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Book The Recreation and Entertainment Industries

Download or read book The Recreation and Entertainment Industries written by Norman F. Clarke and published by Jefferson, N.C. : McFarland. This book was released on 1990 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Entertainment Industries

Download or read book Entertainment Industries written by Alan McKee and published by Routledge. This book was released on 2014-06-11 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: Entertainment Industries is the first book to map entertainment as a cultural system. Including work from world-renowned analysts such as Henry Jenkins and Jonathan Gray, this innovative collection explains what entertainment is and how it works. Entertainment is audience-centred culture. The Entertainment Industries are a uniquely interdisciplinary collection of evolving businesses that openly monitor evolving cultural trends and work within them. The producers of entertainment – central to that practice– are the new artists. They understand audiences and combine creative, business and legal skills in order to produce cultural products that cater to them. Entertainment Industries describes the characteristics of entertainment, the systems that produce it, and the role of producers and audiences in its development, as well as explaining the importance of this area of study, and how it might be better integrated into Universities. This book was originally published as a special issue of Continuum: Journal of Media & Cultural Studies.

Book An Introduction to the Entertainment Industry

Download or read book An Introduction to the Entertainment Industry written by Andi Stein and published by Peter Lang. This book was released on 2009 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether it's a favorite television show, an artist at the top of the music charts, a best-selling book, or a hometown sports team, we love entertainment. It's big business and in this accessible introduction, Andi Stein and Beth Bingham Evans give readers a glimpse inside the industry, to better understand how each segment operates and the challenges and trends it faces. Each chapter addresses a different segment of the entertainment industry including: - Film - Television - Radio - Theatre - Music - Travel/Tourism - Sports The book is designed as an introductory text for entertainment courses and as an overview of the industry for those looking to pursue careers in the field of entertainment. A list of resources is provided at the end of each chapter.

Book Arts  Entertainment and Recreation Industry  U S

Download or read book Arts Entertainment and Recreation Industry U S written by and published by . This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book For Fun and Profit

Download or read book For Fun and Profit written by Richard Butsch and published by Temple University Press. This book was released on 1990 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: During the nineteenth century, leisure industries emerged to provide recreation and entertainment to Americans of all classes. Entertainment has become a multi-billion dollar industry. The essays collected here explore the transformation this wrought in leisure and analyze its effects on class relations in American society.

Book Entertainment Industry Economics

Download or read book Entertainment Industry Economics written by Harold L. Vogel and published by Cambridge University Press. This book was released on 2007-04-23 with total page 503 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this newly revised book, Harold L. Vogel examines the business economics of the major entertainment enterprises: movies, music, television programming, broadcasting, cable, casino gambling and wagering, publishing, performing arts, sports, theme parks, and toys and games. The seventh edition has been further revised and broadened and differs from its predecessors by restructuring and repositioning the previous Internet chapter, including new material on the economics of networks and advertising, adding a new section on policy implications, and further expanding the section on recent theoretical work pertaining to box-office behaviour. The result is a comprehensive up-to-date reference guide on the economics, financing, production, and marketing of entertainment in the United States and overseas. Investors, business executives, accountants, lawyers, arts administrators, and general readers will find that the book offers an invaluable guide to how entertainment industries operate.

Book What Factors Influence Entertainment Theme Park Development

Download or read book What Factors Influence Entertainment Theme Park Development written by Johnny Ch LOK and published by . This book was released on 2020-02-26 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: ⦁ECONOMIC DEVELOPMENT AND THE DEMAND FOR LEISUREEntertainment theme park is one kind of entertainment service industry, entertainment consumers can choose any kinds of entertainment service to satisfy their need, So, theme park service need will be influenced by other different kinds of entertainment service competition, because entertainment consumers will need to spend money and time to choose any kinds of entertainment service. Leisure time has been a determining factor in the development of recreation and entertainment as an industry. Entertainment has grown as an industry in step with increased income and time available for leisure and recreation. Economic development, often quantified in terms of productivity or output per person-hour, has enabled goods and services to be produced with fewer labor inputs. The growth of the entertainment industries has been directly related to the development of a modern economy and rising economic productivity, though precise estimation of the demand for leisure is a thorny task (Owen 1971). An important issue in the development of entertainment as an industry is the rising productivity of workers, and in particular the ways in which technical progress has increased worker productivity. Progress in technology, in addition to creating the demand for entertainment products and services, has also led to the creation of much of the dominant forms of contemporary entertainment.⦁ENTERTAINMENT INDUSTRY OVERVIEWSubstantial production in the creative industries takes place within the U.S. economy and creative products are a major U.S. export. Motion pictures, home video and television programming, music and sound recordings, books, video games, and software are collectively one of the largest and fastest-growing economic sectors, responsible for about 6 percent of total U.S. gross domestic product per annum (Motion Picture Association of America 2006a). Multinational entertainment/media conglomerates such as Vivendi, Sony, and AOL/Time Warner are increasingly becoming dominant in this sector, with operations that permit substantial economies across the line of entertainment products. The process often begins with a literary work of fiction, which is then made into a movie exhibited in cinemas and later on syndicated and network television domestically and abroad, and finally released on home video. Characters and other elements from the movie can be developed into a line of toys cross-promoted with fast food, and further developed into a video game or board game, and perhaps even featured in a line of clothing. Because entertainment theme park is one kind of enertainment service, so any different kinds of entertainment, such as travel or cinema industry will can influence theme park visitors need. If many people feel there are many good movies to watch, then they will choose to spend much time to go to cinemas to watch movies or many people feel air ticket price is low, so they will choose to go to anywhere to travel. When many people choose watching movies or travelling activites, then these entertainment activities will influence theme park visitors choose to visit any theme parks. Then, theme park visitors number will also reduce.

