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Book The Neverhood

Download or read book The Neverhood written by Leslie Mizell and published by . This book was released on 1997 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: The "official" game book for DreamWorks Interactive, this "Inside Moves" title features copious insider tips, unique strategies to play The Neverhood, and information directly from the game developer teams.

Book The History of the Adventure Video Game

Download or read book The History of the Adventure Video Game written by Christopher Carton and published by White Owl. This book was released on 2023-11-30 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get ready for the adventure of a lifetime! Adventure video games have provided players with epic and hilarious storytelling for over fifty years. What started from the humble beginnings of text adventures led to a blast of point-and-click and graphic adventure games throughout the ‘80s and ‘90s. Trailblazers like Roberta and Ken Williams, Ron Gilbert, Tim Schaffer and Dave Grossman brought timeless characters, stories and puzzles to life, lighting the imaginations and wracking the brains of gamers around the world. This book showcases the companies, games and creators that have made the adventure video game one of the most passionately-adored genres in the medium. In these pages you’ll find histories on influential companies such as Sierra On-Line, LucasArts and Telltale Games, as well as some of the most revered games in the genre. With a bright future emerging as veterans and newcomers forge ahead with new ideas and visual flourishes for adventure games, there’s never been a better time to become acquainted (or reacquainted!) with a colorful and exciting part of gaming history. So point your cursor over the start button and click that mouse!

Book STORY WRITING INSPIRATION  100 STORY IDEAS FROM RETRO COMPUTER GAMES

Download or read book STORY WRITING INSPIRATION 100 STORY IDEAS FROM RETRO COMPUTER GAMES written by Alexander Varga and published by Luxory. This book was released on 2024-09-25 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a world buzzing with technology and creativity, hobby writing has become more than just a pastime; it has emerged as a vivid expression of passion and imagination. For many, writing has always been at the intersection of creativity and challenge, allowing stories to flow from the depths of the mind and onto the page. In an age where narratives are crafted not only in books but also in the pixelated realms of computer games, the potential for inspiration is limitless. Computer games, once regarded simply as entertainment, have evolved into multifaceted experiences that integrate story, art, and music, forging deep connections with players. They craft rich narratives that captivate audiences and encourage engagement on multiple levels, resembling modern-day interactive novels. This evolution offers aspiring writers a treasure trove of inspiration. Whether it's the intricacies of character development, the nuances of world-building, or the delicate balance of plot pacing, the gaming world provides a myriad of lessons for those eager to pen their own stories.

Book Independent Animation

Download or read book Independent Animation written by Ben Mitchell and published by CRC Press. This book was released on 2017-04-21 with total page 704 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the advent of advanced hand-held technology and the widespread nature of the internet, the world of animated filmmaking is more exciting and accessible than ever. Due to this cultural and technological development, the success of independent animated film makers is on the rise. Independent Animation showcases some of the greatest, most innovated giants in the field and helps guide readers through the artistic process and production techniques. Story development, casting, color, distribution, and the intimidating aspects of production are elucidated using various examples from all over the world. Readers will also explore the changing nature of the audiences’ relationship with animation, granting firsthand guidance in navigating the diverse fields of animated film-making. Key Features Covers the entire process of creating an independent animated film, from story development and casting to editing and distribution Features input from some of the industry’s most noteworthy animation talents and exclusive insight into their working processes Additional resources and interviews available through a special section of Skwigly Online Animation Magazine

Book Well Played 3 0

    Book Details:
  • Author : Et Al
  • Publisher : Lulu.com
  • Release : 2011
  • ISBN : 1257858459
  • Pages : 348 pages

Download or read book Well Played 3 0 written by Et Al and published by Lulu.com. This book was released on 2011 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: Following on Well Played 1.0 and 2.0, this book will also be full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors will analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create fulfilling a playing experience unique to this medium. Contributors will again be looking at video games, some that were covered in Well Played 1.0 and 2.0 as well as new ones, in order to provide a variety of perspectives on more great games.

