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Book The Planning Game

    Book Details:
  • Author : Alexander Garvin
  • Publisher : National Geographic Books
  • Release : 2013-03-12
  • ISBN : 0393733440
  • Pages : 0 pages

Download or read book The Planning Game written by Alexander Garvin and published by National Geographic Books. This book was released on 2013-03-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Can planners—or anyone—improve a neighborhood, city, suburb, or region? Planning does work: this book explains how. The Planning Game: Lessons from Great Cities provides a focused, thorough, and sophisticated overview of how planning works, generously illustrated with 200 colorful photographs, diagrams, and maps created expressly for the book. It presents the public realm approach to planning—an approach that emphasizes the importance of public investments in what we own: streets, squares, parks, infrastructure, and public buildings. They are the fundamental elements in any community and are the way to determine our future. The book covers planning at every level, explaining the activities that go into successfully transforming a community as exemplified by four cities and their colorful motive forces: Paris (Baron Georges-Eugene Haussmann), New York (Robert Moses), Chicago (Daniel Burnham), and Philadelphia (Edmund Bacon). The Planning Game is an invaluable resource for planners, students, community leaders, and everybody involved with making better places to live.

Book Internet and Network Economics

Download or read book Internet and Network Economics written by Christos Papadimitriou and published by Springer Science & Business Media. This book was released on 2008-12 with total page 748 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains the papers presented at the International Workshop on Internet and Network Economics held during December 17–20, 2008, in Sha- hai, China, for its fourth edition. WINE 2008 provided a forum for researchers from di?erent disciplines to communicate with each other and exchange their researching ?ndings in this emerging ?eld. WINE 2008hadteninvitedspeakers:FanChungGraham,MatthewJackson, Lawrence Lau, Tom Luo, Eric Maskin, Paul Milgrom, Christos Papadimitriou, Herbert Scarf, Hal Varian and Yinyu Ye. There were 126 submissions. Each submission was reviewed on average by 2. 5 Programme Committee members. The Committee decided to accept 68 papers. The programme also included 10 invited talks. This ?nal program contained papers covering topics including equilibrium, information markets, sponsored auction, network economics, mechanism - sign,socialnetworks,advertisementpricing,computationalequilibrium,network games, algorithms and complexity for games. December 2008 Christos Papadimitriou Shuzhong Zhang Organization Programme Chairs Conference Chair Herbert E. Scarf (Yale University) Program Co-chair Christos Papadimitriou (UC Berkeley) Program Co-chair Shuzhong Zhang (Chinese University of Hong Kong) Local Organizing Committee Chairs Committee Chair Yifan Xu (Fudan University) Committee Co-chair Duan Li (Chinese University of Hong Kong) Committee Co-chair ShouyangWang(ChineseAcademyofSciences) Committee Co-chair Xiaoping Zhao (SSE INFONET Ltd.

Book Machine Learning Proceedings 1991

Download or read book Machine Learning Proceedings 1991 written by Lawrence A. Birnbaum and published by Morgan Kaufmann. This book was released on 2014-06-28 with total page 682 pages. Available in PDF, EPUB and Kindle. Book excerpt: Machine Learning

Book Frontiers of Dynamic Games

Download or read book Frontiers of Dynamic Games written by Leon A. Petrosyan and published by Springer. This book was released on 2018-07-17 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume collects contributions from the talks given at the Game Theory and Management Conference held in St. Petersburg, Russia, in June 2017. It covers a wide spectrum of topics, among which are: game theory and management applications in fields such as: strategic management, industrial organization, marketing, operations and supply chain management, public management, financial management, human resources, energy and resource management, and others; cooperative games; dynamic games; evolutionary games; stochastic games.

