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Book Three Dimensional Reconstruction of Scenes from Multiple Views Using Active Vision

Download or read book Three Dimensional Reconstruction of Scenes from Multiple Views Using Active Vision written by Jonathon Gibbs and published by . This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Multi View Three Dimensional Reconstruction

Download or read book Multi View Three Dimensional Reconstruction written by Fouad Sabry and published by One Billion Knowledgeable. This book was released on 2024-05-14 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is Multi View Three Dimensional Reconstruction 3D reconstruction from multiple images is the creation of three-dimensional models from a set of images. It is the reverse process of obtaining 2D images from 3D scenes. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: 3D Reconstruction from Multiple Images Chapter 2: Fundamental Matrix (Computer Vision) Chapter 3: Triangulation (Computer Vision) Chapter 4: Perspective-n-Point Chapter 5: Image Stitching Chapter 6: Active Contour Model Chapter 7: Bundle Adjustment Chapter 8: Scale-Invariant Feature Transform Chapter 9: 3D Object Recognition Chapter 10: Camera Auto-Calibration (II) Answering the public top questions about multi view three dimensional reconstruction. (III) Real world examples for the usage of multi view three dimensional reconstruction in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Multi View Three Dimensional Reconstruction.

Book Active Vision for Autonomous 3D Scene Reconstruction

Download or read book Active Vision for Autonomous 3D Scene Reconstruction written by Timothy A. Boyling and published by . This book was released on 2002 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Automatic Calibration and Reconstruction for Active Vision Systems

Download or read book Automatic Calibration and Reconstruction for Active Vision Systems written by Beiwei Zhang and published by Springer Science & Business Media. This book was released on 2012-01-02 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, the design of two new planar patterns for camera calibration of intrinsic parameters is addressed and a line-based method for distortion correction is suggested. The dynamic calibration of structured light systems, which consist of a camera and a projector is also treated. Also, the 3D Euclidean reconstruction by using the image-to-world transformation is investigated. Lastly, linear calibration algorithms for the catadioptric camera are considered, and the homographic matrix and fundamental matrix are extensively studied. In these methods, analytic solutions are provided for the computational efficiency and redundancy in the data can be easily incorporated to improve reliability of the estimations. This volume will therefore prove valuable and practical tool for researchers and practioners working in image processing and computer vision and related subjects.

Book An Autonomous Active Vision System for Complete and Accurate 3D Scene Reconstruction

Download or read book An Autonomous Active Vision System for Complete and Accurate 3D Scene Reconstruction written by Éric Marchand and published by . This book was released on 1998 with total page 44 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book A Framework for Realtime 3 D Reconstruction by Space Carving Using Graphics Hardware

Download or read book A Framework for Realtime 3 D Reconstruction by Space Carving Using Graphics Hardware written by Christian Nitschke and published by diplom.de. This book was released on 2007-03-05 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inhaltsangabe:Introduction: Reconstruction of real-world scenes from a set of multiple images is a topic in Computer Vision and 3D Computer Graphics with many interesting applications. There is a relation to Augmented and Mixed Reality (AR/MR), Computer-Supported Collaborative Work (CSCW), Computer-Aided industrial/architectural Design (CAD), modeling of the real-world (e.g. computer games, scenes/effects in movies), entertainment (e.g. 3D TV/Video) and recognition/analyzing of real-world characteristics by computer systems and robots. There exists a powerful algorithm theory for shape reconstruction from arbitrary viewpoints, called shape from photo-consistency. However, it is computationally expensive and hence can not be used with applications in the field of 3D video or CSCW as well as interactive 3D model creation. Attempts have been made to achieve real-time framerates using PC cluster systems. While these provide enough performance they are also expensive and less flexible. Approaches that use GPU hardware-acceleration on single workstations achieve interactive framerates for novel-view synthesis, but do not provide an explicit volumetric representation of the whole scene. The proposed approach shows the efforts in developing a GPU hardware-accelerated framework for obtaining the volumetric photo hull of a dynamic 3D scene as seen from multiple calibrated cameras. High performance is achieved by employing a shape from silhouette technique in advance to obtain a tight initial volume for shape from photo-consistency. Also several speed-up techniques are presented to increase efficiency. Since the entire processing is done on a single PC, the framework can be applied to mobile setups, enabling a wide range of further applications. The approach is explained using programmable vertex and fragment processors and compared to highly optimized CPU implementations. It is shown that the new approach can outperform the latter by more than one magnitude. The thesis is organized as follows: Chapter 1 contains an introduction, giving an overview with classification of related techniques, statement of the main problem, novelty of the proposed approach and its fields of application. Chapter 2 surveys related work in the area of dynamic scene reconstruction by shape from silhouette and shape from photo-consistency. The focus lies on high performance reconstruction and hardware-acceleration. Chapter 3 introduces the theoretical basis for the proposed [...]