Book ENTERTAINMENT INDUSTRY  the Business of Music  Books  Movies  TV  Radio  Internet  Video Games  Theater  Fashion  Sports  Art  Merchandising  Copyright  Trademarks and Contracts

Download or read book ENTERTAINMENT INDUSTRY the Business of Music Books Movies TV Radio Internet Video Games Theater Fashion Sports Art Merchandising Copyright Trademarks and Contracts written by Mark Vinet and published by . This book was released on 2017-07-13 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: 2017 REVISED EDITION - The entertainment industry is a multi-billion dollar business that showcases the work, services, talent, and creativity of a cross-section of the international workforce. The modern entertainment industry is the convergence of the business of music, books, movies, television, radio, Internet, video games, theater, fashion, sports, art, merchandising, copyright, trademarks, and contracts. Employment opportunities abound in this vibrant, eclectic and exciting universe - open to anyone willing to learn and work diligently with creative enthusiasm. To be on the cutting edge of this ever-changing industry, one must possess an in-depth knowledge of the many areas that converge to form modern show business. Entertainment lovers of all ages will enjoy this engaging overview of an evolving industry; from its basic and traditional roots to today's exciting technological innovations that rapidly and constantly influence the entertainment we enjoy. Experience a fascinating and enthralling odyssey while exploring dozens of artistic disciplines that can lead to success in the international entertainment field. A spotlight shines on a variety of business options, specific endeavors, crucial information, general knowledge, detailed advice, and the art of negotiating entertainment agreements. Discover the different types of jobs and careers available in the entertainment industry and the effective tools used to produce & market products. Learn the fundamental and essential provisions of publishing & intellectual property, including! deal-making and standard contracts used by professionals in the entertainment industry. ENTERTAINMENT INDUSTRY is the second in a series of books dealing with the entertainment business by author, musician, radio host, entertainment lawyer, and historian Mark Vinet. It offers an in-depth study and detailed analysis of the diverse, colorful, and creative art forms that fill the leisure and recreational time of North Americans. This book contains the author's personal entertainment industry rules, tenets, advice, principles, opinions, philosophies, and concepts developed over a thirty-year career in show business as an artist, musician, writer, performer, businessman, manager, and entertainment/copyright lawyer. -- WADEM Publishing

Book Entertainment Industry

    Book Details:
  • Author : Mark Vinet
  • Publisher :
  • Release : 2020-01-19
  • ISBN :
  • Pages : 202 pages

Download or read book Entertainment Industry written by Mark Vinet and published by . This book was released on 2020-01-19 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: NEW REVISED EDITION - The entertainment industry is a multi-billion dollar business that showcases the work, services, talent, and creativity of a cross-section of the international workforce. The modern entertainment industry is the convergence of the business of music, books, movies, television, radio, Internet, video games, theater, fashion, sports, art, merchandising, copyright, trademarks, and contracts. Employment opportunities abound in this vibrant, eclectic and exciting universe - open to anyone willing to learn and work diligently with creative enthusiasm. To be on the cutting edge of this ever-changing industry, one must possess an in-depth knowledge of the many areas that converge to form modern show business. Entertainment lovers of all ages will enjoy this engaging overview of an evolving industry; from its basic and traditional roots to today's exciting technological innovations that rapidly and constantly influence the entertainment we enjoy. Experience a fascinating and enthralling odyssey while exploring dozens of artistic disciplines that can lead to success in the international entertainment field. A spotlight shines on a variety of business options, specific endeavors, crucial information, general knowledge, detailed advice, and the art of negotiating entertainment agreements. Discover the different types of jobs and careers available in the entertainment industry and the effective tools used to produce & market products. Learn the fundamental and essential provisions of publishing & intellectual property, including! deal-making and standard contracts used by professionals in the entertainment industry. ENTERTAINMENT INDUSTRY is the second in a series of books dealing with the entertainment business by author, musician, radio host, entertainment lawyer, and historian Mark Vinet. It offers an in-depth study and detailed analysis of the diverse, colorful, and creative art forms that fill the leisure and recreational time of North Americans. This book contains the author's personal entertainment industry rules, tenets, advice, principles, opinions, philosophies, and concepts developed over a thirty-year career in show business as an artist, musician, writer, performer, businessman, manager, and entertainment/copyright/trademark lawyer. -- WADEM Publishing

