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Book The Virtual Battlefield

Download or read book The Virtual Battlefield written by Christian Czosseck and published by IOS Press. This book was released on 2009 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: "All political and military conflicts now have a cyber dimension, the size and impact of which are difficult to predict. Internet-enabled propaganda, espionage, and attacks on critical infrastructure can target decision makers, weapons systems, and citizens in general, during times of peace or war. Traditional threats to national security now have a digital delivery mechanism which would increase the speed, diffusion, and power of an attack. There have been no true cyber wars to date, but cyber battles of great consequence are easy to find. This book is divided into two sections--Strategic viewpoints and Technical challenges & solutions--and highlights the growing connection between computer security and national security"--P. 4 of cover.

Book Virtual War

    Book Details:
  • Author : Michael Ignatieff
  • Publisher : Macmillan
  • Release : 2001-06-02
  • ISBN : 9780312278359
  • Pages : 256 pages

Download or read book Virtual War written by Michael Ignatieff and published by Macmillan. This book was released on 2001-06-02 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Virtual War" describes the latest phase in modern combat: war fought by remote control. Kosovo was such a virtual war, a war in which US and NATO forces did the fighting but only Kosovars and Serbs did the dying. Ignatieff raises the troubling possibility that virtual wars, so much easier to fight, could become the way superpowers impose their will in the century ahead.

Book Virtual War

    Book Details:
  • Author : Gloria Skurzynski
  • Publisher : Simon and Schuster
  • Release : 2010-05-11
  • ISBN : 9781439116081
  • Pages : 160 pages

Download or read book Virtual War written by Gloria Skurzynski and published by Simon and Schuster. This book was released on 2010-05-11 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Imagine a life of virtual reality -- a childhood contained in a controlled environment, with no human contact or experiences outside of the world of computer-generated images. Corgan has been genetically engineered by the Federation for quick reflexes, high intelligence, and physical superiority. Everything Corgan is, everything he has ever seen or done, was to prepare him for one moment: a bloodless, computer-controlled virtual war. When Corgan meets his two fellow warriors, he begins to question the Federation. Now Corgan must decide where his loyalties lie, what he's willing to fight for, and exactly what he wants in return. His decisions will affect not only these three virtual warriors, but all the people left on earth.

Book I Survived the American Revolution  1776  I Survived  15

Download or read book I Survived the American Revolution 1776 I Survived 15 written by Lauren Tarshis and published by Scholastic Inc.. This book was released on 2017-08-29 with total page 103 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bestselling author Lauren Tarshis tackles the American Revolution in this latest installment of the groundbreaking, New York Times bestselling I Survived series. Bestselling author Lauren Tarshis tackles the American Revolution in this latest installment of the groundbreaking, New York Times bestselling I Survived series. British soldiers were everywhere. There was no escape. Nathaniel Fox never imagined he'd find himself in the middle of a blood-soaked battlefield, fighting for his life. He was only eleven years old! He'd barely paid attention to the troubles between America and England. How could he, while being worked to the bone by his cruel uncle, Uriah Storch? But when his uncle's rage forces him to flee the only home he knows, Nate is suddenly propelled toward a thrilling and dangerous journey into the heart of the Revolutionary War. He finds himself in New York City on the brink of what will be the biggest battle yet.

Book War Virtually

    Book Details:
  • Author : Roberto J. González
  • Publisher : Univ of California Press
  • Release : 2024-04-23
  • ISBN : 0520402170
  • Pages : 269 pages

