Download or read book The Magic of Interactive Entertainment written by Mike Morrison and published by Prentice Hall. This book was released on 1994 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book looks at all facets of the field of interactive entertainment, covering all home and portable systems. The author also looks at other hot topics, including PC-based entertainment, edu-tainment, virtual reality, and location-based entertainment. The CD contains demo versions of hot new game releases and multimedia presentations.
Download or read book The Magic Boat written by Tom Seidmann-Freud and published by . This book was released on 1981-01-01 with total page 10 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of stories and poems, together with a puzzle and a Punch-and-Judy play, illustrated with movable pictures, by the artist niece of Sigmund Freud.
Download or read book Computer Games written by Blair Carter and published by Nova Publishers. This book was released on 2002 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
Download or read book Videogame Cultures and the Future of Interactive Entertainment written by Daniel Riha and published by BRILL. This book was released on 2020-04-14 with total page 121 pages. Available in PDF, EPUB and Kindle. Book excerpt: The chapters in this volume reflect the debates that progressed during the 1st Global Conference on Videogames Cultures and the Future of Interactive Entertainment, held as a part of Cyber Hub activity at Mansfield College, Oxford, United Kingdom in July 2009. Accordingly, the edited collection of papers provides a snapshot of the event.
Download or read book The Magic Circle Principles of Gaming Simulation written by Jan H.G. Klabbers and published by BRILL. This book was released on 2009-01-01 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of this unique book is to outline the core of game science by presenting principles underlying the design and use of games and simulations. Game science covers three levels of discourse: the philosophy of science level, the science level, and the application or practical level. The framework presented will help to grasp the interplay between forms of knowledge and knowledge content, interplay that evolves through the action of the players.
Download or read book Gaming Matters written by Judd Ethan Ruggill and published by University of Alabama Press. This book was released on 2011-05-11 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Gaming Matters, McAllister and Ruggill turn from the broader discussion of video game rhetoric to study the video game itself as a medium and the specific features that give rise to games as similar and yet diverse as Pong, Tomb Raider, and Halo.
Download or read book IE2007 Proceedings of the 4th Australasian Conference on Interactive Entertainment written by and published by Yusuf Pisan. This book was released on 2007 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Intelligent Technologies for Interactive Entertainment written by Yoram Chisik and published by Springer. This book was released on 2018-02-19 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 9th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2017, held in Funchal, Portugal, in June 2017. The 15 full papers were selected from 19 submissions and present developments and insights in art, design, science and engineering regarding novel entertainment-focused devices, paradigms, and reconfiguration of entertainment experiences.
Download or read book Game Design Foundations written by Roger Pedersen and published by Jones & Bartlett Publishers. This book was released on 2009-06-23 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the "One Pager" document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.
Download or read book Digital Storytelling written by Carolyn Handler Miller and published by Taylor & Francis. This book was released on 2004-08-05 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create engrossing, interactive entertainment products from development-to-production!
Download or read book The Magic Show Book written by and published by DK Children. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Abracadabra Kids will amaze friends and family with this pop-up magic show book. The Magic Show Book becomes part of the show as young magicians craft their own wand from its pages and interact with props, pop-ups, and pull-tabs to perform card tricks, mind-reading predictions, and much more. Kids can wave their new magic wand to conjure up a spectacular show with easy-to-perform but sure to amaze illusions using coins, cards, dice, and rope. Watch and be astounded as they make a coin jump from one hand to the other, saw a (paper) snake in half, and much more. The book's special flaps guide them through tricks, and hidden instructions make the act as seamless as possible. The audience never sees the notes and the paper engineering is part of the magic. The Magic Show Book is a performance in a book, full of mystifying magic that will occupy kids and astonish audiences.
Download or read book What Is Your Quest written by Anastasia Salter and published by University of Iowa Press. This book was released on 2014-11-01 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: What Is Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans are blurring the distinction between reader and author. The construction of new ways of storytelling is already underway: it is happening on the edges of the mainstream gaming industry and in the spaces between media, on the foundations set by classic games. Along these margins, convergent storytelling allows for playful reading and reading becomes a strategy of play. One of the earliest models for this new way of telling stories was the adventure game, the kind of game centered on quests in which the characters must overcome obstacles and puzzles. After they fell out of fashion in the 1990s, fans made strenuous efforts to keep them alive and to create new games in the genre. Such activities highlight both the convergence of game and story and the collapsing distinction between reader and author. Continually defying the forces of obsolescence, fans return abandoned games to a playable state and treat stories as ever-evolving narratives. Similarly, players of massive multiplayer games become co-creators of the game experience, building characters and creating social networks that recombine a reading and gaming community. The interactions between storytellers and readers, between programmers and creators, and among fans turned world-builders are essential to the development of innovative ways of telling stories. And at the same time that fan activities foster the convergence of digital gaming and storytelling, new and increasingly accessible tools and models for interactive narrative empower a broadening range of storytellers. It is precisely this interactivity among a range of users surrounding these new platforms that is radically reshaping both e-books and games and those who read and play with them.
Download or read book Advances in Computer Entertainment written by Dennis Reidsma and published by Springer. This book was released on 2013-11-08 with total page 668 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.
Download or read book A Casual Revolution written by Jesper Juul and published by MIT Press. This book was released on 2012-02-10 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: How casual games like Guitar Hero, Bejeweled, and those for Nintendo Wii are expanding the audience for video games. We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them. Important Notice: The digital edition of this book is missing some of the images found in the physical edition.
Download or read book Proceedings of the Sixth Australasian Conference on Interactive Entertainment written by Malcolm Ryan and published by Yusuf Pisan. This book was released on 2009-12-17 with total page 105 pages. Available in PDF, EPUB and Kindle. Book excerpt: IE '09: The 6th Australasian Conference on Interactive Entertainment Dec 17, 2009-Dec 19, 2009 Sydney, Australia. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.
Download or read book Los Angeles Magazine written by and published by . This book was released on 2000-09 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Los Angeles magazine is a regional magazine of national stature. Our combination of award-winning feature writing, investigative reporting, service journalism, and design covers the people, lifestyle, culture, entertainment, fashion, art and architecture, and news that define Southern California. Started in the spring of 1961, Los Angeles magazine has been addressing the needs and interests of our region for 48 years. The magazine continues to be the definitive resource for an affluent population that is intensely interested in a lifestyle that is uniquely Southern Californian.
Download or read book Aqua Fun written by Uwe Rheker and published by Meyer & Meyer Verlag. This book was released on 2005 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Aqua Fun -Games and Fun for the Advanced" is a manual with a vast variety of possibilities to have fun in the water after you have learned to swim. The main emphasis is placed on adapting the proper games with a ball (water polo, water basketball, water volleyball, water football and underwater polo amongst others).