Download or read book The Pac Man Principle written by Alex Wade and published by John Hunt Publishing. This book was released on 2018-07-27 with total page 85 pages. Available in PDF, EPUB and Kindle. Book excerpt: In spite of being well into middle-age, Pac-Man's popularity shows no sign of decline and the character has appeared in over sixty games on virtually every games platform ever released. According to the David Brown celebrity index, in 2008, nearly three decades after initial release, 94% of Americans were able to recognise Pac-Man, which gave the character greater brand awareness than Super Mario. Pac-Man, with its avowed commitment to non-violence was a videogame of many firsts, including being designed to appeal to children and females and providing the first narrative interlude in a videogame. Although iconic, Pac-Man has not been subject to sustained critical analysis. This book helps to fill that gap, providing an extensive, sophisticated, but accessible analysis of the influence of Pac-Man on the way that we live in contemporary western societies.
Download or read book The Pac Man Principle written by Alex Wade and published by . This book was released on 2018 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A blast from the past; direction to the future? Pac-Man is our guide through the maze of contemporary capitalism.
Download or read book A Pac Man Perspective on Organisational Change written by Petter Ogland and published by Lulu.com. This book was released on 2018-03-23 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: Living theory is a way of making use of personal accounts of experienced practice. As the Pac-Man perspective on organisational change helps the change agent articulate the personal values he is committed to and how these values may be resisted in practice, living theory is useful for developing knowledge that has a practical impact on self-improvement and social change, but it is also a type of theory that is difficult to publish in academic outlets. As a consequence of this, publishing Pac-Man living-theory research becomes a Pac-Man game in itself, with the journal editors as one of the four adversary gatekeepers, but it is a rewarding game for those who want to contribute both theoretically and practically on how to make the world a better place.
Download or read book Phantom Ex Machina written by Anshuman Khare and published by Springer. This book was released on 2016-10-19 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the factors that make digital disruption possible and the effects this has on existing business models. It takes a look at the industries that are most susceptible to disruption and highlights what executives can do to take advantage of disruption to re-invent their business model. It also examines the pivotal role that technology plays in creating new dynamics to business operations and forcing business model changes. Adoption of digital technology has caused process disruptions in a number of industries and led to new business models (e.g., Über, AirBnb) and new products. In addition to covering some of the more popular and well known examples, this book targets not so obvious disruptions in the education sector and in services and changing business models. Phantom Ex Machina: Digital Disruption’s Role in Business Model Transformation is divided into six parts. The book begins with an introduction to digital disruption and why it matters. The next part of the book focuses on business strategy which includes case studies on the impact of social media and how digital disruption changes pricing strategies and price models. For part three, the authors observe technology’s role in digital disruptions. Chapters cover how 3D printing is challenging existing business models and how the automotive industry is innovating with new perspectives. Part four covers higher education, recognizing digital disruption’s transformation in graduate management education. Part five centers upon the service industry with a look at virtual teams and the emergence of virtual think tanks. Finally the book concludes with a look to the future, embracing disruptions.
Download or read book Hands on Media History written by Nick Hall and published by Routledge. This book was released on 2019-09-23 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hands on Media History explores the whole range of hands on media history techniques for the first time, offering both practical guides and general perspectives. It covers both analogue and digital media; film, television, video, gaming, photography and recorded sound. Understanding media means understanding the technologies involved. The hands on history approach can open our minds to new perceptions of how media technologies work and how we work with them. Essays in this collection explore the difficult questions of reconstruction and historical memory, and the issues of equipment degradation and loss. Hands on Media History is concerned with both the professional and the amateur, the producers and the users, providing a new perspective on one of the modern era’s most urgent questions: what is the relationship between people and the technologies they use every day? Engaging and enlightening, this collection is a key reference for students and scholars of media studies, digital humanities, and for those interested in models of museum and research practice.
