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Book The Texture of Shadows

Download or read book The Texture of Shadows written by Mandla Langa and published by . This book was released on 2014 with total page 371 pages. Available in PDF, EPUB and Kindle. Book excerpt: "It is 1989, a high point of hope in South Africa's political history. The nation is abuzz with rumours of Nelson Mandela's imminent release, the dismantling of guerrilla camps and the possibility of peace. A band of exiled People's Army soldiers returns to South Africa. After years in Angola they think the change they have been fighting for is finally about to become a reality. They have been ordered to carry and deliver a sealed trunk to an unspecified destination. It is a mission that makes them a target as different parties set out to separate the men from the trunk and its mysterious contents, setting the stage for several fierce conflicts. The Texture of Shadows explores a world of hardened guerrilla fighters, corrupt police officers, ex-political prisoners and the victims of abuse of a system of bannings and beatings. But there are also cracks in this steel-edged world that hope, love and beauty can fill as the reader is swept up in the story of Chaplain Nerissa Rodrigues and her fellow soldiers." -- Back cover.

Book Real Time Shadows

    Book Details:
  • Author : Elmar Eisemann
  • Publisher : CRC Press
  • Release : 2016-04-19
  • ISBN : 1439867690
  • Pages : 399 pages

Download or read book Real Time Shadows written by Elmar Eisemann and published by CRC Press. This book was released on 2016-04-19 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to t

Book A Fortress of Grey Ice

    Book Details:
  • Author : J. V. Jones
  • Publisher : Macmillan
  • Release : 2004-08-01
  • ISBN : 1429975989
  • Pages : 672 pages

Download or read book A Fortress of Grey Ice written by J. V. Jones and published by Macmillan. This book was released on 2004-08-01 with total page 672 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Wonderful . . . J. V. Jones is a striking writer." So says Robert Jordan, the author of The Wheel of Time epic fantasy series. And Jones lives up to that praise in the highly charged epic adventure of Ash March and Raif Sevrance, two outcasts whose fate are entwined by ancient prophecies and need, in the cold, dark world that threatens to be torn asunder by a war to end all wars. Isolated by their birthrights, they are but two who fight the dreaded Endlords, and their strength and courage will be needed if the world is to be saved from darkness." Raif, wrongly accused and cut off from his clan by the treachery of their new headsman, has a talent for killing that is part of his curse and his burden. But he bears another burden of greater weight. Ash is a sacred warrior to the Sull, an ancient race whose numbers have declined. Raised as a foundling, never knowing her true history, she must learn to accept the terrible gifts of her heritage. But as Ash learns more of her greater fate, Raif's task looms dark and desperate, for he must journey through the nightmare realm of the Want, a place where even the Sull now fear to tread. For deep within the Want is the Fortress of Grey Ice, and there he must heal the breach in the Blindwall that already threatens the world. Should he fail, not even Ash's powers can save them. . . . At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Book The Shadow of the Wind

    Book Details:
  • Author : Carlos Ruiz Zafon
  • Publisher : Penguin
  • Release : 2005-01-25
  • ISBN : 1101147067
  • Pages : 512 pages

Download or read book The Shadow of the Wind written by Carlos Ruiz Zafon and published by Penguin. This book was released on 2005-01-25 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: The New York Times bestseller “The Shadow of the Wind is ultimately a love letter to literature, intended for readers as passionate about storytelling as its young hero.” —Entertainment Weekly (Editor's Choice) “One gorgeous read.” —Stephen King Barcelona, 1945: A city slowly heals in the aftermath of the Spanish Civil War, and Daniel, an antiquarian book dealer’s son who mourns the loss of his mother, finds solace in a mysterious book entitled The Shadow of the Wind, by one Julián Carax. But when he sets out to find the author’s other works, he makes a shocking discovery: someone has been systematically destroying every copy of every book Carax has written. In fact, Daniel may have the last of Carax’s books in existence. Soon Daniel’s seemingly innocent quest opens a door into one of Barcelona’s darkest secrets--an epic story of murder, madness, and doomed love.

