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EBookClubs

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Book Three Naughty Doggies

Download or read book Three Naughty Doggies written by Jesse Leon McCann and published by Capstone. This book was released on 2014 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: Heel before Dom! Krypto discovers he's not the Last Pup of Krypton--and Dom is not a good dog!

Book Ramses the Damned  The Passion of Cleopatra

Download or read book Ramses the Damned The Passion of Cleopatra written by Anne Rice and published by Anchor. This book was released on 2017-11-21 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the iconic, bestselling author of The Vampire Chronicles—Ramses the Great, former pharaoh of Egypt, is reawakened by the elixir of life in Edwardian England. Now immortal with his bride-to-be, he is swept up in a fierce and deadly battle of wills and psyches against the once-great Queen Cleopatra. In this mesmerizing, glamorous tale of ancient feuds and modern passions, Ramses has reawakened Cleopatra with the same perilous elixir whose unworldly force brings the dead back to life. But as these ancient rulers defy one another in their quest to understand the powers of the strange elixir, they are haunted by a mysterious presence even older and more powerful than they, a figure drawn forth from the mists of history who possesses spectacular magical potions and tonics eight millennia old. This is a figure who ruled over an ancient kingdom stretching from the once-fertile earth of the Sahara to the far corners of the world, a queen with a supreme knowledge of the deepest origins of the elixir of life. She may be the only one who can make known to Ramses and Cleopatra the key to their immortality—and the secrets of the miraculous, unknowable, endless expanse of the universe.

Book The Art of the Uncharted Trilogy

Download or read book The Art of the Uncharted Trilogy written by Naughty Dog and published by Dark Horse Comics. This book was released on 2015-04-28 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adventure alongside Nathan Drake, as Dark Horse Books and Naughty Dog team up to bring you this breathtaking, comprehensive exploration into the Uncharted saga! Encompassing Drake's Fortune, Among Thieves, and Drake's Deception, this epic volume offers a look at hundreds of never-before-seen designs and pieces of concept art from the creation of one of the most exciting game series of this generation, along with insightful commentary from the games' creators! Don't miss out on this opportunity to own a piece of Uncharted history!

Book Magnus the Naughty Dog Steals Lunch

Download or read book Magnus the Naughty Dog Steals Lunch written by Carrie Torgersen and published by . This book was released on 2020-12 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: A sweet story, richly illustrated, about a spirited, rascally dog and his family's unconditional love. Magnus the Naughty Dog is a fast-paced tale about a dog who loves his family but sometimes has trouble controlling his rascally behavior. Magnus loves food . . . and one day eats up the family's picnic fixings! Magnus struggles, knowing he's in trouble, while his family struggles too, with their frustration. Then they remember the importance of forgiveness, and Magnus tries hard not to do it again . . . until the next time!

Book The Art of Naughty Dog

Download or read book The Art of Naughty Dog written by Naughty Dog Studios and published by Dark Horse Comics. This book was released on 2014-10-14 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jak and Daxter. Uncharted. The Last of Us. One studio has been responsible for the most iconic video game experiences of this generation. Now, Dark Horse Books invites you on a thirty-year retrospective tour, observing Naughty Dog's rise from an ambitious upstart to one of the most influential game studios in the world! This beautifully designed volume collects decades of production art, introspective essays from studio staff, art inspired by Naughty Dog's incredible array of titles, and much more. Don't miss out on an opportunity to own a piece of video game history with The Art of Naughty Dog!

Book The Art of Uncharted 4  A Thief s End

Download or read book The Art of Uncharted 4 A Thief s End written by Various and published by Dark Horse Comics. This book was released on 2016-05-10 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: Journey alongside Nathan Drake once again, as Naughty Dog and Dark Horse Books team up to bring you this comprehensive and breathtaking exploration into Uncharted 4: A Thief's End! Numerous never-before-seen designs and concept art accompanied by commentary from the developers give you behind-the-scenes access to the creation of this gaming masterwork. This beautiful oversized hardcover is a must-have for any fan of the Uncharted franchise and high quality video game art. The Art of Unchartend 4 will be released by Dark Horse simultaneoulsy with the new game, Uncharted 4.

Book Vizby

    Book Details:
  • Author : Karla Johnston
  • Publisher : VizbyTales.com
  • Release : 2019-07-08
  • ISBN : 9780646802909
  • Pages : 32 pages

Download or read book Vizby written by Karla Johnston and published by VizbyTales.com. This book was released on 2019-07-08 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wow, Book 3! Welcome back! Firmly established now as one of the happiest, naughtiest and cleverest dogs of them all, Vizby runs riot. Vizby meets Hedges (her first Vizsla friend), she finds out about clean bed sheets, and I won't even mention what she does with the mud and the stick.

Book The Last of Us  American Dreams  3

Download or read book The Last of Us American Dreams 3 written by Faith Erin Hicks and published by Dark Horse Comics (Single Issues). This book was released on 2012-02-29 with total page 25 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fleeing a mall turned war zone, Ellie and Riley find themselves caught between the military and the Fireflies-and a nest of infected! Cowritten by Naughty Dog Games art director Neil Druckmann! Essential chapter of the year's hottest game! Naughty Dog's Award-winning game now comes to comics!