Download or read book Player vs Monster written by Jaroslav Svelch and published by MIT Press. This book was released on 2023-02-07 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: A study of the gruesome game characters we love to beat—and what they tell us about ourselves. Since the early days of video games, monsters have played pivotal roles as dangers to be avoided, level bosses to be defeated, or targets to be destroyed for extra points. But why is the figure of the monster so important in gaming, and how have video games come to shape our culture’s conceptions of monstrosity? To answer these questions, Player vs. Monster explores the past half-century of monsters in games, from the dragons of early tabletop role-playing games and the pixelated aliens of Space Invaders to the malformed mutants of The Last of Us and the bizarre beasts of Bloodborne, and reveals the common threads among them. Covering examples from aliens to zombies, Jaroslav Švelch explores the art of monster design and traces its influences from mythology, visual arts, popular culture, and tabletop role-playing games. At the same time, he shows that video games follow the Cold War–era notion of clearly defined, calculable enemies, portraying monsters as figures that are irredeemably evil yet invariably vulnerable to defeat. He explains the appeal of such simplistic video game monsters, but also explores how the medium could evolve to present more nuanced depictions of monstrosity.
Download or read book Leveraging Applications of Formal Methods Verification and Validation Verification Principles written by Tiziana Margaria and published by Springer Nature. This book was released on 2020-10-28 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 12476 - 12478 constitutes the refereed proceedings of the 9th International Symposium on Leveraging Applications of Formal Methods, ISoLA 2020, which was planned to take place during October 20–30, 2020, on Rhodes, Greece. The event itself was postponed to 2021 due to the COVID-19 pandemic. The papers presented were carefully reviewed and selected for inclusion in the proceedings. Each volume focusses on an individual topic with topical section headings within the volume: Part I, Verification Principles: Modularity and (De-)Composition in Verification; X-by-Construction: Correctness meets Probability; 30 Years of Statistical Model Checking; Verification and Validation of Concurrent and Distributed Systems. Part II, Engineering Principles: Automating Software Re-Engineering; Rigorous Engineering of Collective Adaptive Systems. Part III, Applications: Reliable Smart Contracts: State-of-the-art, Applications, Challenges and Future Directions; Automated Verification of Embedded Control Software; Formal methods for DIStributed COmputing in future RAILway systems.
Download or read book Implementing IT governance in the public sector by use of bootstrap algorithms written by Petter Ogland and published by Lulu.com. This book was released on 2017-11-29 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: It has been argued that the reason seventy percent of all IT projects fail is due to lack of a formal system for guiding and monitoring IT decisions. Organisations having explicit IT governance systems are generally twice as successful as those with poor governance, given the same strategic objectives, but implementing IT governance can be difficult. In this book, Dr. Ogland looks at the public sector and argues that the implementation of IT governance has to be done through bootstrapping. The bootstrap algorithm (BA) is a time-tested approach that is known to work, but it is an approach that breaks with much of the logic of the public sector bureaucracy and is expected to be met with resistance. By analysing patterns in a study of trying to convince a Norwegian public sector organisation to implement IT governance through the use of the BA, the book is able to provide rich insights on what causes failure and how to make the implementation process succeed.
Download or read book Using the Bootstrap Algorithm for Changing the Control Game written by Petter Ogland and published by Lulu.com. This book was released on 2018-03-22 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Using the Bootstrap Algorithm for Changing the Control Game' is clearly written and points are supported by real life case studies. Dr. Ogland demonstrates how a Total Quality Management strategy articulated through the use of bootstrap algorithms can be used to achieve world-class performance in challenging environments such as complex organisations saturated with power struggles and internal politics. The book features insights on critical systems thinking, game theory, quality management systems, the Efqm Business Excellence Model, self-assessment, and the implementation of Tqm. Case studies provide practical insights from twenty years of empirical research on how to bootstrap Tqm and Business Excellence in complex environments. The ideas developed in the book have been acknowledged as a major contribution to the theory of Tqm, and the book itself is an indispensable resource for practitioners trying to implement Tqm in environments where traditional implementation methods are bound to fail.
