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EBookClubs

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Book The Spaceship Match 2

Download or read book The Spaceship Match 2 written by Ariona Turner and published by Xlibris Corporation. This book was released on 2023-12-07 with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a sequel to The Spaceship Match. The book is about a young creature and his classmates continuing their class journey with a space trip adventure. These unique creatures are based on my sisters and my baby brother. I love my siblings so much so I decided to write a children’s book about them. The students will encounter a conflict when they notice their speedy reader is missing from the spaceship. Who will help the students of Woodburner Elementary return back to their school before Christmas?

Book JavaSpaces Principles  Patterns  and Practice

Download or read book JavaSpaces Principles Patterns and Practice written by Eric Freeman and published by Addison-Wesley Professional. This book was released on 1999 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation "JavaSpaces technology is a powerful Jini service from Sun Microsystems, Inc. that facilitates building distributed applications. The JavaSpaces model provides persistent object exchange "areas" in which remote Java processes can coordinate their actions and exchange data. JavaSpaces technology supplies a necessary, cross-platform framework for distributed computing with Jini technology." "This book introduces the JavaSpaces technology architecture and provides a comprehensive description of the model. Using an example-driven approach, this book shows you how to use JavaSpaces technology to develop distributed computing applications." "JavaSpaces Principles, Patterns, and Practice also includes two full-scale applications - one collaborative and the other parallel - that demonstrate how to put the JavaSpaces model to work."--BOOK JACKET. Title Summary field provided by Blackwell North America, Inc. All Rights Reserved.

Book Space

    Book Details:
  • Author : Donna Cocking
  • Publisher : R.I.C. Publications
  • Release : 1991
  • ISBN : 1863112170
  • Pages : 27 pages

Download or read book Space written by Donna Cocking and published by R.I.C. Publications. This book was released on 1991 with total page 27 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Games for the Early Years

Download or read book Games for the Early Years written by Judith Rhodes and published by Andrews UK Limited. This book was released on 2010-11-18 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: What better way to learn a skill than by playing a game? This book contains instructions and all the photocopiable resources necessary to make and play the games. Invaluable for teaching and reinforcing essential basic early years skills. Helps children to work together and take turns. Introduces concepts such as colour, shapes, numbers and healthy eating. Links to common early years themes such as clothes, weather and dinosaurs. Clearly laid-out learning objectives, together with curriculum and book links make it easy to integrate the games into the curriculum.

Book Investigative True Crime Starter by Arthur Jay Harris

Download or read book Investigative True Crime Starter by Arthur Jay Harris written by Arthur Jay Harris and published by Arthur Jay Harris. This book was released on 2016-05-31 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Investigative True Crime Sampler by Arthur Jay Harris includes cliffhanger samples from his books Flowers for Mrs. Luskin, Speed Kills, Until Proven Innocent, and The Unsolved Murder of Adam Walsh.

Book Unlimited Online Game

    Book Details:
  • Author : Huang Nv
  • Publisher : Funstory
  • Release : 2019-12-02
  • ISBN : 1647673208
  • Pages : 605 pages

Download or read book Unlimited Online Game written by Huang Nv and published by Funstory. This book was released on 2019-12-02 with total page 605 pages. Available in PDF, EPUB and Kindle. Book excerpt: Long Fei was a jobless youth who had coincidentally entered a game from the future. Long Fei raised his sword and roared towards the sky: "Good, I will not only rewrite history, but also live a wonderful life. "Let me tell you, I'm not playing the game, I'm playing the game!"

Book They Create Worlds

    Book Details:
  • Author : Alexander Smith
  • Publisher : CRC Press
  • Release : 2019-11-19
  • ISBN : 042975261X
  • Pages : 601 pages

Download or read book They Create Worlds written by Alexander Smith and published by CRC Press. This book was released on 2019-11-19 with total page 601 pages. Available in PDF, EPUB and Kindle. Book excerpt: They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith’s text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths. Key Features: The most in-depth examination of the video game industry ever written, They Create Worlds charts the technological breakthroughs, design decisions, and market forces in the United States, Europe, and East Asia that birthed a $100 billion industry. The books derive their information from rare primary sources such as little-studied trade publications, personal papers collections, and oral history interviews with designers and executives, many of whom have never told their stories before. Spread over three volumes, They Create Worlds focuses on the creative designers, shrewd marketers, and innovative companies that have shaped video games from their earliest days as a novelty attraction to their current status as the most important entertainment medium of the 21st Century. The books examine the formation of the video game industry in a clear narrative style that will make them useful as teaching aids in classes on the history of game design and economics, but they are not being written specifically as instructional books and can be enjoyed by anyone with a passion for video game history.