Book A Few Steps Towards 3D Active Vision

Download or read book A Few Steps Towards 3D Active Vision written by Thierry Vieville and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: T. Viéville: A Few Steps Towards 3D Active Vision appears as Vol. 33 in the Springer Series in Information Sciences. A specific problem in the field of active vision is analyzed, namely how suitable is it to explicitly use 3D visual cues in a reactive visual task? The author has collected a set of studies on this subject and has used these experimental and theoretical developments to propose a synthetic view on the problem, completed by some specific experiments. With this book scientists and graduate students will have a complete set of methods, algorithms, and experiments to introduce 3D visual cues in active visual perception mechanisms, e.g. autocalibration of visual sensors on robotic heads and mobile robots. Analogies with biological visual systems provide an easy introduction to this subject.

Book Accurate Visual Metrology from Single and Multiple Uncalibrated Images

Download or read book Accurate Visual Metrology from Single and Multiple Uncalibrated Images written by Antonio Criminisi and published by Springer Science & Business Media. This book was released on 2012-09-10 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Accurate Visual Metrology from Single and Multiple Uncalibrated Images presents novel techniques for constructing three-dimensional models from bi-dimensional images using virtual reality tools. Antonio Criminisi develops the mathematical theory of computing world measurements from single images, and builds up a hierarchy of novel, flexible techniques to make measurements and reconstruct three-dimensional scenes from uncalibrated images, paying particular attention to the accuracy of the reconstruction. This book includes examples of interesting viable applications (eg. Forensic Science, History of Art, Virtual Reality, Architectural and indoor measurements), presented in a simple way, accompanied by pictures, diagrams and plenty of worked examples to help the reader understand and implement the algorithms.

Book 3D Computer Vision

    Book Details:
  • Author : Christian Wöhler
  • Publisher : Springer Science & Business Media
  • Release : 2009-07-28
  • ISBN : 3642017320
  • Pages : 391 pages

Download or read book 3D Computer Vision written by Christian Wöhler and published by Springer Science & Business Media. This book was released on 2009-07-28 with total page 391 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work provides an introduction to the foundations of three-dimensional c- puter vision and describes recent contributions to the ?eld, which are of methodical and application-speci?c nature. Each chapter of this work provides an extensive overview of the corresponding state of the art, into which a detailed description of new methods or evaluation results in application-speci?c systems is embedded. Geometric approaches to three-dimensional scene reconstruction (cf. Chapter 1) are primarily based on the concept of bundle adjustment, which has been developed more than 100 years ago in the domain of photogrammetry. The three-dimensional scene structure and the intrinsic and extrinsic camera parameters are determined such that the Euclidean backprojection error in the image plane is minimised, u- ally relying on a nonlinear optimisation procedure. In the ?eld of computer vision, an alternative framework based on projective geometry has emerged during the last two decades, which allows to use linear algebra techniques for three-dimensional scene reconstructionand camera calibration purposes. With special emphasis on the problems of stereo image analysis and camera calibration, these fairly different - proaches are related to each other in the presented work, and their advantages and drawbacks are stated. In this context, various state-of-the-artcamera calibration and self-calibration methods as well as recent contributions towards automated camera calibration systems are described. An overview of classical and new feature-based, correlation-based, dense, and spatio-temporal methods for establishing point c- respondences between pairs of stereo images is given.