Book PC Mag

    Book Details:
  • Author :
  • Publisher :
  • Release : 1997-02-04
  • ISBN :
  • Pages : 412 pages

Download or read book PC Mag written by and published by . This book was released on 1997-02-04 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Book Science Fiction Video Games

Download or read book Science Fiction Video Games written by Neal Roger Tringham and published by CRC Press. This book was released on 2014-09-10 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a

Book Bad Island

Download or read book Bad Island written by and published by Scholastic Inc.. This book was released on 2011 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: When a family takes a boating trip, the last thing they expect is to be shipwrecked on an island-especially an island with weird, otherworldly plants and animals. Now, what started out as a bad vacation turns into a terrible one as Lyle, Karen, and their two kids, Janie and Reese, must find a way off the island while they dodge its strange and dangerous inhabitants. Is the island alive? Is it from another world? In this rousing, Swiss-Family-Robinson tale with a twist, the answers to these questions could save them... or spell their doom.

Book ID

    ID

    Book Details:
  • Author :
  • Publisher :
  • Release : 1998
  • ISBN :
  • Pages : 624 pages

Download or read book ID written by and published by . This book was released on 1998 with total page 624 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book PC Mag

    Book Details:
  • Author :
  • Publisher :
  • Release : 1999-02-09
  • ISBN :
  • Pages : 294 pages

Download or read book PC Mag written by and published by . This book was released on 1999-02-09 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Book Android

Download or read book Android written by Fouad Sabry and published by One Billion Knowledgeable. This book was released on 2022-08-09 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: What Is Android An android is a humanoid robot or other artificial entity that is often fabricated from a substance that mimics the appearance of flesh. In the past, androids were exclusively relegated to the realm of science fiction and were regularly featured in films and television shows. However, with to recent advancements in robot technology, it is now possible to construct humanoid robots that are both useful and lifelike. How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Android (robot) Chapter 2: List of fictional robots and androids Chapter 3: Humanoid robot Chapter 4: Gynoid Chapter 5: Uncanny valley Chapter 6: David Hanson (robotics designer) Chapter 7: Actroid Chapter 8: Japanese robotics Chapter 9: Maschinenmensch Chapter 10: EveR Chapter 11: iCub Chapter 12: Outline of artificial intelligence Chapter 13: Index of robotics articles Chapter 14: List of fictional gynoids Chapter 15: Artificial intelligence in fiction Chapter 16: History of robots Chapter 17: Hiroshi Ishiguro Chapter 18: Robotics Chapter 19: Outline of robotics Chapter 20: Ex Machina (film) Chapter 21: Hanson Robotics (II) Answering the public top questions about android. (III) Real world examples for the usage of android in many fields. (IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of android' technologies. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of android.

Book Technology and the Rest of Culture

Download or read book Technology and the Rest of Culture written by Arien Mack and published by Ohio State University Press. This book was released on 2001 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the printing press to Palm Pilots, we often rush to embrace new inventions that promise to make life easier. Yet the history of modern warfare suggests that new technologies can also have drastic and dire consequences. Technology and the Rest of Culture explores this tension by identifying the many ways in which technology shapes our society, investigating whether culture has an impact on the rate and direction of technological achievement, and describing how technology seems to have taken on a life and culture of its own. Nicholas Humphrey, Marvin Minsky, Peter Galison, and Joshua Lederberg explore the complex relationship between science and technology, showing that scientific advancement has often followed technological achievements, rather than the other way around. Ira Katznelson, Alan Ryan, Paul Gewirtz, and Robert McC. Adams consider how shifts in the means and terms of communication affect democracy, free expression, and the law. Rosalind Williams, George Kateb, John Hollander, and Robert L. Herbert challenge the notion that technological images and themes express primarily logic, utility, functionality, and rationality, asserting instead that violent, aggressive, and destructive images are all too often the end result of technology. At times somber, at times playful, but always challenging and thought-provoking, Technology and the Rest of Culture culls many academic disciplines to discover important elements about one of the most central characteristics of life in the twenty-first century.

