EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book The Munchkin s Guide to Power Gaming

Download or read book The Munchkin s Guide to Power Gaming written by James Desborough and published by Steve Jackson Games. This book was released on 1999-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This humorous game features unique graphics, cartoon illustrations, sample paranoia notes and even scanned-in pizza.

Book Munchkin D20 Players HDBK

Download or read book Munchkin D20 Players HDBK written by Steve Jackson Games and published by Steve Jackson Games. This book was released on 2002-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasirollespil.

Book Munchkin D20 Master s Guide

Download or read book Munchkin D20 Master s Guide written by Steve Jackson Games, Incorporated and published by Steve Jackson Games. This book was released on 2003-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasirollespil.

Book HowExpert Guide to Tabletop Roleplaying Games

Download or read book HowExpert Guide to Tabletop Roleplaying Games written by HowExpert and published by HowExpert. This book was released on 2020-03-23 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take a deep dive into the art of making and playing unforgettable characters in your favorite tabletop roleplaying game! For decades, TTRPGs have been bringing friends together to tell stories of adventure and intrigue. Now the genre has become more popular than ever with appearances in movies, TV shows, podcasts, and more! But what if you want to add even more immersion to your game? The answer is in roleplaying! With dynamic and popular series such as Critical Role available to watch online, it can be (understandably!) intimidating to start adding more roleplaying to your game. But there is no need to fear! This comprehensive roleplaying guide will teach you how to: • Plan and kick off your tabletop RPG experience • Create your own unique character that is fully immersed in your game’s world • Find and use inspiration for your TTRPG characters • Use description to grow your imagination and make more compelling stories • Adapt your character to your game’s world • Develop skills that are useful in and outside of the game • Find your next favorite TTRPG series • Connect with other gamers! With a proven process for creating engaging characters honed over many awkward and nerdy years, this guide is your one must-have resource to make and play unforgettable TTRPG characters! About the Expert Jeffrey Wright is a proud nerd, avid tabletop gamer, and writer. With nearly two decades of experience playing and running a wide variety of tabletop roleplaying games, Jeffrey Wright has made it his mission to get as many people playing TTRPGs as possible. He credits the freeform immersion offered by tabletop gaming for his outgoing personality, love of writing, and obsessive collecting habits. He regularly prepares and runs games for new players at his local game store to introduce them to the magic of roleplaying games. Most days, he can be found resting atop his gigantic dice hoard challenging strangers to riddle contests. On other days, he practices being less sarcastic. HowExpert publishes quick 'how to' guides on all topics from A to Z by everyday experts.

Book Bloodsucker  The Play

    Book Details:
  • Author : Ian Warner
  • Publisher : Lulu.com
  • Release : 2011-09-15
  • ISBN : 1471620190
  • Pages : 130 pages

Download or read book Bloodsucker The Play written by Ian Warner and published by Lulu.com. This book was released on 2011-09-15 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bloodsucker: The Play is the first in a series of Theatrical adaptations of the Shadow World Spoof Horror Roleplaying Game.It follows Short Dave XIV and Cedric Simmons as they take on the corrupt Bloodsucker Parliament of Canterbury

Book The Munchkin Book

    Book Details:
  • Author : James Lowder
  • Publisher : BenBella Books, Inc.
  • Release : 2016-02-23
  • ISBN : 1939529166
  • Pages : 217 pages

Download or read book The Munchkin Book written by James Lowder and published by BenBella Books, Inc.. This book was released on 2016-02-23 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: With 18 exclusive Munchkin® game rules! By gently – and sometimes not so gently – mocking the fantasy dungeon crawl and the sacred cows of pop culture, the Munchkin card game has stabbed and sneaked and snickered a path to the pinnacle of success. Along the way, it has sold millions of copies, been translated around the world, and spawned more than two dozen sequels and supplements. More fun than a Chainsaw of Bloody Dismemberment and more useful than a Chicken on Your Head, The Munchkin Book is a lighthearted and suitably snarky celebration of all things near and dear to the munchkin heart, featuring exclusive content from: Munchkin's designer and Steve Jackson Games president Steve Jackson Munchkin's signature artist John Kovalic (creator of web comic Dork Tower) Steve Jackson Games' "Munchkin Czar" Andrew Hackard CEO of Steve Jackson Games Phil Reed The Munchkin Book also includes a foreword by New York Times bestselling author and Forgotten Realms creator Ed Greenwood, an introduction by editor James Lowder, and contributions from notable mavens of geek culture, including: Andrew Zimmerman Jones • David M. Ewalt • Jennifer Steen • Joseph Scrimshaw • Randy Scheunemann • Jaym Gates • Dave Banks • Matt Forbeck • Christian Lindke • Bonnie Burton • Colm Lundberg • Liam McIntyre