Book Planning and Diversity in the City

Download or read book Planning and Diversity in the City written by Ruth Fincher and published by Bloomsbury Publishing. This book was released on 2017-08-24 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Planning theory and practice has become more conscious in recent times of the need to cater for a diverse range of needs and preferences. But there has been less clarity about what goals and objectives should inform planning for such diversity. In this important new book Ruth Fincher and Kurt Iveson identify three distinct working principles of planning for diversity: redistribution, recognition and encounter. Each principle is the subject of a pair of chapters. The first explaining the principle and the second showcasing and comparing efforts to shape cities according to it, drawing on relevant examples from around the world. Planning for Diversity is the ideal introduction to the issues that surround diversity and planning and provides a stimulating new line of advance for reducing inequality and working towards 'just diversity' in cities. Ruth Fincher is Professor of Geography at the University of Melbourne, Australia. Kurt Iveson is Lecturer in Urban Geography at the University of Sydney, Australia.

Book KI 2009  Advances in Artificial Intelligence

Download or read book KI 2009 Advances in Artificial Intelligence written by Bärbel Mertsching and published by Springer. This book was released on 2009-09-29 with total page 757 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 32nd Annual German Conference on Arti?cial Intelligence, KI 2009 (KI being the German acronym for AI), was held at the University of Paderborn, Germany on September 15–18, 2009, continuing a series of successful events. Starting back in 1975 as a national meeting, the conference now gathers - searchers and developers from academic ?elds and industries worldwide to share their research results covering all aspects of arti?cial intelligence. This year we received submissions from 23 countries and 4 continents. Besides the inter- tional orientation, we made a major e?ort to include as many branches of AI as possible under the roof of the KI conference. A total of 21 area chairs represe- ing di?erent communities within the ?eld of AI selected further members of the program committee and helped the local organizers to acquire papers. The new approach appealed to the AI community: we had 126 submissions, which cons- tuted an increase of more than 50%, and which resulted in 14 parallel sessions on the following topics agents and intelligent virtual environments AI and engineering automated reasoning cognition evolutionary computation Robotics experience and knowledge management history and philosophical foundations knowledge representation and reasoning machine learning and mining natural language processing planning and scheduling spatial and temporal reasoning vision and perception o?ering cutting edge presentations and discussions with leading experts. Thirty-one percent of the contributions came from outside German-speaking countries.

Book Game AI Uncovered

    Book Details:
  • Author : Paul Roberts
  • Publisher : CRC Press
  • Release : 2024-06-04
  • ISBN : 1040025110
  • Pages : 227 pages

Download or read book Game AI Uncovered written by Paul Roberts and published by CRC Press. This book was released on 2024-06-04 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game AI Uncovered: Volume Two continues the series with the collected wisdom, ideas, tricks and cutting‐edge techniques from 22 of the top game AI professionals and researchers from around the world. The techniques discussed in these pages cover the underlying development of a wide array of published titles, including The Survivalists, Wheelman, Plants vs. Zombies: Battle for Neighborville, Dead Space, Zombie Army 4, Evil Genius 2, Sniper Elite 5, Sonic & All‐Stars Racing Transformed, DiRT: Showdown, and more. Contained within this volume are overviews and insights covering a host of different areas within game AI, including generalised planners, player imitation, awareness, dynamic behaviour trees, decision‐making architectures, agent learning for automated playthroughs, utility systems, machine learning for cinematography, directed acyclic graphs, environment steering, difficulty scenarios, environmental cues through voxels, automated testing approaches, dumbing down your AI, synchronized path following, and much more. Beginners to the area of game AI, along with professional developers, will find a wealth of knowledge that will not only help in the development of your own games but also spark ideas for new approaches. This volume includes chapters written by Nuno Vicente Barreto, Steve Bilton, Andy Brown, Dr Allan Bruce, Richard Bull, Phil Carlisle, Sarah Cook, Michele Condò, Steven Dalton, Rodolfo Fava, Jonas Gillberg, Dominik Gotojuch, Dale Green, Tobias Karlsson, Jonathan Keslake, Fernando Penousal Machado, Ivan Mateev, Dr Nic Melder, Dr Bram Ridder, Paul Roberts, Licínio Roque, and Andrea Schiel.

