Download or read book Reinforcement Learning second edition written by Richard S. Sutton and published by MIT Press. This book was released on 2018-11-13 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt: The significantly expanded and updated new edition of a widely used text on reinforcement learning, one of the most active research areas in artificial intelligence. Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives while interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the field's key ideas and algorithms. This second edition has been significantly expanded and updated, presenting new topics and updating coverage of other topics. Like the first edition, this second edition focuses on core online learning algorithms, with the more mathematical material set off in shaded boxes. Part I covers as much of reinforcement learning as possible without going beyond the tabular case for which exact solutions can be found. Many algorithms presented in this part are new to the second edition, including UCB, Expected Sarsa, and Double Learning. Part II extends these ideas to function approximation, with new sections on such topics as artificial neural networks and the Fourier basis, and offers expanded treatment of off-policy learning and policy-gradient methods. Part III has new chapters on reinforcement learning's relationships to psychology and neuroscience, as well as an updated case-studies chapter including AlphaGo and AlphaGo Zero, Atari game playing, and IBM Watson's wagering strategy. The final chapter discusses the future societal impacts of reinforcement learning.
Download or read book The Nature of Code written by Daniel Shiffman and published by No Starch Press. This book was released on 2024-09-03 with total page 642 pages. Available in PDF, EPUB and Kindle. Book excerpt: All aboard The Coding Train! This beginner-friendly creative coding tutorial is designed to grow your skills in a fun, hands-on way as you build simulations of real-world phenomena with “The Coding Train” YouTube star Daniel Shiffman. What if you could re-create the awe-inspiring flocking patterns of birds or the hypnotic dance of fireflies—with code? For over a decade, The Nature of Code has empowered countless readers to do just that, bridging the gap between creative expression and programming. This innovative guide by Daniel Shiffman, creator of the beloved Coding Train, welcomes budding and seasoned programmers alike into a world where code meets playful creativity. This JavaScript-based edition of Shiffman’s groundbreaking work gently unfolds the mysteries of the natural world, turning complex topics like genetic algorithms, physics-based simulations, and neural networks into accessible and visually stunning creations. Embark on this extraordinary adventure with projects involving: A physics engine: Simulate the push and pull of gravitational attraction. Flocking birds: Choreograph the mesmerizing dance of a flock. Branching trees: Grow lifelike and organic tree structures. Neural networks: Craft intelligent systems that learn and adapt. Cellular automata: Uncover the magic of self-organizing patterns. Evolutionary algorithms: Play witness to natural selection in your code. Shiffman’s work has transformed thousands of curious minds into creators, breaking down barriers between science, art, and technology, and inviting readers to see code not just as a tool for tasks but as a canvas for boundless creativity. Whether you’re deciphering the elegant patterns of natural phenomena or crafting your own digital ecosystems, Shiffman’s guidance is sure to inform and inspire. The Nature of Code is not just about coding; it’s about looking at the natural world in a new way and letting its wonders inspire your next creation. Dive in and discover the joy of turning code into art—all while mastering coding fundamentals along the way. NOTE: All examples are written with p5.js, a JavaScript library for creative coding, and are available on the book's website.
Download or read book Introduction to Game Design Prototyping and Development written by Jeremy Gibson Bond and published by Addison-Wesley Professional. This book was released on 2014-07-04 with total page 944 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C# Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills. Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms. If you want to develop games, you need strong experience with modern best practices and professional tools. There’s no substitute. There’s no shortcut. But you can get what you need in this book. COVERAGE INCLUDES In-depth tutorials for eight different game prototypes Developing new game design concepts Moving quickly from design concepts to working digital prototypes Improving your designs through rapid iteration Playtesting your games and interpreting the feedback that you receive Tuning games to get the right “game balance” and “game feel” Developing with Unity, today’s best engine for independent game development Learning C# the right way Using Agile and Scrum to efficiently organize your game design and development process Debugging your game code Getting into the highly competitive, fast-changing game industry
Download or read book An Introduction to Fluid Logic written by Noel Malcolm Morris and published by . This book was released on 1973 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book An Introduction to HTML5 Game Development with Phaser js written by Travis Faas and published by CRC Press. This book was released on 2017-01-12 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer’s design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process.
