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Book The Midas Game

    Book Details:
  • Author : Abi Silver
  • Publisher : Eye Books (US&CA)
  • Release : 2021-05-08
  • ISBN : 178563254X
  • Pages : 278 pages

Download or read book The Midas Game written by Abi Silver and published by Eye Books (US&CA). This book was released on 2021-05-08 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: When eminent psychiatrist Dr. Liz Sullivan is found dead in her bed, suspicion falls on local gamer and YouTube celebrity Jaden Dodds. Did he target her because of her anti-gaming views and the work she undertook to expose the dangers of playing online games? And what was her connection with Valiant, an independent game manufacturer about to hit the big time, and its volatile boss? Constance Lamb and Judith Burton team up once again, this time to defend a client who the police are convinced is guilty of murder. But just because he makes a living killing people on screen it does not mean he'd do it in real life. Or does it?

Book The Midas Touch

    Book Details:
  • Author : Sergey Ilyn
  • Publisher :
  • Release : 2020-03-10
  • ISBN : 9781734617610
  • Pages : 402 pages

Download or read book The Midas Touch written by Sergey Ilyn and published by . This book was released on 2020-03-10 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: All it takes to change Eli's life forever is a spaceship named Night Stalker. Set on his quest to explore the galaxy and dodge the persecution by the all-powerful government, Eli is about to have the time of his life. Fun and Games is a space opera adventure novel and Book 1 of The Midas Touch Trilogy. The book includes 21 illustrations.

Book Decision and Game Theory for Security

Download or read book Decision and Game Theory for Security written by Radha Poovendran and published by Springer. This book was released on 2014-10-03 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th International Conference on Decision and Game Theory for Security, GameSec 2014, held in Los Angeles, CA, USA, in November 2014. The 16 revised full papers presented together with 7 short papers were carefully reviewed and selected from numerous submissions. The covered topics cover multiple facets of cyber security that include: rationality of adversary, game-theoretic cryptographic techniques, vulnerability discovery and assessment, multi-goal security analysis, secure computation, economic-oriented security, and surveillance for security. Those aspects are covered in a multitude of domains that include networked systems, wireless communications, border patrol security, and control systems.

Book Gazing at Games

    Book Details:
  • Author : Veronica Sundstedt
  • Publisher : Morgan & Claypool Publishers
  • Release : 2012-03-01
  • ISBN : 1608456501
  • Pages : 115 pages

Download or read book Gazing at Games written by Veronica Sundstedt and published by Morgan & Claypool Publishers. This book was released on 2012-03-01 with total page 115 pages. Available in PDF, EPUB and Kindle. Book excerpt: Eye tracking is a process that identifies a specific point in both space and time that is being looked at by the observer. This information can also be used in real-time to control applications using the eyes. Recent innovations in the video game industry include alternative input modalities to provide an enhanced, more immersive user experience. In particular, eye gaze control has recently been explored as an input modality in video games. This book is an introduction for those interested in using eye tracking to control or analyze video games and virtual environments. Key concepts are illustrated through three case studies in which gaze control and voice recognition have been used in combination to control virtual characters and applications. The lessons learned in the case studies are presented and issues relating to incorporating eye tracking in interactive applications are discussed. The reader will be given an introduction to human visual attention, eye movements and eye tracking technologies. Previous work in the field of studying fixation behavior in games and using eye tracking for video game interaction will also be presented. The final chapter discusses ideas for how this field can be developed further to create richer interaction for characters and crowds in virtual environments. Alternative means of interaction in video games are especially important for disabled users for whom traditional techniques, such as mouse and keyboard, may be far from ideal. This book is also relevant for those wishing to use gaze control in applications other than games. Table of Contents: Introduction / The Human Visual System / Eye Tracking / Eye Tracking in Video Games / Gaze and Voice Controlled Video Games: Case Study I and II / Gaze and Voice Controlled Drawing: Case Study III / Conclusion

Book BoogarLists   Directory of Game Developers   Publishers

Download or read book BoogarLists Directory of Game Developers Publishers written by and published by BoogarLists. This book was released on with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book HCI in Games  Experience Design and Game Mechanics

Download or read book HCI in Games Experience Design and Game Mechanics written by Xiaowen Fang and published by Springer Nature. This book was released on 2021-07-03 with total page 423 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of HCI-Games 2021, Part I, are organized in topical sections named: Experience Design in Games; User Engagement and Game Impact; Game Mechanics.