Book AdvancED Game Design with Flash

Download or read book AdvancED Game Design with Flash written by Rex van der Spuy and published by Apress. This book was released on 2010-12-28 with total page 798 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you’ve mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You’ll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You’ll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels. Each chapter highlights a new advanced technique illustrated by practical examples. Examples of games are given in a variety of genres, all of which take an object-oriented programming approach. Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data.

Book The Learning Circle

    Book Details:
  • Author : Patty Claycomb
  • Publisher : Gryphon House, Inc.
  • Release : 1988
  • ISBN : 9780876591154
  • Pages : 228 pages

Download or read book The Learning Circle written by Patty Claycomb and published by Gryphon House, Inc.. This book was released on 1988 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Looks at different creative activities and seat work for preschool teachers, focusing on teaching techniques, the creative setting, learning circle activities, and other topics.

Book Classic Game Design

    Book Details:
  • Author : Franz Lanzinger
  • Publisher : Mercury Learning and Information
  • Release : 2019-05-14
  • ISBN : 1683923863
  • Pages : 361 pages

Download or read book Classic Game Design written by Franz Lanzinger and published by Mercury Learning and Information. This book was released on 2019-05-14 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: You too can learn to design and develop classic arcade video games like Pong, Pac-Man, Space Invaders, and Scramble. Collision detection, extra lives, power ups, and countless other essential design elements were invented by the mostly anonymous designers at the early pioneering companies that produced these great games. In this book you’ll go step by step, using modern, free software tools such as Unity to create five games in the classic style, inspired by retro favorites like: Pong, Breakout, Space Invaders, Scramble, and Pac-Man. All the source code, art, and sound sources for the projects are available on the companion files. You'll discover the fun of making your own games, putting in your own color graphics, adjusting the scoring, coding the AI, and creating the sound effects. You'll gain a deep understanding of the roots of modern video game design: the classics of the ’70s and ’80s. Features: Uses Unity, C#, Blender, GIMP, and Audacity to make five fun classic games 4-color throughout with companion files that include source code, art, and full projects (also available for downloading from the publisher by emailing proof of purchase to [email protected]) Includes historical anecdotes direct from one of the fabled Atari coin-op programmers Detailed step-by-step instructions, dozens of exercises, and rules of classic game design Contains unique insights on applying classic game design concepts to modern games.

Book Beginning XNA 3 0 Game Programming

Download or read book Beginning XNA 3 0 Game Programming written by Bruno Evangelista and published by Apress. This book was released on 2009-05-31 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to know—just learn what you need to start creating your own games right now! This fast–paced introduction to XNA 3.0 and the C# language provides you with a quick–start guide to creating high–quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professional–looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques.

Book Game Development with Construct 2

Download or read book Game Development with Construct 2 written by LEE STEMKOSKI and published by Apress. This book was released on 2017-05-18 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and create video games using Construct 2. No prior experience is required.Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn Create complete functional games using the Construct 2 game engine Understand general logical structures underlying video game programs Use practical game design advice (such as visual feedback and gameplay balancing) Understand programming concepts useful throughout computer science Who This Book Is For Middle school and high school students with no prior programming knowledge, and only minimal mathematical knowledge (graphing (x,y) coordinates, measuring angles, and applying formulas)

Book Evolutionary and Biologically Inspired Music  Sound  Art and Design

Download or read book Evolutionary and Biologically Inspired Music Sound Art and Design written by Colin Johnson and published by Springer. This book was released on 2016-03-16 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th International Conference on Evolutionary and Biologically Inspired Music, Sound, Art and Design, EvoMUSART 2016, held in Porto, Portugal, in March/April 2016, co-located with the Evo*2016 events EuroGP, EvoCOP and EvoApplications. The 17 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers cover a wide range of topics and application areas, including generative approaches to music, graphics, game content, and narrative; music information retrieval; computational aesthetics; the mechanics of interactive evolutionary computation; and the art theory of evolutionary computation.

