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Book The Racing Game

    Book Details:
  • Author : Marvin B. Scott
  • Publisher : Transaction Publishers
  • Release :
  • ISBN : 9780202369921
  • Pages : 204 pages

Download or read book The Racing Game written by Marvin B. Scott and published by Transaction Publishers. This book was released on with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: This study of a unique social world probes beneath the thrill and spectacle of horse racing into the lives of the "honest boys," the "gyps," the "manipulators," the "stoops," and the "Chalk eaters"--the constituents of race track society and the players of the racing game. With scientific precision and journalistic vigor, Scott describes the everyday activities--the objectives and strategies--of those whose lives are organized around track proceedings and who compete with chance and one another. The players in the racing game range from track owners to stable boys, from law enforcers to lawbreakers, and from casual sportsmen to pathologically addicted gamblers. Considering the self-interests, the normative and operational codes, and the interactional relationships among the major types and subtypes of participants, the author defines the components of strategic movement within the framework of rules and resources to show how a player's relations to the "means of production" governs his behavior. The fruitful application of sociological theory and method to an unusually interesting social context makes this particularly useful still for courses in social problems and the sociology of organizations and of leisure. "...when he was teaching at Berkeley, Goffman asked me to come to his seminar to hear a student, Marvin Scott, present his research on horse racing. ...in the course of his presentation, Scott suggested in passing that gamblers, including horse players, sometimes had winning streaks' or losing streaks.' Goffman, who had been listening appreciatively until that point, interrupted to say that of course Scott meant that they thought they had such streaks of good or bad luck. But Scott said no, these were observable facts.' Goffman, unwilling to accept such supernatural talk, persisted, appealing to the laws of probability to assure Scott that such streaks' were natural occurrences in any long run of tries in such a game as blackjack or craps."--Howard Becker Marvin B. Scott retired in 2001 as professor of sociology at Hunter College, City University of New York. He previously taught at San Francisco State College and received his Ph.D. in 1966 at the University of California, Berkeley. Jaime Suchlicki is Bacardi Professor of History at the Graduate School of International Studies at the University of Miami, and executive director of its Cuban-American and Cuban Center.

Book Start Your Engines

Download or read book Start Your Engines written by Jim Parker and published by . This book was released on 2005 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: Start Your Engines: Developing Driving and Racing Games is a unique book that will teach readers everything they need to set up different types of road conditions, create opponents, set up road hazards, generate weather conditions, manage collisions, and much more. Not only will readers end up with the knowledge and tools they need to create driving and racing games, they get a full-featured, playable racing game that they can expand and customize with the skills learned in the book. The book shows readers how to develop live-action, interactive racing games with a unique three-tiered approach. Readers will start off by learning how to build a model for a racing game and then apply the physics to create a simple 2D (flat) game while learning how to create a variety of vehicles, race opponents, and terrain. In tier two, readers learn how to go from 2D to 3D with the same game concepts illustrating how to take the same basic idea for a game (and gameplay) and use modeling tips and tricks to begin customizing features. In the final tier, the author takes the concepts of 3D driving games to Mars with data modeled from real Mars terrain. Readers will create a dune buggy race on the planet of Mars and learn to create cool racing action at a bizarre and treacherous location.

Book Racing the Beam

Download or read book Racing the Beam written by Nick Montfort and published by MIT Press. This book was released on 2020-02-25 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: A study of the relationship between platform and creative expression in the Atari VCS, the gaming system for popular games like Pac-Man and Star Wars: The Empire Strikes Back. The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms—the systems underlying computing. This book, the first in a series of Platform Studies, does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.

Book The Racing Game

    Book Details:
  • Author : James David Barber
  • Publisher : Routledge
  • Release : 2017-07-28
  • ISBN : 1351302949
  • Pages : 199 pages

Download or read book The Racing Game written by James David Barber and published by Routledge. This book was released on 2017-07-28 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: This study of a unique social world probes beneath the thrill and spectacle of horse racing into the lives of the "honest boys," the "gyps," the "manipulators," the "stoops," and the "Chalk eaters"--the constituents of race track society and the players of the racing game. With scientific precision and journalistic vigor, Scott describes the everyday activities--the objectives and strategies--of those whose lives are organized around track proceedings and who compete with chance and one another. The players in the racing game range from track owners to stable boys, from law enforcers to lawbreakers, and from casual sportsmen to pathologically addicted gamblers. Considering the self-interests, the normative and operational codes, and the interactional relationships among the major types and subtypes of participants, the author defines the components of strategic movement within the framework of rules and resources to show how a player's relations to the "means of production" governs his behavior. The fruitful application of sociological theory and method to an unusually interesting social context makes this particularly useful still for courses in social problems and the sociology of organizations and of leisure.