Download or read book War Virtually written by Roberto J. González and published by Univ of California Press. This book was released on 2024-04-23 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: A critical look at how the US military is weaponizing technology and data for new kinds of warfare—and why we must resist. War Virtually is the story of how scientists, programmers, and engineers are racing to develop data-driven technologies for fighting virtual wars, both at home and abroad. In this landmark book, Roberto J. González gives us a lucid and gripping account of what lies behind the autonomous weapons, robotic systems, predictive modeling software, advanced surveillance programs, and psyops techniques that are transforming the nature of military conflict. González, a cultural anthropologist, takes a critical approach to the techno-utopian view of these advancements and their dubious promise of a less deadly and more efficient warfare. With clear, accessible prose, this book exposes the high-tech underpinnings of contemporary military operations—and the cultural assumptions they're built on. Chapters cover automated battlefield robotics; social scientists' involvement in experimental defense research; the blurred line between political consulting and propaganda in the internet era; and the military's use of big data to craft new counterinsurgency methods based on predicting conflict. González also lays bare the processes by which the Pentagon and US intelligence agencies have quietly joined forces with Big Tech, raising an alarming prospect: that someday Google, Amazon, and other Silicon Valley firms might merge with some of the world's biggest defense contractors. War Virtually takes an unflinching look at an algorithmic future—where new military technologies threaten democratic governance and human survival.

Book Virtual Weaponry

Download or read book Virtual Weaponry written by Aaron Tucker and published by Springer. This book was released on 2017-10-26 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the convergent paths of the Internet and the American military, interweaving a history of the militarized Internet with analysis of a number of popular Hollywood movies in order to track how the introduction of the Internet into the war film has changed the genre, and how the movies often function as one part of the larger Military-Industrial- Media-Entertainment Network and the Total War Machine. The book catalogues and analyzes representations of a militarized Internet in popular Hollywood cinema, arguing that such illustrations of digitally networked technologies promotes an unhealthy transhumanism that weaponizes the relationships between the biological and technological aspects of that audience, while also hierarchically placing the “human” components at the top. Such filmmaking and movie-watching should be replaced with a critical posthumanism that challenges the relationships between the audience and their technologies, in addition to providing critical tools that can be applied to understanding and potentially resist modern warfare.

Book Virtual War

    Book Details:
  • Author : Gloria Skurzynski
  • Publisher : Atheneum Books for Young Readers
  • Release : 2008-04-14
  • ISBN : 9781416975779
  • Pages : 0 pages

Download or read book Virtual War written by Gloria Skurzynski and published by Atheneum Books for Young Readers. This book was released on 2008-04-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Imagine a life of virtual reality -- a childhood contained in a controlled environment, with no human contact or experiences outside of the world of computer-generated images. Corgan has been genetically engineered by the Federation for quick reflexes, high intelligence, and physical superiority. Everything Corgan is, everything he has ever seen or done, was to prepare him for one moment: a bloodless, computer-controlled virtual war. When Corgan meets his two fellow warriors, he begins to question the Federation. Now Corgan must decide where his loyalties lie, what he's willing to fight for, and exactly what he wants in return. His decisions will affect not only these three virtual warriors, but all the people left on earth.

Book Proceedings of the Virtual Worlds and Simulation Conference  VWSIM  98

Download or read book Proceedings of the Virtual Worlds and Simulation Conference VWSIM 98 written by Christopher Landauer and published by . This book was released on 1998 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Functional Capabilities of Four Virtual Individual Combatant  VIC  Simulator Technologies

Download or read book Functional Capabilities of Four Virtual Individual Combatant VIC Simulator Technologies written by and published by . This book was released on 1998 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This research describes the results of an independent assesment of the functional capabilities of four virtual individual combatant (VIC) simulators. Infantry soldiers were given the opportunity to operate each VIC in a series of squad-based scenarios requiring the performance of both individual and collective tasks in a desert or urban setting. The results indicated that the more realistic the action or equipment used and the more reliable the VIC, the more the soldiers liked that system. An important consideration in the development of future generation VICS is the specific purpose (s) to be served by these systems, e.g., mission planning and rehearsal versus training individual soldier skills. The data collected from this research provide an important first step in the development of a set of dismounted infantry requirements for manned simulators that will support the integration of the individual soldier into the virtual battlefield."--DTIC.

Book Proceedings of the 4th International Conference on Computer Engineering and Networks

Download or read book Proceedings of the 4th International Conference on Computer Engineering and Networks written by W. Eric Wong and published by Springer. This book was released on 2015-01-06 with total page 1305 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book aims to examine innovation in the fields of computer engineering and networking. The book covers important emerging topics in computer engineering and networking, and it will help researchers and engineers improve their knowledge of state-of-art in related areas. The book presents papers from the 4th International Conference on Computer Engineering and Networks (CENet2014) held July 19-20, 2014 in Shanghai, China.

