Download or read book Thesaurus of Video Game Ideas written by Adam Jeremy Capps and published by Adam Jeremy Capps. This book was released on 2023-09-16 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thesaurus of Video Game Ideas describes topics in game making. There are many topics contained in it and are all comprehensively described. It is a dictionary of video game ideas used as a reference for video game makers.
Download or read book All New Video Game Ideas written by Adam J. Capps and published by Adam J. Capps. This book was released on 2022-08-26 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: All new video game ideas for your video game! A public domain book of free use, too. This book does not require any credits to be given either, “it’s a secret to everyone.” There are more than 500 ideas here to include in any new game. This book goes over specific genres that makes it easier to find ideas for whatever type of game you are making, from adventure games to open world games and everything in between. Anyone needing ideas for their new video game can find them here!
Download or read book The New Video Game Idea Book written by Adam Jeremy Capps and published by Adam Jeremy Capps. This book was released on 2021-07-25 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: The New Video Game Idea Book is a book that gives game makers ideas for a great new video game. It does so by giving the game maker new and old ideas to work with. It also goes over the philosophy of what makes a good video game, helps the game maker's imagination, shows them their options, and goes over the best methods for making a new video game. This is a helpful public domain book for making good video games.
Download or read book The Writer s Idea Thesaurus written by Fred White and published by Penguin. This book was released on 2014-09-30 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: Endless ideas at your fingertips, and at the turn of a page... Need an idea for a short story or novel? Look no further than The Writer's Idea Thesaurus. It's far more than a collection of simple writing prompts. You'll find a vast treasury of story ideas inside, organized by subject, theme, and situation categories, and listed alphabetically for easy reference. Author and award-winning writing instructor Fred White shows you how to build out and customize these ideas to create unique plots that reflect your personal storytelling sensibilities, making The Writer's Idea Thesaurus an invaluable tool for generating creative ideas and vanquishing writer's block--for good. Inside you'll find: • 2,000 unique and dynamic story ideas perfect for novels and short stories of any genre or writing style • Twenty major idea categories, such as The Invasion of X, The Transformation of X into Y, Escape from X, The Curse of X, and more • Multiple situations that further refine the major categories, such as The Creation of Artificial Life, The Descent Into Madness, Love in the Workplace, The Journey to a Forgotten Realm, and more • Invaluable advice on how to customize each idea. The Writer's Idea Thesaurus is an interactive story generator that opens the door to thousands of new story arcs and plotlines.
Download or read book Thesaurus of ERIC Descriptors written by and published by . This book was released on 1990 with total page 664 pages. Available in PDF, EPUB and Kindle. Book excerpt: 4th-7th eds. contain a special chapter on The role and function of the thesaurus in education, by Frederick Goodman.
Download or read book The Game Maker s Bible written by Adam Jeremy Capps and published by Adam Jeremy Capps. This book was released on 2021-06-22 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Maker’s Bible is a book that teaches good game making. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and more. It also contains a section for all new ideas that are free to use. This is a new public domain book.
Download or read book The New Game Makers Bible written by Adam Jeremy Capps and published by Adam Jeremy Capps. This book was released on 2021-08-25 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: The New Game Makers Bible is the premier book for helping game makers make the best games possible. It teaches good game making in many forms, whatever the genre, whatever the topic, it is covered here. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and much more. Table of Contents: The Most Important Elements In Games - Page 6. The Best Ideas I’ve Seen Used - Page 12. Obscure but Good Ideas For Games - Page 14. Ideas For Video Games (New) (Contains: Character Ideas, The Possible Setting/Story, Possible Power Ups and Items, Tools/Effects, Weapons and Similar Things, Powers and Magic, Abilities, Other Things, Nice Touches, and Possible Enemies.) - Page 17. Good Ideas for Games - Page 37. Bad Ideas for Games - Page 39. The Success or Failure of a Game - Page 40. Contrasting Old Ideas - Page 43. Game Making Tactics - Page 44. Having the Most Fun in a Game - Page 50. Developing a Theme and World - Page 57. Developing a Story - Page 58. Ideas for Story Development - Page 59. Types of Characters and Their Motives - Page 62. The Enemies Motives - Page 68. The Actual Player’s Motives - Page 69. The Most Important Questions For A Game Maker To Find Answers For - Page 73. The