Book The Book on Games of Chance

Download or read book The Book on Games of Chance written by Gerolamo Cardano and published by Courier Dover Publications. This book was released on 2015-11-04 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mathematics was only one area of interest for Gerolamo Cardano ― the sixteenth-century astrologer, philosopher, and physician was also a prolific author and inveterate gambler. Gambling led Cardano to the study of probability, and he was the first writer to recognize that random events are governed by mathematical laws. Published posthumously in 1663, Cardano's Liber de ludo aleae (Book on Games of Chance) is often considered the major starting point of the study of mathematical probability. The Italian scholar formulated some of the field's basic ideas more than a century before the better-known correspondence of Pascal and Fermat. Although his book had no direct influence on other early thinkers about probability, it remains an important antecedent to later expressions of the science's tenets.

Book The Reception of Ancient Greece and Rome in Children   s Literature

Download or read book The Reception of Ancient Greece and Rome in Children s Literature written by and published by BRILL. This book was released on 2015-09-07 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: Greece and Rome have long featured in books for children and teens, whether through the genres of historical fiction, fantasy, mystery stories or mythological compendiums. These depictions and adaptations of the Ancient World have varied at different times, however, in accordance with changes in societies and cultures. This book investigates the varying receptions and ideological manipulations of the classical world in children’s literature. Its subtitle, Heroes and Eagles, reflects the two most common ways in which this reception appears, namely in the forms of the portrayal of the Greek heroic world of classical mythology on the one hand, and of the Roman imperial presence on the other. Both of these are ideologically loaded approaches intended to educate the young reader.

Book The Big Book of Motivation Games

Download or read book The Big Book of Motivation Games written by Robert Epstein and published by McGraw Hill Professional. This book was released on 2001-06-13 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: This addition to the best-selling Big Book of Business Games Series is packed with over 40 original games and exercises managers can use to motivate their teams—and themselves. The Big Book of Motivational Games presents managers with a variety of games that can be customized to suit their specific needs and group size. The book provides games designed to:- Stop Procrastination- Beat burnout- Fight boredom- Boost performance- Overcome failure

Book BoogarLists   Directory of Media Broadcast Services

Download or read book BoogarLists Directory of Media Broadcast Services written by and published by BoogarLists. This book was released on with total page 111 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Intelligent Decision Technologies 2017

Download or read book Intelligent Decision Technologies 2017 written by Ireneusz Czarnowski and published by Springer. This book was released on 2017-05-24 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: The volume presents a collection of peer-reviewed articles from the 9th KES International Conference on Intelligent Decision Technologies (KES-IDT-17), held in Vilamoura, Algarve, Portugal on 21–23 June 2017. The conference addressed critical areas of computer science, as well as promoting knowledge transfer and the generation of new ideas in the field of intelligent decision making, project management and data analysis. The range of topics addressed includes methods of classification, prediction, data analysis, decision support, modeling, social media and many more in such diverse areas as finance, linguistics, management and transportation.

Book Fun and Games

    Book Details:
  • Author : Panos Markopoulos
  • Publisher : Springer Science & Business Media
  • Release : 2008-10-08
  • ISBN : 3540883215
  • Pages : 214 pages

Download or read book Fun and Games written by Panos Markopoulos and published by Springer Science & Business Media. This book was released on 2008-10-08 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: The use of computing technology for entertainment purposes is not a recent p- nomenon. Video game consoles, home computers and other entertainment media have been used widely for more than three decades, and people of all ages are spe- ing an increasing amount of time and money on these technologies. More recent is the rise of a vibrant research community focusing on gaming and entertainment applications. Driven by the growth and the coming of age of the g- ing industry, and by its increasing recognition in the media and the minds of the broader public, the study of computer games, game development and experiences is attracting the interest of researchers from very diverse fields: social sciences, comp- ing, electrical engineering, design, etc. Research of this kind looks to extend the boundaries of gaming technologies. In a relentless drive for innovation, it looks to create and understand an ever increasing range of experiences, and examine how games can provide value for educational, therapeutic and other ‘serious’ purposes. These themes were reflected in the call for participation and eventually the papers accepted for presentation. The Fun n’ Games conference was the second event of a bi-annual series of c- ferences. The first event of the series was held in Preston in 2006 organized by the University of Central Lancashire. Following the success of this event it was decided to run a follow up.