Book IRREPRESSIBLE

Download or read book IRREPRESSIBLE written by James Desborough and published by Lulu.com. This book was released on 2012-05 with total page 65 pages. Available in PDF, EPUB and Kindle. Book excerpt: Diceless, mythic adventure stories in a China that never was. This game isn't for you if you're painfully serious about Chinese mythology, or Buddhism or... anything. If you like playing comedy monsters struggling for enlightenment in a mythic China/India (in a hapless fashion) and failing as much as they succeed, then you're in for a treat. This game is best played 'poorly dubbed'.

Book My Guide to RPG Storytelling

Download or read book My Guide to RPG Storytelling written by Aron Christensen and published by Loose Leaf Stories. This book was released on 2012-10-27 with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt: I’ve been role-playing all my life and I’ve run a lot of well-received campaigns. My players asked me what made my games work and this book is the result. This isn’t a rulebook for any gaming system, but it’s a how-to for my style of creating memorable NPCs, planning games, and engaging with your players. - Foreword, by Erica Lindquist - On Storytelling - Before the Game - Building Your Story - Running Your Game - Players & Player Characters - Problems - Rules & Mechanics - Setting & NPCs

Book Frostgrave  The Wizards    Conclave

Download or read book Frostgrave The Wizards Conclave written by Joseph A. McCullough and published by Bloomsbury Publishing. This book was released on 2019-02-21 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wizards tend to be secretive and solitary, rarely sharing their knowledge, and associating with only a select few apprentices, followers, and henchmen. It is rare that they spend time in the company of other spellcasters, and rarer still that they work together. Now, however, something is about to take place that has not occurred since the great days of Felstad – a gathering of wizards. In this new supplement for Frostgrave, some of the biggest names in gaming turn their creative powers towards the Frozen City, each contributing a scenario and adding their own flair to the game. Featuring scenarios by Alessio Cavatore, Alex Buchel, Andy Chambers, Gav Thorpe, Chris Pramas, Daniel Mersey, Andrea Sfiligoi, and many more, this tome provides a collection of adventures that will pit players against unimaginable foes and challenges, pushing their wizards and warbands to new limits.

Book Battlefields of Negotiation

Download or read book Battlefields of Negotiation written by Rene Glas and published by Amsterdam University Press. This book was released on 2013-01-03 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: The massively multiplayer online role-playing game 'World of Warcraft' has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the game to their own wishes, resulting in highly diverse forms of play and participation. This illuminating study frames 'World of Warcraft' as a complex socio-cultural phenomenon defined by and evolving as a result of the negotiations between groups of players as well as the game's owners, throwing new light on complex consumer- producer relationships in the increasingly participatory but still tightly controlled media of online games.

Book Chav  The Play

    Book Details:
  • Author : Ian Warner
  • Publisher : Lulu.com
  • Release : 2011-09-16
  • ISBN : 1471620239
  • Pages : 113 pages

Download or read book Chav The Play written by Ian Warner and published by Lulu.com. This book was released on 2011-09-16 with total page 113 pages. Available in PDF, EPUB and Kindle. Book excerpt: Chav: The Play is the second Theatrical Adaptation of the Shadow World spoof Horror Setting.Join the Westgate Massive as they take on a mission impossible to keep their powers of Chavthulu secret from the world at large!