Download or read book The Principles of Comedy Improv written by Tom Blank and published by University of Iowa Press. This book was released on 2023 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Principles of Comedy Improv is an authoritative handbook for comedy improv, an art that, more than any other, isolates the conscious act of creation. Comedy improv plays with the very mechanisms we use to form our lives. More than just entertainment, its principles enable you to change every moment of your life. Your guide is Tom Blank, a senior instructor at the Groundlings School and Theater, who crystallizes two decades of experience to convey improv in unparalleled scope, depth, and fun. This book's insights go deep, far beyond common lists, rules, and platitudes. It pulls back the curtain on the details of what is really going on when we create a staged reality, what improvisors do, how they do it, and the perfectly human behaviors that get in the way. Our subject is broken down into clear, consumable topics written with precision, each can stand alone but together form a progression. Topics are designed to fit modern life, with a length suited for a wait at the bus stop or a luxurious visit to the bathroom. This is a non-fiction work that contains a lot of fiction, it is a sprawling adventure that careens through tall tales, anecdotes, theory, and example - all meticulously crafted to inform and inspire. It drives principles deep into you, giving you the power to take creative action, to rise to any challenge with whatever you have available, to improvise. Whether you're a hard-core improvisor or a cautiously curious outsider, this is an accessible tour de force that beckons you to take a ride"--
Download or read book Mechanism Design for Total Quality Management written by Petter Ogland and published by Lulu.com. This book was released on 2017-11-23 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Mechanism Design for Total Quality Management' is clearly written in a logical manner and points are supported by real life case studies. Dr. Ogland demonstrates how a Total Quality Management strategy articulated through the use of bootstrap algorithms can be used to achieve world-class performance in challenging environments such as complex organisations saturated with power struggles and internal politics. The book features insights on critical systems thinking, game theory, quality management systems, the EFQM Business Excellence Model, self-assessment, and the implementation of TQM. Case studies provide practical insights from twenty years of empirical research on how to bootstrap TQM and Business Excellence in complex environments. The ideas developed in the book have been acknowledged as a major contribution to the theory of TQM, and the book itself is an indispensable resource for practitioners trying to implement TQM in environments where traditional implementation methods are bound to fail.
Download or read book Fifty Key Video Games written by Bernard Perron and published by Taylor & Francis. This book was released on 2022-07-26 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.
Download or read book An Exploration of Space 1999 Through the Lens of Video Games Payne 1999 written by John K. Balor and published by Lulu.com. This book was released on 2019-07-02 with total page 742 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains transcripts from Online Alpha discussions where the video game PAYNE 1999, game theory and game-study theories are used for analysing and commenting on problems of conflict and cooperation in SPACE 1999. The discussions build on more than a decade of conversations and debate about PAYNE 1999, and the aim of the book is to put the various threads together while also developing new ideas and providing direction for further investigations. The book has been developed on an idealistic basis, and it is sold at the lowest price the publisher was willing to accept. A free e-book version can be downloaded at www.lulu.com.
Download or read book Game written by Tom Tyler and published by U of Minnesota Press. This book was released on 2022-05-31 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: A playful reflection on animals and video games, and what each can teach us about the other Video games conjure new worlds for those who play them, human or otherwise: they’ve been played by cats, orangutans, pigs, and penguins, and they let gamers experience life from the perspective of a pet dog, a predator or a prey animal, or even a pathogen. In Game, author Tom Tyler provides the first sustained consideration of video games and animals and demonstrates how thinking about animals and games together can prompt fresh thinking about both. Game comprises thirteen short essays, each of which examines a particular video game, franchise, aspect of gameplay, or production in which animals are featured, allowing us to reflect on conventional understandings of humans, animals, and the relationships between them. Tyler contemplates the significance of animals who insert themselves into video games, as protagonists, opponents, and brute resources, but also as ciphers, subjects, and subversive guides to new ways of thinking. These animals encourage us to reconsider how we understand games, contesting established ideas about winning and losing, difficulty settings, accessibility, playing badly, virtuality, vitality and vulnerability, and much more. Written in a playful style, Game draws from a dizzying array of sources, from children’s television, sitcoms, and regional newspapers to medieval fables, Shakespearean tragedy, and Edwardian comedy; from primatology, entomology, and hunting and fishing manuals to theological tracts and philosophical treatises. By examining video games through the lens of animals and animality, Tyler leads us to a greater humility regarding the nature and status of the human creature, and a greater sensitivity in dealings with other animals.
