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Book The Video Game Archeologist Volume 1

Download or read book The Video Game Archeologist Volume 1 written by and published by Derek Slaton. This book was released on with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Archaeogaming

    Book Details:
  • Author : Andrew Reinhard
  • Publisher : Berghahn Books
  • Release : 2018-06-18
  • ISBN : 1785338749
  • Pages : 236 pages

Download or read book Archaeogaming written by Andrew Reinhard and published by Berghahn Books. This book was released on 2018-06-18 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: A general introduction to archeogaming describing the intersection of archaeology and video games and applying archaeological method and theory into understanding game-spaces. “[T]he author’s clarity of style makes it accessible to all readers, with or without an archaeological background. Moreover, his personal anecdotes and gameplay experiences with different game titles, from which his ideas often develop, make it very enjoyable reading.”—Antiquity Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. From the introduction: Archaeogaming, broadly defined, is the archaeology both in and of digital games... As will be described in the following chapters, digital games are archaeological sites, landscapes, and artifacts, and the game-spaces held within those media can also be understood archaeologically as digital built environments containing their own material culture... Archaeogaming does not limit its study to those video games that are set in the past or that are treated as “historical games,” nor does it focus solely on the exploration and analysis of ruins or of other built environments that appear in the world of the game. Any video game—from Pac-Man to Super Meat Boy—can be studied archaeologically.

Book The Interactive Past

Download or read book The Interactive Past written by Angus A. A. Mol and published by . This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations. The Interactive Past brings together a diverse group of thinkers -- including archaeologists, heritage scholars, game creators, conservators and more -- who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa.

Book Archaeology by Design

Download or read book Archaeology by Design written by Stephen L. Black and published by Rowman Altamira. This book was released on 2003-03-19 with total page 167 pages. Available in PDF, EPUB and Kindle. Book excerpt: Archaeology doesn't just happen. With large numbers of people involved, the complex logistics of fieldwork, funding needed for projects of any size, and a bewildering set of legal regulations and ethical norms to follow, a well-run archaeological project requires careful and detailed planning. In this reader-friendly guide, Black and Jolly give novice researchers invaluable practical advice on the process of designing successful field projects. Encompassing both directed academic and directed CRM projects, they outline the elements needed in your professional toolkit, show step-by-step how an archaeological project proceeds, focus on developing appropriate research questions and theoretical models, and address implementation issues from NAGPRA regulations down to estimating the number of shovels to toss into the pickup. Sidebars explain important topics like the Section 106 process, the importance of ethnology and geology to archaeologists, OSHA requirements, and how to assess significance. Archaeology by Design is an ideal starting point for giving students and novices the big picture of a contemporary archaeological project.

Book The Video Game Archeologist

Download or read book The Video Game Archeologist written by Derek Slaton and published by VGA. This book was released on 2016-05-20 with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Game Archeologist is a magazine style publication that is dedicated to keeping the memory of the golden age of gaming alive. During the 8 and 16-Bit era there were over 2,500 games released, yet most people would be hard pressed to name five that don't include "Mario, Sonic, or Final Fantasy" in the title. The primary focus of this series is to not only look back at some of the games we remember, but to also dig deep and examine games that time has forgotten. By utilizing hundreds of screenshots as well as an in depth review, each game recieves cover story treatment. Volume 3 covers: Caliber 50, Death and Return of Superman, Demolition Man, Dusty Diamond's All Star Softball, First Samurai, Go Go Ackman, Infiltrate, Kenseiden, Krull, Ninja Burai, Rap Jam, Shockman, Wall Street Kid, Wizards and Warriors

Book The Video Game Archeologist

Download or read book The Video Game Archeologist written by Derek Slaton and published by VGA. This book was released on 2016-04-22 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Game Archeologist is a magazine style publication that is dedicated to keeping the memory of the golden age of gaming alive. During the 8 and 16-Bit era there were over 2,500 games released, yet most people would be hard pressed to name five that don't include "Mario, Sonic, or Final Fantasy" in the title. The primary focus of this series is to not only look back at some of the games we remember, but to also dig deep and examine games that time has forgotten. By utilizing hundreds of screenshots as well as an in depth review, each game recieves cover story treatment. Volume 2 covers: Challenge of Nexar, Gauntlet, TechnoCop, Dahna, Yume Maboroshi, Defender of the Crown, Platoon, Revengers of Vengeance, Montezuma's Revenge, Teddy Boy, Nosferatu, Super Chase HQ, Legendary Axe, Ninja Spirit

Book I Can be an Archaeologist

Download or read book I Can be an Archaeologist written by Robert B. Pickering and published by Children's Press(CT). This book was released on 1987 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes, in simple text and illustrations, archaelogy and the work of an archaeologist.