Book The Visual World of Shadows

Download or read book The Visual World of Shadows written by Roberto Casati and published by MIT Press. This book was released on 2023-12-26 with total page 407 pages. Available in PDF, EPUB and Kindle. Book excerpt: How the perception of shadows, studied by vision scientists and visual artists, reveals the inner workings of the visual system. In The Visual World of Shadows, Roberto Casati and Patrick Cavanagh examine how the perception of shadows, as studied by vision scientists and visual artists, reveals the inner workings of the visual system. Shadows are at once a massive problem for vision—which must distinguish them from objects or material features of objects—and a resource, signaling the presence, location, shape, and size of objects. Casati and Cavanagh draw up an inventory of information retrievable from shadows, showing their amazing variety. They present an overview of the visual system, distinguishing between measurement and inference. They discuss the shadow mission, the work done by the visual brain to parse, and perhaps discard, the information from shadows; shadow ownership, the association of a shadow with the object that casts it; shadow labeling, the visual system's ability to tell shadows from nonshadows; and the shadow concept, our knowledge about shadows as a category. Casati and Cavanagh then apply the theoretical apparatus they have developed for shadows to other phenomena: illumination, reflection, and transparency. Finally, they examine the art of the shadow, paying tribute to artists' exploration of shadow, analyzing a series of artworks (reproduced in color) from a rich and fascinating art historical corpus.

Book Adobe Photoshop Elements 9  Maximum Performance

Download or read book Adobe Photoshop Elements 9 Maximum Performance written by Mark Galer and published by Taylor & Francis. This book was released on 2013-06-26 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: Let Mark Galer guide you through the most powerful photo editing tools and techniques that Elements has to offer! A unique cominbtion of step-by-step projects, movie tutorials and sample images will have you creating stunning images in no time at all. Whether you want to enhance your images for maximum impact, optimize your photos for perfect print quality, or creating impressive, seamless montages, Maximum Performance will give you the skills and know-how to create professional quality results, enabling you get maximum performance from this credit crunch approved software. The package is completed with an astonishingly supportive website packed with over 7 hours of movie tutorials, 100+ sample images, multimedia content and stock photography as well as automated actions to get even more out of the software.

Book GPU Pro 360 Guide to Shadows

Download or read book GPU Pro 360 Guide to Shadows written by Wolfgang Engel and published by CRC Press. This book was released on 2018-11-20 with total page 411 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wolfgang Engel’s GPU Pro 360 Guide to Shadows gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algorithms that are used to generate shadow data. This volume is complete with 15 articles by leading programmers that focus on achieving good visual results in rendering shadows. GPU Pro 360 Guide to Shadows is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in rapidly evolving field of real-time rendering Takes practical approach that helps graphics programmers solve their daily challenges

Book Virtual World Design

    Book Details:
  • Author : Ann Cudworth
  • Publisher : CRC Press
  • Release : 2014-07-15
  • ISBN : 1466579668
  • Pages : 398 pages

Download or read book Virtual World Design written by Ann Cudworth and published by CRC Press. This book was released on 2014-07-15 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn How to Create Immersive Virtual EnvironmentsWritten by an award-winning designer with 20 years of experience designing virtual environments for television and online communities, Virtual World Design explores the intertwining disciplines of 2D graphics, 3D models, lighting, sound, and storytelling. It illustrates how these disciplines come to

Book Introduction to 3D Game Programming with DirectX 10

Download or read book Introduction to 3D Game Programming with DirectX 10 written by Frank D. Luna and published by Jones & Bartlett Publishers. This book was released on 2008 with total page 529 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Introduction to 3D Game Programming with Direct X 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects."--BOOK JACKET.

