Download or read book Game Magic written by Jeff Howard and published by CRC Press. This book was released on 2014-04-22 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make More Immersive and Engaging Magic Systems in GamesGame Magic: A Designer's Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis wi
Download or read book The Magic Circle Principles of Gaming Simulation written by Jan H.G. Klabbers and published by BRILL. This book was released on 2009-01-01 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of this unique book is to outline the core of game science by presenting principles underlying the design and use of games and simulations. Game science covers three levels of discourse: the philosophy of science level, the science level, and the application or practical level. The framework presented will help to grasp the interplay between forms of knowledge and knowledge content, interplay that evolves through the action of the players.
Download or read book The Magic of Games written by UWK and published by Edition Donau-Universität Krems. This book was released on 2022-10-25 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 15th Vienna Gamens Conference "The Future and Reality of Gaming" (FROG) 2021 has explored how magic and games seem almost inextricably intertwined. This volume collects 17 contributions that have emerged from the conference, and which together form a multi-faceted examination of the "Magic of Games".
Download or read book Humans of Magic written by James Hsu and published by . This book was released on 2019-10-07 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Ahead of its time...James figures out what really makes some of the greatest minds in Magic tick." --Autumn Burchett, Magic Pro League member and two-time English National Champion "For the Magic The Gathering player who is a part of this community, who loves not just the cards but the world of Magic itself, this is a great pickup for reading." --Tolarian Community College, YouTube video review "James fills a gap in the Magic the Gathering world with his work behind the scenes, not only with CardBoard Live, but also with his ethnographic research into the lives of Magic personalities." --Vincent "Deathsie" Chu, professional Magic Arena streamer 12 of Magic: The Gathering's finest players. 12 interviews. Michael Bonde Paulo Vitor Damo Da Rosa Andrew Elenbogen Jon Finkel Bryan Gottlieb Emma Handy Bob Huang Wilson Hunter Luis Scott-Vargas Jonathan Sukenik Gerry Thompson Noah Walker
Download or read book War of the Spark Forsaken Magic The Gathering written by Greg Weisman and published by Random House Worlds. This book was released on 2019-11-12 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: Return to the multiverse of Magic: The Gathering as the hunt for Liliana Vess is on in the aftermath of the War of the Spark. The Planeswalkers have defeated Nicol Bolas and saved the Multiverse—though at grave cost. The living have been left to pick up the pieces and mourn the dead. But one loss is almost too great to bear: Gideon Jura, champion of justice and shield of the Gatewatch, is gone. As his former comrades Jace and Chandra struggle to rebuild from this tragedy, their future, like the future of the Gatewatch, remains uncertain. As the Gatewatch’s newest member, Kaya aims to help write that future. In joining, she pledged an oath to protect the living and the dead, but now that oath will be tested. The grieving guild masters of Ravnica have tasked her with a grave mission suited to her talents as a hunter and assassin—a mission she is ordered to keep secret from the Gatewatch. She must track down and exact retribution on the traitor Liliana Vess. But Liliana Vess has no interest in being found. Forsaken by her friends, she fled Ravnica after the defeat of Bolas. She was hostage to his wicked will, forced to assist in his terrible atrocities on pain of death—until Gideon, the last one who believed in her goodness, died in her place. Haunted by Gideon’s final gift, and hunted by former allies, Liliana now returns to a place she’d thought she’d never see again, the only place she has left: home.
Download or read book Quests written by Jeff Howard and published by CRC Press. This book was released on 2008-01-24 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nigh
Download or read book Card Night written by Will Roya and published by Black Dog & Leventhal. This book was released on 2021-07-13 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn when to hold 'em and when to fold 'em with Card Night, a collection of 52 classic card games, including rules and strategies. Featuring step-by-step, illustrated instructions, and two indexes that organize each game by difficulty and number of players needed, Card Night includes directions for playing all the most popular card games, including Hearts and Bridge, Rummy and Go Fish. In addition to providing the rules of standard game play, Card Night also details the fascinating stories and peculiarities behind some of the world's most famous card decks, some of which were used as currency, tools for propaganda, and even as a means for sending coded messages. Offering one game for each week of the year, Card Night is the go-to companion for weekly game nights, long car rides, and rainy days spent at home. Wow your friends and family with your game playing prowess and keep them entertained with fascinating details from playing card history.
Download or read book Dangerous Games to Play in the Dark written by Lucia Peters and published by Chronicle Books. This book was released on 2019-09-03 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: What begins as a test of bravery or a sleepover activity—chanting in front of a mirror, riding an elevator alone, taking pictures in the dark—can become something . . . dangerous. This compendium collects the most spine-chilling games based on urban legends from around the world. Centuries–old games such as Bloody Mary and Light as a Feather, Stiff as a Board are detailed alongside new games from the internet age, like The Answer Man, a sinister voice that whispers secrets to whomever manages to contact him with a cellphone. With step-by-step instructions, historical context, and the stakes for each game, this black handbook is the ideal gift for anyone looking for a late-night thrill—but beware who, or what, may come out to play.
