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EBookClubs

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Book Android NDK  Beginner s Guide   Second Edition

Download or read book Android NDK Beginner s Guide Second Edition written by Sylvain Ratabouil and published by Packt Publishing Ltd. This book was released on 2015-04-28 with total page 494 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you an Android Java programmer who needs more performance? Are you a C/C++ developer who doesn’t want to bother with the complexity of Java and its out-of-control garbage collector? Do you want to create fast intensive multimedia applications or games? If you’ve answered yes to any of these questions then this book is for you. With some general knowledge of C/C++ development, you will be able to dive headfirst into native Android development.

Book Beginning Android 4 Games Development

Download or read book Beginning Android 4 Games Development written by Mario Zechner and published by Apress. This book was released on 2012-01-25 with total page 685 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android 4 Games Development will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics: The fundamentals of Android game development targeting Android 1.5-4.0+ devices The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform

Book Android for Seniors Survival Guide  Step by Step Introduction to Android Phones and Tablets for Beginners

Download or read book Android for Seniors Survival Guide Step by Step Introduction to Android Phones and Tablets for Beginners written by Toly K and published by MobileReference. This book was released on 2014-09-09 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you new to smartphones in general, or coming from an iPhone or Blackberry? The Android for Seniors Survival Guide is a book written specifically for those who have difficulty using electronics, such as phones, personal computers, and tablet computers. There is a wealth of knowledge about all types of Android devices in this book, regardless of the manufacturer or model, and can be easily accessed and navigated for quick reference. Whether you are puzzled about managing your electronic address book, or how to take and send a picture to a friend, you will find the information in this guide. The Internet is riddled with advanced tips and tricks, but the goal of this book is to sort through the extra information to simplify your first experience with using an Android phone or tablet. Here are some examples of the topics discussed in this guide: - Charging the Device - Finding the Android Buttons - Calling a Contact - Assigning a Speed Dial - Using the Speakerphone During a Voice Call - Adding a New Contact - Composing a New Text Message - Adding an Attachment to a Text Message - Taking a Picture - Capturing a Video - Navigating to a Web Page - Setting Up Email - Setting Up a Google Account - Buying an Application - Importing Your Contacts from Another Phone - Adjusting the Brightness - Saving on Data Costs with Your Phone PLUS, what to do when the phone - Does not turn on - Can't make a call - Touchscreen does not respond as expected ...and much more! In order to read this guide on your phone or tablet, you need to download the Kindle application from the Play Store. Touch the applications icon (looks like a grid of squares) at the bottom of the screen, and then touch the magnifying glass at the top to search for "Kindle". Once the application is installed, touch the blue Amazon Kindle icon in your application list, and log in using your Amazon username and password to view your digital library. Once purchased from this page, the book will automatically appear in your library.

Book Pro Android 4

    Book Details:
  • Author : Satya Komatineni
  • Publisher : Apress
  • Release : 2012-06-12
  • ISBN : 143023931X
  • Pages : 1006 pages

Download or read book Pro Android 4 written by Satya Komatineni and published by Apress. This book was released on 2012-06-12 with total page 1006 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pro Android 4 shows you how to build real-world and fun mobile apps using the new Android SDK 4 (Ice Cream Sandwich), which unifies Gingerbread for smartphones, Honeycomb for tablets and augments further with Google TV and more. This Android 4 book updates the best selling Pro Android 3 and covers everything from the fundamentals of building apps for embedded devices, smartphones, and tablets to advanced concepts such as custom 3D components, multi-tasking, sensors/augmented reality, better accessories support and much more. Using the tutorials and expert advice, you'll quickly be able to build cool mobile apps and run them on dozens of Android-based smartphones. You'll explore and use the Android APIs, including those for media and sensors. And you'll check out what's new with Android 4, including the improved user interface across all Android platforms, integration with services, and more. After reading this definitive tutorial and reference, you gain the knowledge and experience to create stunning, cutting-edge Android 4 apps that can make you money, while keeping you agile enough to respond to changes in the future.

Book Android Wireless Application Development Volume I

Download or read book Android Wireless Application Development Volume I written by Lauren Darcey and published by Addison-Wesley. This book was released on 2012-02-22 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt: Android Wireless Application Development has earned a reputation as the most useful real-world guide to building robust, commercial-grade Android apps. Now, authors Lauren Darcey and Shane Conder have systematically revised and updated this guide for the latest Android SDK 4.0. To accommodate their extensive new coverage, they’ve split the book into two volumes. Volume I focuses on Android essentials, including setting up your development environment, understanding the application lifecycle, designing effective user interfaces, developing for diverse devices, and optimizing your mobile app development process--from design through publishing. Every chapter has been thoroughly updated for the newest APIs, tools, utilities, and hardware. All sample code has been overhauled and tested on leading devices from multiple companies, and many new examples have been added. Drawing on decades of in-the-trenches experience as professional mobile developers, Darcey and Conder provide valuable new best practices--including powerful techniques for constructing more portable apps. This new edition contains full chapters on Android manifest files, content providers, effective app design, and testing; an all-new chapter on tackling compatibility issues; coverage of today’s most valuable new Android tools and utilities; and even more exclusive tips and tricks. An indispensable resource for every Android development team member.