Book Sim Racing Training Book

    Book Details:
  • Author : SimRacing Generation
  • Publisher :
  • Release : 2020-05-02
  • ISBN :
  • Pages : 144 pages

Download or read book Sim Racing Training Book written by SimRacing Generation and published by . This book was released on 2020-05-02 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sim Racing Training Book This log book is an essential tool that will allow all SimRacers, whether they are occasional or competitive, to learn tracks, analyse and optimize their Driving. For each tracks make note of your braking points, driving lines, apex points, braking references, corner speed, gear, acceleration points for each corner and try to adjust them to make your time faster. The process of writing down this information will help you recall all the details to know all the circuits in every details that will allow you getting faster and faster. Includes: ✔ RACE TRACK PAGES - Draw the circuit, number the turns and note the important elements to master it. ✔ DOT GRID PAGES - Draw the corners and the driving line, apex points, and everything you need for easy memorization ✔ NOTE PAGES - Note dawn all the things you fell might need to memorize tracks, Car setup,... ✔ LAP TIME SHEET - Keep track of your best times for each track, each car and each game. 144 pages to be completed for up to 35 tracks - Designed to be usable no matter what cars or game you like to play Large 7 x 10 size (17.78 x25.4 cm) Cover : Glossy If you would like to see a sample of the paperback, don't forget to click on "the Look inside!" arrow attached to the book cover image.

Book Odds Against

    Book Details:
  • Author : Dick Francis
  • Publisher : Canelo
  • Release : 2019-09-02
  • ISBN : 1788634861
  • Pages : 322 pages

Download or read book Odds Against written by Dick Francis and published by Canelo. This book was released on 2019-09-02 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the New York Times–bestselling “master of crime fiction and equine thrills,” a jockey turned investigator tackles crime in the horse racing world (Newsday). Dick Francis, Edgar Award–winning master of mystery and suspense, takes you into the thrilling world of horse racing. A hard fall took hotshot jockey Sid Halley out of the horse racing game, leaving him with a crippled hand, a broken heart, and the desperate need for a new job. Now he’s landed a position with a detective agency, only to catch a bullet from some common thug. And things are about to get even more hectic. The agency is giving him a case to handle on his own. The case brings him to the door of Zanna Martin, a woman who might be just what Sid needs to get him back up and running. But he’s up against a field of thoroughbred criminals, and the odds against him are making it a long shot that he’ll even survive . . . “Dick Francis is a wonder.” —The Plain Dealer “An imaginative craftsman of high order.” —The Sunday Times “Few things are more convincing than Dick Francis at a full gallop.” —Chicago Tribune “Few match Francis for dangerous flights of fancy and pure inventive menace.” —Boston Herald “[The] master of crime fiction and equine thrills.” —Newsday “[Francis] has the uncanny ability to turn out simply plotted yet charmingly addictive mysteries.” —The Wall Street Journal “Francis is a genius.” —Los Angeles Times “A rare and magical talent . . . who never writes the same story twice.” —The San Diego Union-Tribune

Book Racing to the Finish

Download or read book Racing to the Finish written by Dale Earnhardt Jr. and published by Thomas Nelson. This book was released on 2018-10-16 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dale Earnhardt Jr.’s only authorized book revealing the inside track on his final year of racing and retirement from the driver’s seat. “Time was running out on my charade… My secrets were about to be exposed to the world.” It was a seemingly minor crash at Michigan International Speedway in June 2016 that ended the day early for Dale Earnhardt Jr. What he didn’t know was that it would also end his driving for the year. He’d dealt with concussions before, but concussions are like snowflakes, no two are the same. And recovery can be brutal, and lengthy. When NASCAR star Dale Earnhardt Jr. retired from professional stock car racing in 2017, he walked away from his career as a healthy man. But for years, he had worried that the worsening effects of multiple racing-related concussions would end not only his time on the track but his ability to live a full and happy life. Torn between a race-at-all-costs culture and the fear that something was terribly wrong, Earnhardt tried to pretend that everything was fine, but the private notes about his escalating symptoms that he kept on his phone reveal a vicious cycle: suffering injuries on Sunday, struggling through the week, then recovering in time to race again the following weekend. For the first time, he shares these notes and fully reveals the physical and emotional struggles he faced as he fought to close out his career on his own terms. In this candid reflection, Earnhardt opens up about his frustration with the slow recovery, his admiration for the woman who stood by him through it all, and his determination to share his own experience so that others don’t have to suffer in silence. Steering his way to the final checkered flag of his storied career proved to be the most challenging race and most rewarding finish of his life.

Book Programming Game AI by Example

Download or read book Programming Game AI by Example written by Mat Buckland and published by Jones & Bartlett Learning. This book was released on 2005 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.

