Download or read book The Waite Group 3D Modeling Lab written by Phillip Shaddock and published by . This book was released on 1994 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: This low-cost package includes all the tools needed to create eye-popping three-dimensional graphics, type, and animation--so readers can make flying logos, architectural renderings, photorealistic "virtual" worlds, or any imaginable 3D image. The enclosed disks contain the powerful animation software program, 3D Workshop, along with dozens of 3D graphics.
Download or read book Ray Tracing Creations written by Chris Young and published by . This book was released on 1994 with total page 624 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book/disk package teaches anyone with an IBM PC or compatible how to create 3-D photorealistic images using the powerful, updated ray tracing program POV Ray 2.0 (included). This new edition contains detailed explanations of all the improvements and additions to version 2.0 of POV-Ray, plus an extended reference section.
Download or read book The Cumulative Book Index written by and published by . This book was released on 1996 with total page 2166 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book 3D Madness written by Michael Jones and published by Prentice Hall. This book was released on 1994 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D Madness! takes advantage of the growing interest in this area of computer graphics. 3D Madness! includes lots of tips, tricks, and traps as well as a Top 100 Graphics Techniques featured in the text and referenced in a jump table on the inside front cover. The CD-ROM is filled with 3D software. The disk contains a subset of the material on the CD-ROM.
Download or read book Web Publisher s Construction Kit with VRML Live3D written by David Fox and published by . This book was released on 1996 with total page 724 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thanks to Virtual Reality Modeling Language, users can now do more than jump to web pages--they can jump inside them. This hands-on tutorial gives users detailed guidance on how to program with VRML and how to create 3-D worlds with 3-D software and convert them to VRML. The CD-ROM contains software, objects, textures, WebFX VRML browser, conversion software, and more.
Download or read book Business Week written by and published by . This book was released on 1995 with total page 654 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Ultimate Multimedia Handbook written by Jessica Keyes and published by McGraw-Hill Companies. This book was released on 1997 with total page 1298 pages. Available in PDF, EPUB and Kindle. Book excerpt: Extensively updated and expanded to reach a wide audience hungry for information in the far-reaching field of multimedia, this new edition includes more than 20 chapters on Netscape Communications, multimedia on the Internet, the WWW, HTML and Java.
Download or read book Agent Based Modeling and Simulation with Swarm written by Hitoshi Iba and published by CRC Press. This book was released on 2013-06-24 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: Swarm-based multi-agent simulation leads to better modeling of tasks in biology, engineering, economics, art, and many other areas. It also facilitates an understanding of complicated phenomena that cannot be solved analytically. Agent-Based Modeling and Simulation with Swarm provides the methodology for a multi-agent-based modeling approach that i
Download or read book How to be a Successful Internet Consultant written by Jessica Keyes and published by McGraw-Hill Companies. This book was released on 1997 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jessica Keyes shows corporate programmers and other technically savvy people how to turn their Internet expertise into a money-making business. This book will provide one-stop shopping for all the information readers need to start making money as an Internet consultant.
Download or read book Handbook of Research on Serious Games as Educational Business and Research Tools written by Cruz-Cunha, Maria Manuela and published by IGI Global. This book was released on 2012-02-29 with total page 1434 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.
Download or read book Black Art of Visual Basic Game Programming written by Mark Pruett and published by . This book was released on 1995 with total page 580 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first part of this book covers playing-field design, creating and moving objects using the Windows BitBlt API, detecting collisions, and adding sound, with example code given with each topic. Part 2 covers in-depth everything that game developers should know to create addicting action games. Part 3 contains several game projects.
Download or read book Higher and Colder written by Vanessa Heggie and published by University of Chicago Press. This book was released on 2019-08-02 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: During the long twentieth century, explorers went in unprecedented numbers to the hottest, coldest, and highest points on the globe. Taking us from the Himalaya to Antarctica and beyond, Higher and Colder presents the first history of extreme physiology, the study of the human body at its physical limits. Each chapter explores a seminal question in the history of science, while also showing how the apparently exotic locations and experiments contributed to broader political and social shifts in twentieth-century scientific thinking. Unlike most books on modern biomedicine, Higher and Colder focuses on fieldwork, expeditions, and exploration, and in doing so provides a welcome alternative to laboratory-dominated accounts of the history of modern life sciences. Though centered on male-dominated practices—science and exploration—it recovers the stories of women’s contributions that were sometimes accidentally, and sometimes deliberately, erased. Engaging and provocative, this book is a history of the scientists and physiologists who face challenges that are physically demanding, frequently dangerous, and sometimes fatal, in the interest of advancing modern science and pushing the boundaries of human ability.
Download or read book Data Structures and Algorithms in Java written by Michael T. Goodrich and published by John Wiley & Sons. This book was released on 2014-01-28 with total page 736 pages. Available in PDF, EPUB and Kindle. Book excerpt: The design and analysis of efficient data structures has long been recognized as a key component of the Computer Science curriculum. Goodrich, Tomassia and Goldwasser's approach to this classic topic is based on the object-oriented paradigm as the framework of choice for the design of data structures. For each ADT presented in the text, the authors provide an associated Java interface. Concrete data structures realizing the ADTs are provided as Java classes implementing the interfaces. The Java code implementing fundamental data structures in this book is organized in a single Java package, net.datastructures. This package forms a coherent library of data structures and algorithms in Java specifically designed for educational purposes in a way that is complimentary with the Java Collections Framework.
Download or read book Oceanobs 19 An Ocean of Opportunity Volume I written by Tong Lee and published by Frontiers Media SA. This book was released on 2020-12-31 with total page 783 pages. Available in PDF, EPUB and Kindle. Book excerpt: This eBook is a collection of articles from a Frontiers Research Topic. Frontiers Research Topics are very popular trademarks of the Frontiers Journals Series: they are collections of at least ten articles, all centered on a particular subject. With their unique mix of varied contributions from Original Research to Review Articles, Frontiers Research Topics unify the most influential researchers, the latest key findings and historical advances in a hot research area! Find out more on how to host your own Frontiers Research Topic or contribute to one as an author by contacting the Frontiers Editorial Office: frontiersin.org/about/contact.
Download or read book Computer Animation 95 written by and published by Institute of Electrical & Electronics Engineers(IEEE). This book was released on 1995 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Papers from the April 1995 conference cover such hot topics as computer animation, realtime animation, and virtual and autonomous actors, as well as more traditional aspects like curves, trajectories, animation systems, and tools. There are also new applications in scientific visualization and medical computer graphics. Includes 12 pages of color plates. No index. Annotation copyright by Book News, Inc., Portland, OR.
Download or read book SCSC 2001 written by William F. Waite and published by . This book was released on 2001 with total page 720 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Graphene Technology written by Soroush Nazarpour and published by John Wiley & Sons. This book was released on 2016-06-24 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Filling the gap between publications for industrial developers and academic researchers on graphene synthesis and its applications, this book presents the essential aspects for the successful upscaling of graphene production. After an introduction to graphene, its synthesis and characterization, the text covers a wide variety of graphene composites and compounds. The larger part of the book discusses various applications where graphene has been successfully integrated into technologies, including uses in the energy sector, oil and gas industry, biomedical areas, sensors and coatings. Finally, the book concludes with a summary and a look at the future of graphene technology, including a market review. With its focus on applications, this is equally useful for both academic and industrial users.