Book LiveCode Mobile Development  Beginner s Guide   Second Edition

Download or read book LiveCode Mobile Development Beginner s Guide Second Edition written by Colin Holgate and published by Packt Publishing Ltd. This book was released on 2015-05-29 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ideal reader for this book would be someone who already knows LiveCode, is interested in creating mobile apps, and wants to save the many hours it took for me to track down all of the information on how to get started! Chapter 1, LiveCode Fundamentals, will help those of you who know programming but are not familiar with LiveCode. The knowledge you've acquired should be enough for you to benefit from the remainder of the book.

Book STARTING WITH ANDROID

    Book Details:
  • Author : Dr.M.M Sharma
  • Publisher : BPB Publications
  • Release : 2018-06-02
  • ISBN : 9387284735
  • Pages : 160 pages

Download or read book STARTING WITH ANDROID written by Dr.M.M Sharma and published by BPB Publications. This book was released on 2018-06-02 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: DescriptionThis book is written to cover all the aspects of Android in a comprehensive way. Apart from the basics of Android, this book covers its various features like tools for development of app and applications of Android platform. It teaches everything you will need to know to successfully develop your own Android applications. The book addresses all the fundamentals including Intents, Activities user interfaces, SMS messaging, databases.It explains how to adapt to display orientation, user interface.It explains the various elements that go into designing your user interface using views such as TextView, EditText, ProgressBar, ListView etc.It shows how to display pictures.It shows how to use menus.It explains how to send and receive SMS.It explains how to create service which runs in the background. ContentsGetting Started with Androido What is androido Glimpse of Android versionso Architecture of Androido Android SDKo Android Studioo Creating First Hello Appo Anatomy of Android ApplicationUnderstanding Activities and IntentsActivity ConceptLifecycle of ActivityConcept of IntentLinking two ActivitiesKnowing User InterfaceView and View GroupsLayoutsAndroid Constraint Layout ExampleBasic Controls of ScreenManaging OrientationControlling OrientationDesigning User InterfaceUsing Basic ViewsTextViewButton, ImageButton, EditText, CheckBox, ToggleButton and RadioGroupEvent Handling of ViewsProgressBar ViewPicker ViewsListViewImage Views and Grid Viewo Gallery and ImageViewo Using GridView to show imageso WebViewWorking with MenusOptions MenuContext MenuPopup MenuCreating Options MenuCreating Context MenuCreating Popup MenuData PersistenceSaving and Loading by using SharedPreferenceRead and write files in external and internal storage of memoryData Storage using SQLiteSending SMS using APPo Sending SMSo Sending SMS using SMSManagero Sending SMS by using using built in SMS Applicationo Receiving SMS Messageso Sending Email using appAndroid ServicesStartedBoundLife Cycle of Service

Book                         Android

    Book Details:
  • Author : 山下武志
  • Publisher : 秀和システム
  • Release : 2012-08
  • ISBN : 9784798034348
  • Pages : 640 pages

Download or read book Android written by 山下武志 and published by 秀和システム. This book was released on 2012-08 with total page 640 pages. Available in PDF, EPUB and Kindle. Book excerpt: インベーダー、縦スクロールシューティング...ソースをどんどん追加してゲームを作ろう。

Book Professional Android Wearables

Download or read book Professional Android Wearables written by David Cuartielles Ruiz and published by John Wiley & Sons. This book was released on 2015-01-23 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fast and easy way to get up and running on Android wearables Written by an expert author team with years of hands-on experience in designing and building wearables, Professional Android Wearables covers how to use the Android Wear platform and other techniques to build real-world apps for a variety of wearables including smartbands, smartwatches, and smart glasses. In no time, you'll grasp how wearables can connect us to the Internet in more pervasive ways than with PCs, tablets, or mobile devices; how to build code using Google's Wear SDK for Android-enabled hardware devices; how Android Wear and other Android development techniques are capable of building several presented example projects; and much more. Wearables are the next generation of smart mobile devices, it's no wonder you will want to master Android Wear SDK to build smart wearable apps for a multitude of form factors and applications. Shows you how to navigate Android Wear SDK Clearly explains how to use the Android Wear platform to build real-world apps The companion website includes source code for all of the projects described in the book If you're an experienced Android developer looking to master Android Wear SDK to build wearable apps, you've come to the right place.