Best Ways to Place Secrets - Page 85. The Best Things… Page 86. The History of Some Major Games - Page 88. Two Player Elements in Different Games - Page 97. Choosing a System to Create For - Page 100. History and Facts About Old Consoles - Page 101. Neat Game Things - Page 109. Choosing a Peripheral to Create For - Page 112. On Doing Things That Have Never Been Done Before - Page 113. A Brief History of Early Video Games - Page 114. The Gaming Community - Page 118. The Joy of Game Making - Page 120. The 75 Rules of Good Games - Page 121. The 75 Sins of Game Making - Page 124. In Book Two: Part One: An Effective Philosophy of Game Making. This contains many numbered lists helpful for game making. - Page 128. Part Two: Frequently Used Ideas (The Best of Them) - Page 171. Part Three: Some Free Ideas Technology-Wise And Game-Wise - Page 241. Part Four: Creating From Different Genres - Page 248. A formula for a good side scrolling game - Page 251. The best platformers - Page 253. Adventure Games - Page 254. About Simulation Games - Page 260. 3D Games - Page 261. Odds and ends of other genres - Page 264. Educational Games - Page 267. Casino Games - Page 269. Games of Lesser Tech - Page 270. Games that are stylized after their own world - Page 270. A Mental Hospital Simulator - Page 272. Part Five: Miscellaneous Things and Additions to the Previous Things - Page 273. Different ways a game can start - Page 276. Frequently/ Traditionally used Ideas - Page 278. Retro Video Game History - Page 284. More About Making Good Games - Page 286. Part Six: New And Free Video Game Ideas - Page 293.
Download or read book Simon Schuster Thesaurus for Children written by Simon & Schuster and published by Simon and Schuster. This book was released on 2008-09-09 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Simon & Schuster Thesaurus for Children provides students with the tools they need to build their vocabulary, improve their writing skills, and express themselves more accurately and precisely. The thesaurus is packed with information that encourages children to expand their knowledge of the English language. With over 800 main entries and 5,000 synonyms, the Simon & Schuster Thesaurus for Children helps young writers make correct word choices and avoid repetition. It stimulates children's creativity and gives them a new understanding of the complex resources of language. SOME SIMON & SCHUSTER THESAURUS FOR CHILDREN HIGHLIGHTS: • More than 800 entries and 5,000 synonyms • Entries that give parts of speech, definitions, and example sentences • Easy-to-use cross-references • A complete index of all the synonyms, antonyms, phrases, and idioms • Special word banks that contain additional word choices • Unique word alerts that warn of possible problems in grammar or word use • Common phrases and idioms Synonyms that include definitions and one or more example sentences
Download or read book Chambers School Thesaurus written by and published by Allied Publishers. This book was released on with total page 660 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Oxford American Desk Dictionary Thesaurus written by Oxford and published by Oxford University Press. This book was released on 2010-09-02 with total page 929 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Oxford American Desk Dictionary & Thesaurus Third Edition is a portable, all-in-one reference, seamlessly combining dictionary and thesaurus entries into one text. In addition to finding meanings, synonyms, and antonyms for a word together in one entry, users will appreciate a selection of the most helpful extra features.With up-to-date content backed by Oxford's language research program, and with an open, accessible new interior design, this is the ideal reference source for anyone requiring authoritative lexical information.
Download or read book Pocket Oxford American Dictionary and Thesaurus written by Oxford Languages and published by Oxford University Press, USA. This book was released on 2010 with total page 929 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Pocket Oxford American Dictionary & Thesaurus" is the ideal all-in-one portable reference, with a dictionary and thesaurus combined in one handy, integrated volume.
Download or read book Roget s Thesaurus of Words for Students written by David Olsen and published by Simon and Schuster. This book was released on 2014-03-18 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ultimate tool for students! Tired of using the same few phrases in all your presentations? Can't find the right expression to begin your college admissions essay? Stuck with a drab, uninspiring conclusion at the end of your research paper? Roget's Thesaurus of Words for Students will help you find the perfect words and phrases for any writing assignment. Unlike other titles that simply list related terms for each entry, this volume offers a pronunciation guide, definition, and a sample sentence for every word you look up, as well as for each of the synonyms under that entry. It also features hundreds of useful terms every student should know, making it the most essential tool on your desk when you're working on an essay or presentation. With Roget's Thesaurus of Words for Students at your side, you'll impress your teachers and advance straight to the head of the class!
