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Book Thinking 3D

    Book Details:
  • Author : Daryl Green
  • Publisher :
  • Release : 2019
  • ISBN : 9781851245253
  • Pages : 0 pages

Download or read book Thinking 3D written by Daryl Green and published by . This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: During the Renaissance, artists and illustrators developed the representation of truthful three-dimensional forms into a highly skilled art. As reliable illustrations of three-dimensional subjects became more prevalent, they also influenced the ways in which disciplines developed: architecture could be communicated much more clearly, mathematical concepts and astronomical observations could be quickly relayed, and observations of the natural world moved towards a more realistic method of depiction. Through essays on some of the world's greatest artists and thinkers--such as Leonardo da Vinci, Luca Pacioli, Andreas Vesalius, Johann Kepler, Galileo Galilei, William Hunter, and many more--this book tells the story of how of we learned to communicate three-dimensional forms on the two-dimensional page. It features some of Leonardo da Vinci's ground-breaking drawings now in the Royal Collections and British Library as well as extraordinary anatomical illustrations, early paper engineering such as volvelles and flaps, beautiful architectural plans, and even views of the moon. With in-depth analysis of more than forty manuscripts and books, Thinking 3D also reveals the impact that developing techniques had on artists and draftsmen throughout time and across space, culminating in the latest innovations in computer software and 3D printing.

Book Strategic Thinking in 3D

Download or read book Strategic Thinking in 3D written by Ross Harrison and published by Potomac Books, Inc.. This book was released on 2013-05-31 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Effective strategic thinking requires a clear understanding of one's external environment. Each organization has a unique environment, but as Ross Harrison explains in Strategic Thinking in 3D, any environment-whether in the fields of national security, foreign policy, or business-has three dimensions: systems, opponents, and groups.

Book 3D Thinking in Design and Architecture

Download or read book 3D Thinking in Design and Architecture written by Roger Burrows and published by National Geographic Books. This book was released on 2018-05-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new interdisciplinary perspective on architecture and geometry—from Athenian Ruins to the Chrysler building The geometric foundations, forms, and patterns in today’s architecture, design and, decorative arts can trace their origins in past cultures. From humankind’s first path-like doodles on cave walls through to the higher abstractions developed to make accurate measurements and predictions, the three-dimensional forms we design and build have always been dependent on available materials, human needs, and the limits of our imaginations. 3D Thinking in Design and Architecture tells the story of the intimate relationship between geometry, mathematics and man-made design throughout human history, from the Neolithic period through the Indian, Egyptian, Babylonian, Chinese, Greek, Celtic, Islamic and Renaissance cultures, to the present and the possible future. Presenting key principles that can be applied across all design disciplines, design expert Roger Burrows relates how geometry as a visual language has evolved to meet our needs, initiated new technologies, and changed the way we think about the world around us. With a wealth of original artwork by the author to explain his ideas, this book will be an essential reference and source of inspiration for students and design professionals.

Book Contextual Intelligence

Download or read book Contextual Intelligence written by Matthew Kutz and published by Springer. This book was released on 2016-11-29 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a structured framework for critical thinking and decision making that shows how to use hindsight, insight, and foresight to navigate through complexity. Every organization and every person faces rapid change and complexity. Contextual intelligence – understanding fully the context in which one is operating – teaches the reader how to navigate that complexity and respond appropriately in the face of change (expected and unexpected). The Three-Dimensional (3D) ThinkingTM framework helps structure critical thinking by showing how to appropriately bring past experience, present intuition, and future ambiguity– in other words: hindsight, insight, and foresight – to bear on any given problem. Kutz offers a way to rationally organize difficult concepts such as complexity, tacit knowledge, and synchronicity into usable and understandable language, but more importantly teaches the reader how to apply these concepts in a very practical and meaningful way with measurable and tangible outcomes. The book also describes in detail 12 behaviors associated with contextual intelligence. Four behaviors are associated with hindsight, four behaviors are associated with insight, and four behaviors are associated with foresight. The book takes the reader through the 12 behaviors and how they relate to 3D Thinking. Cases and anecdotes are used generously to provide examples. Chapters are followed by critical thinking questions and questions related to the cases in the chapters. Furthermore, questions and practical tools are introduced that help the reader assess and determine their level of contextual intelligence.

Book Thinking Animation

    Book Details:
  • Author : Angie Jones
  • Publisher : Course Technology
  • Release : 2007
  • ISBN :
  • Pages : 372 pages

Download or read book Thinking Animation written by Angie Jones and published by Course Technology. This book was released on 2007 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes ways artists can use traditional animation techniques with computer technology.