Book Women in Historical and Archaeological Video Games

Download or read book Women in Historical and Archaeological Video Games written by Jane Draycott and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-06-06 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts. It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula.

Book Clues from the Past

Download or read book Clues from the Past written by Pam Wheat-Stranahan and published by . This book was released on 1990 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: Surveys cultural time periods, antiquities, and archeological sites in Texas and discusses the preservation and study of such sites and the value of archeology in general.

Book Presenting the Past

Download or read book Presenting the Past written by Larry J. Zimmerman and published by . This book was released on 2003 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Archaeologist's Toolkit is an integrated set of seven volumes designed to teach novice archaeologists and students the basics of doing archaeological fieldwork, analysis, and presentation. Students are led through the process of designing a study, doing survey work, excavating, properly working with artifacts and biological remains, curating their materials, and presenting findings to various audiences. The volumes-written by experienced field archaeologists-are full of practical advice, tips, case studies, and illustrations to help the reader. All of this is done with careful attention to promoting a conservation ethic and an understanding of the legal and practical environment of contemporary American cultural resource laws and regulations. The Toolkit is an essential resource for anyone working in the field and ideal for training archaeology students in classrooms and field schools.

Book The Archaeology of New York State

Download or read book The Archaeology of New York State written by William A. Ritchie and published by Doubleday. This book was released on 2014-02-19 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: The most complete account of ancient man in the New York area ever published in one volume, this book traces a rich, 8000-year story of human prehistory. Beginning with the first known inhabitants, Paleo-Indian hunters who lived approximately 7000 B.C., the author gives a detailed chronological account of the complex of cultural units that have existed in the area, culminating in the Iroquois tribes encountered by the European colonists at the dawn of the seventeenth century. All of the major archaeological sites in the region are described in detail and representative artifacts from all the major cultural units are illustrated in over 100 plates and drawings. The entire account is informed by the most recently obtained radio-carbon dates. In addition to giving much new, previously unpublished information, the author has synthesized all earlier published material and from this he has drawn as many inferences as the material affords regarding the nature of these early inhabitants, where they came from, and how they lived. Each cultural unit is systematically described: its discovery and naming; its ecological and chronological setting; the physical characteristics of the related people; economy; housing and settlement pattern; dress and ornament; technology; transportation; trade relationships; warfare; esthetic and recreational activities; social and political organization; mortuary customs; and religio-magical and ceremonial customs.

Book Return to the Interactive Past

    Book Details:
  • Author : Csilla E. Ariese-Vandemeulebroucke
  • Publisher :
  • Release : 2021-12-21
  • ISBN : 9789088909139
  • Pages : 200 pages

Download or read book Return to the Interactive Past written by Csilla E. Ariese-Vandemeulebroucke and published by . This book was released on 2021-12-21 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: A defining fixture of our contemporary world, video games offer a rich spectrum of engagements with the past. Beyond a source of entertainment, video games are cultural expressions that support and influence social interactions. Games educate, bring enjoyment, and encourage reflection. They are intricate achievements of coding and creative works of art. Histories, ranging from the personal to the global, are reinterpreted and retold for broad audiences in playful, digital experiences. The medium also magnifies our already complicated and confrontational relation with the past, for instance through its overreliance on violent and discriminatory game mechanics. This book continues an interdisciplinary conversation on game development and play, working towards a better understanding of how we represent and experience the past in the present. Return to the Interactive Past offers a new collection of engaging writings by game creators, historians, computer scientists, archaeologists, and others. It shows us the thoughtful processes developers go through when they design games, as well as the complex ways in which players interact with games. Building on the themes explored in the book The Interactive Past (2017), the authors go back to the past to raise new issues. How can you sensitively and evocatively use veterans' voices to make a video game that is not about combat? How can the development of an old video game be reconstructed on the basis of its code and historic hardware limitations? Could hacking be a way to decolonize games and counter harmful stereotypes? When archaeologists study games, what kinds of maps do they draw for their digital fieldwork? And in which ways could we teach history through playing games and game-making?

Book The VGA

    Book Details:
  • Author : Derek Slaton
  • Publisher :
  • Release : 2010-08-02
  • ISBN : 9781453728161
  • Pages : 70 pages

Download or read book The VGA written by Derek Slaton and published by . This book was released on 2010-08-02 with total page 70 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the author of 'The Sega Master System Game Guide' comes the debut issue of The Video Game Archeologist. The VGA is a 70 page full color book dedicated to keeping the memory of classic gaming alive. Twenty-two games are examined in this issue, including Metal Storm, Buck Rogers, Michael Jacksons Moonwalker, Bloody Wolf, as well as a quartet of Japanese titles that never reached US shores. Each game has a lengthy write up as well as numerous screen shots so you can really get a feel for what the game is. Look for volume 2 coming in November 2010.

