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Book The Retro Future

Download or read book The Retro Future written by John Michael Greer and published by New Society Publishers. This book was released on 2017-08-21 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: To most people paying attention to the collision between industrial society and the hard limits of a finite planet, it's clear that things are going very, very wrong. We no longer have unlimited time and resources to deal with the crises that define our future, and the options are limited to the tools we have on hand right now. This book is about one very powerful option: deliberate technological regression. Technological regression isn't about 'going back,' it's about using the past as a resource to meet the needs of the present. It starts from the recognition that older technologies generally use fewer resources and cost less than modern equivalents, and it embraces the heresy of technological choice, our ability to choose or refuse the technologies pushed by corporate interests. People are already ditching smartphones in favor of 'dumb phones' and land lines and eBook sales are declining, while printed books rebound. Clear signs among many that blind faith in progress is faltering and opening up the possibility that the best way forward may well involve going back. A must-read for anyone willing to think the unthinkable and embrace the possibilities of a retro future. John Michael Greer, one of the most influential authors exploring the future of industrial society, writes the widely cited blog The Archdruid Report. He has authored more than forty books including The Long Descent and Dark Age America. He lives in Cumberland, MD, an old mill town in the Appalachians, with his wife Sara.

Book The Retro Futurism of Cuteness

Download or read book The Retro Futurism of Cuteness written by Jen Boyle and published by punctum books. This book was released on 2017-11-03 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is it possible to conceive of a Hello Kitty Middle Ages or a Tickle Me Elmo Renaissance? The Oxford English Dictionary dates the first reference to "cute" in the sense of "attractive, pretty, charming" to 1834. More recently, Sianne Ngai has offered a critical overview of the cuteness of the twentieth-century avant-garde within the context of consumer culture. But if cuteness can get under the skin, what kinds of surfaces does it best infiltrate, particularly in the framework of historical forms, events, and objects that traditionally have been read as emergences around "big" aesthetics of formal symmetries, high affects, and resemblances? The Retrofuturism of Cuteness seeks to undo the temporal strictures surrounding aesthetic and affective categories, to displace a strict focus on commodification and cuteness, and to interrogate how cuteness as a minor aesthetics can refocus our perceptions and readings of both premodern and modern media, literature, and culture. Taking seriously the retro and the futuristic temporalities of cuteness, this volume puts in conversation projects that have unearthed remnants of a "cult of cute"-positioned historically and critically in between transitions into secularization, capitalist frameworks of commodification, and the enchantment of objects-and those that have investigated the uncanny haunting of earlier aesthetics in future-oriented modes of cuteness. The Latin acutus, the etymological root of cute, embraces the sharpened, the pointed, the nimble, the discriminating, and the piercing. But as Michael O'Rourke notes, cuteness evokes a proximity that is at once potentially invasive and contaminating and yet softening and transfiguring. Deploying cuteness as a mode of inquiry across time, this volume opens up unexpected lines of inquiry and unusual critical and creative aporias, from Christian asceticism, medieval cycle drama, and Shakespeare to manga, Bollywood, and Second Life. The projects collected here point to a spectrum of aesthetic-affective assemblages related to racial, ethnic, gender, sexual, and class dimensions that exceed or trouble our contemporary perceptions of such registers within object-subject and subject-object entanglements. TABLE OF CONTENTS // Wan-Chuan Kao and Jen Boyle, "Introduction: The Time of the Child"Andrea Denny-Brown, "Torturer-Cute"Elizabeth Howie, "Indulgence and Refusal: Cuteness, Asceticism, and the Aestheticization of Desire"Claire Maria Chambers, "From Awe to Awww: Cuteness and the Idea of the Holy in Christian Commodity Culture"Justin Mullis, "All The Pretty Little Ponies: Bronies, Desire, and Cuteness"Marlis Schweitzer, "Consuming Celebrity: Commodities and Cuteness in the Circulation of Master William Henry West Betty"Mariah Junglan Min, "Embracing the Gremlin: Judas Iscariot and the (Anti-)Cuteness of Despair"Alicia Corts, "Cute, Charming, Dangerous: Child Avatars in Second Life"James M. Cochran, "What's Cute Got to Do with It?: Early Modern Proto-Cuteness in King Lear"Kara Watts, "Hamlet, Hesperides, and the Discursivity of Cuteness"Tripthi Pillai, "Cute Lacerations in Doctor Faustus and Omkara"Kelly Lloyd, "Katie Sokoler, Your Construction Paper Tears Can't Hide Your Yayoi Kusama-Neurotic Underbelly"

Book The Ultimate History of Video Games  Volume 2

Download or read book The Ultimate History of Video Games Volume 2 written by Steven L. Kent and published by Crown. This book was released on 2021-08-24 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.