Book My Storytelling Guides

Download or read book My Storytelling Guides written by Aron Christensen and published by Loose Leaf Stories. This book was released on 2018-12-18 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: - My Guide to RPG Storytelling - I've been role-playing all my life and I've run a lot of well-received campaigns. My players asked me what made my games work and this book is the result. This isn't a rulebook for any gaming system, but it's a how-to for my style of creating memorable NPCs, planning games, and engaging with your players. - Foreword, by Erica Lindquist - On Storytelling - Before the Game - Building Your Story - Running Your Game - Players & Player Characters - Problems - Rules & Mechanics - Setting & NPCs - My Storytelling Guide Companion - My players asked me how I ran my games and what made them work, so I wrote a book. Then they asked for specific examples and ideas, so I wrote another one. This companion to My Guide to RPG Storytelling goes deeper into creating in-game crises, with lists of example scenarios and twists. The second half covers using voices, mannerisms, and archetypes to create NPCs, including some of the most memorable NPCs from my own games and what made them work. - From Dream to Dice - I've written two other books (so far) on my tricks and tools for running table-top role-playing games. But now it's time to put those tools to the test – making an actual RPG campaign. Right here, right now, on the page. So let's do this! I'll start with the seed of a story idea, go through world-building and character creation, then expanding that basic plot out into scenes, combats and crises. This is an up-close, behind the scenes look at how I make a game. Then I'll run the campaign for my group. The second half of this book details what went right, what went wrong, how I kept the game moving and my friends entertained. From the dream that inspired me to the dice hitting the table, this is how I run an RPG.

Book The Munchkin Book

    Book Details:
  • Author : James Lowder
  • Publisher : BenBella Books, Inc.
  • Release : 2016-02-23
  • ISBN : 1939529158
  • Pages : 218 pages

Download or read book The Munchkin Book written by James Lowder and published by BenBella Books, Inc.. This book was released on 2016-02-23 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: With 18 exclusive Munchkin® game rules! By gently – and sometimes not so gently – mocking the fantasy dungeon crawl and the sacred cows of pop culture, the Munchkin card game has stabbed and sneaked and snickered a path to the pinnacle of success. Along the way, it has sold millions of copies, been translated around the world, and spawned more than two dozen sequels and supplements. More fun than a Chainsaw of Bloody Dismemberment and more useful than a Chicken on Your Head, The Munchkin Book is a lighthearted and suitably snarky celebration of all things near and dear to the munchkin heart, featuring exclusive content from: Munchkin's designer and Steve Jackson Games president Steve Jackson Munchkin's signature artist John Kovalic (creator of web comic Dork Tower) Steve Jackson Games' "Munchkin Czar" Andrew Hackard CEO of Steve Jackson Games Phil Reed The Munchkin Book also includes a foreword by New York Times bestselling author and Forgotten Realms creator Ed Greenwood, an introduction by editor James Lowder, and contributions from notable mavens of geek culture, including: Andrew Zimmerman Jones • David M. Ewalt • Jennifer Steen • Joseph Scrimshaw • Randy Scheunemann • Jaym Gates • Dave Banks • Matt Forbeck • Christian Lindke • Bonnie Burton • Colm Lundberg • Liam McIntyre

Book The Routledge Handbook of Role Playing Game Studies

Download or read book The Routledge Handbook of Role Playing Game Studies written by José P. Zagal and published by Taylor & Francis. This book was released on 2024-06-27 with total page 588 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume. Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Baldur’s Gate, Genshin Impact, and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like worldbuilding, immersion, and player-character relations, as well as explore actual play and streaming, diversity, equity, inclusion, jubensha, therapeutic uses of RPGs, and storygames, journaling games, and other forms of text-based RPGs. Each chapter includes definitions of key terms and recommended readings to help students and scholars new to RPG studies find their way into this interdisciplinary field. A comprehensive reference volume ideal for students and scholars of game studies and immersive experiences and those looking to learn more about the ever-growing, interdisciplinary field of RPG studies.

Book How to Be a Gurps GM

Download or read book How to Be a Gurps GM written by Warren "Mook" Wilson and published by Steve Jackson Games. This book was released on 2017-07-24 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!

Book The Rage Strategy Guide

Download or read book The Rage Strategy Guide written by Justin Achilli and published by White Wolf Games Studio. This book was released on 1997-12 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Gurps Religion

    Book Details:
  • Author : Janet Naylor
  • Publisher : Steve Jackson Games
  • Release : 1994-03-01
  • ISBN : 9781556342028
  • Pages : 176 pages

Download or read book Gurps Religion written by Janet Naylor and published by Steve Jackson Games. This book was released on 1994-03-01 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: