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Book Unity in Action

    Book Details:
  • Author : Joseph Hocking
  • Publisher : Simon and Schuster
  • Release : 2018-03-27
  • ISBN : 1638356211
  • Pages : 586 pages

Download or read book Unity in Action written by Joseph Hocking and published by Simon and Schuster. This book was released on 2018-03-27 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Book Unity Game Development Cookbook

Download or read book Unity Game Development Cookbook written by Paris Buttfield-Addison and published by O'Reilly Media. This book was released on 2019-03-13 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how to use the Unity game engine to its full potential for both 3D and 2D game development—from the basics of scripting to useful tricks in gameplay, behavior, and animation. With this problem-solving cookbook, you’ll get started in two ways: First, you’ll learn about the Unity game engine through brief recipes that teach specific features of the software and scripting systems. Second, you’ll apply a collection of snippets to address common gameplay scenarios, such as properly keeping score. Using our cookbook format, we pinpoint the problem, set out the solution, and discuss how to solve your problem in the best and most straightforward way possible. This book is ideal for beginning to intermediate Unity developers. You’ll find solutions for: 2D and 3D graphics Math, physics, and character control Animation and movement Behavior and AI Sound and music Input and gameplay Scripting and user interface

Book The Unity Handbook

Download or read book The Unity Handbook written by RD king and published by 大賢者外語. This book was released on with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get All The Support And Guidance You Need To Be A Success At Unity! No man is an island and so, nobody can fulfill all of his or her responsibilities without the help and motivation of others. Truly, a company, a sports team, or organization will be miserable if the members of it will not be willing to work with one another. A certain group will not be able to achieve its vision and mission if there’s no unity and teamwork. Here in this book, you will learn more about one word: UNITY and its benefits to you, to your peers and to your group. Start reading today and find the right answers to all the questions you have in mind. Below are information that you are about to learn: Unity Basics Are You Self Serving The Live And Let Live Mentality Unity Mentality Finding The Unity Mentality

Book Unity from Zero to Proficiency  Proficient

Download or read book Unity from Zero to Proficiency Proficient written by Patrick Felicia and published by Patrick Felicia. This book was released on 2019-10-15 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: First Edition, Published in September 2019 Content and structure of this book In this book, the fifth book in the series, you will become comfortable with creating your own RPG. If you were ever interested in creating systems for your game to speed-up your coding and create and maintain levels easily, then this book is for you. The book includes a list of the learning objectives at the start of each chapter, step-by-step activities, and quizzes to test your knowledge, and the content of each chapter is as follows: - Chapter 1 gives an introduction to the RPG genre. You will learn the design principles that will help you to speed-up your development process. - Chapter 2 helps you to create and animate your main 3D character, add a camera that will follow this character as well as a mini-map. You will also learn to use ProBuilder to create a village. - Chapter 3 explains how to create a dialogue system from an XML file, and how to integrate it seamlessly into your game. - Chapter 4 explains how you can create a simple inventory system and use it to collect, store, and use items that you will find in your quest. - Chapter 5 shows you how to create a shop where the player can buy items that will then be added to the inventory. - Chapter 6 explains how you can create different types of animated and intelligent NPCs that will challenge the player. - Chapter 7 explains how you can create a quest system based on an XML file to manage the objectives for each of your levels. You will learn to read, and use this file for your game. - Chapter 8 explains how you can create an XP attribution system where the player can use the Xps gained in the previous level to increase his/her skills (e.g., accuracy, power, etc.) - Chapter 9 shows you how you can create a maze randomly using a procedural method so that the maze is different every time the game is played. - Chapter 10 combines the skills that you have learned so far to create a final level where the player needs to eliminate guards, collect gold, and also defeat the boss. After reading this book you will become a better game programmer, improve your knowledge of coding and unity, understand how to make a more complex product, learn some techniques to make an RPG game more modular, especially the quest system, use reusable code/assets that you can employ in your own game, create an inventory for your characters and much more... If you want to get started with your first RPG in Unity and learn reusable systems for your other games, using a tried-and-tested method: buy this book now!