Download or read book Introduction to Deep Learning written by Sandro Skansi and published by Springer. This book was released on 2018-02-04 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook presents a concise, accessible and engaging first introduction to deep learning, offering a wide range of connectionist models which represent the current state-of-the-art. The text explores the most popular algorithms and architectures in a simple and intuitive style, explaining the mathematical derivations in a step-by-step manner. The content coverage includes convolutional networks, LSTMs, Word2vec, RBMs, DBNs, neural Turing machines, memory networks and autoencoders. Numerous examples in working Python code are provided throughout the book, and the code is also supplied separately at an accompanying website. Topics and features: introduces the fundamentals of machine learning, and the mathematical and computational prerequisites for deep learning; discusses feed-forward neural networks, and explores the modifications to these which can be applied to any neural network; examines convolutional neural networks, and the recurrent connections to a feed-forward neural network; describes the notion of distributed representations, the concept of the autoencoder, and the ideas behind language processing with deep learning; presents a brief history of artificial intelligence and neural networks, and reviews interesting open research problems in deep learning and connectionism. This clearly written and lively primer on deep learning is essential reading for graduate and advanced undergraduate students of computer science, cognitive science and mathematics, as well as fields such as linguistics, logic, philosophy, and psychology.
Download or read book Walking written by Tom Jeffreys and published by MIT Press. This book was released on 2024-08-06 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: Walking surveys the proliferation of pedestrian practices across contemporary art, taking an avowedly political stance on where and how the three practices of art, walking, and writing intersect. Across the world, walking is a vital way to assert one’s presence in public space and discourse. Walking maps the terrain of contemporary walking practices, foregrounding work by Black artists, Indigenous artists and artists of colour, working-class artists, LGBTQI+ artists, disabled artists and neurodiverse artists, as well as many more who are frequently denied the right to take their places in public space, not only in the street or the countryside, but also in art discourse. This anthology contends that, as a relational practice, walking inevitably touches upon questions of access, public space, land ownership, and use. Walking is, therefore, always a political act. Artists surveyed include Stanley Brouwn, Laura Grace Ford, Regina Jose Galindo, Emily Hesse, Tehching Hsieh, Kongo Astronauts, Myriam Lefkowitz, Sharon Kivland, Andre Komatsu, Steve McQueen, Jade Montserrat, Sara Morawetz, Paulo Nazareth, Carmen Papalia, Ingrid Pollard, Issa Samb, Sop, Iman Tajik, Tentative Collective, Anna Zvyagintseva. Writers include Jason Allen-Paisant, Tanya Barson, André Brasil, Amanda Cachia, Sarah Jane Cervenak, Annie Dillard, Jacques Derrida, Dwayne Donald, Darby English, Édouard Glissant, Steve Graby, Antje von Graevenitz, Stefano Harney and Fred Moten, Elise Misao Hunchuck, Kathleen Jamie, Carl Lavery, JeeYeun Lee, Michael Marder, Gabriella Nugent, Isobel Parker Philip, Rebecca Solnit.
Download or read book CODES OF SURVIVAL written by Lloyd Godman and published by PHOTO - synthesis Media. This book was released on 2023-04-17 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: Please note: This ebook has been specifically designed as an epublication and is optimized for viewing on Thorium Reader. Thorium Reader is the free EPUB reader of choice for Windows 10 and 11, MacOS and Linux.https://www.edrlab.org/software/thorium-reader/ In 1984 Lloyd Godman conceived the idea of take an expedition of artists to the remote Auckland Island 465 kilometres south of New Zealand, experience the wild environment, create a series of works that would tour New Zealand as a series of exhibitions. While these remote protected islands are most often the domain of scientists, Godman argued that artists are scientists, their research is on an aesthetic and conceptual level. Beset with many problems and political brick walls, the project took years to materialize but with perseverance in 1989, eleven artists visited the Islands in a ground-breaking and highly successful project titled Arts to the Subantarctic. (Including, Bill Hammond and Laurence Aberhart's). Works created by the 11 selected artists were curated into an exhibition that toured art galleries and museums throughout New Zealand for over 2 years. The project was also the first-time woman sailed on a New Zealand Naval vessel. Codes of Survival is Godman’s personal response and contribution to the project, and his first series of work with Photograms. He incorporated sophisticated combination black and white photograph photograms to create unique photographic works. The project cumulated with an accompanying installation with a sound scape by Peter Adams and a series of short stories that related to events on the Subantarctic Islands. It was a watershed event where Godman moved to camera-less photography with projects like Adze to Coda, Evidence from the Religion of Technology, Aporian Emulsions and acted as a catalyst for his interest in photosensitivity that led to his current living art works with plants.