Book Box Set  Speed Kills and The Unsolved Murder of Adam Walsh Books One and Two

Download or read book Box Set Speed Kills and The Unsolved Murder of Adam Walsh Books One and Two written by Arthur Jay Harris and published by Arthur Jay Harris. This book was released on 2016-06-09 with total page 723 pages. Available in PDF, EPUB and Kindle. Book excerpt: SPEED KILLS: He built the fastest boats -- for royalty, the rich, spies, smugglers, Feds and a former U.S. President. Then came six shots. THE UNSOLVED MURDER OF ADAM WALSH BOOK 1: It was the crime of the decade -- and the perpetrator may have been the most notorious serial killer in history BOOK 2: 30 years after he was reported as dead, could the Walshes' little boy, Adam, actually be alive?

Book The Basics of Filmmaking

    Book Details:
  • Author : Blain Brown
  • Publisher : Routledge
  • Release : 2020-05-04
  • ISBN : 0429677081
  • Pages : 414 pages

Download or read book The Basics of Filmmaking written by Blain Brown and published by Routledge. This book was released on 2020-05-04 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Basics of Filmmaking is an introductory textbook tailored to the needs of beginning and intermediate film students and independent filmmakers that expertly guides you through the entirety of the craft, from screenwriting all the way through to editing, with detailed chapters covering each department involved in the filmmaking process. The book takes a behind-the-scenes look at every aspect of the filmmaking process: writing the screenplay (and getting it critiqued by a professional), pre-production, cinematography, lighting, the shooting process, getting good audio, editing, and even going to a pitch meeting to sell it. It addresses the real fundamentals, the mechanics and the basic concepts of how to write, produce, direct, shoot, record, and edit your movie. Written by Blain Brown, a seasoned expert who has worked professionally as a cinematographer, screenwriter, director, producer, line producer, assistant director, gaffer, grip, and editor; this is a must have resource for any filmmaking student. Featuring an accompanying companion website with video examples of scene directing methods, continuity and coverage, working with the camera, lighting, audio, and editing, and downloadable production forms you can fill out and use for your projects.

Book Windows Phone 7 Game Development

Download or read book Windows Phone 7 Game Development written by Adam Dawes and published by Apress. This book was released on 2011-07-28 with total page 579 pages. Available in PDF, EPUB and Kindle. Book excerpt: Windows Phone 7 is a powerful mobile computing platform with huge potential for gaming. With "instant on" capabilities, the promise of gaming on the move is a reality with these devices. The platform is an ideal environment for .NET developers looking to create fun, sophisticated games. Windows Phone 7 Game Development gives you everything you need to maximize your creativity and produce fantastic mobile games. With a gaming device always in your pocket, as a phone always is, this is too good an opportunity to miss!

Book Triplanetary

    Book Details:
  • Author : E. E. Smith
  • Publisher : Standard Ebooks
  • Release : 2020-06-09T20:59:22Z
  • ISBN :
  • Pages : 319 pages

Download or read book Triplanetary written by E. E. Smith and published by Standard Ebooks. This book was released on 2020-06-09T20:59:22Z with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hundreds of millions of years ago, two near-omnipotent alien races encountered each other, beginning a conflict that will shape the history of the entire universe. The benevolent Arisians covertly influence humanity, hoping to create a people capable of one day defeating the vile Eddorians, who are waging their own campaign for the fate of civilization on Earth. This sets the stage for a clash between the Triplanetary League of the inner solar system, the enigmatic pirate-scientist Roger, and the Nevians, interlopers whose first appearance wreaks havoc among the other parties. Triplanetary is the first of Edward E. “Doc” Smith’s Lensman series, an early and influential entry in the space opera genre. Originally serialized in Amazing Stories in 1934 as a stand-alone story, Triplanetary was collected in book form in 1948 with six new chapters and numerous additions, changing the story to be a prequel to the rest of the Lensman series. This book is part of the Standard Ebooks project, which produces free public domain ebooks.