Book Game Programming with Unity and C

Download or read book Game Programming with Unity and C written by Casey Hardman and published by Apress. This book was released on 2020-06-13 with total page 573 pages. Available in PDF, EPUB and Kindle. Book excerpt: ​Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. New concepts are not only explained, but thoroughly demonstrated. Starting with an introduction to Unity, you'll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the engine. You'll then dive into the fundamentals of programming by reviewing syntax rules, formatting, methods, variables, objects and types, classes, and inheritance, all while getting your hands dirty writing and testing code yourself. Later, the book explains how to expose script data in the Inspector and the basics of Unity’s serialization system. This carefully crafted work guides you through the planning and development of bare bones, simple game projects designed to exercise programming concepts while keeping less relevant interruptions out of the way, allowing you to focus on the implementation of game mechanics first and foremost. Through these example projects, the book teaches input handling, rigidbodies, colliders, cameras, prefab instantiation, scene loading, user interface design and coding, and more. By the end, you'll have built a solid foundation in programming that will pave your way forward in understanding core C# syntax and fundamentals of object-oriented programming—not just what to type but why it's typed and what it’s really doing. Game Programming with Unity and C# will send you on your way to becoming comfortable with the Unity game engine and its documentation and how to independently seek further information on yet-untouched concepts and challenges. What You'll LearnUnderstand the fundamentals of object-oriented computer programming, including topics specifically relevant for games.Leverage beginner-to-intermediate-level skills of the C# programming language and its syntax. Review all major component types of the Unity game engine: colliders and rigidbodies, lights, cameras, scripts, etc.Use essential knowledge of the Unity game engine and its features to balance gameplay mechanics for making interesting experiences. Who This Book Is For Beginners who have no prior experience in programming or game development who would like to learn with a solid foundation that prepares them to further develop their skills.

Book Handbook of Positive Prayer

Download or read book Handbook of Positive Prayer written by Hypatia Hasbrouck and published by . This book was released on 1994 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Unity Game Development Essentials

Download or read book Unity Game Development Essentials written by Will Goldstone and published by Packt Publishing Ltd. This book was released on 2009-10-01 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!

Book Learning C  by Developing Games with Unity 2020

Download or read book Learning C by Developing Games with Unity 2020 written by Harrison Ferrone and published by Packt Publishing Ltd. This book was released on 2020-08-21 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Key Features Understand C# programming basics, terminology, and coding best practices Put your knowledge of C# concepts into practice by building a fun and playable game Come away with a clear direction for taking your C# programming and Unity game development skills to the next level Book DescriptionOver the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.What you will learn Discover easy-to-follow steps and examples for learning C# programming fundamentals Get to grips with creating and implementing scripts in Unity Create basic game mechanics such as player controllers and shooting projectiles using C# Understand the concepts of interfaces and abstract classes Leverage the power of the latest C# features to solve complex programming problems Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts Explore the basics of artificial intelligence (AI) for games and implement them to control enemy behavior Who this book is for If you’re a developer, programmer, hobbyist, or anyone who wants to get started with C# programming in a fun and engaging manner, this book is for you. Prior experience in programming or Unity is not required.

Book Learning 2D Game Development with Unity

Download or read book Learning 2D Game Development with Unity written by Matthew Johnson and published by Addison-Wesley Professional. This book was released on 2014-12-12 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Unity Engine Tutorial for Any Game Creator ¿ Unity is now the world’s #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. Learning 2D Game Development with Unity® will help you master Unity and build powerful skills for success in today’s game industry. It also includes a bonus rundown of the new GUI tools introduced in Unity’s version 4.6 beta. ¿ With this indispensable guide, you’ll gain a solid, practical understanding of the Unity engine as you build a complete, 2D platform-style game, hands-on. The step-by-step project will get you started fast, whether you’re moving to Unity from other engines or are new to game development. ¿ This tutorial covers the entire development process, from initial concept, plans, and designs to the final steps of building and deploying your game. It illuminates Unity’s newly integrated 2D toolset, covering sprites, 2D physics, game scripts, audio, and animations. Throughout, it focuses on the simplest and lowest-cost approaches to game development, relying on free software and assets. Everything you’ll need is provided. ¿ Register your book at informit.com/title/9780321957726 to access assets, code listings, and video tutorials on the companion website. ¿ Learn How To Set up your Unity development environment and navigate its tools Create and import assets and packages you can add to your game Set up game sprites and create atlas sheets using the new Unity 2D tools Animate sprites using keyframes, animation controllers, and scripting Build a 2D game world from beginning to end Establish player control Construct movements that “feel right” Set up player physics and colliders Create and apply classic gameplay systems Implement hazards and tune difficulty Apply audio and particle effects to the game Create intuitive game menus and interface elements Debug code and provide smooth error handling Organize game resources and optimize game performance Publish your game to the web for others to see and play ¿

Book Mastering Unity 2D Game Development

Download or read book Mastering Unity 2D Game Development written by Simon Jackson and published by Packt Publishing Ltd. This book was released on 2014-08-26 with total page 693 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.