Book Handbook of Research on Tools for Teaching Computational Thinking in P 12 Education

Download or read book Handbook of Research on Tools for Teaching Computational Thinking in P 12 Education written by Kalogiannakis, Michail and published by IGI Global. This book was released on 2020-06-26 with total page 568 pages. Available in PDF, EPUB and Kindle. Book excerpt: While the growth of computational thinking has brought new awareness to the importance of computing education, it has also created new challenges. Many educational initiatives focus solely on the programming aspects, such as variables, loops, conditionals, parallelism, operators, and data handling, divorcing computing from real-world contexts and applications. This decontextualization threatens to make learners believe that they do not need to learn computing, as they cannot envision a future in which they will need to use it, just as many see math and physics education as unnecessary. The Handbook of Research on Tools for Teaching Computational Thinking in P-12 Education is a cutting-edge research publication that examines the implementation of computational thinking into school curriculum in order to develop creative problem-solving skills and to build a computational identity which will allow for future STEM growth. Moreover, the book advocates for a new approach to computing education that argues that while learning about computing, young people should also have opportunities to create with computing, which will have a direct impact on their lives and their communities. Featuring a wide range of topics such as assessment, digital teaching, and educational robotics, this book is ideal for academicians, instructional designers, teachers, education professionals, administrators, researchers, and students.

Book Game Engine Black Book  DOOM

Download or read book Game Engine Black Book DOOM written by Fabien Sanglard and published by Software Wizards. This book was released on with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.

Book Poly Modeling with 3ds Max

Download or read book Poly Modeling with 3ds Max written by Todd Daniele and published by Taylor & Francis. This book was released on 2012-09-10 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Polymodeling is a modeling technique used in 3d modeling. Unlike box modeling, or other forms of modeling where you start out with a basic form or primitive object that determines the mass of an object, artists can use the polygon (the basic building block of all of the primitives available in 3ds Max). This approach allows for more control over the flow, placement and detail of the meshes that are built. Placement of vertices/points, edges and all other sub-elements that build our models is determined by the user, rather than pre-determined by a computer generated primitive. This book is a collection of tips, tricks and techniques on how to create professional models for advertising on T.V and the web. The author has tons of industry experience using Max toward this end, and he shares the secrets of his trade. As Production Modeler for some of today's hottest studios (including GuerillaFx, Coke Zero, MTV, Old Navy, Nike, Target, HP) Todd Daniele brings real-world experience to the book. Daniele teaches the technical aspects of polymodeling, while showing how to ultimately create content in a dynamic, efficient manner. Associated web site offers instructional files that show the models in progressive stages of development; plus a supporting internet forum: readers can log-on to this forum to ask questions or comment on anything covered in the book.

Book Spatial Thinking in Environmental Contexts

Download or read book Spatial Thinking in Environmental Contexts written by Sandra Lach Arlinghaus and published by CRC Press. This book was released on 2019-07-11 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: Spatial Thinking in Environmental Contexts: Maps, Archives, and Timelines cultivates the spatial thinking "habit of mind" as a critical geographical view of how the world works, including how environmental systems function, and how we can approach and solve environmental problems using maps, archives, and timelines. The work explains why spatial thinking matters as it helps readers to integrate a variety of methods to describe and analyze spatial/temporal events and phenomena in disparate environmental contexts. It weaves together maps, GIS, timelines, and storytelling as important strategies in examining concepts and procedures in analyzing real-world data and relationships. The work thus adds significant value to qualitative and quantitative research in environmental (and related) sciences. Features Written by internationally renowned experts known for taking complex ideas and finding accessible ways to more broadly understand and communicate them. Includes real-world studies explaining the merging of disparate data in a sensible manner, understandable across several disciplines. Unique approach to spatial thinking involving animated maps, 3D maps, GEOMATs, and story maps to integrate maps, archives, and timelines—first across a single environmental example and then through varied examples. Merges spatial and temporal views on a broad range of environmental issues from traditional environmental topics to more unusual ones involving urban studies, medicine, municipal/governmental application, and citizen-scientist topics. Provides easy to follow step-by-step instructions to complete tasks; no prior experience in data processing is needed.

Book Visualizing Mathematics with 3D Printing

Download or read book Visualizing Mathematics with 3D Printing written by Henry Segerman and published by JHU Press. This book was released on 2016-10-04 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first book to explain mathematics using 3D printed models. Winner of the Technical Text of the Washington Publishers Wouldn’t it be great to experience three-dimensional ideas in three dimensions? In this book—the first of its kind—mathematician and mathematical artist Henry Segerman takes readers on a fascinating tour of two-, three-, and four-dimensional mathematics, exploring Euclidean and non-Euclidean geometries, symmetry, knots, tilings, and soap films. Visualizing Mathematics with 3D Printing includes more than 100 color photographs of 3D printed models. Readers can take the book’s insights to a new level by visiting its sister website, 3dprintmath.com, which features virtual three-dimensional versions of the models for readers to explore. These models can also be ordered online or downloaded to print on a 3D printer. Combining the strengths of book and website, this volume pulls higher geometry and topology out of the realm of the abstract and puts it into the hands of anyone fascinated by mathematical relationships of shape. With the book in one hand and a 3D printed model in the other, readers can find deeper meaning while holding a hyperbolic honeycomb, touching the twists of a torus knot, or caressing the curves of a Klein quartic.