Book Being the Change

    Book Details:
  • Author : Peter Kalmus
  • Publisher : New Society Publishers
  • Release : 2017-08-01
  • ISBN : 1771422432
  • Pages : 282 pages

Download or read book Being the Change written by Peter Kalmus and published by New Society Publishers. This book was released on 2017-08-01 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: “A plethora of insights about nature and ourselves, revealed by one man’s journey as he comes to terms with human exploitation of our planet.” —Dr. James Hansen, climate scientist and former director of NASA’s Goddard Institute for Space Studies Life on one-tenth the fossil fuels turns out to be awesome. We all want to be happy. Yet as we consume ever more in a frantic bid for happiness, global warming worsens. Alarmed by drastic changes now occurring in the Earth’s climate systems, Peter Kalmus, a climate scientist and suburban father of two, embarked on a journey to change his life and the world. He began by bicycling, growing food, meditating, and making other simple, fulfilling changes. Ultimately, he slashed his climate impact to under a tenth of the US average and became happier in the process. Being the Change explores the connections between our individual daily actions and our collective predicament. It merges science, spirituality, and practical action to develop a satisfying and appropriate response to global warming. Part one exposes our interconnected predicament: overpopulation, global warming, industrial agriculture, growth-addicted economics, a sold-out political system, and a mindset of separation from nature. It also includes a readable but authoritative overview of climate science. Part two offers a response at once obvious and unprecedented: mindfully opting out of this broken system and aligning our daily lives with the biosphere. The core message is deeply optimistic: living without fossil fuels is not only possible, it can be better. “In this timely and provocative book, Peter Kalmus points out that changing the world has to start with changing our own lives. It’s a crucial message that needs to be heard.” —John Michael Greer, author of After Progress and The Retro Future

Book Yesterday s Tomorrows

    Book Details:
  • Author : Joseph J. Corn
  • Publisher : JHU Press
  • Release : 1996-05-15
  • ISBN : 9780801853999
  • Pages : 192 pages

Download or read book Yesterday s Tomorrows written by Joseph J. Corn and published by JHU Press. This book was released on 1996-05-15 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Jules Verne to the Jetsons, from a 500-passenger flying wing to an anti-aircraft flying buzz-saw, the vision of the future as seen through the eyes of the past demonstrates the play of the American imagination on the canvas of the future.

Book Future Retro

    Book Details:
  • Author : Frederic Alan Sharf
  • Publisher :
  • Release : 2005
  • ISBN : 9780878466900
  • Pages : 0 pages

Download or read book Future Retro written by Frederic Alan Sharf and published by . This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Future Retro~ISBN 0-87846-690-8 U.S. $27.50 / Hardcover, 10.5 x 8 in. / 88 pgs / 50 color. ~Item / February / Design

Book The Secret History of Mac Gaming

Download or read book The Secret History of Mac Gaming written by Richard Moss and published by Unbound Publishing. This book was released on 2018-03-22 with total page 538 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Macintosh challenged games to be more than child’s play and quick reflexes. It made human–computer interaction friendly, inviting, and intuitive. Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history. It allowed anyone to create games and playful software with ease, and gave indie developers a home for their products. It welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra ‘think different’. Drawing on archive material and interviews with key figures from the era – and featuring new material from Craig Fryar, Apple’s first Mac games evangelist and the co-creator of hit game Spectre – The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first and market trends second, showing how clever, quirky, and downright wonderful video games could be.

Book Retro

    Book Details:
  • Author : Elizabeth E. Guffey
  • Publisher : Reaktion Books
  • Release : 2006-11-15
  • ISBN : 9781861892904
  • Pages : 200 pages

Download or read book Retro written by Elizabeth E. Guffey and published by Reaktion Books. This book was released on 2006-11-15 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing upon a wealth of original research and entertaining anecdotal material, Guffey unearths the roots of the term “retro” and chronicles its evolving manifestations in culture and art throughout the last century.

Book Slaves of the Switchboard of Doom

Download or read book Slaves of the Switchboard of Doom written by Bradley W. Schenck and published by Tor Books. This book was released on 2017-06-13 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: When the switchboard operators of Retropolis are replaced by an automated system, freelance adventurer Dash Kent investigates, discovering a complicated and twisted plan concocted by an insane civil engineer.

