Download or read book Therapeutically Applied Role Playing Games written by Elizabeth D. Kilmer and published by Taylor & Francis. This book was released on 2023-04-05 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: Therapeutically Applied Role-Playing Games provides a comprehensive approach to implementing therapeutically applied role-playing game (TA-RPG) groups for mental health practitioners. When facilitated by a trained professional, TA-RPGs are a powerful tool for insight, growth, and change for individuals and communities. The Game to Grow Method of Therapeutically Applied Role-Playing Games is a transdiagnostic, transtheoretical, group intervention developed over a decade of practice using Dungeons & Dragons and other popular tabletop role-playing game systems, as well as leveraging therapeutic factors from acceptance and commitment therapy, marriage and family therapy, drama therapy, and interpersonal process groups. TA-RPGs are conceptualized as a gaming system layered on top of established intervention techniques. They can accommodate a multitude of game systems and align with theoretical mechanisms for change found across therapeutic orientations. This work serves as a comprehensive training manual for TA-RPGs, providing a valuable resource for mental health professionals interested in incorporating TA-RPGs into their practice.
Download or read book Role Playing Game Studies written by Sebastian Deterding and published by Routledge. This book was released on 2018-04-17 with total page 905 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.
Download or read book Game Play written by Jessica Stone and published by John Wiley & Sons. This book was released on 2019-10-22 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential guide to game play therapy for mental health practitioners The revised and updated third edition of Game Play Therapy offers psychologists and psychiatrists a guide to game play therapy’s theoretical foundations and contains the practical applications that are appropriate for children and adolescents. Game playing has proven to invoke more goal-directed behavior, has the benefit of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. With contributions from noted experts in the field, the third edition contains information on the time-tested, classic games and the most recent innovations and advances in game play approaches. Game Play Therapy’s revised third edition (like the previous editions) continues to fill a gap in the literature by offering mental health practitioners the information needed to understand why and how to use this intervention effectively. The contributors offer advice for choosing the most useful games from the more than 700 now available and describe the fundamentals of administering the games. This important updated book: Contains material on the recent advances in the field including information on electronic games and disorder-specific games Includes illustrative case studies that explore the process of game therapy Reviews the basics of the underlying principles and applications of game therapy Offers a wide-range of games with empirical evidence of the effectiveness of game therapy Written for psychologists, psychiatrists, and other mental health clinicians, the revised third edition of Game Play Therapy offers a guide that shows how to apply game therapy techniques to promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety.
Download or read book The Oxford Handbook of Cyberpsychology written by Alison Attrill-Smith and published by . This book was released on 2019 with total page 779 pages. Available in PDF, EPUB and Kindle. Book excerpt: The internet is so central to everyday life, that it is impossible to contemplate life without it. From finding romance, to conducting business, receiving health advice, shopping, banking, and gaming, the internet opens up a world of possibilities to people across the globe. Yet for all its positive attributes, it is also an environment where we witness the very worst of human behaviour - cybercrime, election interference, fake news, and trolling being just a few examples. What is it about this unique environment that can make people behave in ways they wouldn't contemplate in real life. Understanding the psychological processes underlying and influencing the thinking, interpretation and behaviour associated with this online interconnectivity is the core premise of Cyberpsychology. The Oxford Handbook of Cyberpsychology explores a wide range of cyberpsychological processes and activities through the research and writings of some of the world's leading cyberpsychology experts. The book is divided into eight sections covering topics as varied as online research methods, self-presentation and impression management, technology across the lifespan, interaction and interactivity, online groups and communities, social media, health and technology, video gaming and cybercrime and cybersecurity. The Oxford Handbook of Cyberpsychology will be important reading for those who have only recently discovered the discipline as well as more seasoned cyberpsychology researchers and teachers.
Download or read book Existential Dragons written by Ryan Scott and published by . This book was released on 2019-03-04 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide for mental health therapists that would like to use Dungeons & Dragons or other role-playing games as a group therapy tool.
Download or read book Play Therapy Techniques written by Charles E. Schaefer and published by Rowman & Littlefield. This book was released on 2002 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of Play Therapy Techniques includes seven new chapters in addition to the original twenty-four. These lively chapters expand the comprehensive scope of the book by describing issues involved in beginning and ending therapy, using metaphors, playing music and ball, and applying the renowned "Color Your Life" technique. The extensive selection of play techniques described in this book will add to the clinical repertoire of students and practitioners of child therapy and counseling. When used in combination with formal education and clinical supervision, Play Therapy Techniques, Second Edition, can be especially useful for developing treatment plans to address the specific needs of various clinical populations. Students and practitioners of child therapy and counseling, including psychologists, psychiatrists, social workers, nurses, and child life specialists will find this second of Play Therapy Techniques informative and clinically useful.
