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Book The Second Life Grid

    Book Details:
  • Author : Kimberly Rufer-Bach
  • Publisher : John Wiley & Sons
  • Release : 2009-06-03
  • ISBN : 0470524766
  • Pages : 372 pages

Download or read book The Second Life Grid written by Kimberly Rufer-Bach and published by John Wiley & Sons. This book was released on 2009-06-03 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Corporations, non-profits, and educational institutions will welcome this official guide that shows how to establish and maintain a successful virtual presence in Second Life. Written with the full support of Linden Lab, this is the perfect resource for organizations entering Second Life. Topics discussed include the technical and social issues of participating in Second Life, including integrating corporate culture into Second Life, in-world marketing techniques, selecting a solution provider, and how to conduct real-world business in Second Life. Plus, you’ll get hands-on solutions, smart tactics, and practical techniques, such as setting up useful meeting spaces and planning and moderating events. The book is filled with actual case studies of how top organizations have leveraged Second Life and offers analysis of their SL presence.

Book Second Life

    Book Details:
  • Author : Michael Rymaszewski
  • Publisher : John Wiley & Sons
  • Release : 2007
  • ISBN : 047009608X
  • Pages : 356 pages

Download or read book Second Life written by Michael Rymaszewski and published by John Wiley & Sons. This book was released on 2007 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text on Second Life, the virtual world with more than 240,000 residents, will help all residents fully enjoy the metaverse. The guide explores every aspect of this multilayered world, including scripting, building objects, buying and selling items, and socializing.

Book Second Life

    Book Details:
  • Author : Brian A. White
  • Publisher : Que Publishing
  • Release : 2007-08-21
  • ISBN : 0132714493
  • Pages : 980 pages

Download or read book Second Life written by Brian A. White and published by Que Publishing. This book was released on 2007-08-21 with total page 980 pages. Available in PDF, EPUB and Kindle. Book excerpt: Live your Second Life to the fullest! Create Your Virtual Life in an Incredible Online World...Right Now! Imagine a virtual landscape where everything is created and owned entirely by residents like you. Imagine a place where you can enjoy sunsets, ride a jet ski, buy land, plant a garden, get a tattoo, go sky diving, spend an evening dancing the night away, or relax at home by the fire. Picture a world vividly developed, socially dynamic, and strikingly real where you can bring previously unimaginable things to life with friends from around the globe. This is Second Life®, the hottest Internet phenomenon in years…maybe ever! Now, there’s a totally real, totally independent guide to Second Life. This full-color book is as rich as Second Life itself! It’s packed with insider tips, easy step-by-step techniques, and interviews with dozens of SL residents telling you what they wished they knew when they started! Brian White pulls no punches: You’ll learn exactly what’s great and not so great about SL...how to thrive in its unique culture, and how to create your dreams! The more time you spend in Second Life, the more useful this book will become...teaching you more advanced skills; everything from vehicle construction, Linden Scripting Language, particle systems, to creating custom animations and the new sculpted prims! Visit the companion site in Second Life to find all the textures and objects from this book as well as the contributor’s gallery and other goodies: http://slurl.com/secondlife/humuli/222/123/29

Book The Second Life Herald

Download or read book The Second Life Herald written by Peter Ludlow and published by MIT Press. This book was released on 2007 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: When a virtual journalist for a virtual newspaper reporting on the digital world of an online game lands on the real-world front page of the New York Times,it just might signal the dawn of a new era. Virtual journalist Peter Ludlow was banned from The Sims Onlinefor being a bit too good at his job--for reporting in his virtual tabloid The Alphaville Heraldon the cyber-brothels, crimes, and strong-arm tactics that had become rife in the game--and when the Times,the BBC, CNN, and other media outlets covered the story, users all over the Internet called the banning censorship. Seeking a new virtual home, Ludlow moved the Heraldto another virtual world--the powerful online environment of Second Life--just as it was about to explode onto the international mediascape and usher in the next iteration of the Internet. In The Second Life Herald,Ludlow and his colleague Mark Wallace take us behind the scenes of the Heraldas they report on the emergence of a fascinating universe of virtual spaces that will become the next generation of the World Wide Web: a 3-D environment that provides richer, more expressive interactions than the Web we know today. In 1992, science fiction writer Neal Stephenson imagined the "Metaverse," a virtual space that we would enter via the Internet and in which we would conduct important parts of our daily lives. According to Ludlow and Wallace, that future is coming sooner than we may think. They chronicle its chaotic, exhilarating, frightening birth, including the issue that the mainstream media often ignore: conflicts across the client-server divide over who should write the laws governing virtual worlds.