Book Lighting for Photographers

Download or read book Lighting for Photographers written by Joseph Lavine and published by Routledge. This book was released on 2019-08-13 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lighting is one of the most important aspects of any photograph. The best images create dimension and drama, which goes beyond formulas and lighting recipes. In Lighting for Photographers: An Introductory Guide to Professional Photography, commercial photographers and instructors Joe Lavine and Brad Bartholomew offer a unique philosophy of lighting, starting with an understanding of the characteristics of lighting to build great shots. Including interviews from professional photographers and illustrated with over 200 images, this book introduces basic photographic concepts and equipment needs, and takes the reader from the lighting process through to starting a successful career in photography both in the studio and on location. Readers will learn a comprehensive approach to lighting including what light does, composition, experimentation, practical tools and techniques, equipment, metering and histograms, and how to launch and grow their career. With downloadable instructor resources featuring discussion questions and quizzes, this fully updated edition is ideal for introductory level photography and lighting courses as well as the amateur photographer looking to apply the appropriate lighting to realize their conceptual and aesthetic goals.

Book Digital Anatomy

    Book Details:
  • Author : Jean-François Uhl
  • Publisher : Springer Nature
  • Release : 2021-05-14
  • ISBN : 3030619052
  • Pages : 385 pages

Download or read book Digital Anatomy written by Jean-François Uhl and published by Springer Nature. This book was released on 2021-05-14 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers readers fresh insights on applying Extended Reality to Digital Anatomy, a novel emerging discipline. Indeed, the way professors teach anatomy in classrooms is changing rapidly as novel technology-based approaches become ever more accessible. Recent studies show that Virtual (VR), Augmented (AR), and Mixed-Reality (MR) can improve both retention and learning outcomes. Readers will find relevant tutorials about three-dimensional reconstruction techniques to perform virtual dissections. Several chapters serve as practical manuals for students and trainers in anatomy to refresh or develop their Digital Anatomy skills. We developed this book as a support tool for collaborative efforts around Digital Anatomy, especially in distance learning, international and interdisciplinary contexts. We aim to leverage source material in this book to support new Digital Anatomy courses and syllabi in interdepartmental, interdisciplinary collaborations. Digital Anatomy – Applications of Virtual, Mixed and Augmented Reality provides a valuable tool to foster cross-disciplinary dialogues between anatomists, surgeons, radiologists, clinicians, computer scientists, course designers, and industry practitioners. It is the result of a multidisciplinary exercise and will undoubtedly catalyze new specialties and collaborative Master and Doctoral level courses world-wide. In this perspective, the UNESCO Chair in digital anatomy was created at the Paris Descartes University in 2015 (www.anatomieunesco.org). It aims to federate the education of anatomy around university partners from all over the world, wishing to use these new 3D modeling techniques of the human body.

Book Grasping Shadows

    Book Details:
  • Author : William Chapman Sharpe
  • Publisher : Oxford University Press
  • Release : 2017-08-04
  • ISBN : 0190682264
  • Pages : 441 pages

Download or read book Grasping Shadows written by William Chapman Sharpe and published by Oxford University Press. This book was released on 2017-08-04 with total page 441 pages. Available in PDF, EPUB and Kindle. Book excerpt: What's in a shadow? Menace, seduction, or salvation? Immaterial but profound, shadows lurk everywhere in literature and the visual arts, signifying everything from the treachery of appearances to the unfathomable power of God. From Plato to Picasso, from Rembrandt to Welles and Warhol, from Lord of the Rings to the latest video game, shadows act as central players in the drama of Western culture. Yet because they work silently, artistic shadows often slip unnoticed past audiences and critics. Conceived as an accessible introduction to this elusive phenomenon, Grasping Shadows is the first book that offers a general theory of how all shadows function in texts and visual media. Arguing that shadow images take shape within a common cultural field where visual and verbal meanings overlap, William Sharpe ranges widely among classic and modern works, revealing the key motifs that link apparently disparate works such as those by Fra Angelico and James Joyce, Clementina Hawarden and Kara Walker, Charles Dickens and Kumi Yamashita. Showing how real-world shadows have shaped the meanings of shadow imagery, Grasping Shadows guides the reader through the techniques used by writers and artists to represent shadows from the Renaissance onward. The last chapter traces how shadows impact the art of the modern city, from Renoir and Zola to film noir and projection systems that capture the shadows of passers-by on streets around the globe. Extending his analysis to contemporary street art, popular songs, billboards, and shadow-theatre, Sharpe demonstrates a practical way to grasp the "dark side" that looms all around us.