Download or read book Rose Book of Bible Charts Maps and Time Lines written by Rose Publishing (Torrance, Calif.) and published by Rose Publishing Inc. This book was released on 2015-03-13 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: The #1 Bible Reference book celebrates its 10th anniversary with this 230-page edition that features more Bible maps, charts and illustrations than the original! This stunning, easy-to-understand reference book still provides the same full-color, reproducible Bible charts and overviews that made the original a favorite--but in an easier-to-use, updated format! This 10th anniversary edition of the Rose Book of Bible Charts, Maps and Time Lines features over 200 Bible Charts, Maps, and Timelines--and includes more pages, 6 extra topics, updated information, and a bonus 24" fold-out on Jesus' Family Tree. Every church library and every home should have a copy of Rose Book of Bible Charts, Maps and Time Lines. This book contains thousands of facts that will enrich your understanding and study of the Bible, and will be a great resource as you teach others about the Word of God. "If I could give only two books to a new Christian, one would be the Bible and the other would be this book." --Dr. Ed Hindson, President of World Prophetic Ministry and pastor on the The King is Coming telecast Features more than 200 reproducible Bible charts, maps, and timelines, including: Foldout Posters: Bible Time Line and Jesus' Genealogy Overviews on Popular Old Testament Topics, including the Tabernacle, Ark of the Covenant, Names of God, Feasts & Holidays of the Bible, and much more Overviews on Popular New Testament Topics, including the 12 Disciples, Armor of God, Fruit of the Spirit, and much more Overviews of Jesus' Life and Teachings Bible Overview: Books of the Bible and Key Bible Stories Christian History, including "How We Got the Bible" and a Christian History Time Line Charts Comparing Christianity to Islam and 20 Other World Religions Overviews on Bible Prophecy, Revelation, and the End Times Bible Maps Bible Illustrations and Diagrams "It is awesome! Rose Publishing has produced one of the finest books I have ever seen. Every aspect of the charts, maps and time lines leaps off the page with spectacular color, incredible accuracy and intricate detail. . . . A must for every pastor and teacher who wants to clearly present the truths of the Bible." --Dr. Jerry Falwell, Founder of Liberty University "A compendium of charts, time lines, lists and illustrations to accompany study of the Bible. This visually appealing resource provides a wide array of illustrative and textually concise references, beginning with three sets of charts covering the Bible as a whole, the Old Testament and the New Testament. These charts cover such topics as biblical weights and measures, feasts and holidays and the 12 disciples. Most of the charts use a variety of illustrative techniques to convey lessons and provide visual interest. A worthwhile example is 'How We Got the Bible, ' which provides a time line of translation history, comparisons of canons among faiths and portraits of important figures in biblical translation, such as Jerome and John Wycliffe. The book then presents a section of maps, followed by diagrams to conceptualize such structures as Noah's Ark and Solomon's Temple. Finally, a section on Christianity, cults and other religions describes key aspects of history and doctrine for certain Christian sects and other faith traditions. Overall, the authors take a traditionalist, conservative approach. For instance, they list Moses as the author of the Pentateuch (the first five books of the Hebrew Bible) without making mention of claims to the contrary. When comparing various Christian sects and world religions, the emphasis is on doctrine and orthodox theology. Some chapters, however, may not completely align with the needs of Catholic and Orthodox churches. But the author's leanings are muted enough and do not detract from the work's usefulness. As a resource, it's well organized, inviting and visually stimulating. Even the most seasoned reader will learn something while browsing. Worthwhile reference stuffed with facts and illustrations." --Kirkus Reviews
Download or read book An Introduction to the Therapeutic Frame written by Anne Gray and published by Routledge. This book was released on 2013-10-30 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed for psychotherapists and counsellors in training, An Introduction to the Therapeutic Frame clarifies the concept of the frame - the way of working set out in the first meeting between therapist and client. This Classic Edition of the book includes a brand new introduction by the author. Anne Gray, an experienced psychotherapist and teacher, uses lively and extensive case material to show how the frame can both contain feelings and further understanding within the therapeutic relationship. She takes the reader through each stage of therapeutic work, from the first meeting to the final contact, and looks at those aspects of management that beginners often find difficult, such as fee payment, letters and telephone calls, supervision and evaluation. Her practical advice on how to handle these situations will be invaluable to trainees as well as to those involved in their training.