Book 3 D Surface Geometry and Reconstruction  Developing Concepts and Applications

Download or read book 3 D Surface Geometry and Reconstruction Developing Concepts and Applications written by Chandra Pati, Umesh and published by IGI Global. This book was released on 2012-02-29 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides developers and scholars with an extensive collection of research articles in the expanding field of 3D reconstruction, investigating the concepts, methodologies, applications and recent developments in the field of 3D reconstruction"--

Book Representations and Techniques for 3D Object Recognition and Scene Interpretation

Download or read book Representations and Techniques for 3D Object Recognition and Scene Interpretation written by Derek Hoiem and published by Morgan & Claypool Publishers. This book was released on 2011 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object representation and inference from still images, with a focus on recent efforts to fuse models of geometry and perspective with statistical machine learning. The book is organized into three sections: (1) Interpretation of Physical Space; (2) Recognition of 3D Objects; and (3) Integrated 3D Scene Interpretation. The first discusses representations of spatial layout and techniques to interpret physical scenes from images. The second section introduces representations for 3D object categories that account for the intrinsically 3D nature of objects and provide robustness to change in viewpoints. The third section discusses strategies to unite inference of scene geometry and object pose and identity into a coherent scene interpretation. Each section broadly surveys important ideas from cognitive science and artificial intelligence research, organizes and discusses key concepts and techniques from recent work in computer vision, and describes a few sample approaches in detail. Newcomers to computer vision will benefit from introductions to basic concepts, such as single-view geometry and image classification, while experts and novices alike may find inspiration from the book's organization and discussion of the most recent ideas in 3D scene understanding and 3D object recognition. Specific topics include: mathematics of perspective geometry; visual elements of the physical scene, structural 3D scene representations; techniques and features for image and region categorization; historical perspective, computational models, and datasets and machine learning techniques for 3D object recognition; inferences of geometrical attributes of objects, such as size and pose; and probabilistic and feature-passing approaches for contextual reasoning about 3D objects and scenes. Table of Contents: Background on 3D Scene Models / Single-view Geometry / Modeling the Physical Scene / Categorizing Images and Regions / Examples of 3D Scene Interpretation / Background on 3D Recognition / Modeling 3D Objects / Recognizing and Understanding 3D Objects / Examples of 2D 1/2 Layout Models / Reasoning about Objects and Scenes / Cascades of Classifiers / Conclusion and Future Directions

Book Active Sensor Planning for Multiview Vision Tasks

Download or read book Active Sensor Planning for Multiview Vision Tasks written by Shengyong Chen and published by Springer Science & Business Media. This book was released on 2008-01-23 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: This unique book explores the important issues in studying for active visual perception. The book’s eleven chapters draw on recent important work in robot vision over ten years, particularly in the use of new concepts. Implementation examples are provided with theoretical methods for testing in a real robot system. With these optimal sensor planning strategies, this book will give the robot vision system the adaptability needed in many practical applications.

Book An Autonomous Active Vision System for Complete and Accurate 3D Scene Reconstruction

Download or read book An Autonomous Active Vision System for Complete and Accurate 3D Scene Reconstruction written by Éric Marchand and published by . This book was released on 1998 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Image and Geometry Processing for 3 D Cinematography

Download or read book Image and Geometry Processing for 3 D Cinematography written by Rémi Ronfard and published by Springer Science & Business Media. This book was released on 2010-06-29 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing.