Book Game Development Patterns with Unity 2021

Download or read book Game Development Patterns with Unity 2021 written by David Baron and published by Packt Publishing Ltd. This book was released on 2021-07-30 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Solve your programming woes in Unity with practical design propositions Key FeaturesGain a comprehensive overview of Unity engine architecture and coding modelBuild a complete racing game using software design patterns and understand how to implement them in UnityDownload the source code of the complete prototype demonstrating each of the software patterns usedBook Description This book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity. Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you'll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. Your journey will start by learning about overall design of the core game mechanics and systems. You'll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change – you'll adapt a more structured, scalable, and optimized process that will help you take the next step in your career. What you will learnStructure professional Unity code using industry-standard development patternsIdentify the right patterns for implementing specific game mechanics or featuresDevelop configurable core game mechanics and ingredients that can be modified without writing a single line of codeReview practical object-oriented programming (OOP) techniques and learn how they're used in the context of a Unity projectBuild unique game development systems such as a level editorExplore ways to adapt traditional design patterns for use with the Unity APIWho this book is for This book is for Unity game developers who want to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# language is a must, so if you're a beginner, try our Learning C# by Developing Games with Unity 2021 handbook instead.

Book Assassin s Creed Unity

Download or read book Assassin s Creed Unity written by Christie Golden and published by Insight Editions. This book was released on 2014-11-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A thrilling, in-world overview of Abstergo Industries, the mysterious organization at the center of the Assassin’s Creed® franchise. Agent: At Abstergo Entertainment, history is an experience. Our work not only enriches lives, it brings out truths that time has forgotten. But as many of our analysts have learned, testing these experiences is not easy. These files represent the work of the first analyst to take on the case of Subject 44412—Arno Dorian. Living through the bloodiest days of the French Revolution, Dorian’s life certainly took many dark turns, but those memories and choices are his own. Up until now, Dorian has proven to be one of the biggest challenges for our research team. We believe that there is valuable information to be gleaned from this subject, and our hope is that you will succeed where others have failed. Familiarize yourself with your predecessor’s file as you make your way through this case. Steel yourself, and stay focused. Don’t let us down. Your work so far has not gone unnoticed. Here is your chance to prove yourself. © 2014 Ubisoft Entertainment. All rights reserved. Assassin's Creed, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. “No doubt this book will be a must read for any Assassin’s Creed fans out there and will certainly be a nice addition to pick up whilst you’re buying your copy of Assassin’s Creed: Unity.” —Playstation Enthusiast

Book Unity Game Development

    Book Details:
  • Author : Kathleen Peterson
  • Publisher :
  • Release : 2020-05
  • ISBN :
  • Pages : 173 pages

Download or read book Unity Game Development written by Kathleen Peterson and published by . This book was released on 2020-05 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you don't know anything about programming in general, writing code, writing scripts, or have no idea where to even begin, then this book is perfect for you. If you want to make games and need to learn how to write C# scripts or code, then this book is ideal for you.Unity is a cross-platform development platform initially created for developing games but is now used for a wide range of things such as: architecture, art, children's apps, information management, education, entertainment, marketing, medical, military, physical installations, simulations, training, and many more.Unity takes a lot of the complexities of developing games and similar interactive experiences and looks after them behind the scenes so people can get on with designing and developing their games. These complexities include graphics rendering, world physics and compiling. More advanced users can interact and adapt them as needed but for beginners they need not worry about it.Games in Unity are developed in two halves; the first half -within the Unity editor, and the second half -using code, specifically C#. Unity is bundled with MonoDevelopor Visual Studio 2015 Communityfor writing C#.