Book Captain Invincible and the Space Shapes

Download or read book Captain Invincible and the Space Shapes written by Stuart J. Murphy and published by HarperCollins Children's Books. This book was released on 2001-08-21 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: While piloting his spaceship through the skies, Captain Invincible encounters three-dimensional shapes, including cubes, cylinders, and pyramids.

Book The Original Area Mazes

Download or read book The Original Area Mazes written by Naoki Inaba and published by The Experiment. This book was released on 2017-10-10 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: Perfect for sudoku fans—the rules for these 100 logic puzzles are simple, and the math is easy. But the puzzles get harder and harder! Once you match wits with area mazes, you’ll be hooked! Your quest is to navigate a network of rectangles to find a missing value. Just Remember: Area = length × width Use spatial reasoning to find helpful relationships Whole numbers are all you need. You can always get the answer without using fractions! Originally invented for gifted students, area mazes (menseki meiro), have taken all of Japan by storm. Are you a sudoku fanatic? Do you play brain games to stay sharp? Did you love geometry . . . or would you like to finally show it who’s boss? Feed your brain some area mazes—they could be just what you’re craving!

Book 3D User Interfaces

Download or read book 3D User Interfaces written by Doug Bowman and published by Addison-Wesley. This book was released on 2004-07-26 with total page 867 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” — Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” — Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” — Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.

Book 3D Printing in Mathematics

Download or read book 3D Printing in Mathematics written by Maria Trnkova and published by American Mathematical Society. This book was released on 2023-11-07 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume is based on lectures delivered at the 2022 AMS Short Course “3D Printing: Challenges and Applications” held virtually from January 3–4, 2022. Access to 3D printing facilities is quickly becoming ubiquitous across college campuses. However, while equipment training is readily available, the process of taking a mathematical idea and making it into a printable model presents a big hurdle for most mathematicians. Additionally, there are still many open questions around what objects are possible to print, how to design algorithms for doing so, and what kinds of geometries have desired kinematic properties. This volume is focused on the process and applications of 3D printing for mathematical education, research, and visualization, alongside a discussion of the challenges and open mathematical problems that arise in the design and algorithmic aspects of 3D printing. The articles in this volume are focused on two main topics. The first is to make a bridge between mathematical ideas and 3D visualization. The second is to describe methods and techniques for including 3D printing in mathematical education at different levels— from pedagogy to research and from demonstrations to individual projects. We hope to establish the groundwork for engaged academic discourse on the intersections between mathematics, 3D printing and education.

Book 3 d Negotiation

Download or read book 3 d Negotiation written by David A. Lax and published by Harvard Business Press. This book was released on 2006-08-24 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: When discussing being stuck in a "win-win vs. win-lose" debate, most negotiation books focus on face-to-face tactics. Yet, table tactics are only the "first dimension" of David A. Lax and James K. Sebenius' pathbreaking 3-D Negotiation (TM) approach, developed from their decades of doing deals and analyzing great dealmakers. Moves in their "second dimension"—deal design—systematically unlock economic and noneconomic value by creatively structuring agreements. But what sets the 3-D approach apart is its "third dimension": setup. Before showing up at a bargaining session, 3-D Negotiators ensure that the right parties have been approached, in the right sequence, to address the right interests, under the right expectations, and facing the right consequences of walking away if there is no deal. This new arsenal of moves away from the table often has the greatest impact on the negotiated outcome. Packed with practical steps and cases, 3-D Negotiation demonstrates how superior setup moves plus insightful deal designs can enable you to reach remarkable agreements at the table, unattainable by standard tactics.

Book Game Thinking

    Book Details:
  • Author : Amy Jo Kim
  • Publisher : Gamethinking.IO
  • Release : 2018-05-25
  • ISBN : 9780999788547
  • Pages : 214 pages

Download or read book Game Thinking written by Amy Jo Kim and published by Gamethinking.IO. This book was released on 2018-05-25 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them get better at something they care about, like playing an instrument or leading a team. Amy Jo has used her insights from gaming to help hundreds of companies like Netflix, Disney, The New York Times, Ubisoft and Happify innovate faster and smarter, and drive long-term engagement.

Book ABC 3D

    Book Details:
  • Author : Marion Bataille
  • Publisher : Bloomsbury Children's Books
  • Release : 2008
  • ISBN : 9780747595793
  • Pages : 0 pages

Download or read book ABC 3D written by Marion Bataille and published by Bloomsbury Children's Books. This book was released on 2008 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'S' spins, 'V' becomes 'W' via a mirrored page and other letters reveal themselves in pop-ups and sliding panels. All in simple black, white and red tones.