Download or read book An Introduction to Television Studies written by Jonathan Bignell and published by Routledge. This book was released on 2013 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'An Introduction to Television Studies' is a comprehensive introduction to the field. It provides resources for thinking about key aspects and introduces institutional, textual, cultural, economic, production and audience-centred ways of looking at television.
Download or read book Emergency Room Coding written by Ba Kobayashi and published by Dog Ear Publishing. This book was released on 2010-07 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: Emergency Room Coding will prepare you for the real world of coding in the emergency department setting. The text provides the beginning coder with a solid foundation of how to code ER charts. We focus on the diagnoses and procedures seen in the majority of community-based hospitals. The scenarios in this book are based on real life experiences and will provide the coder with situations s/he will most likely encounter in the emergency room coding environment. The study guide contains 32 emergency room records. The case studies are representative of what is commonly treated in most emergency rooms. Each case study contains an ER report and an answer worksheet. The ER record serves as a good teaching tool for new coders because ER records do not require as much clinical background to code as inpatient records. However, some of the injury cases may present a challenge for new coders. Also, unlike most coding textbooks, this study guide contains a complete ER report with a full explanation, not just thumbnail sketches. Therefore, Emergency Room Coding is more realistic than the one-to-two line diagnostic statements encountered in most coding textbooks. Finally, the Answer Key for the case studies contains a rationale for all code assignments, as well as directions for locating the correct diagnostic and procedure codes. A multiple choice final review quiz is included at the end of this study guide as an opportunity for coders to test their coding skill set. Emergency Room Coding is updated annually to reflect the annual coding changes. Who is this book for? Coders needing to develop ER coding skills Students/Beginning coders trying to get their first job Anyone needing to understand ER code assignment Coding supervisors HIM Directors Auditors/Compliance Officers Case Managers What's Inside? 32 Case Studies Dictated ER Reports Answer Key Rationale Instructions on how to locate codes in ICD-9 Coding Book Final Exam Linda Kobayashi, BA, RHIT, CCS, has been a coder and coding manager for almost 20 years. Since 1998, Ms. Kobayashi has owned and operated Codebusters, Inc., a nationwide coding consulting company. Widely regarded as a medical coding and auditing expert, she has conducted workshops on a variety of coding topics, including CCS Exam preparation workshops. Throughout her career the author has remained professionally active, as an AHIMA member as well as a member of her state association, CHIA (California health Information Association). Her formal training includes a teaching credential from California State University Los Angeles, a B.A. degree in English Literature from University of California Los Angeles, an RHIT from AHIMA after completing the RHIT program at East Los Angeles College, and a CCS certificate from AHIMA. Extensive experience as a hands-on coder, auditor and educator, and has given the author the expertise to help coders prepare for the professional coding environment.
Download or read book Hacking the Code written by Mark Burnett and published by Elsevier. This book was released on 2004-05-10 with total page 473 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hacking the Code has over 400 pages of dedicated exploit, vulnerability, and tool code with corresponding instruction. Unlike other security and programming books that dedicate hundreds of pages to architecture and theory based flaws and exploits, Hacking the Code dives right into deep code analysis. Previously undisclosed security research in combination with superior programming techniques from Foundstone and other respected organizations is included in both the Local and Remote Code sections of the book. The book is accompanied with a FREE COMPANION CD containing both commented and uncommented versions of the source code examples presented throughout the book. In addition to the book source code, the CD also contains a copy of the author-developed Hacker Code Library v1.0. The Hacker Code Library includes multiple attack classes and functions that can be utilized to quickly create security programs and scripts. These classes and functions simplify exploit and vulnerability tool development to an extent never before possible with publicly available software. - Learn to quickly create security tools that ease the burden of software testing and network administration - Find out about key security issues regarding vulnerabilities, exploits, programming flaws, and secure code development - Discover the differences in numerous types of web-based attacks so that developers can create proper quality assurance testing procedures and tools - Learn to automate quality assurance, management, and development tasks and procedures for testing systems and applications - Learn to write complex Snort rules based solely upon traffic generated by network tools and exploits
Download or read book The Coding Manual for Qualitative Researchers written by Johnny Saldana and published by SAGE. This book was released on 2009-02-19 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Coding Manual for Qualitative Researchers is unique in providing, in one volume, an in-depth guide to each of the multiple approaches available for coding qualitative data. In total, 29 different approaches to coding are covered, ranging in complexity from beginner to advanced level and covering the full range of types of qualitative data from interview transcripts to field notes. For each approach profiled, Johnny Saldaña discusses the method’s origins in the professional literature, a description of the method, recommendations for practical applications, and a clearly illustrated example.