Download or read book Starflight How the PC and DOS Exploded Computer Gaming written by Jamie Lendino and published by Steel Gear Press. This book was released on 2022-03-14 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: No one saw it coming. At its launch in 1981, IBM’s original Personal Computer was an expensive business machine—not a gaming behemoth of the kind you saw from Apple, Atari, Commodore, and Tandy. But by 1990, the PC had trampled all its competitors and become the gaming juggernaut it remains to this day. How did this happen? What did the PC do that the ostensibly superior Commodore Amiga, Atari ST, and Apple IIGS, couldn’t? In Starflight: How the PC and DOS Exploded Computer Gaming 1987–1994, author Jamie Lendino tells the full story, starting with the PC’s humble CGA and monochrome origins, moving through early ill-fated (if influential) failures such as the PCjr and Tandy 1000, and diving deep into the industry-shattering innovations in processing, graphics, sound, software, and distribution that gave the PC (and the gamers who loved it) unprecedented power and reach. Along the way, Lendino explores more than 110 of the PC’s most entertaining and important games, revealing how they paved the way for PC supremacy while also offering players new levels of challenge and fun. From groundbreaking graphic adventures (King’s Quest, The Secret of Monkey Island), innovative role-playing games (Ultima, Might and Magic), and sprawling space combat epics (Wing Commander, X-Wing) to titanic strategy titles (Civilization, X-Com), first-person shooters (Stellar 7, Doom), wide-ranging simulations (Stunts, Falcon 3.0), and hard-driving arcade action games (Arkanoid, Raptor), you’ll discover every detail of how the PC’s games catapulted it into the computer gaming stratosphere. Whether you were there at the time—experiencing first-hand the transition of EGA to VGA and single-voice beeps and boops to sweepingly symphonic Roland MT-32 sound, and discovering historic titles upon their release—or you’re only now discovering the wonders of the era, Starflight: How the PC and DOS Exploded Computer Gaming 1987–1994 is a fresh, dynamic, and impossible-to-put-it-down look at the years when PC gaming—and computer gaming itself—changed forever.
Download or read book Composing Music for Games written by Chance Thomas and published by CRC Press. This book was released on 2017-10-05 with total page 582 pages. Available in PDF, EPUB and Kindle. Book excerpt: Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.
Download or read book The Teenage Writer written by Timothy Horan and published by Rowman & Littlefield. This book was released on 2023-09-13 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: An accessible guide to help teenagers improve all aspects of their writing skills, from preparing a research paper to creating works of fiction Writing well is a worthwhile skill for anyone to master, but it is especially important for teenagers. To be successful, young adults must write for school, college, and employment; and sometimes, young adults write to be creative or to express themselves. Despite this, most teens don’t know how to write well, and this can be a source of great frustration and stress. In The Teenage Writer: A Guide to Writing for School and Creativity, Dr. Timothy Horan presents a remedy for this deficiency. He starts from a belief that all teens are writers at heart—whether they are writing for fun or for school—and can develop their skills and writing potential through proper instruction and practice. Written with a light touch, Horan uses experience, compassion, and humor to make all aspects of writing transparent and understandable. In this book, for example, he provides readers with the following advice: The best writing is clear and simple Always start with an outline Analyze things in terms of threes Write the way you talk Believe in yourself and in your ideas From writing an outline, to a paragraph, to a research paper, Horan explains all steps of writing in an accessible, enjoyable manner that takes the anxiety out of the process. An invaluable guide for young writers of all levels and abilities, this book will also be useful for parents, teachers, and all who want to understand the art of writing well.
Download or read book Thesaurus of ERIC Descriptors written by James E. Houston and published by Praeger. This book was released on 2001-06-30 with total page 776 pages. Available in PDF, EPUB and Kindle. Book excerpt: Researchers have come to rely on this thesaurus to locate precise terms from the controlled vocabulary used to index the ERIC database. This, the first print edition in more than 5 years, contains a total of 10,773 vocabulary terms with 206 descriptors and 210 use references that are new to this edition. A popular and widely used reference tool for sets of education-related terms established and updated by ERIC lexicographers to assist searchers in defining, narrowing, and broadening their search strategies. The Introduction to the Thesaurus contains helpful information about ERIC indexing rules, deleted and invalid descriptors, and useful parts of the descriptor entry, such as the date the term was added and the number of times it has been used.
Download or read book Break Into The Game Industry How to Get A Job Making Video Games written by Ernest Adams and published by McGraw Hill Professional. This book was released on 2003-05-19 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.