Book Teaching Unity

    Book Details:
  • Author : Randie Gottlieb
  • Publisher : Unityworks LLC
  • Release : 2013-02
  • ISBN : 9780982897997
  • Pages : 306 pages

Download or read book Teaching Unity written by Randie Gottlieb and published by Unityworks LLC. This book was released on 2013-02 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: This easy-to-use curriculum package contains a treasure trove of materials focusing on Unity, Diversity, Skin Color and Overcoming Prejudice. The package includes: * Our 300-page teacher's guide with step-by-step lesson plans * Four colorful PowerPoint programs for use with children * Printable student handouts * Craft patterns and instructions * Over 70 full-page color photos designed to accompany the lessons * Detailed plans for organizing a children's performance * Editable event fliers, registration forms and programs * A two-page article for parents and teachers on Overcoming Prejudice These items are available as free downloads with your purchase of the book. (See download instructions on the title page.) The book is filled with fun, hands-on, kid-tested learning activities. It includes warm-ups, demonstrations, readings, crafts, songs, felt lessons, role plays, discussion starters, memory quotes, puzzles, poems, worksheets, research projects, outdoor games, plans for a weeklong Unity Camp, and much more. The lessons are ideal for academic classes, after-school clubs, Saturday or Sunday schools, weekend retreats and summer camps. Teaching Unity supports the new Common Core educational standards across multiple subjects and grade levels, and incorporates Marzano's nine high-yield classroom strategies throughout the book. Its purpose is to help prepare our children to live as citizens in a global society-recognizing our interdependence, respectful of our differences, and working together towards a more prosperous and peaceful world.

Book The Kingdom of the Cults Handbook

Download or read book The Kingdom of the Cults Handbook written by Walter Martin and published by Baker Books. This book was released on 2020-01-07 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: False religions abound in the US and beyond, and Christians need information they can trust. Since the 1960s, The Kingdom of the Cults has been a trustworthy, well-researched resource on this topic for pastors, lay leaders, and other Christians. The Kingdom of the Cults Handbook takes that same, reliable information and pares it down into a more concise and simplified format. It's perfect for everyone from Christian teachers and ministry leaders to those who just want to better understand the religion of their neighbors. Covering everything from established religions like Islam and Buddhism to shifting trends in Mormonism, Scientology, and Wicca, this book will answer your questions and help you understand and communicate the key differences between true Christianity and other belief systems.

Book Encyclopedic Handbook of Cults in America

Download or read book Encyclopedic Handbook of Cults in America written by J. Gordon Melton and published by Routledge. This book was released on 2014-05-22 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covers the history, founders, beliefs, and literature of over five hundred nonconventional and alternative religious movements.

Book Handbook of Catholic Dogmatics 5 1

Download or read book Handbook of Catholic Dogmatics 5 1 written by Matthias Joseph Scheeben and published by Emmaus Academic. This book was released on 2020-04-27 with total page 467 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Handbook of Catholic Dogmatics, Book V, Soteriology Part 1 Matthias Joseph Scheeben delineates who and what Jesus Christ is as the Incarnate Son of God in Person. With characteristic brilliance, Scheeben sets forth in this first half-volume the essential nature and attributes proper to Christ as the hypostatic union of God and man. Beginning with the Scriptural and traditional foundations, he elucidates the Catholic Church’s traditional teaching on Christ’s unity of Person in two natures as they were developed in response to the main Christological heresies of the early Christian centuries. On this basis, he then delves into the speculative depths of the hypostatic union itself as well as the attributes of the God-man that arise from this union. “[T]he translation of the Handbook of Catholic Dogmatics by the greatest speculative theologian of the nineteenth century into the modern lingua franca is an invaluable service to the future of the Church in the secular age. With his speculative penetration of the mystery of the Incarnation in the present volume—enriched by a comprehensive knowledge of patristic, scholastic, and modern theology—Matthias Joseph Scheeben preserves the mystery of Divine Revelation from attempts to naturalize it and the Church from the tendency to reduce it to a merely functional civil religion. He proves that even on the highest level of rational reflection the believer can give to modern man an account for ‘the hope that is in him’ (cf. 1 Pet 3:15), which puts us in a position to clarify definitively our understanding of ourselves and of the world in light of the knowledge of God.” —Cardinal Gerhard Müller— Prefect Emeritus of the Congregation for the Doctrine of the Faith