Book Playing War

    Book Details:
  • Author : Matthew Thomas Payne
  • Publisher : NYU Press
  • Release : 2016-04-05
  • ISBN : 1479848565
  • Pages : 283 pages

Download or read book Playing War written by Matthew Thomas Payne and published by NYU Press. This book was released on 2016-04-05 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores the culture that made military shooter video games popular, and key in understanding the War on Terror No video game genre has been more popular or more lucrative in recent years than the “military shooter.” Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy’s name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror. Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America’s military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.

Book The Battle of Mill Springs  Kentucky

Download or read book The Battle of Mill Springs Kentucky written by Stuart W. Sanders and published by Arcadia Publishing. This book was released on 2015-06-22 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: On January 19, 1862, Confederate and Union forces clashed in the now-forgotten Battle of Mill Springs. Armies of inexperienced soldiers chaotically fought in the wooded terrain of south-central Kentucky as rain turned bloodied ground to mud. Mill Springs was the first major Union victory since the Federal disaster of Bull Run. This Union triumph secured the Bluegrass State in Union hands, opening the large expanses of Tennessee for Federal invasion. From General Felix Zollicoffer meeting his death by wandering into Union lines to the heroics of General George Thomas, Civil War historian Stuart Sanders chronicles this important battle and its essential role in the war.

Book Using VR in the Military

Download or read book Using VR in the Military written by Jeri Freedman and published by Cavendish Square Publishing, LLC. This book was released on 2019-07-15 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the most exciting developments in military technology is the application of virtual and augmented reality. Beginning with the use of flight simulators for training, the application of these technologies has advanced to the use of augmented reality headsets to superimpose topographical information from remote drones on soldiers' view of the battlefield. This book explains the nature of augmented and virtual reality, a history of their uses in the military, a discussion of current uses, and a look at the technology's possible applications in the future. It also provides advice for students who are interested in pursuing a career in this field on how to best develop useful skillsets.

Book The Vicksburg Campaign

    Book Details:
  • Author : Ulysses S. Grant
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2015-11-20
  • ISBN : 9781519428028
  • Pages : 34 pages

Download or read book The Vicksburg Campaign written by Ulysses S. Grant and published by Createspace Independent Publishing Platform. This book was released on 2015-11-20 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the 19th century, one of the surest ways to rise to prominence in American society was to be a war hero, like Andrew Jackson and William Henry Harrison. But few would have predicted such a destiny for Hiram Ulysses Grant, who had been a career soldier with little experience in combat and a failed businessman when the Civil War broke out in 1861. However, while all eyes were fixed on the Eastern theater at places like Manassas, Richmond, the Shenandoah Valley and Antietam, Grant went about a steady rise up the ranks through a series of successes in the West. His victory at Fort Donelson, in which his terms to the doomed Confederate garrison earned him the nickname "Unconditional Surrender" Grant, could be considered the first major Union victory of the war, and Grant's fame and rank only grew after that at battlefields like Shiloh and Vicksburg. Along the way, Grant nearly fell prey to military politics and the belief that he was at fault for the near defeat at Shiloh, but President Lincoln famously defended him, remarking, "I can't spare this man. He fights." Lincoln's steadfastness ensured that Grant's victories out West continued to pile up, and after Vicksburg and Chattanooga, Grant had effectively ensured Union control of the states of Kentucky and Tennessee, as well as the entire Mississippi River. At the beginning of 1864, Lincoln put him in charge of all federal armies, and he led the Army of the Potomac against Robert E. Lee in the Overland campaign, the siege of Petersburg, and famously, the surrender of the Army of Northern Virginia at Appomattox. Although Grant was instrumental in winning the war and eventually parlayed his fame into two terms in the White House, his legacy and accomplishments are still the subjects of heavy debate today. His presidency is remembered mostly due to rampant fraud within his Administration, although he was never personally accused of wrongdoing, and even his victories in the Civil War have been countered by charges that he was a butcher. Like the other American Legends, much of Grant's personal life has been eclipsed by the momentous battles and events in which he participated, from Fort Donelson to the White House.