Download or read book Opening Your Heart written by Lisa Brenninkmeyer and published by . This book was released on 2015-06 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This introductory course has been designed for women who are brand new to Walking with Purpose as well as those with more experience in Bible study. The themes we'll explore are the timeless, foundational, core questions that people return to century after century. Delving into these topics will help fill holes in our spiritual foundations so that we have something firm to stand on when life gets shaky. A DVD series, Priorities complements the course. Immensely practical and encouraging, Opening Your Heart is the perfect starting point as you seek to grow closer to God.
Download or read book Black Belt written by and published by . This book was released on 2004-11 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: The oldest and most respected martial arts title in the industry, this popular monthly magazine addresses the needs of martial artists of all levels by providing them with information about every style of self-defense in the world - including techniques and strategies. In addition, Black Belt produces and markets over 75 martial arts-oriented books and videos including many about the works of Bruce Lee, the best-known marital arts figure in the world.
Download or read book Swift 4 for Absolute Beginners written by Stefan Kaczmarek and published by Apress. This book was released on 2017-12-19 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Stay motivated and overcome obstacles while learning to use Swift Playgrounds to be a great iOS developer. This book is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven’t programmed since school, and it is now updated for Swift 4. Many people have a difficult time believing they can learn to write iOS apps. Swift 4 for Absolute Beginners will show you how to do so. You'll learn Object Oriented Programming and be introduced to HealthKit before moving on to write your own iPhone and Watch apps from scratch. Gary Bennett and Brad Lees are full-time professional iOS developers and have developed a broad spectrum of apps for Fortune 500 companies. The authors have taken their combined 14 years of writing apps, teaching online iOS courses, the experience from their first three iOS books, along with their online instruction and free online forum at XcelMe.com to create an excellent training book. And the material in this book is supplemented by with the free, live online training sessions. What You’ll Learn Work with Swift classes, properties, and functions Examine proper user interface and user experience design Understand Swift data types: integers, floats, strings, and Booleans Use Swift data collections: arrays and dictionaries Review Boolean logic, comparing data, and flow control Who This Book Is For Anyone who wants to learn to develop apps for the Mac, iPhone, and iPad, and Watch using the Swift programming language. No previous programming experience is necessary.
Download or read book Black Belt written by and published by . This book was released on 2004-10 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: The oldest and most respected martial arts title in the industry, this popular monthly magazine addresses the needs of martial artists of all levels by providing them with information about every style of self-defense in the world - including techniques and strategies. In addition, Black Belt produces and markets over 75 martial arts-oriented books and videos including many about the works of Bruce Lee, the best-known marital arts figure in the world.
Download or read book Creative Coding in Python written by Sheena Vaidyanathan and published by Quarry Books. This book was released on 2018-12-18 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creative Coding in Python presents over 30 creative projects that teach kids how to code in the easy and intuitive programming language, Python. Creative Coding in Python teaches the fundamentals of computer programming and demonstrates how to code 30+ fun, creative projects using Python, a free, intuitive, open-source programming language that's one of the top five most popular worldwide and one of the most popular Google search terms in the U.S. Computer science educator Sheena Vaidyanathan helps kids understand the fundamental ideas of computer programming and the process of computational thinking using illustrations, flowcharts, and pseudocode, then shows how to apply those essentials to code exciting projects in Python: Chatbots: Discover variables, strings, integers, and more to design conversational programs. Geometric art: Use turtle graphics to create original masterpieces. Interactive fiction: Explore booleans and conditionals to invent "create your own adventure" games. Dice games: Reuse code to devise games of chance. Arcade games and apps: Understand GUI (graphical user interfaces) and create your own arcade games and apps. What’s next? Look at exciting ways to use your powerful new skills and expand your knowledge of coding in Python. Creative Coding in Python gives kids the tools they need to create their own computer programs.