Book Safety and Reliability  Theory and Applications

Download or read book Safety and Reliability Theory and Applications written by Marko Cepin and published by CRC Press. This book was released on 2017-06-14 with total page 3668 pages. Available in PDF, EPUB and Kindle. Book excerpt: Safety and Reliability – Theory and Applications contains the contributions presented at the 27th European Safety and Reliability Conference (ESREL 2017, Portorož, Slovenia, June 18-22, 2017). The book covers a wide range of topics, including: • Accident and Incident modelling • Economic Analysis in Risk Management • Foundational Issues in Risk Assessment and Management • Human Factors and Human Reliability • Maintenance Modeling and Applications • Mathematical Methods in Reliability and Safety • Prognostics and System Health Management • Resilience Engineering • Risk Assessment • Risk Management • Simulation for Safety and Reliability Analysis • Structural Reliability • System Reliability, and • Uncertainty Analysis. Selected special sessions include contributions on: the Marie Skłodowska-Curie innovative training network in structural safety; risk approaches in insurance and fi nance sectors; dynamic reliability and probabilistic safety assessment; Bayesian and statistical methods, reliability data and testing; oganizational factors and safety culture; software reliability and safety; probabilistic methods applied to power systems; socio-technical-economic systems; advanced safety assessment methodologies: extended Probabilistic Safety Assessment; reliability; availability; maintainability and safety in railways: theory & practice; big data risk analysis and management, and model-based reliability and safety engineering. Safety and Reliability – Theory and Applications will be of interest to professionals and academics working in a wide range of industrial and governmental sectors including: Aeronautics and Aerospace, Automotive Engineering, Civil Engineering, Electrical and Electronic Engineering, Energy Production and Distribution, Environmental Engineering, Information Technology and Telecommunications, Critical Infrastructures, Insurance and Finance, Manufacturing, Marine Industry, Mechanical Engineering, Natural Hazards, Nuclear Engineering, Offshore Oil and Gas, Security and Protection, Transportation, and Policy Making.

Book Active Lighting and Its Application for Computer Vision

Download or read book Active Lighting and Its Application for Computer Vision written by Katsushi Ikeuchi and published by Springer Nature. This book was released on 2020-09-07 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes active illumination techniques in computer vision. We can classify computer vision techniques into two classes: passive and active techniques. Passive techniques observe the scene statically and analyse it as is. Active techniques give the scene some actions and try to facilitate the analysis. In particular, active illumination techniques project specific light, for which the characteristics are known beforehand, to a target scene to enable stable and accurate analysis of the scene. Traditional passive techniques have a fundamental limitation. The external world surrounding us is three-dimensional; the image projected on a retina or an imaging device is two-dimensional. That is, reduction of one dimension has occurred. Active illumination techniques compensate for the dimensional reduction by actively controlling the illumination. The demand for reliable vision sensors is rapidly increasing in many application areas, such as robotics and medical image analysis. This book explains this new endeavour to explore the augmentation of reduced dimensions in computer vision. This book consists of three parts: basic concepts, techniques, and applications. The first part explains the basic concepts for understanding active illumination techniques. In particular, the basic concepts of optics are explained so that researchers and engineers outside the field can understand the later chapters. The second part explains currently available active illumination techniques, covering many techniques developed by the authors. The final part shows how such active illumination techniques can be applied to various domains, describing the issue to be overcome by active illumination techniques and the advantages of using these techniques. This book is primarily aimed at 4th year undergraduate and 1st year graduate students, and will also help engineers from fields beyond computer vision to use active illumination techniques. Additionally, the book is suitable as course material for technical seminars.

Book Stereo Vision

Download or read book Stereo Vision written by Asim Bhatti and published by BoD – Books on Demand. This book was released on 2008-11-01 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book comprehensively covers almost all aspects of stereo vision. In addition reader can find topics from defining knowledge gaps to the state of the art algorithms as well as current application trends of stereo vision to the development of intelligent hardware modules and smart cameras. It would not be an exaggeration if this book is considered to be one of the most comprehensive books published in reference to the current research in the field of stereo vision. Research topics covered in this book makes it equally essential and important for students and early career researchers as well as senior academics linked with computer vision.