Book Coming of Age in Second Life

Download or read book Coming of Age in Second Life written by Tom Boellstorff and published by Princeton University Press. This book was released on 2015-08-25 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are endless, and all encountered through a computer screen. At the time of its initial publication in 2008, Coming of Age in Second Life was the first book of anthropology to examine this thriving alternate universe. Tom Boellstorff conducted more than two years of fieldwork in Second Life, living among and observing its residents in exactly the same way anthropologists traditionally have done to learn about cultures and social groups in the so-called real world. He conducted his research as the avatar "Tom Bukowski," and applied the rigorous methods of anthropology to study many facets of this new frontier of human life, including issues of gender, race, sex, money, conflict and antisocial behavior, the construction of place and time, and the interplay of self and group. Coming of Age in Second Life shows how virtual worlds can change ideas about identity and society. Bringing anthropology into territory never before studied, this book demonstrates that in some ways humans have always been virtual, and that virtual worlds in all their rich complexity build upon a human capacity for culture that is as old as humanity itself. Now with a new preface in which the author places his book in light of the most recent transformations in online culture, Coming of Age in Second Life remains the classic ethnography of virtual worlds.

Book The Virtual Worlds Handbook  How to Use Second Life   and Other 3D Virtual Environments

Download or read book The Virtual Worlds Handbook How to Use Second Life and Other 3D Virtual Environments written by Elizabeth Hodge and published by Jones & Bartlett Learning. This book was released on 2009-12-14 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step into the world of virtual reality with your newly created avatar and begin to experience the tools that make this world interactive! During their infancy stage, virtual environments were largely based upon the gaming community and over time have been adapted to meet the growing number of users and educators. The Virtual Worlds Handbook, with CD-ROM, provides a user-friendly approach that will help trainers and educators create an effective and interactive environment within the Second Life virtual world. This book was written to help the novice user tackle the natural learning curve while providing the experienced user with tips, tools, and tricks to help any educator or trainer meet their professional goals faster. The opportunities using virtual reality are limitless and provide online students with a unique opportunity to connect both physically and educationally to one another, to faculty, to university, and to a worldwide market.

Book A Beginner s Guide to Second Life

Download or read book A Beginner s Guide to Second Life written by V3image and published by Second Life Beginner's Guide. This book was released on 2007 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: Millions and millions of people from all over the world have discovered the new virtual universe of Second Life. There you can meet new people, make friends, conduct business, build empires, whatever your imagination can conjure. This easy to use Beginner's Guide takes you step-by-step through the process of going from embarrassingly unprepared "Newbie" to a seasoned resident in no time. Learn how to design an Avatar for your new appearance. You can look like anyone or anything you desire. Buy land, build a house, a fortress, or even an entire city. Buy and island. Create new products and services and sell them to other residents for Linden Dollars, which can be converted to real US dollars. This book shows you how, with step by step exercises, examples, loads of illustrations, everything you need to get started and having fun.

Book Designing Your Second Life

Download or read book Designing Your Second Life written by Rebecca Tapley and published by New Riders. This book was released on 2007-07-16 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether your second, virtual life has just begun, or you’ve been “in-world" for a long time, a successful and rewarding experience depends on your mastery of design. Everything from your avatar to your home, your clothes to your behavior says something about who you are and the way others see you. In this book Rebecca Tapley—“Mera Luan” in SL—shows you how to design everything from bodies to earrings, cars to castles, for improved appearance, function, and usability. Real-world topics such as urban planning, color theory, user experience, interior design, and landscaping are mapped to SL conditions. Learn how to spot the best skin and hair, clothing, architecture and construction, property for sale, and more. In addition, Rebecca’s insights and observations on Second Life etiquette, manners, customs, and other subtle socio-cultural realities will help you make your way through this new and sometimes baffling world. Have a more rewarding second life by learning how to: Create a realistic or fantastical avatar Make gorgeous clothes and other luxury goods Build impressive homes and planned communities Develop whole islands Establish a social community and career Life.

Book Creating Your World

    Book Details:
  • Author : Aimee Weber
  • Publisher : John Wiley & Sons
  • Release : 2007-10-22
  • ISBN : 0470171146
  • Pages : 417 pages

Download or read book Creating Your World written by Aimee Weber and published by John Wiley & Sons. This book was released on 2007-10-22 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: Enrich your virtual existence by mastering the techniques and tactics the experts use to create jaw-dropping SL content—everything from buildings and vehicles to clothing, landscapes, and animations. This official, exclusive guide from a team of Second Life content-creation experts was written with the full support of Linden Lab and features in-depth instructions for creating beautiful content and putting it to work in-world. It’s both a practical, step-by-step guide and a creative session with some of the most artistic and talented minds in the Second Life community. CD included.

Book Women and Second Life

Download or read book Women and Second Life written by Dianna Baldwin and published by McFarland. This book was released on 2013-04-19 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection of new essays explores issues of identity, work and play in the virtual world of Second Life (SL). Fourteen women discuss their experiences. Topics include teaching in Second Life, becoming an SL journalist, and using SL as a means to bring human rights to health care; exploring issues of identity and gender such as performing the role of digital geisha, playing with gender crossing, or determining how identity is formed virtually; examining how race is perceived; and investigating creativity such as poetry writing or quilting. The text is unique in that it represents only women and their experiences in a world that is most often viewed as a man's world.