Book The Mini Classic Consoles Guide   a Past of Future Gaming

Download or read book The Mini Classic Consoles Guide a Past of Future Gaming written by T. E. Rising and published by . This book was released on 2019-12-12 with total page 81 pages. Available in PDF, EPUB and Kindle. Book excerpt: A piece of the 90's best gaming brought in to the future in HD. The war is far from over--the return of the 16-bit era. In 2016, there was a big boom when Nintendo announced the return of the Nintendo Entertainment System (NES) Classic mini console! Everyone was excited and geared up for it to hit the shelves. Soon after, more came to follow, PlayStation, SNK, and Sega. Old school and retro gamers haven't been more excited since they ran home from school to play Super Mario with their friends. The massive interest in collecting all the different game systems has become a part of every game collector obsession. This book gives you an insight into the history behind the four most notable names in the Mini Classic market, with; Nintendo, SONY, SNK, SEGA, and their most iconic and memorable video game consoles. Learn about how they hit the market and why suddenly Nintendo stop making the NES Classic? How did the audience receive them, and why did it not work so well for PlayStation this time around, because it was just too expensive? At the same time, Sega seems to be knowing what they're doing. Provided with images/photos, console specs, launch response, critics, and more. Completed with an A-Z mini console game release list, including all regions for all games and platforms worldwide! Releases: Nintendo - NES and SNES Classic Mini Edition SONY - PlayStation Classic SNK - Neo-Geo Mini SEGA - Genesis Mini (Mega Drive) This book is a nice touch to the Mini console collection. As a retro gamer, make sure to get your hands on a copy today!

Book Abandoned America

Download or read book Abandoned America written by Matthew Christopher and published by Gingko Press Editions. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In "Abandoned America: Dismantling the Dream", internationally acclaimed photographer Matthew Christopher continues his examination of the ruins dotting American cities as quiet catastrophes that have affected not only the nation's past but also its present and future.--Matthew Christopher

Book RetroSuburbia

Download or read book RetroSuburbia written by David Holmgren and published by . This book was released on 2018 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: RetroSuburbia is part manual and part manifesto. The book shows how Australian suburbs can be transformed to become productive and resilient in an energy descent future. It focuses on what can be done by an individual at the household level (rather than community or government levels).RetroSuburbia is a source of inspiration, introducing concepts and outlining patterns and practical solutions. It empowers people to make positive changes in their lives. As with David's previous work, it is thought provoking and provocative.If you are already on the path of downshifting and living simply, exploring RetroSuburbia will be a confirmation and celebration that you are on the right track and guide you on the next steps forward. If you are just beginning this journey, it provides a guide to the diversity of options and helps work out priorities for action. For people concerned about making ends meet in more challenging times, RetroSuburbia provides a new lens for creatively sidestepping the obstacles.The book outlines options available to retrofitters in three 'fields' - the Built, Biological and Behavioural - along with speculation on the future and philosophical musings. Throughout the book, examples from David's 'Aussie St' story and real life case studies support and enhance the main content. RetroSuburbia can be read as a whole, cover to cover, or can be dipped into according to your interests.RetroSuburbia is almost 600 pages in full colour with 556 photos and over 100 watercolour illustrations from permaculture illustrator Brenna Quinlan.

Book Time

    Book Details:
  • Author : Joel Burges
  • Publisher : NYU Press
  • Release : 2016-08-02
  • ISBN : 1479874841
  • Pages : 382 pages

Download or read book Time written by Joel Burges and published by NYU Press. This book was released on 2016-08-02 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: The critical condition and historical motivation behind Time Studies The concept of time in the post-millennial age is undergoing a radical rethinking within the humanities. Time: A Vocabulary of the Present newly theorizes our experiences of time in relation to developments in post-1945 cultural theory and arts practices. Wide ranging and theoretically provocative, the volume introduces readers to cutting-edge temporal conceptualizations and investigates what exactly constitutes the scope of time studies. Featuring twenty essays that reveal what we talk about when we talk about time today, especially in the areas of history, measurement, and culture, each essay pairs two keywords to explore the tension and nuances between them, from “past/future” and “anticipation/unexpected” to “extinction/adaptation” and “serial/simultaneous.” Moving beyond the truisms of postmodernism, the collection newly theorizes the meanings of temporality in relationship to aesthetic, cultural, technological, and economic developments in the postwar period. This book thus assumes that time—not space, as the postmoderns had it—is central to the contemporary period, and that through it we can come to terms with what contemporaneity can be for human beings caught up in the historical present. In the end, Time reveals that the present is a cultural matrix in which overlapping temporalities condition and compete for our attention. Thus each pair of terms presents two temporalities, yielding a generative account of the time, or times, in which we live.

