Download or read book The BBC Microcomputer in Science Teaching written by R. A. Sparkes and published by . This book was released on 1984 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Teaching of Computer Science written by Singh and published by APH Publishing. This book was released on 2008 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The ZX Spectrum on Your PC written by Colin Woodcock and published by Lulu.com. This book was released on 2012-05-07 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirty years on from its original release, the best selling Sinclair ZX Spectrum is now one of the most emulated computers in the world. Far from dead and forgotten, a thriving community of enthusiasts has kept the spirit of this little machine alive through an enormous range of emulators for just about every modern computer platform there is. For the PC in particular, the complexity of these emulators is simply amazing. Focusing primarily on the two most user-friendly Windows emulators, Spectaculator and ZX SPIN, The ZX Spectrum on Your PC explains all the main features of these applications. Illustrated walk-throughs will teach you everything from how cassettes are emulated to how to print from your virtual Spectrum. In no time at all, you'll find yourself enjoying all the old games and activities of your youth... on your PC! New revised Second Edition includes emulating the Spectrum on your mobile device.
Download or read book Good BASIC Programming with the B B C Microcomputer written by M.A. White and published by Springer. This book was released on 2016-06-10 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book International Encyclopaedia Of Science And Technology Education 11 Vols Set written by Digumarti Bhaskara Rao and published by Discovery Publishing House. This book was released on 2001 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: Science and Technology have occupied almost all spheres of human life and living. The wonderful achievements of science and technology have glorified the modern world and transformed the civilization into a scientific and technological civilization. Considering the importance of science and technology, they have been incorporated in every stage of education. This International Encyclopaedia of Science and Technology Education is prepared covering a wide range of aspects related to science and technology education for the benefit of all those who are associated with science and technology education. The Encyclopaedia is consisting of eleven volumes, namely: 1. Science and Technology Education; 2. Science Education in Developing Countries; 3. Organisational Structure of Science; 4. Science Education in Asia and the Pacific; 5. Science and Technology Education for All; 6. Values, Ethics, Talent and Girls in Science and Technology Education; 7. Popularisation of Science and Technology Education; 8. Science Power and Society; 9. Information Technology; 10. Teacher Training in Science and Technology Education; 11. Science, Technology and Society A Curriculum Framework. The policy makers, curriculum designers, educationists, researchers, teachers and students can very effectively use this Encyclopaedia in their academic endeavours. I convey my cordial thanks to UNESCO-PROAP, Bangkok, Thailand; UNESCO-ROSTE, Venice, Italy; UNESCO, Paris, France; IIEP, Paris, France, Commonwealth Secretariat, London, UK; UNCTAD, Geneva, Switzerland, Queen s University, Kingston, Canada; and Alberta Education, Edmonton, Canada for their kind co-operation in preparing this Encyclopaedia.
Download or read book Hello World written by Murray Ewing and published by Bookship. This book was released on 2017-11-08 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: It’s 1984, and 13-year-old Tim is sitting on the school roof, waiting for the world to end. Or at least for it to start making sense. His life used to make sense. It was made up of two things: the exciting new world of home computers, and worries about nuclear war. There were certainly no girls in it. But then he met Penny, who’s into pop music, and somehow manages to be optimistic about life, despite having a very difficult mother. (Difficult, as in, she sometimes throws roof tiles at people.) For the first time since the death of his own mother three years ago, Tim starts to see a whole new possibility in life. Then he loses Penny. So what else is there to do but climb onto the school roof and wait for the world to end?
Download or read book Resources in Education written by and published by . This book was released on 1983 with total page 1192 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Microcomputer Based Labs Educational Research and Standards written by Robert F. Tinker and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: Microcomputer-based labs, the use of real-time data capture and display in teaching, give the learner new ways to explore and understand the world. As this book shows, the international effort over a quarter-century to develop and understand microcomputer-based labs (MBL) has resulted in a rich array of innovative implementations and some convincing evidence for the value of computers for learning. The book is a sampler of MBL work by an outstanding international group of scientists and educators, based on papers they presented at a seminar held as part of the NATO Special Programme on Advanced Educational Technology. The story they tell of the development of MBL offers valuable policy lessons on how to promote educational innovation. The book will be of interest to a wide range of educators and to policy makers.
Download or read book Past Present and Future of Computing Education Research written by Mikko Apiola and published by Springer Nature. This book was released on 2023-04-17 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a collection of meta-studies, reviews, and scientometric analyses that together reveal a fresh picture about the past, present, and future of computing education research (CER) as a field of science. The book begins with three chapters that discuss and summarise meta-research about the foundations of CER, its disciplinary identity, and use of research methodologies and theories. Based on this, the book proceeds with several scientometric analyses, which explore authors and their collaboration networks, dissemination practices, international collaboration, and shifts in research focus over the years. Analyses of dissemination are deepened in two chapters that focus on some of the most influential publication venues of CER. The book also contains a series of country-, or region-level analyses, including chapters that focus on the evolution of CER in the Baltic Region, Finland, Australasia, Israel, and in the UK & Ireland. Two chapters present case studies of influential CER initiatives in Sweden and Namibia. This book also includes chapters that focus on CER conducted at school level, and cover crucially important issues such as technology ethics, algorithmic bias, and their implications for CER.In all, this book contributes to building an understanding of the past, present and future of CER. This book also contributes new practical guidelines, highlights topical areas of research, shows who to connect with, where to publish, and gives ideas of innovative research niches. The book takes a unique methodological approach by presenting a combination of meta-studies, scientometric analyses of publication metadata, and large-scale studies about the evolution of CER in different geographical regions. This book is intended for educational practitioners, researchers, students, and anyone interested in CER. This book was written in collaboration with some of the leading experts of the field.