Book Archeology

    Book Details:
  • Author : Jane McIntosh
  • Publisher : Knopf Books for Young Readers
  • Release : 1994
  • ISBN : 9780679865728
  • Pages : 0 pages

Download or read book Archeology written by Jane McIntosh and published by Knopf Books for Young Readers. This book was released on 1994 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Illus. with full-color photos. Take a close-up look at the science and technology of digging up the past--from the 1970 excavation of the legendary city of Troy to the recent find of a Chinese emperor's long-lost grave.

Book Communicating the Past in the Digital Age

Download or read book Communicating the Past in the Digital Age written by Sebastian Hageneuer and published by Ubiquity Press. This book was released on 2020-02-06 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent developments in the field of archaeology are not only progressing archaeological fieldwork but also changing the way we practise and present archaeology today. As these digital technologies are being used more and more every day on excavations or in museums, this also means that we must change the way we approach teaching and communicating archaeology as a discipline. The communication of archaeology is an often neglected but ever more important part of the profession. Instead of traditional lectures and museum displays, we can interact with the past in various ways. Students of archaeology today need to learn and understand these technologies, but can on the other hand also profit from them in creative ways of teaching and learning. The same holds true for visitors to a museum. This volume presents the outcome of a two-day international symposium on digital methods in teaching and learning in archaeology held at the University of Cologne in October 2018 addressing exactly this topic. Specialists from around the world share their views on the newest developments in the field of archaeology and the way we teach these with the help of archaeogaming, augmented and virtual reality, 3D reconstruction and many more. Thirteen chapters cover different approaches to teaching and learning archaeology in universities and museums and offer insights into modern-day ways to communicate the past in a digital age.

Book Archaeology from Space

Download or read book Archaeology from Space written by Sarah Parcak and published by Macmillan + ORM. This book was released on 2019-07-09 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winner of Archaeological Institute of America's Felicia A. Holton Book Award • Winner of the Phi Beta Kappa Prize for Science • An Amazon Best Science Book of 2019 • A Science Friday Best Science Book of 2019 • A Kirkus Reviews Best Nonfiction Book of 2019 • A Science News Best Book of 2019 • Nature's Top Ten Books of 2019 "A crash course in the amazing new science of space archaeology that only Sarah Parcak can give. This book will awaken the explorer in all of us." ?Chris Anderson, Head of TED National Geographic Explorer and TED Prize-winner Dr. Sarah Parcak gives readers a personal tour of the evolution, major discoveries, and future potential of the young field of satellite archaeology. From surprise advancements after the declassification of spy photography, to a new map of the mythical Egyptian city of Tanis, she shares her field’s biggest discoveries, revealing why space archaeology is not only exciting, but urgently essential to the preservation of the world’s ancient treasures. Parcak has worked in twelve countries and four continents, using multispectral and high-resolution satellite imagery to identify thousands of previously unknown settlements, roads, fortresses, palaces, tombs, and even potential pyramids. From there, her stories take us back in time and across borders, into the day-to-day lives of ancient humans whose traits and genes we share. And she shows us that if we heed the lessons of the past, we can shape a vibrant future. Includes Illustrations

Book Before the Crash

    Book Details:
  • Author : Mark J. P. Wolf
  • Publisher : Wayne State University Press
  • Release : 2012-06-15
  • ISBN : 0814337228
  • Pages : 270 pages

Download or read book Before the Crash written by Mark J. P. Wolf and published by Wayne State University Press. This book was released on 2012-06-15 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contributors examine the early days of video game history before the industry crash of 1983 that ended the medium’s golden age. Following the first appearance of arcade video games in 1971 and home video game systems in 1972, the commercial video game market was exuberant with fast-paced innovation and profit. New games, gaming systems, and technologies flooded into the market until around 1983, when sales of home game systems dropped, thousands of arcades closed, and major video game makers suffered steep losses or left the market altogether. In Before the Crash: Early Video Game History, editor Mark J. P. Wolf assembles essays that examine the fleeting golden age of video games, an era sometimes overlooked for older games’ lack of availability or their perceived "primitiveness" when compared to contemporary video games. In twelve chapters, contributors consider much of what was going on during the pre-crash era: arcade games, home game consoles, home computer games, handheld games, and even early online games. The technologies of early video games are investigated, as well as the cultural context of the early period—from aesthetic, economic, industrial, and legal perspectives. Since the video game industry and culture got their start and found their form in this era, these years shaped much of what video games would come to be. This volume of early history, then, not only helps readers to understand the pre-crash era, but also reveals much about the present state of the industry. Before the Crash will give readers a thorough overview of the early days of video games along with a sense of the optimism, enthusiasm, and excitement of those times. Students and teachers of media studies will enjoy this compelling volume.