should prove also to be essential to researchers and professionals in applied fields of computer-aided design, computer graphics, and robotics." #Biometrical Journal#2

Book Geometric Modelling

    Book Details:
  • Author : Guido Brunnett
  • Publisher : Springer Science & Business Media
  • Release : 2001-06-29
  • ISBN : 9783211836033
  • Pages : 350 pages

Download or read book Geometric Modelling written by Guido Brunnett and published by Springer Science & Business Media. This book was released on 2001-06-29 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: Geometric Modelling is concerned with the computer aided design, manipulation, storage and transmission of geometric shape. It provides fundamental techniques to different areas of application as CAD/CAM, computer graphics, scientific visualization, and virtual Reality. 20 papers presented by leading experts give a state-of-the-art survey of the following topics: surface design and fairing; multiresolution models; reverse engineering; solid modelling; constrained based modelling.

Book Polygon Mesh Processing

Download or read book Polygon Mesh Processing written by Mario Botsch and published by CRC Press. This book was released on 2010-10-07 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: Geometry processing, or mesh processing, is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation, and transmission of complex 3D models. Applications of geometry processing algorithms alrea

Book Triangle Mesh Watermarking and Steganography

Download or read book Triangle Mesh Watermarking and Steganography written by Hang Zhou and published by Springer Nature. This book was released on 2023-01-31 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a systematic overview of watermarking and steganography methods for triangle meshes related to computer graphics and security. The significance of this research has been well recognized by the growing body of work on watermarking, steganography and steganalysis of 3D meshes. With the evolution of the CAD industry and real-world end-user applications such as virtual reality (VR) and 3D printing, 3D meshes have attracted world-wide attention. Besides, the flexible data structure of 3D geometry provides enough space to embed secret information, making it ideal for applications such as copyright protection and covert communication. Our goal of the book is to allow readers to systematically understand 3D mesh information hiding technology and its applications as a whole. The book outlines comprehensive techniques, including handcrafted and deep learning-based techniques, digital and physical techniques in the literature and provides standard evaluation metrics for triangle meshes. The up-to-date geometrical deep learning and 3D printing-related algorithms are also covered. Offering a rich blend of ideas and algorithms, the book is up-to-date and self-contained. It is an excellent reference resource for users who are seeking 3D mesh watermarking and steganography algorithms, as well as for graduate students and researchers wanting to grasp the frontiers of triangular mesh processing on data hiding.

Book Geometric Approximation Algorithms

Download or read book Geometric Approximation Algorithms written by Sariel Har-Peled and published by American Mathematical Soc.. This book was released on 2011 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exact algorithms for dealing with geometric objects are complicated, hard to implement in practice, and slow. Over the last 20 years a theory of geometric approximation algorithms has emerged. These algorithms tend to be simple, fast, and more robust than their exact counterparts. This book is the first to cover geometric approximation algorithms in detail. In addition, more traditional computational geometry techniques that are widely used in developing such algorithms, like sampling, linear programming, etc., are also surveyed. Other topics covered include approximate nearest-neighbor search, shape approximation, coresets, dimension reduction, and embeddings. The topics covered are relatively independent and are supplemented by exercises. Close to 200 color figures are included in the text to illustrate proofs and ideas.

Book Parallel Algorithms for Regular Architectures

Download or read book Parallel Algorithms for Regular Architectures written by Russ Miller and published by MIT Press. This book was released on 1996 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Parallel-Algorithms for Regular Architectures is the first book to concentrate exclusively on algorithms and paradigms for programming parallel computers such as the hypercube, mesh, pyramid, and mesh-of-trees.

Book Art Gallery Theorems and Algorithms

Download or read book Art Gallery Theorems and Algorithms written by Joseph O'Rourke and published by Oxford University Press, USA. This book was released on 1987 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: Art gallery theorems and algorithms are so called because they relate to problems involving the visibility of geometrical shapes and their internal surfaces. This book explores generalizations and specializations in these areas. Among the presentations are recently discovered theorems on orthogonal polygons, polygons with holes, exterior visibility, visibility graphs, and visibility in three dimensions. The author formulates many open problems and offers several conjectures, providing arguments which may be followed by anyone familiar with basic graph theory and algorithms. This work may be applied to robotics and artificial intelligence as well as other fields, and will be especially useful to computer scientists working with computational and combinatorial geometry.

Book Tutorials on Multiresolution in Geometric Modelling

Download or read book Tutorials on Multiresolution in Geometric Modelling written by Armin Iske and published by Springer Science & Business Media. This book was released on 2002-06-12 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the only textbook available on multiresolution methods in geometric modeling, a central topic in visualization, which is of great importance for industrial applications. Written in tutorial form, the book is introductory in character, and includes supporting exercises. Other supplementary material and software can be downloaded from the website www.ma.tum.de/primus 2001/.