Book How Supply Influence Visitor Demand to Theme Park Entertainment

Download or read book How Supply Influence Visitor Demand to Theme Park Entertainment written by Johnny Ch Lok and published by . This book was released on 2020-02-24 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: ⦁ECONOMIC DEVELOPMENT AND THE DEMAND FOR LEISUREEntertainment theme park is one kind of entertainment service industry, entertainment consumers can choose any kinds of entertainment service to satisfy their need, So, theme park service need will be influenced by other different kinds of entertainment service competition, because entertainment consumers will need to spend money and time to choose any kinds of entertainment service. Leisure time has been a determining factor in the development of recreation and entertainment as an industry. Entertainment has grown as an industry in step with increased income and time available for leisure and recreation. Economic development, often quantified in terms of productivity or output per person-hour, has enabled goods and services to be produced with fewer labor inputs. The growth of the entertainment industries has been directly related to the development of a modern economy and rising economic productivity, though precise estimation of the demand for leisure is a thorny task (Owen 1971). An important issue in the development of entertainment as an industry is the rising productivity of workers, and in particular the ways in which technical progress has increased worker productivity. Progress in technology, in addition to creating the demand for entertainment products and services, has also led to the creation of much of the dominant forms of contemporary entertainment.

Book ENTERTAINMENT INDUSTRY  the Business of Music  Books  Movies  TV  Radio  Internet  Video Games  Theater  Fashion  Sports  Art  Merchandising  Copyright  Trademarks and Contracts

Download or read book ENTERTAINMENT INDUSTRY the Business of Music Books Movies TV Radio Internet Video Games Theater Fashion Sports Art Merchandising Copyright Trademarks and Contracts written by Mark Vinet, Mark and published by . This book was released on 2005-08-29 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: 2017 REVISED EDITION - The entertainment industry is a multi-billion dollar business that showcases the work, services, talent, and creativity of a cross-section of the international workforce. The modern entertainment industry is the convergence of the business of music, books, movies, television, radio, Internet, video games, theater, fashion, sports, art, merchandising, copyright, trademarks, and contracts. Employment opportunities abound in this vibrant, eclectic and exciting universe - open to anyone willing to learn and work diligently with creative enthusiasm. To be on the cutting edge of this ever-changing industry, one must possess an in-depth knowledge of the many areas that converge to form modern show business. Entertainment lovers of all ages will enjoy this engaging overview of an evolving industry; from its basic and traditional roots to today's exciting technological innovations that rapidly and constantly influence the entertainment we enjoy. Experience a fascinating and enthralling odyssey while exploring dozens of artistic disciplines that can lead to success in the international entertainment field. A spotlight shines on a variety of business options, specific endeavors, crucial information, general knowledge, detailed advice, and the art of negotiating entertainment agreements. Discover the different types of jobs and careers available in the entertainment industry and the effective tools used to produce & market products. Learn the fundamental and essential provisions of publishing & intellectual property, including! deal-making and standard contracts used by professionals in the entertainment industry. ENTERTAINMENT INDUSTRY is the second in a series of books dealing with the entertainment business by author, musician, radio host, entertainment lawyer, and historian Mark Vinet. It offers an in-depth study and detailed analysis of the diverse, colorful, and creative art forms that fill the leisure and recreational time of North Americans. This book contains the author's personal entertainment industry rules, tenets, advice, principles, opinions, philosophies, and concepts developed over a thirty-year career in show business as an artist, musician, writer, performer, businessman, manager, and entertainment/copyright lawyer.