Download or read book Working with Video Gamers and Games in Therapy written by Anthony M. Bean and published by . This book was released on 2018-06-13 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: What are video games? -- Video game genres -- Video games, relationships, and online interpersonal communication -- Society and video games -- Archetypes -- Video game archetypes -- The importance of play and imagination -- Understanding video gaming as immersive -- Working therapeutically with video gamers -- For the families : guiding ideas and resources for therapists and families
Download or read book Integrating Geek Culture Into Therapeutic Practice The Clinician s Guide to Geek Therapy written by Anthony M. Bean and published by Leyline Publishing. This book was released on 2020-09-30 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever had a client who talks about Video Games, Dungeons and Dragons, Anime, or Comic Books? Likely they identify as a Geek. Being a geek can be seen as difficult for many; the social awkwardness, ineptitude, and judgment from others leads individuals to feel isolated in a world of their own. Geeks, by traditional definition, are passionate about anthologies and characters from a variety of fictional, fantasy, and virtual formats that are sometimes niche or unpopular, creating feelings of relatedness towards avatar experiences in an often otherwise lonely life. Integrating Geek Culture into Therapeutic Practice: The Clinician's Guide to Geek Therapy is a comprehensive compendium of how Geek Therapy clinicians and scholars currently use a variety of games, media artifacts, and other geek culture items in therapeutic context and intervention. Even more important, the authors within this book are currently at the forefront of their research fields and are accordingly considered experts within the growing field of Geek Therapy clinical practice. Throughout the book, leading researchers within the field of Psychology, Communication Studies, and more have been able to provide clinical examples, research-based approaches, and specifics about how to utilize these items therapeutically - further enhancing the material and providing solid supportive guidance for clinicians. Clinicians reading this can develop further competence and understanding of the concepts found within their practices which will be helpful for their personal success and cultural competence to best serve their clientele. These modalities have resulted in clients experiencing: Reduced anxiety and depressive symptoms Improved self-esteem Richer interpersonal interactions Greater social and school engagement and Superior development of social skills and problem solving These techniques are being used to improve overall psychological well-being across all ages, as well as focusing on the specific needs of targeted populations, such as those with ADHD, ASD, PTSD, and mood and anxiety disorders.
Download or read book Cognitive Behavioral Play Therapy written by Susan M. Knell and published by Jason Aronson, Incorporated. This book was released on 1995-10-01 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive-Behavioral Play Therapy (CBPT) incorporates cognitive and behavioral interventions within a play therapy paradigm. It provides a theoretical framework based on cognitive-behavioral principles and integrates these in a developmentally sensitive way. Thus, play as well as verbal and nonverbal approaches are used in resolving problems. CBPT differs from nondirective play therapy, which avoids any direct discussion of the child's difficulties. A specific problem-solving approach is utilized, which helps the child develop more adaptive thoughts and behaviors. Cognitive-behavioral therapies are based on the premise that cognitions determine how people feel and act, and that faulty cognitions can contribute to psychological disturbance. Cognitive-behavioral therapies focus on identifying maladaptive thoughts, understanding the assumptions behind the thoughts, and learning to correct or counter the irrational ideas that interfere with healthy functioning. Since their development approximately twenty-five years ago, such therapies have traditionally been used with adults and only more recently with adolescents and children. It has commonly been thought that preschool-age and school-age children are too young to understand or correct distortions in their thinking. However, the recent development of CBPT reveals that cognitive strategies can be used effectively with young children if treatments are adapted in order to be developmentally sensitive and attuned to the child's needs. For example, while the methods of cognitive therapy can be communicated to adults directly, these may need to be conveyed to children indirectly, through play activities. In particular, puppets and stuffed animals can be very helpful in modeling the use of cognitive strategies such as countering irrational beliefs and making positive self-statements. CBPT is structured and goal oriented and intervention is directive in nature.
Download or read book Handbook of Therapeutic Storytelling written by Stefan Hammel and published by Routledge. This book was released on 2018-08-29 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Handbook of Therapeutic Storytelling enables people in the healing professions to utilise storytelling, pictures and metaphors as interventions to help their patients. Communicating in parallel worlds and using simple images and solutions can help to generate positive attitudes, which can then be nurtured and enhanced to great effect. Following an "Introduction" to the therapeutic use of stories, which closes with helpful "Instructions for use", the book is divided into two parts, both of which contain a series of easily accessible chapters. Part One includes stories with specific therapeutic applications linked to symptoms and situations. Part Two explains and investigates methods and offers a wide range of tools; these include trance inductions, adaptation hints, reframing, the use of metaphor and intervention techniques, how stories can be structured, and how to invent your own. The book also contains a detailed reference section with cross-referenced key words to help you find the story or tool that you need. With clear guidance on how stories can be applied to encourage positive change in people, groups and organisations, the Handbook of Therapeutic Storytelling is an essential resource for psychotherapists and other professions of health and social care in a range of different settings, as well as coaches, supervisors and management professionals.
Download or read book Mind Games written by Eric Caplan and published by Univ of California Press. This book was released on 2001-03-13 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: Traces the causal paths linking culture, the profession, and knowledge in the formation of the uses and study of psychotherapy in America at the end of the 19th century.
Download or read book Computer Games as a Sociocultural Phenomenon written by A. Jahn-Sudmann and published by Springer. This book was released on 2008-01-17 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Internationally renowned media and literature scholars, social scientists, game designers and artists explore the cultural potential of computer games in this rich anthology, which introduces the latest approaches in the central fields of game studies and provides an extensive survey of contemporary game culture.
Download or read book Game Wizards written by Jon Peterson and published by MIT Press. This book was released on 2021-10-12 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
Download or read book Knights of Underbed written by and published by . This book was released on 2020-08 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Functions of Role Playing Games written by Sarah Lynne Bowman and published by McFarland. This book was released on 2010-04-13 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking. The book also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with 19 participants of table-top, live action and virtual games.