Book Advances in Multimedia Information Processing   PCM 2009

Download or read book Advances in Multimedia Information Processing PCM 2009 written by Paisarn Muneesawang and published by Springer Science & Business Media. This book was released on 2009-11-24 with total page 1347 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 10th Pacific Rim Conference on Multimedia, held in Bangkok, Thailand during December 15-18, 2009. The papers presented in the volume were carefully reviewed and selected from 171 submissions. The topics covered are exploring large-scale videos:automatic content genre classification, repair, enhancement and authentication, human behavior classification and recognition, image and video coding perceptual quality improvement, image annotation, retrieval, and classification, object detection and tracking, networking technologies, audio processing, 3DTV and mulit-view video, image watermarking, multimedia document search and retrieval, intelligent multimedia security and forensics, multimedia content management, image analysis and matching, coding, advanced image processing techniques, multimedia compressioin and optimization, multimedia security rights and management.

Book 3D Game Textures

    Book Details:
  • Author : Luke Ahearn
  • Publisher : Taylor & Francis US
  • Release : 2006
  • ISBN :
  • Pages : 378 pages

Download or read book 3D Game Textures written by Luke Ahearn and published by Taylor & Francis US. This book was released on 2006 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Learn how to create professional-quality game textures from an industry expert. This in-depth guide will teach you to create game textures using only Photoshop - no special skills or tools required. Inside you'll find everything from the basics of art and design to texture collection and creation." "These step-by-step tutorials cover all the common game environments, from grungy urban settings to rich fantasy worlds. Using concept art created by professional artists, each project takes you through the complete texture design process. From research and planning to bullet holes, blast marks and blood spatters, you'll find everything you need to get started as a professional texture artist. You'll also learn the ins and outs of working in a professional game development environment from someone who has been in the business for over a decade."--BOOK JACKET.

Book Natural Science Imaging and Photography

Download or read book Natural Science Imaging and Photography written by Michael R. Peres and published by CRC Press. This book was released on 2021-03-11 with total page 662 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an in-depth exploration of scientific photography. Highlighting the best practices needed to make, distribute, and preserve scientific visual information using digital photographic methods and technologies, it offers solutions to some of the biggest challenges facing photographers. Written by a team of international, award-winning image makers with over 300 years of cumulative experience, this comprehensive resource explains the foundations used, the tools required, and the steps to needed for creating the optimal photograph in a range of environments and circumstances. Topics covered include: • ethical practices • aerial photography • close-up and macro photography • computational photography • field photography • geological photography • imaging with invisible spectrums • photographing small animals in captivity • time-based imaging • image processing in science Showcasing modern methods, this book equips readers with the skills needed to capture and process the best image possible. Designed for basic and intermediate photographers, Natural Science Imaging and Photography exists as an essential contemporary handbook.

Book Rendering Techniques    98

Download or read book Rendering Techniques 98 written by George Drettakis and published by Springer Science & Business Media. This book was released on 1998-08-11 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Some of the best current research on realistic rendering is included in this volume. It emphasizes the current "hot topics” in this field: image based rendering, and efficient local and global-illumination calculations. In the first of these areas, there are several contributions on real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress images or light fields, as well as on clever uses of texture and compositing hardware to achieve image warping and 3D surface textures. In global and local illumination, there are contributions on extending the techniques beyond diffuse reflections, to include specular and more general angle dependent reflection functions, on efficiently representing and approximating these reflection functions, on representing light sources and on approximating visibility and shadows. Finally, there are two contributions on how to use knowledge about human perception to concentrate the work of accurate rendering only where it will be noticed, and a survey of computer graphics techniques used in the production of a feature length computer-animated film with full 3D characters.

Book WebGL Programming Guide

Download or read book WebGL Programming Guide written by Kouichi Matsuda and published by Pearson Education. This book was released on 2013 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: With this book, students will learn step-by-step, through realistic examples, building their skills as they move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic. Students will move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won't just teach WebGL best practices, it will give a library of code to jumpstart projects.