Book Second Life  Media  and the Other Society

Download or read book Second Life Media and the Other Society written by Phylis Johnson and published by Peter Lang. This book was released on 2010 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the convergence of media in the largest residential virtual community to date in the gaming world: Second Life. This user content-driven platform has brought media makers and audiences together in interactive environments where news, entertainment, and art have become programming for virtual media networks with implications for traditional mainstream programming and distribution. New media moguls are emerging from Second Life and expanding to the larger Metaverse. This book explores media's role in reporting and reflecting the social, political, and economic issues within Second Life and beyond, and includes more than a dozen interviews of active Second Life residents.

Book Buddhism  the Internet  and Digital Media

Download or read book Buddhism the Internet and Digital Media written by Gregory Price Grieve and published by Routledge. This book was released on 2014-09-19 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Buddhism, the Internet and Digital Media: The Pixel in the Lotus explores Buddhist practice and teachings in an increasingly networked and digital era. Contributors consider the ways Buddhism plays a role and is present in digital media through a variety of methods including concrete case studies, ethnographic research, and content analysis, as well as interviews with practitioners and cyber-communities. In addition to considering Buddhism in the context of technologies such as virtual worlds, social media, and mobile devices, authors ask how the Internet affects identity, authority and community, and what effect this might have on the development, proliferation, and perception of Buddhism in an online environment. Together, these essays make the case that studying contemporary online Buddhist practice can provide valuable insights into the shifting role religion plays in our constantly changing, mediated, hurried, and uncertain culture.

Book Security in Virtual Worlds  3D Webs  and Immersive Environments  Models for Development  Interaction  and Management

Download or read book Security in Virtual Worlds 3D Webs and Immersive Environments Models for Development Interaction and Management written by Rea, Alan and published by IGI Global. This book was released on 2010-11-30 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although one finds much discussion and research on the features and functionality of Rich Internet Applications (RIAs), the 3D Web, Immersive Environments (e.g. MMORPGs) and Virtual Worlds in both scholarly and popular publications, very little is written about the issues and techniques one must consider when creating, deploying, interacting within, and managing them securely. Security in Virtual Worlds, 3D Webs, and Immersive Environments: Models for Development, Interaction, and Management brings together the issues that managers, practitioners, and researchers must consider when planning, implementing, working within, and managing these promising virtual technologies for secure processes and initiatives. This publication discusses the uses and potential of these virtual technologies and examines secure policy formation and practices that can be applied specifically to each.

Book Handbook of Research on Human Performance and Instructional Technology

Download or read book Handbook of Research on Human Performance and Instructional Technology written by Song, Holim and published by IGI Global. This book was released on 2009-10-31 with total page 658 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book addresses the connection between human performance and instructional technology with teaching and learning, offering innovative ideas for instructional technology applications and elearning"--Provided by publisher.

Book Cases on Online Discussion and Interaction  Experiences and Outcomes

Download or read book Cases on Online Discussion and Interaction Experiences and Outcomes written by Shedletsky, Leonard and published by IGI Global. This book was released on 2010-06-30 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book gives readers a better idea of what is likely to facilitate discussion online, what is likely to encourage collaborative meaning-making, what is likely to encourage productive, supportive, engaged discussion, and what is likely to foster critical thinking"--Provided by publisher.

Book Law and Order in Virtual Worlds  Exploring Avatars  Their Ownership and Rights

Download or read book Law and Order in Virtual Worlds Exploring Avatars Their Ownership and Rights written by Adrian, Angela and published by IGI Global. This book was released on 2010-05-31 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book examines the legal realities which are emerging from Massively Multiplayer Online Role-playing Games (MMORPGs) or virtual worlds that demonstrate many of the traits we associate with the Earth world: interpersonal relationships, economic transactions, and organic political institutions"--Provided by publisher.

Book Content Based Curriculum for High Ability Learners

Download or read book Content Based Curriculum for High Ability Learners written by No Contributor and published by Sourcebooks, Inc.. This book was released on 2010-07 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: This newly updated edition provides a solid introduction to curriculum development in gifted and talented education. Written by experts in the field of gifted education, this text uses cutting-edge curriculum design techniques and aligns the core content with national and state standards. In addition to a revision of the original chapters, the second edition contains new chapters on topics such as second language learning, leadership, arts curriculum, and technology. The text identifies the basic principles of curriculum development : accelerated learning within the core content areas, use of higher order process skills, development of creative student products, and concept development and learning. These techniques are incorporated into a chapter on each core content area : language arts, mathematics, science, and social studies, as well as world languages and the arts. The final chapters focus on the roles of teachers, program coordinators, and administrators during curriculum design, including selecting resources and materials, aligning curriculum, and assessing student learning. --from back cover.