Book Law and Business of the Entertainment Industries

Download or read book Law and Business of the Entertainment Industries written by Donald E. Biederman and published by Praeger. This book was released on 1996 with total page 800 pages. Available in PDF, EPUB and Kindle. Book excerpt: The entertainment industries continue to experience a tremendous amount of change in business practices and litigation. These changes make this second edition of a highly successful text/reference work a vital resource for lawyers and industry professionals who need to know how each unique entertainment field applies common concerns and legal concepts. The book is thoroughly revised and updated—incorporating the significant changes which have, in recent years, altered the nature of the several entertainment industries. These changes have occurred in four areas: innovation, consolidation, internationalization, and inflation. Each of these four is analyzed in detail and the legal and business implications for the future are discussed. In addition to examining such key elements as the role of agents, managers, and promoters, personal rights, and contracts, this edition again considers each of the major entertainment segments: literary publishing, music publishing, sound recordings, film, television, and theatre. It cites the principal points of controversy in each of the segments. This balanced and comprehensive book, particularly well-received in its first edition, will be an essential resource for those active in the legal and business areas of the challenging and volatile entertainment industries.

Book Plunkett s Entertainment   Media Industry Almanac

Download or read book Plunkett s Entertainment Media Industry Almanac written by Jack W. Plunkett and published by Plunkett Research, Ltd.. This book was released on 2009-01-22 with total page 591 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers profiles on many of firms in film, radio, television, cable, media, and publishing of various types including books, magazines and newspapers. This book contains many contacts for business and industry leaders, industry associations, Internet sites and other resources. It provides profiles of nearly 400 of top entertainment and media firms.

Book The Oxford Handbook of the Science of Science Communication

Download or read book The Oxford Handbook of the Science of Science Communication written by Kathleen Hall Jamieson and published by Oxford University Press. This book was released on 2017 with total page 513 pages. Available in PDF, EPUB and Kindle. Book excerpt: On topics from genetic engineering and mad cow disease to vaccination and climate change, this Handbook draws on the insights of 57 leading science of science communication scholars who explore what social scientists know about how citizens come to understand and act on what is known by science.

Book The Entertainment Industry

Download or read book The Entertainment Industry written by Stuart Moss and published by CABI. This book was released on 2010 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: Entertainment studies are an important emerging subject in tourism, and this introductory textbook provides a detailed overview of the entertainment industry discipline in order to prepare students for roles such as promoters, festival managers and technical support workers. Covering key aspects of entertainment by profiling individual sectors, each chapter is written by an expert working in the field and covers the history and background, products and segmentation, contemporary issues, micro and macro business, environmental influences, detailed case studies and future directions of that sector. It will be an essential text for undergraduate students in entertainment management, events management and related tourism subjects.

Book Blockbusters

    Book Details:
  • Author : Anita Elberse
  • Publisher : Henry Holt and Company
  • Release : 2013-10-15
  • ISBN : 142994532X
  • Pages : 321 pages

Download or read book Blockbusters written by Anita Elberse and published by Henry Holt and Company. This book was released on 2013-10-15 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why the future of popular culture will revolve around ever bigger bets on entertainment products, by one of Harvard Business School's most popular professors What's behind the phenomenal success of entertainment businesses such as Warner Bros., Marvel Entertainment, and the NFL—along with such stars as Jay-Z, Lady Gaga, and LeBron James? Which strategies give leaders in film, television, music, publishing, and sports an edge over their rivals? Anita Elberse, Harvard Business School's expert on the entertainment industry, has done pioneering research on the worlds of media and sports for more than a decade. Now, in this groundbreaking book, she explains a powerful truth about the fiercely competitive world of entertainment: building a business around blockbuster products—the movies, television shows, songs, and books that are hugely expensive to produce and market—is the surest path to long-term success. Along the way, she reveals why entertainment executives often spend outrageous amounts of money in search of the next blockbuster, why superstars are paid unimaginable sums, and how digital technologies are transforming the entertainment landscape. Full of inside stories emerging from Elberse's unprecedented access to some of the world's most successful entertainment brands, Blockbusters is destined to become required reading for anyone seeking to understand how the entertainment industry really works—and how to navigate today's high-stakes business world at large.

Book Entertainment Tourism

Download or read book Entertainment Tourism written by Jian Ming Luo and published by Routledge. This book was released on 2017-11-06 with total page 78 pages. Available in PDF, EPUB and Kindle. Book excerpt: Entertainment tourism has recently become more popular. Entertainment attractions encourage tourists to travel around the world to have fun and are an important part of many gaming destinations. This book explores the tourist experience in entertainment destinations. It introduces and outlines the concept of entertainment and tourism in the global environment, focusing on entertainment tourism development in Las Vegas, USA and Macau, China. Macau has become one of the most famous gaming destinations in the world, now surpassing Las Vegas in terms of gaming revenue. This book explores the market for entertainment tourism market and major trends, such as Virtual Reality, as well as the experience of tourists using entertainment products. This book is a valuable resource not only for social science researchers, but also for those in related fields, such as entertainment service providers and tourism officers, among many others.