Book The Intersection of Animation  Video Games  and Music

Download or read book The Intersection of Animation Video Games and Music written by Lisa Scoggin and published by Taylor & Francis. This book was released on 2023-04-21 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative. This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses. In fourteen chapters, the contributors consider similarities and differences in how music and sound structure video games and animation, as well as the animation within video games, and explore core topics of nostalgia, adaptation, gender and sexuality. Offering fresh insights into the aesthetic interplay of animation, video games, and sound, this volume provides a gateway into new areas of study that will be of interest to scholars and students across musicology, animation studies, game studies, and media studies more broadly.

Book Virtual Interaction  Interaction in Virtual Inhabited 3D Worlds

Download or read book Virtual Interaction Interaction in Virtual Inhabited 3D Worlds written by E. Granum and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lars Qvortrup The world of interactive 3D multimedia is a cross-institutional world. Here, researchers from media studies, linguistics, dramaturgy, media technology, 3D modelling, robotics, computer science, sociology etc. etc. meet. In order not to create a new tower of Babel, it is important to develop a set of common concepts and references. This is the aim of the first section of the book. In Chapter 2, Jens F. Jensen identifies the roots of interaction and interactivity in media studies, literature studies and computer science, and presents definitions of interaction as something going on among agents and agents and objects, and of interactivity as a property of media supporting interaction. Similarly, he makes a classification of human users, avatars, autonomous agents and objects, demon strating that no universal differences can be made. We are dealing with a continuum. While Jensen approaches these categories from a semiotic point of view, in Chapter 3 Peer Mylov discusses similar isues from a psychological point of view. Seen from the user's perspective, a basic difference is that between stage and back-stage (or rather: front-stage), i. e. between the real "I" and "we" and the virtual, representational "I" and "we". Focusing on the computer as a stage, in Chapter 4 Kj0lner and Lehmann use the theatre metaphor to conceptualize the stage phenomena and the relationship between stage and front-stage.

Book Animation   Cartoons

    Book Details:
  • Author : Nicolae Sfetcu
  • Publisher : MultiMedia Publishing
  • Release : 2014-05-07
  • ISBN :
  • Pages : 257 pages

Download or read book Animation Cartoons written by Nicolae Sfetcu and published by MultiMedia Publishing. This book was released on 2014-05-07 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: An animated cartoon is a short, hand-drawn (or made with computers to look similar to something hand-drawn) moving picture for the cinema, TV or computer screen, featuring some kind of story or plot. Animation is the optical illusion of motion created by the consecutive display of images of static elements. In film and video production, this refers to techniques by which each frame of a film or movie is produced individually. Computer animation is the art of creating moving images via the use of computers. It is a subfield of computer graphics and animation. Anime is a medium of animation originating in Japan, with distinctive character and background aesthetics that visually set it apart from other forms of animation. An animated cartoon is a short, hand-drawn (or made with computers to look similar to something hand-drawn) moving picture for the cinema, TV or computer screen, featuring some kind of story or plot (even if it is a very short one). Manga is the Japanese word for comics and print cartoons. Outside of Japan, it usually refers specifically to Japanese comics. Special effects (abbreviated SPFX or SFX) are used in the film, television, and entertainment industry to visualize scenes that cannot be achieved by normal means, such as space travel. Stop motion is a generic gereral term for an animation technique which makes static objects appear to move.

Book New York Court of Appeals  Records and Briefs

Download or read book New York Court of Appeals Records and Briefs written by New York (State). Court of Appeals. and published by . This book was released on 1905 with total page 1012 pages. Available in PDF, EPUB and Kindle. Book excerpt: Volume contains: 183 NY 573 (Peo ex rel Churchill v. Greene)

Book Bad Island  A Graphic Novel

Download or read book Bad Island A Graphic Novel written by Doug TenNapel and published by Scholastic Inc.. This book was released on 2013-05-28 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: Something on this island is up to no good . . . When Reese is forced to go on a boating trip with his family, the last thing he expects is to be shipwrecked on an island-especially one teeming with weird plants and animals. But what starts out as simply a bad vacation turns into a terrible one, as the castaways must find a way to escape while dodging the island's dangerous inhabitants. With few resources and a mysterious entity on the hunt, each secret unlocked could save them . . . or spell their doom. One thing Reese knows for sure: This is one Bad Island.