Book Professional Android 4 Application Development

Download or read book Professional Android 4 Application Development written by Reto Meier and published by John Wiley & Sons. This book was released on 2012-04-05 with total page 866 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developers, build mobile Android apps using Android 4 The fast-growing popularity of Android smartphones and tablets creates a huge opportunities for developers. If you're an experienced developer, you can start creating robust mobile Android apps right away with this professional guide to Android 4 application development. Written by one of Google's lead Android developer advocates, this practical book walks you through a series of hands-on projects that illustrate the features of the Android SDK. That includes all the new APIs introduced in Android 3 and 4, including building for tablets, using the Action Bar, Wi-Fi Direct, NFC Beam, and more. Shows experienced developers how to create mobile applications for Android smartphones and tablets Revised and expanded to cover all the Android SDK releases including Android 4.0 (Ice Cream Sandwich), including all updated APIs, and the latest changes to the Android platform. Explains new and enhanced features such as drag and drop, fragments, the action bar, enhanced multitouch support, new environmental sensor support, major improvements to the animation framework, and a range of new communications techniques including NFC and Wi-Fi direct. Provides practical guidance on publishing and marketing your applications, best practices for user experience, and more This book helps you learn to master the design, lifecycle, and UI of an Android app through practical exercises, which you can then use as a basis for developing your own Android apps.

Book Android Application Development All in One For Dummies

Download or read book Android Application Development All in One For Dummies written by Barry Burd and published by John Wiley & Sons. This book was released on 2011-11-14 with total page 674 pages. Available in PDF, EPUB and Kindle. Book excerpt: A must-have pedagogical resource from an expert Java educator As a Linux-based operating system designed for mobile devices, the Android OS allows programs to run on all Android devices and appear free in the Android Market. Whether you're a beginner programmer eager to create mobile applications or you're Android-savvy and looking to submit your apps to the Android Market, this compilation of eight minibooks takes you through the ins and outs of programming for Android phones. Java expert Barry Burd walks you through Android programming basics, shares techniques for developing great Android applications, reviews Android hardware, and much more. Uses the straightforward-but-fun For Dummies style to walk you through the ins and outs of programming for Android mobile devices Features eight minibooks that take you from novice Android user to confidently developing Android applications Addresses Android programming basics, the operating system, hardware, and security Details what it takes to develop amazing Android apps Covers the Eclipse environment and SQLite Start developing applications for the Android OS today with the expert advice in Android Application Development All-in-One For Dummies.

Book Beginning Android Games

Download or read book Beginning Android Games written by Robert Green and published by Apress. This book was released on 2013-01-26 with total page 705 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in new Android SDK and earlier SDK releases for Android smartphones and tablets: The fundamentals of game development and design suitable for Android smartphones and tablets The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager system and better battery life management The design of 2D and 3D games and their successful implementation on the Android platform This book lets developers see and use some Android SDK Jelly Bean; however, this book is structured so that app developers can use earlier Android SDK releases. This book is backward compatible like the Android SDK.

Book Beginning Flutter

    Book Details:
  • Author : Marco L. Napoli
  • Publisher : John Wiley & Sons
  • Release : 2019-10-08
  • ISBN : 1119550823
  • Pages : 528 pages

Download or read book Beginning Flutter written by Marco L. Napoli and published by John Wiley & Sons. This book was released on 2019-10-08 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build your first app in Flutter—no experience necessary! Beginning Flutter: A Hands-On Guide to App Development is the essential resource for both experienced and novice developers interested in getting started with Flutter—the powerful new mobile software development kit. With Flutter, you can quickly and easily develop beautiful, powerful apps for both Android and iOS, without the need to learn multiple programming languages or juggle more than one code base. This book walks you through the process step by step. In Flutter, you’ll be working with Dart, the programming language of choice for top app developers. Even if you’re just starting out in your development career, you can learn Dart quickly, eliminating the barrier to entry for building apps. This is a more efficient way to develop and maintain cross-platform mobile apps, and this book makes the process even easier with a teach-by-example approach. Focus on providing quality content by eliminating the need to switch between multiple coding languages Learn the ins and outs of Flutter, including all the frameworks, widgets, and tools available to developers Accelerate your app development pace, keeping all the code for your cross-platform app in a single code base Leapfrog barriers to entry to the mobile software market, creating your first app with no experience necessary The Flutter community is growing rapidly and transforming the way Android and iOS apps get made. Beginning Flutter allows you to get on board with the latest app development technology, giving your mobile development career a big head start.