Download or read book The Magic Poof written by Stephen Hodges and published by Xlibris Corporation. This book was released on 2014-04-01 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the vibrant sequel to the critically acclaimed The Magic Poof, we find the practical Ange-Marie facing a test when her mischievous Poof reveals himself to a perfect stranger! That stranger is Ling. A daredevil and fashionista as unique as the Poof and Ange-Marie herself. With Ling swinging from to and fro on the jungle gym at school the Poof decides to catch her when she falls. But now that a stranger knows Ange-Maries secret, how will Ling react? Find out in this enchanting sequel that teaches the importance of being yourself while making friends with others. The Magic Poof A New Friend is an vibrant story bundled with adventure and delight.
Download or read book Games and Rules written by Beat Suter and published by transcript Verlag. This book was released on 2019-03-31 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.
Download or read book Generation Decks written by Titus Chalk and published by Solaris. This book was released on 2017-04-06 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Games Black Girls Play written by Kyra D. Gaunt and published by NYU Press. This book was released on 2006-02-06 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: Illustrates how black musical styles are incorporated into the earliest games African American girls learn--how, in effect, these games contain the DNA of black music. Drawing on interviews, recordings of handclapping games and cheers, and her own observation and memories of gameplaying, Gaunt argues that black girls' games are connected to long traditions of African and African American musicmaking, and that they teach vital musical and social lessons that are carried into adulthood. - from publisher information.
Download or read book The Unauthorized Strategy Guide to the Magic written by Gregg Williams and published by Prima Lifestyles. This book was released on 1995-09-01 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Magic" is the world's most popular collectible card game, but getting started can be overwhelming and expensive. This unauthorized guide makes plunging into "Magic" easy and economical. It includes simple strategies, ground rules, and complete listings of revised and 4th edition cards.
Download or read book Magic World Fantasy Roleplaying in Worlds of Epic Adventure written by Ben Monroe and published by Chaosium. This book was released on 2012-01-01 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: FANTASY ROLEPLAYING IN WORLDS OF EPIC ADVENTURE Enter a world of fantastic adventure, where your destiny is limited only by your imagination. Where powerful sorcerers manipulate the very essence of reality, and where warriors decide the fate of kingdoms with blade and spear. A world of magic, myth, and menace... A MAGIC WORLD! Magic World is a self-contained fantasy roleplaying game using the classic Basic Roleplaying system. The game allows you to play characters in a world of fantasy, adventure, and excitement. The rules of Magic World are simple to grasp, while having enough options and complexity to suit any gaming style. Characters grow in experience organically, without relying on artificial constructs such as classes, levels, etc. Any sort of fantasy character you can imagine, you can play. Magic World contains: Full rules for creating characters in a world of magic and fantasy. A robust magic system with nearly one hundred spells. Any character may become a spell caster with the right combination of raw talent, and training! Detailed, yet streamlined skills and combat rules. Complete rules for nautical adventures. A bestiary of more than sixty creatures to use as foes for the characters, or as the characters themselves! Play as any species imaginable: Human, Elf, Orc, Centaur, Troll, Talking Beast, and more! Gamemaster advice, and resources. A gallery of enchanted items which might be found in your characters adventures. A complete sample campaign setting, "the Southlands", to jump start your adventures. And more!
Download or read book The Art of Magic The Gathering War of the Spark written by James Wyatt and published by VIZ Media LLC. This book was released on 2020-10-13 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Magnificent hardcover art books featuring the incredible images and lore of Magic: The Gathering®! Danger and adventure await in these pages, lavishly illustrated with the award-winning art of Magic: The Gathering®! “Even gods shall kneel.” —Nicol Bolas Centuries of scheming have come to fruition at last. Meet Nicol Bolas: Elder dragon, Planeswalker, God-Pharaoh. He is the ultimate mastermind, whose plots for domination twist through the histories of countless worlds. Now those plots culminate on the shattered streets of Ravnica, with undead armies marching at his command and dozens of Planeswalkers marshaled to oppose him. In these lavishly illustrated pages, featuring art carefully chosen from more than two decades of Magic: The Gathering®, the full scope of Nicol Bolas’s plans is revealed at last. It has all led to this. The greatest heroes of the Multiverse make their stand against the ultimate villain in the War of the Spark!
Download or read book Game Magic written by Jeff Howard and published by CRC Press. This book was released on 2014-04-22 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make More Immersive and Engaging Magic Systems in GamesGame Magic: A Designer's Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis wi
Download or read book Game Design Workshop written by Tracy Fullerton and published by CRC Press. This book was released on 2014-03-05 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.