Book Handbook of Research on Educational Communications and Technology

Download or read book Handbook of Research on Educational Communications and Technology written by David H. Jonassen and published by Taylor & Francis. This book was released on 2004 with total page 1195 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edition of this handbook updates and expands its review of the research, theory, issues and methodology that constitute the field of educational communications and technology. Organized into seven sectors, it profiles and integrates the following elements of this rapidly changing field.

Book War Gothic in Literature and Culture

Download or read book War Gothic in Literature and Culture written by Steffen Hantke and published by Routledge. This book was released on 2015-12-07 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the context of the current explosion of interest in Gothic literature and popular culture, this interdisciplinary collection of essays explores for the first time the rich and long-standing relationship between war and the Gothic. Critics have described the global Seven Year’s War as the "crucible" from which the Gothic genre emerged in the eighteenth century. Since then, the Gothic has been a privileged mode for representing violence and extreme emotions and situations. Covering the period from the American Civil War to the War on Terror, this collection examines how the Gothic has provided writers an indispensable toolbox for narrating, critiquing, and representing real and fictional wars. The book also sheds light on the overlap and complicity between Gothic aesthetics and certain aspects of military experience, including the bodily violation and mental dissolution of combat, the dehumanization of "others," psychic numbing, masculinity in crisis, and the subjective experience of trauma and memory. Engaging with popular forms such as young adult literature, gaming, and comic books, as well as literature, film, and visual art, War Gothic provides an important and timely overview of war-themed Gothic art and narrative by respected experts in the field of Gothic Studies. This book makes important contributions to the fields of Gothic Literature, War Literature, Popular Culture, American Studies, and Film, Television & Media.

Book Virtual Art

    Book Details:
  • Author : Oliver Grau
  • Publisher : MIT Press
  • Release : 2004-09-17
  • ISBN : 9780262572231
  • Pages : 438 pages

Download or read book Virtual Art written by Oliver Grau and published by MIT Press. This book was released on 2004-09-17 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: An overview of the art historical antecedents to virtual reality and the impact of virtual reality on contemporary conceptions of art. Although many people view virtual reality as a totally new phenomenon, it has its foundations in an unrecognized history of immersive images. Indeed, the search for illusionary visual space can be traced back to antiquity. In this book, Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of art and the image and relates those concepts to interactive art, interface design, agents, telepresence, and image evolution. Grau retells art history as media history, helping us to understand the phenomenon of virtual reality beyond the hype. Grau shows how each epoch used the technical means available to produce maximum illusion. He discusses frescoes such as those in the Villa dei Misteri in Pompeii and the gardens of the Villa Livia near Primaporta, Renaissance and Baroque illusion spaces, and panoramas, which were the most developed form of illusion achieved through traditional methods of painting and the mass image medium before film. Through a detailed analysis of perhaps the most important German panorama, Anton von Werner's 1883 The Battle of Sedan, Grau shows how immersion produced emotional responses. He traces immersive cinema through Cinerama, Sensorama, Expanded Cinema, 3-D, Omnimax and IMAX, and the head mounted display with its military origins. He also examines those characteristics of virtual reality that distinguish it from earlier forms of illusionary art. His analysis draws on the work of contemporary artists and groups ART+COM, Maurice Benayoun, Charlotte Davies, Monika Fleischmann, Ken Goldberg, Agnes Hegedues, Eduardo Kac, Knowbotic Research, Laurent Mignonneau, Michael Naimark, Simon Penny, Daniela Plewe, Paul Sermon, Jeffrey Shaw, Karl Sims, Christa Sommerer, and Wolfgang Strauss. Grau offers not just a history of illusionary space but also a theoretical framework for analyzing its phenomenologies, functions, and strategies throughout history and into the future.