Book The Racing Game

    Book Details:
  • Author : R. Rodrigo
  • Publisher :
  • Release : 1960
  • ISBN :
  • Pages : 224 pages

Download or read book The Racing Game written by R. Rodrigo and published by . This book was released on 1960 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Serious Games Development and Applications

Download or read book Serious Games Development and Applications written by Minhua Ma and published by Springer. This book was released on 2014-10-03 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th International Conference on Serious Games Development and Applications, SGDA 2014, held in Berlin, Germany, in October 2014. The 14 revised full papers presented together with 4 short papers were carefully reviewed and selected from 31 submissions. The focus of the papers was on the following: games for health, games for medical training, serious games for children, music and sound effects, games for other purposes, and game design and theories.

Book Jak X

    Book Details:
  • Author : Stephen Stratton
  • Publisher :
  • Release : 2005
  • ISBN : 9780761551942
  • Pages : 208 pages

Download or read book Jak X written by Stephen Stratton and published by . This book was released on 2005 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you dying to win? ·Exclusive maps for every racing course & combat arena ·Map waypoints teach you the best racing line for each course ·Essential tips and strategies for every event ·Secret "Turbo Start" revealed–being each race with a full Trubo Meter! ·Details on every item awarded in Adventure Mode including all unlockables! ·Race like a pro with expert driving advice & tutorials ·Facts & figures for all weapons & upgrades ·Complete customization & improvement statistics for every vehicle

Book You Suck at Racing

    Book Details:
  • Author : Ian Korf
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2016-05-12
  • ISBN : 9781533185624
  • Pages : 0 pages

Download or read book You Suck at Racing written by Ian Korf and published by Createspace Independent Publishing Platform. This book was released on 2016-05-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A lot of books on driving are written by professional racers who assume you too want to be a professional racer. Not this book. It's written by a hobbyist who suggests you keep your day job. Besides, it's much more fun being an enthusiastic amateur than a jaded professional (just ask someone in the sex industry). This book is designed to help the average driver make the transition from commuter to safe road racer in as few pages as possible. I wrote this book because it's what I would have wanted to read when I first became interested in track driving: succinct, nerdy, practical, and occasionally diverting. It is not intended as a definitive tome or a work of art. It's more like a sandwich: convenient and nourishing.

Book Vintage Games

    Book Details:
  • Author : Bill Loguidice
  • Publisher : Taylor & Francis
  • Release : 2012-08-21
  • ISBN : 1136137572
  • Pages : 603 pages

Download or read book Vintage Games written by Bill Loguidice and published by Taylor & Francis. This book was released on 2012-08-21 with total page 603 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.

Book Understanding Video Game Music

Download or read book Understanding Video Game Music written by Tim Summers and published by Cambridge University Press. This book was released on 2016-09-08 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.

Book The Racing Game

    Book Details:
  • Author : Brian Edward Hansen
  • Publisher :
  • Release : 1982
  • ISBN :
  • Pages : 405 pages

Download or read book The Racing Game written by Brian Edward Hansen and published by . This book was released on 1982 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Team Sonic Racing One shot

Download or read book Team Sonic Racing One shot written by Caleb Goellner and published by IDW Publishing. This book was released on 2018-12-05 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sonic's been taken to another world and entered into a race unlike any other! With a little help from his friends Tails and Knuckles, he'll race to win the competition and get everyone home! BUT! Before that, check out a comics exclusive story straight from the world of Team Sonic Racing!

Book Programming Video Games for the Evil Genius

Download or read book Programming Video Games for the Evil Genius written by Ian Cinnamon and published by McGraw Hill Professional. This book was released on 2008-03-30 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES! Always wanted to be a genius game creator? This Evil Genius guide goes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs! In Programming Video Games for the Evil Genius, programming wunderkind Ian Cinnamon gives you everything you need to create and control 57 gaming projects. You'll find easy-to-follow plans featuring Java, the most universal programming language, that run on any PC, Mac, or Linux computer. Illustrated instructions and plans for an awesome mix of racing, board, shoot 'em up, strategy, retro, and puzzle games Gaming projects that vary in difficulty-starting with simple programs and progressing to sophisticated projects for programmers with advanced skills An interactive companion website featuring a free Java compiler, where you can share your projects with Evil Geniuses around the globe Removes the frustration-factor-all the parts you need are listed, along with sources Regardless of your skill level, Programming Video Games for the Evil Genius provides you with all the strategies, code, and insider programming advice you need to build and test your games with ease, such as: Radical Racing Screen Skier Whack an Evil Genius Tic-Tac-Toe Boxing Snake Pit Space Destroyers Bomb Diffuser Trapper Oiram Java Man Memory Ian Says