Download or read book Homebrew Gaming and the Beginnings of Vernacular Digitality written by Melanie Swalwell and published by MIT Press. This book was released on 2021-08-17 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: The overlooked history of an early appropriation of digital technology: the creation of games though coding and hardware hacking by microcomputer users. From the late 1970s through the mid-1980s, low-end microcomputers offered many users their first taste of computing. A major use of these inexpensive 8-bit machines--including the TRS System 80s and the Sinclair, Atari, Microbee, and Commodore ranges--was the development of homebrew games. Users with often self-taught programming skills devised the graphics, sound, and coding for their self-created games. In this book, Melanie Swalwell offers a history of this era of homebrew game development, arguing that it constitutes a significant instance of the early appropriation of digital computing technology. Drawing on interviews and extensive archival research on homebrew creators in 1980s Australia and New Zealand, Swalwell explores the creation of games on microcomputers as a particular mode of everyday engagement with new technology. She discusses the public discourses surrounding microcomputers and programming by home coders; user practices; the development of game creators' ideas, with the game Donut Dilemma as a case study; the widely practiced art of hardware hacking; and the influence of 8-bit aesthetics and gameplay on the contemporary game industry. With Homebrew Gaming and the Beginnings of Vernacular Digitality, Swalwell reclaims a lost chapter in video game history, connecting it to the rich cultural and media theory around everyday life and to critical perspectives on user-generated content.
Download or read book The British National Bibliography written by Arthur James Wells and published by . This book was released on 1979 with total page 1706 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Whitaker s Cumulative Book List written by and published by . This book was released on 1984 with total page 1256 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Help Your Kids with Computer Coding written by DK and published by Penguin. This book was released on 2014-07-01 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Coding is covered completely in this best-selling guide for kids. Scratch and Python programming soon become child's play, thanks to vibrant visuals, simple steps, and easy explanations. Whether you're an absolute beginner wanting to try your hand at basic programming or already a computer whizz looking to develop further, this one is for you. It starts from Scratch, showing how the programming language works and explaining universal coding concepts. Soon you'll be following numbered steps to create exciting games for you and your friends to play. Next, you'll pass on to Python, building on the basics learned in Scratch to develop and modify new games in more detail. With more than 250,000 copies sold worldwide, Help Your Kids with Computer Coding is the number one resource for clever kids keen to crack coding. Series Overview: DK's bestselling Help Your Kids With series contains crystal-clear visual breakdowns of important subjects. Simple graphics and jargon-free text are key to making this series a user-friendly resource for frustrated parents who want to help their children get the most out of school.
Download or read book Microcomputers in Education 2 written by Elizabeth Ramsden and published by Ellis Horwood. This book was released on 1984 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Improving Instruction with Microcomputers written by John H. Tashner and published by Greenwood. This book was released on 1984 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Encyclopedia of Video Games 3 volumes written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1173 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.
Download or read book Mastering Unity 2D Game Development written by Ashley Godbold and published by Packt Publishing Ltd. This book was released on 2016-10-21 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master everything you need to build a 2D game using Unity 5 by developing a complete RPG game framework! About This Book Explore the new features of Unity 5 and recognize obsolete code and elements. Develop and build a complete 2D retro RPG with a conversation system, inventory, random map battles, full game menus, and sound. This book demonstrates how to use the new Unity UI system effectively through detailed C# scripts with full explanations. Who This Book Is For This book is for anyone looking to get started developing 2D games with Unity 5. If you're already accomplished in Unity 2D and wish to expand or supplement your current Unity knowledge, or are working in 2D in Unity 4 and looking to upgrade Unity 5, this book is for you. A basic understanding of programming logic is needed to begin learning with this book, but intermediate and advanced programming topic are explained thoroughly so that coders of any level can follow along. Previous programming experience in C# is not required. What You Will Learn Create a 2D game in Unity 5 by developing a complete retro 2D RPG framework. Effectively manipulate and utilize 2D sprites. Create 2D sprite animations and trigger them effectively with code. Write beginning to advanced-level C# code using MonoDevelop. Implement the new UI system effectively and beautifully. Use state machines to trigger events within your game. In Detail The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You'll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre! Style and approach This book takes a step-by-step practical tutorial style approach. The steps are accompanied by examples, and all the intermediate steps will be clearly explained. The focus of this book will obviously be on the advanced topics so that the game looks and performs efficiently.