Book Beginning Android Games

Download or read book Beginning Android Games written by Mario Zechner and published by Apress. This book was released on 2016-12-08 with total page 619 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn all of the basics needed to join the ranks of successful Android game developers. You'll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android smartphones and tablets. Beginning Android Games, Third Edition gives you everything you need to branch out and write your own Android games for a variety of hardware. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in Android. What You'll Learn Gain the fundamentals of game programming in the context of the Android platform Use Android's APIs for graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games Who This Book Is For People with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.

Book Getting Started with Ionic

Download or read book Getting Started with Ionic written by Rahat Khanna and published by Packt Publishing Ltd. This book was released on 2016-01-18 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get up and running with developing effective Hybrid Mobile Apps with Ionic About This Book Develop engaging mobile experiences with a native-looking UI in Ionic and AngularJS Build mobile applications with a native UI and interactions with device APIs using popular web technologies such as HTML, CSS, and JavaScript Create an e-commerce mobile app using tutorials and code samples Who This Book Is For This book is ideal for any web developer who wants to enter into the world of mobile app development but has no clue where to start. Ionic is an ideal starting point and provides a smooth learning curve to help you build hybrid apps using web technologies and to develop native apps for iOS and Android, you do not need to know multiple languages. This book will also be useful for Hybrid App developers who have not found the perfect framework to ensure users get a rich experience from your apps. What You Will Learn Get to know about Hybrid Apps and AngularJS Set up a development environment to build Hybrid Apps Navigate around the components and routing in Ionic Use different Ionic directives for a mobile-specific experience Integrate an Ionic App with backend web services Work with plugins to include native functionality in your hybrid apps Test your apps on real devices Build an e-commerce app for iOS and Android from scratch In Detail Hybrid Apps are a promising choice in mobile app development to achieve cost effectiveness and rapid development. However, they were not preferred over native apps until few years back due to a poor performance and bad user experience, but everything has changed with the release of Ionic. It has evolved as the most popular choice for Hybrid Mobile App development as it tends to match the native experience and provides robust components/tools to build apps. Getting Started with Ionic equips any web developer with the basic knowledge needed to use modern web technologies to build amazing hybrid mobile apps using Ionic. This fast-paced, practical book explains all the important concepts of AngularJS and Cordova Framework required to develop apps, then gives you a brief introduction to hybrid mobile applications. It will guide you through setting up the environment to develop mobile apps, and through the multiple options and features available in Ionic so you can use them in your mobile apps. Features such as the Side Menu, Tabs, Touch Interactions, and native features such as Bar Code, Camera, and Geolocations are all covered.. Finally, we'll show you how to use Cordova plugins and publish your apps. Style and approach Getting started with Ionic is a compact, easy-to-follow guide to developing hybrid mobile apps using Ionic with real world examples of building an e-commerce app.

Book Head First IPhone and IPad Development

Download or read book Head First IPhone and IPad Development written by Dan Pilone and published by "O'Reilly Media, Inc.". This book was released on 2013-12-18 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides information on using iOS SDK tools to create applications for the iPhone and the iPad.

Book Mobile Applications Development with Android

Download or read book Mobile Applications Development with Android written by Meikang Qiu and published by CRC Press. This book was released on 2016-10-14 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mobile Applications Development with Android: Technologies and Algorithms presents advanced techniques for mobile app development, and addresses recent developments in mobile technologies and wireless networks. The book covers advanced algorithms, embedded systems, novel mobile app architecture, and mobile cloud computing paradigms. Divided into three sections, the book explores three major dimensions in the current mobile app development domain. The first section describes mobile app design and development skills, including a quick start on using Java to run an Android application on a real phone. It also introduces 2D graphics and UI design, as well as multimedia in Android mobile apps. The second part of the book delves into advanced mobile app optimization, including an overview of mobile embedded systems and architecture. Data storage in Android, mobile optimization by dynamic programming, and mobile optimization by loop scheduling are also covered. The last section of the book looks at emerging technologies, including mobile cloud computing, advanced techniques using Big Data, and mobile Big Data storage. About the Authors Meikang Qiu is an Associate Professor of Computer Science at Pace University, and an adjunct professor at Columbia University. He is an IEEE/ACM Senior Member, as well as Chair of the IEEE STC (Special Technical Community) on Smart Computing. He is an Associate Editor of a dozen of journals including IEEE Transactions on Computers and IEEE Transactions on Cloud Computing. He has published 320+ peer-reviewed journal/conference papers and won 10+ Best Paper Awards. Wenyun Dai is pursuing his PhD at Pace University. His research interests include high performance computing, mobile data privacy, resource management optimization, cloud computing, and mobile networking. His paper about mobile app privacy has been published in IEEE Transactions on Computers. Keke Gai is pursuing his PhD at Pace University. He has published over 60 peer-reviewed journal or conference papers, and has received three IEEE Best Paper Awards. His research interests include cloud computing, cyber security, combinatorial optimization, business process modeling, enterprise architecture, and Internet computing. .