Download or read book The Media Snatcher written by Carl Therrien and published by MIT Press. This book was released on 2019-10-08 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: An in-depth exploration of a neglected video game platform of the 1990s and a reflection on the way we construct the cultural history of video games. In The Media Snatcher, Carl Therrien offers an in-depth exploration of NEC's PC Engine/TurboGrafx-16, a little-studied video game platform released in the late 1980s. The PC Engine was designed to bring technological expandability to the world of game consoles; The Media Snatcher's subtitle evokes some of the expansions and the numerous rebranded versions of the system released by NEC, including the first CD-ROM add-on in video game history. The platform makers hoped that expandability would allow its console to remain at the cutting edge and even catch up with such perceptually rich media as cinema and anime. More than a simple shape-shifter, the PC Engine became a media snatcher. Therrien examines the multidirectional interactions of video game technologies, commercial structures, and cultural dynamics. He considers, among other things, hyperbolic marketing and its impact on how we construct video game history; glitches, technological obsolescence, and the difficulty of conducting media archaeology of the recent past; the emergence of male-centered power fantasies through audiovisual rewards; the rise of original genres such as visual novels; and the sustained efforts to integrate PC Engine software in the sprawling media landscape of Japan (where the PC Engine found much of its success). Avoiding the usual techno-industrial glorification, Therrien recounts the bold technological aspirations of the platform makers and the struggles to make the actual technology realize its potential.
Download or read book Principles of Cognition written by Eduardo Mercado III and published by Princeton University Press. This book was released on 2024-08-20 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive overview of what psychologists now know about the nature of cognition Principles of Cognition provides students with an invaluable introduction to the modern science of cognition, blending invaluable insights from behavioral and neuroscientific studies of humans and other animals with unique examples, cutting-edge research summaries, and real-world applications. This accessible textbook builds on the legacy of psychologist William James by emphasizing not only the form cognition takes in laboratory research but also the functional dynamics of cognitive processes in everyday life and the ways they vary across individuals and species. Using an integrative approach that highlights the relevance of cognition across psychological disciplines, it engages students by showing how cognition emerges over time, how cognitive abilities can be improved, and how thinking can be upended by something as simple as falling in love. Discusses topics in cognition rarely covered by other textbooks, including perception of time and space, consciousness, animal cognition, mathematical and reading skills, emotions, intelligence, generalization, and social cognition Emphasizes learning and its interactions with memory and cognition Features practical applications from cognitive research in every chapter Connects topics across chapters to promote retention and critical thinking Draws on the latest experimental, naturalistic, and applied research Integrates findings about animals and children with traditional studies of adults to develop a more neurally grounded framework for thinking about the mechanisms of cognition An ideal textbook for undergraduate and graduate classrooms
Download or read book I Had It All the Time written by Alan Cohen and published by Hay House, Inc. This book was released on 1995-03-07 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: Quit Fixing Yourself and Get on with the Life You Came to Live! If you are among the millions of people who have devoted years of time, bundles of money, and buckets of effort to finding the teacher, training, or technique that will fix what’s not working in your life, you will find welcome relief in this dynamic, heartful, and humorous array of illuminating insights. Whether you are a newcomer or veteran on the path of self-improvement, I Had It All the Time will awaken you to a life so magnificent that you will laugh at the notion of improving what love made whole.