Book Modeling and Using Context

Download or read book Modeling and Using Context written by Michael Beigl and published by Springer. This book was released on 2011-09-25 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 7th International and Interdisciplinary Conference on Modeling and Using Context, CONTEXT 2011, held in Karlsruhe, Germany in September 2011. The 17 full papers and 7 short papers presented were carefully reviewed and selected from 54 submissions. In addition the book contains two keynote speeches and 8 poster papers. They cover cutting-edge results from the wide range of disciplines concerned with context, including the cognitive sciences (linguistics, psychology, philosophy, computer science, neuroscience), the social sciences and organization sciences, and all application areas.

Book Interactive Storytelling

Download or read book Interactive Storytelling written by Anne-Gwenn Bosser and published by Springer Nature. This book was released on 2020-10-26 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 13th International Conference on Interactive Digital Storytelling, ICIDS 2020, held in Bournemouth, UK, in November 2020. The 15 full papers and 8 short papers presented together with 5 posters, were carefully reviewed and selected from 70 submissions. The conference offers topics in game narrative and interactive storytelling, including the theoretical, technological, and applied design practices, narrative systems, storytelling technology, and humanities-inspired theoretical inquiry, empirical research and artistic expression.

Book Interactive Storytelling

Download or read book Interactive Storytelling written by Rebecca Rouse and published by Springer. This book was released on 2018-11-26 with total page 673 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society.

Book Interactive Storytelling

Download or read book Interactive Storytelling written by Ido A Iurgel and published by Springer. This book was released on 2009-11-21 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: The rich programme of ICIDS 2009, comprising invited talks, technical pres- tations and posters, demonstrations, and co-located post-conference workshops clearly underscores the event’s status as premier international meeting in the domain. It thereby con?rms the decision taken by the Constituting Committee of the conference series to take the step forward: out of the national cocoons of its precursors, ICVS and TIDSE, and towards an itinerant platform re?ecting its global constituency. This move re?ects the desire and the will to take on the challenge to stay on the lookout, critically re?ect upon and integrate views and ideas,?ndingsandexperiences,andtopromoteinterdisciplinaryexchange,while ensuring overall coherence and maintaining a sense of direction. This is a signi?cant enterprise: The challenges sought are multifarious and must be addressed consistently at all levels. The desire to involve all research communitiesandstakeholdersmustbematchedbyacknowledgingthedi?erences in established practises and by providing suitable means of guidance and int- duction, exposition and direct interaction at the event itself and of lasting (and increasingly:living) documentation, of which the present proceedings are but an important part.

Book Game Design

    Book Details:
  • Author : Lewis Pulsipher
  • Publisher : McFarland
  • Release : 2012-08-08
  • ISBN : 0786491051
  • Pages : 277 pages

Download or read book Game Design written by Lewis Pulsipher and published by McFarland. This book was released on 2012-08-08 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.

Book Community Participation Methods in Design and Planning

Download or read book Community Participation Methods in Design and Planning written by Henry Sanoff and published by John Wiley & Sons. This book was released on 1999-12-06 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dieses Buch behandelt Design und Planung als Gemeinschaftsprojekt, d.h. Gemeinde oder Auftraggeber eines neuen Projektes werden zusammen mit den Experten aktiv in den Designprozeß eingebunden, und zwar von Anfang an. Diese Methode wird für kleine und große Projekte genutzt - angefangen beim Wohnungsbau über Parkanlagen und soziale Einrichtungen über Nachbarviertel und ganze Städte. Unterteilt in zwei große Themenkomplexe behandelt das Buch in Teil 1 die Grundlagen und Methoden zur Einbeziehung der Gemeinde und in Teil 2 Fallstudien, die anschaulich darstellen, wie jedes Prinzip und jede Methode angewandt und umgesetzt wird. Schwerpunktmäßig werden visuelle und ästhetische Mittel eingesetzt, um den Designprozeß zu vermitteln. Mit über 15 Fallstudien zu Bildungseinrichtungen, Wohnanlagen sowie städtischen und ländlichen Designbeispielen und zahlreichen Checklisten und Abbildungen.

Book Search and Planning Under Incomplete Information

Download or read book Search and Planning Under Incomplete Information written by Ian Frank and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book updates the thesis I produced for my PhD at the Department of Artificial Intelligence of the University of Edinburgh, correcting errors, and improving some of the formatting and readability. Since the original work was completed (early 1996), research has progressed. Most notably, the public profile of AI and game-playing has reached new heights with the feats of the chess computer DEEPER BLUE (which surely uses AI, no matter what IBM would have us believe). Although less heralded, the ability of computers to play Bridge (the main example domain in this book) has also increased. In July of 1997 a world championship for computer Bridge programs was hosted by the American Contract Bridge League in Albuquerque, New Mex ico. This contest was won by a program called Bridge Baron, produced by Great Game Products. Bridge Baron incorporates knowledge-based planning techniques developed by Stephen Smith and Dana Nau [1, 2]. Progress has also been made on the contrasting, more brute-force, approach of sampling the possible card distributions. In particular, Matt Ginsberg has developed a fast double-dummy solver based on partition search [3]. Ginsberg's program fared poorly in the 1997 Bridge championships, but Ginsberg himself reports very promising results [4] on a hard set of complete Bridge deals taken from the Bridge tutoring program Bridge Master.

Book Non Cooperative Planning Theory

Download or read book Non Cooperative Planning Theory written by Peter Bogetoft and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: Planning in a general sense is concerned with the design of communication and decision making mechanisms in organizations where information and choice are decentralized. Non-cooperative planning theory as it is developed in this book treats the incentive aspects hereof. It stresses how strategic behavior and opportunism may impede planning, and how this can be coped with via the organization of communication and decision making, the design of information and control systems, and the development of incentive schemes. In particular, the book contains a thorough investigation of incentive provision in information production.

Book Advances in Artificial Intelligence

Download or read book Advances in Artificial Intelligence written by Ildar Batyrshin and published by Springer. This book was released on 2011-11-22 with total page 618 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNAI 7094 and LNAI 7095 constitutes the refereed proceedings of the 10th Mexican International Conference on Artificial Intelligence, MICAI 2011, held in Puebla, Mexico, in November/December 2011. The 96 revised papers presented were carefully reviewed and selected from numerous submissions. The first volume includes 50 papers representing the current main topics of interest for the AI community and their applications. The papers are organized in the following topical sections: automated reasoning and multi-agent systems; problem solving and machine learning; natural language processing; robotics, planning and scheduling; and medical applications of artificial intelligence.

Book Distributed Decision Making and Control

Download or read book Distributed Decision Making and Control written by Rolf Johansson and published by Springer. This book was released on 2011-11-10 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: Distributed Decision Making and Control is a mathematical treatment of relevant problems in distributed control, decision and multiagent systems, The research reported was prompted by the recent rapid development in large-scale networked and embedded systems and communications. One of the main reasons for the growing complexity in such systems is the dynamics introduced by computation and communication delays. Reliability, predictability, and efficient utilization of processing power and network resources are central issues and the new theory and design methods presented here are needed to analyze and optimize the complex interactions that arise between controllers, plants and networks. The text also helps to meet requirements arising from industrial practice for a more systematic approach to the design of distributed control structures and corresponding information interfaces Theory for coordination of many different control units is closely related to economics and game theory network uses being dictated by congestion-based pricing of a given pathway. The text extends existing methods which represent pricing mechanisms as Lagrange multipliers to distributed optimization in a dynamic setting. In Distributed Decision Making and Control, the main theme is distributed decision making and control with contributions to a general theory and methodology for control of complex engineering systems in engineering, economics and logistics. This includes scalable methods and tools for modeling, analysis and control synthesis, as well as reliable implementations using networked embedded systems. Academic researchers and graduate students in control science, system theory, and mathematical economics and logistics will find mcu to interest them in this collection, first presented orally by the contributors during a sequence of workshops organized in Spring 2010 by the Lund Center for Control of Complex Engineering Systems, a Linnaeus Center at Lund University, Sweden.>