Book Game Engine Architecture  Third Edition

Download or read book Game Engine Architecture Third Edition written by Jason Gregory and published by CRC Press. This book was released on 2018-07-20 with total page 1240 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.

Book The Art of the Last of Us Part II Deluxe Edition

Download or read book The Art of the Last of Us Part II Deluxe Edition written by Naughty Dog and published by Dark Horse Comics. This book was released on 2020-06-23 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Follow Ellie's profound and harrowing journey of vengeance through an exhaustive collection of original art and intimate creator commentary in the full-color hardcover volume: The Art of The Last of Us Part II. Created in collaboration between Dark Horse Books and the developers at Naughty Dog, The Art of The Last of Us Part II offers extensive insights into the making of the long-awaited sequel to the award-winning The Last of Us. This deluxe edition also features an exclusive cover and slipcase, as well as a gallery-quality lithograph!

Book Naughty Mabel

    Book Details:
  • Author : Nathan Lane
  • Publisher : Simon and Schuster
  • Release : 2015-10-06
  • ISBN : 148143022X
  • Pages : 48 pages

Download or read book Naughty Mabel written by Nathan Lane and published by Simon and Schuster. This book was released on 2015-10-06 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Mabel, the fanciest and sassiest dog the Hamptons has ever seen, causes all sorts of chaos for her parents with her naughty hijinx"--

Book Sony  Makers of the PlayStation

Download or read book Sony Makers of the PlayStation written by Tom Streissguth and published by ABDO. This book was released on 2023-08-01 with total page 115 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces readers to Sony, the technology company behind the PlayStation consoles and hit franchises such as Uncharted, God of War, and Gran Turismo. Readers will explore the company's history, its focus on games with immersive and thrilling narratives, and how the company continues to innovate today. Features include infographics, a glossary, references, websites, source notes, and an index. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO.

Book The Art of The Last of Us

    Book Details:
  • Author : Various
  • Publisher : Dark Horse Comics
  • Release : 2013-06-18
  • ISBN : 161655164X
  • Pages : 179 pages

Download or read book The Art of The Last of Us written by Various and published by Dark Horse Comics. This book was released on 2013-06-18 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: Naughty Dog Studios and Dark Horse proudly present the essential companion to The Last of Us, a richly detailed and compelling game set in a postpandemic world where humans have become an endangered species. Featuring concept art, character designs, and astonishing settings and landscapes, The Art of The Last of Us provides a unique look at one of the gaming world's most eagerly anticipated titles. * A must-have companion to the game. * Incredible full-color artwork! * The latest project from Naughty Dog Studios. * The Last of Us swept the top Game Critics awards at 2012's E3 conference.

Book The Interface Envelope

    Book Details:
  • Author : James Ash
  • Publisher : Bloomsbury Publishing USA
  • Release : 2016-08-25
  • ISBN : 1501320009
  • Pages : 179 pages

Download or read book The Interface Envelope written by James Ash and published by Bloomsbury Publishing USA. This book was released on 2016-08-25 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: In The Interface Envelope, James Ash develops a series of concepts to understand how digital interfaces work to shape the spatial and temporal perception of players. Drawing upon examples from videogame design and work from post-phenomenology, speculative realism, new materialism and media theory, Ash argues that interfaces create envelopes, or localised foldings of space time, around which bodily and perceptual capacities are organised for the explicit production of economic profit. Modifying and developing Bernard Stiegler's account of psychopower and Warren Neidich's account of neuropower, Ash argues the aim of interface designers and publishers is the production of envelope power. Envelope power refers to the ways that interfaces in games are designed to increase users perceptual and habitual capacities to sense difference. Examining a range of examples from specific videogames, Ash identities a series of logics that are key to producing envelope power and shows how these logics have intensified over the last thirty years. In turn, Ash suggests that the logics of interface envelopes in videogames are spreading to other types of interface. In doing so life becomes enveloped as the environments people inhabit becoming increasingly loaded with digital interfaces. Rather than simply negative, Ash develops a series of responses to the potential problematics of interface envelopes and envelope power and emphasizes their pharmacological nature.

Book Brum and the Naughty Dog

    Book Details:
  • Author : Zig Peterson
  • Publisher :
  • Release : 2004-06-17
  • ISBN : 9780340879177
  • Pages : 20 pages

Download or read book Brum and the Naughty Dog written by Zig Peterson and published by . This book was released on 2004-06-17 with total page 20 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's mayhem in the Big Town when Scruffy, the naughty dog, runs away. Can superhero Brum Whizz to the rescue? Sticker fun and storybook in one!

Book Game Engine Architecture  Third Edition

Download or read book Game Engine Architecture Third Edition written by Jason Gregory and published by CRC Press. This book was released on 2018-07-20 with total page 1024 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.