Book Computer Games As Landscape Art

Download or read book Computer Games As Landscape Art written by Peter Nelson and published by Springer Nature. This book was released on 2023-10-02 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book proposes that computer games are the paradigmatic form of contemporary landscape and offers a synthesis of art history, geography, game studies and play. Like paint on canvas, the game engine is taken as the underlying medium, and using the Valve Source Engine as the primary case study, it analyses landscapes according to the technical, economic and cultural features this medium affords. It presents the single-player first-person shooter (Half-Life 2) as a Promethean safari, examines how the economics of gambling and product placement shaped the eSports landscapes of Counter-Strike and reveals how sandboxes such as Garry’s Mod visualise the radical landscape of Web 2.0. This book explores how our relationship to the environment is changing, how we express this through computer games and how we can move beyond examining artistic influences on games to examining how historical connections flow through games and the history of landscape images.

Book The Ugly Game

Download or read book The Ugly Game written by Heidi Blake and published by Simon and Schuster. This book was released on 2015-04-23 with total page 578 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE STORY THAT BROUGHT DOWN FIFA'S SEPP BLATTER. 'With every page of this book, we see just why FIFA desperately needs a complete overhaul' - Sun When FIFA awarded the tiny desert state of Qatar the rights to host the 2022 World Cup, the news was greeted with disbelief and allegations of corruption. How had a country with almost no football infrastructure or tradition, a high terror risk and searing summer temperatures of 50C beaten more established countries with stronger bids? The story behind the Qatari success soon developed into one of the greatest sporting scandals of our time. And when the Sunday Times Insight team received a cache of hundreds of millions of documents from a whistleblower, the contents of the FIFA Files became a global sensation, unearthing the corruption that lay at the heart of the bidding process. Now in this remarkable new book by the Sunday Times journalists at the centre of the investigation, Heidi Blake and Jonathan Calvert, comes the most comprehensive account yet of what happened and who was involved. Above all, it explains why, despite all the evidence, FIFA continues to support Qatar - even to the extent of publishing an edited and abbreviated report into the process that was immediately denounced by its original author. Longlisted for the William Hill Sports Book of the Year, The Ugly Game is undoubtedly the biggest sporting story of our times. 'Never before has bribe-giving been documented in such graphic detail' - Independent

Book Video Games Around the World

Download or read book Video Games Around the World written by Mark J. P. Wolf and published by MIT Press. This book was released on 2015-05-22 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela

Book Extraordinary Investigations

Download or read book Extraordinary Investigations written by Rod Gillies and published by . This book was released on 2020-07 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: Solve puzzles, crack codes, and follow the clues to reveal the plot of a conspiracy thriller in an exciting cross between an escape room and a novel, where you are the hero. Join the Extraordinary Investigations Unit and take on your first case, the mysterious disappearance of researcher Louis Morgan, last seen on the trail of a secret cache of Nazi gold. From the dying days of World War II to the modern day, this interactive puzzle novel sees you uncover a twisted tale of espionage, deceit, and murder - a missing investigator, a lost treasure, a sinister conspiracy. Each chapter of the story is revealed through an Evidence File containing notes, photos, fragments of documents, maps, and newspaper articles. Hidden within the book's pages you'll find cleverly-designed puzzles and clues through which the story is told - offering hours of intriguing investigation. The book is filled with a variety of challenges - ciphers and codes, visual puzzles, translation, number and symbol puzzles, as well as questions requiring online detective work. Regardless of the type of puzzle needing solved, the book includes a 3-tier hint system to ensure you'll never get totally stuck. Whilst the book contains no explicit or violent imagery, the unfolding story explores adult themes of conspiracy, corruption, and murder, and may be unsuitable for children under 13. Please note: checking solutions and tracking progress will require an internet connection.

Book Gaming the Market

Download or read book Gaming the Market written by Ronald B. Shelton and published by John Wiley & Sons. This book was released on 1997-04-25 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: Die Spieltheorie betrachtet Entscheidungen als "Schachzüge" in einem Spiel, dessen Ausgang von den Entscheidungen aller Spieler bestimmt wird. Diese Theorie wird hier erstmals auf Investmentgeschäfte am Finanzmarkt angewendet. Nach der Definition der "Spielregeln" und der "Spieler" wird, basierend auf Formeln der Wahrscheinlichkeitsrechnung, ein Spielmodell entwickelt, das die Rentabilität von beliebigen Finanzaktionen wie Aktienkauf und -verkauf vorhersagt.