Book Matters of Gravity

    Book Details:
  • Author : Scott Bukatman
  • Publisher : Duke University Press
  • Release : 2003-07-21
  • ISBN : 9780822331193
  • Pages : 316 pages

Download or read book Matters of Gravity written by Scott Bukatman and published by Duke University Press. This book was released on 2003-07-21 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: The headlong rush, the rapid montage, the soaring superhero, the plunging roller coaster—Matters of Gravity focuses on the experience of technological spectacle in American popular culture over the past century. In these essays, leading media and cultural theorist Scott Bukatman reveals how popular culture tames the threats posed by technology and urban modernity by immersing people in delirious kinetic environments like those traversed by Plastic Man, Superman, and the careening astronauts of 2001: A Space Odyssey and The Right Stuff. He argues that as advanced technologies have proliferated, popular culture has turned the attendant fear of instability into the thrill of topsy-turvydom, often by presenting images and experiences of weightless escape from controlled space. Considering theme parks, cyberspace, cinematic special effects, superhero comics, and musical films, Matters of Gravity highlights phenomena that make technology spectacular, permit unfettered flights of fantasy, and free us momentarily from the weight of gravity and history, of past and present. Bukatman delves into the dynamic ways pop culture imagines that apotheosis of modernity: the urban metropolis. He points to two genres, musical films and superhero comics, that turn the city into a unique site of transformative power. Leaping in single bounds from lively descriptions to sharp theoretical insights, Matters of Gravity is a deft, exhilarating celebration of the liberatory effects of popular culture.

Book Cross Purposes

    Book Details:
  • Author : Dana A. Heller
  • Publisher : Indiana University Press
  • Release : 1997-07-22
  • ISBN : 9780253116444
  • Pages : 254 pages

Download or read book Cross Purposes written by Dana A. Heller and published by Indiana University Press. This book was released on 1997-07-22 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: "... innovative and important thinking about the various relations between feminist theory, queer theory, and lesbian theory, as well as the possibility that liberation can be mutual rather than mutually exclusive." -- Lambda Book Report "Challenging and interesting." -- Just Out A collection of fifteen interdisciplinary essays examining the history, current condition, and evolving shape of lesbian alliances with U.S. feminists. Contributors explore the social and aesthetic significance of the terms "lesbian" and "feminist" with the interest of reforming and strengthening them.

Book The Age of Low Tech

Download or read book The Age of Low Tech written by Bihouix, Philippe and published by Policy Press. This book was released on 2020-10-21 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: People often believe that we can overcome the profound environmental and climate crises we face by smart systems, green innovations and more recycling. However, the quest for complex technological solutions, which rely on increasingly exotic and scarce materials, makes this unlikely. A best-seller in France, this English language edition introduces readers to an alternative perspective on how we should be marshalling our resources to preserve the planet and secure our future. Bihouix skilfully goes against the grain to argue that ‘high’ technology will not solve global problems and envisages a different approach to build a more resilient and sustainable society.

Book On Kubrick

    Book Details:
  • Author : James Naremore
  • Publisher : Bloomsbury Publishing
  • Release : 2019-07-25
  • ISBN : 1838717471
  • Pages : 314 pages

Download or read book On Kubrick written by James Naremore and published by Bloomsbury Publishing. This book was released on 2019-07-25 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: On Kubrick provides an illuminating critical account of the films of Stanley Kubrick, from his earliest feature, Fear and Desire (1953), to the posthumously-produced A.I. Artificial Intelligence (Steven Spielberg, 2001). The book offers provocative analysis of each of Kubrick's films, together with new information about their production histories and cultural contexts. Its ultimate aim is to provide a concise yet thorough discussion that will be useful as both an academic text and a trade publication. James Naremore argues that in several respects Kubrick was one of the cinema's last modernists: his taste and sensibility were shaped by the artistic culture of New York in the 1950s; he became a celebrated auteur who forged a distinctive style; he used art-cinema conventions in commercial productions; he challenged censorship regulations; and throughout his career he was preoccupied with one of the central themes of modernist art – the conflict between rationality and its ever-present shadow, the unconscious. War and science are key concerns in Kubrick's oeuvre, and his work has a hyper-masculine quality. Yet no director has more relentlessly emphasized the absurdity of combat, as in Paths of Glory (1957) and Full Metal Jacket (1987), the failure of scientific reasoning, as in 2001 (1968), and the fascistic impulses in masculine sexuality, as in Dr Strangelove (1964) and Eyes Wide Shut (1999). The book also argues that while Kubrick was a voracious intellectual and a life-long autodidact, the fascination of his work has less to do with the ideas it espouses than with the emotions it evokes. Often described as 'cool' or 'cold,' Kubrick is best understood as a skillful practitioner of what might be called the aesthetics of the grotesque; he employs extreme forms of caricature and black comedy to create disgusting, frightening yet also laughable images of the human body, creating a sense of unease that leaves viewers unsure of how to react.