Download or read book The Magic of Computer Graphics written by Noriko Kurachi and published by CRC Press. This book was released on 2011-06-01 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics. Starting from the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics.
Download or read book Ellie and the Magic Computer written by Jeanette Beaumont and published by Nelson Thornes. This book was released on 2001 with total page 70 pages. Available in PDF, EPUB and Kindle. Book excerpt: NOT AVAILABLE SEPARATELY
Download or read book The Magic Computer Mouse written by Nella Burnett-Stuart and published by Cideb / Black Cat. This book was released on 2001-01-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Martin, who's very good at English, goes to see his penfriend in London. He doesn't fly there, or take a coach or catch a train...but arrives there magically by computer"--P. [4] of cover.
Download or read book The History of Visual Magic in Computers written by Jon Peddie and published by Springer Science & Business Media. This book was released on 2013-06-13 with total page 485 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”, then you’ve experienced the magic of 3D worlds generated by a computer. 3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real. Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story. It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today’s tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality.
Download or read book Magic Tricks Card Shuffling and Dynamic Computer Memories written by S. Brent Morris and published by American Mathematical Soc.. This book was released on 2020-08-03 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Internet Magic written by Claire Pye and published by . This book was released on 2004 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Clear step-by-step instructions and screen shots take children through fun projects from start to finish, successfully building up their knowledge of how to use particular programs and applications. The "Computer Wizards" guide children through each activity, with magic tips to help with projects.
Download or read book Gaming Matters written by Judd Ethan Ruggill and published by University of Alabama Press. This book was released on 2011-05-11 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Gaming Matters, McAllister and Ruggill turn from the broader discussion of video game rhetoric to study the video game itself as a medium and the specific features that give rise to games as similar and yet diverse as Pong, Tomb Raider, and Halo.
Download or read book Practically Magic written by Hawkins-Schultz and published by . This book was released on 2013-03-19 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Magic Machine written by A. K. Dewdney and published by New York : W.H. Freeman. This book was released on 1990 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discusses chaos, computer viruses, fractal worlds, prototype computers, and artificial landscapes, and includes suggestions for a variety of interesting computer programs
Download or read book The Magic of Houdini written by Will Cunningham and published by Course Technology. This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Houdini is one of the premier 3D animation software packages on the market, used by top post-production studios in Hollywood. With the introduction of Apprentice, the free learning edition of Houdini, more and more people are experiencing Houdini and looking for an accurate and complete reference guide to the software. The Magic of Houdini teaches readers all of the skills and information necessary to be proficient in this application. Upon completion of the book, readers will be able to understand and utilize the interdependency of the various Houdini contexts and tackle a project using all of the techniques available including modeling, character animation, particle effects animation, dynamic simulation animation, shading, simple shader creation, lighting, rendering, and compositing. Integrated exercises, tips, illustrations, and end-of-chapter quizzes help readers feel confident with the new skills they are learning. Written by an experienced 3D animator and teacher, the book provides an approachable and accurate introduction to Houdini.
Download or read book Magic and Loss written by Virginia Heffernan and published by Simon and Schuster. This book was released on 2017-06-27 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virginia Heffernan gives a highly informative analysis of what the internet is and can be in an examination of its past, present and future.
Download or read book The Magic of Computer Science written by Donald Kossmann and published by vdf Hochschulverlag AG. This book was released on 2021-05-10 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: We are living in the era of digital transformation. Computers are rapidly becoming the most important tool for companies, science, society, and indeed our everyday life. We all need a basic understanding of Computer Science to make sense of the world, to make decisions, and to improve our lives. Yet there are many misunderstandings about Computer Science. The reason is that it is a nascent discipline that has evolved rapidly and had to reinvent itself several times over the last 100 years – from the beginnings of scientific computing to the modern era of smartphones and the cloud. This book gives an intuitive introduction to the foundations and main concepts of Computer Science. It describes the basic ideas of solving problems with algorithms, modern data-driven approaches, and artificial intelligence (AI). It also provides many examples that require no background in technology. This book is directed toward teenagers who may wonder whether they should major in Computer Science, though it will also appeal to anyone who wants to immerse themselves in the art of Computer Science and modern information technology. Of course, not everyone must become a computer expert, but everyone should take advantage of and understand the innovations and advances of modern technology.
Download or read book Fire in the Valley written by Michael Swaine and published by Pragmatic Bookshelf. This book was released on 2014-10-20 with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the 1970s, while their contemporaries were protesting the computer as a tool of dehumanization and oppression, a motley collection of college dropouts, hippies, and electronics fanatics were engaged in something much more subversive. Obsessed with the idea of getting computer power into their own hands, they launched from their garages a hobbyist movement that grew into an industry, and ultimately a social and technological revolution. What they did was invent the personal computer: not just a new device, but a watershed in the relationship between man and machine. This is their story. Fire in the Valley is the definitive history of the personal computer, drawn from interviews with the people who made it happen, written by two veteran computer writers who were there from the start. Working at InfoWorld in the early 1980s, Swaine and Freiberger daily rubbed elbows with people like Steve Jobs and Bill Gates when they were creating the personal computer revolution. A rich story of colorful individuals, Fire in the Valley profiles these unlikely revolutionaries and entrepreneurs, such as Ed Roberts of MITS, Lee Felsenstein at Processor Technology, and Jack Tramiel of Commodore, as well as Jobs and Gates in all the innocence of their formative years. This completely revised and expanded third edition brings the story to its completion, chronicling the end of the personal computer revolution and the beginning of the post-PC era. It covers the departure from the stage of major players with the deaths of Steve Jobs and Douglas Engelbart and the retirements of Bill Gates and Steve Ballmer; the shift away from the PC to the cloud and portable devices; and what the end of the PC era means for issues such as personal freedom and power, and open source vs. proprietary software.
Download or read book Nine Algorithms That Changed the Future written by John MacCormick and published by Princeton University Press. This book was released on 2020-09-15 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nine revolutionary algorithms that power our computers and smartphones Every day, we use our computers to perform remarkable feats. A simple web search picks out a handful of relevant needles from the world's biggest haystack. Uploading a photo to Facebook transmits millions of pieces of information over numerous error-prone network links, yet somehow a perfect copy of the photo arrives intact. Without even knowing it, we use public-key cryptography to transmit secret information like credit card numbers, and we use digital signatures to verify the identity of the websites we visit. How do our computers perform these tasks with such ease? John MacCormick answers this question in language anyone can understand, using vivid examples to explain the fundamental tricks behind nine computer algorithms that power our PCs, tablets, and smartphones.
Download or read book Iznogoud Volume 4 And the Magic Computer written by René Goscinny and published by Cinebook. This book was released on 2013-03-18T00:00:00+01:00 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Baghdad, the Caliph’s Grand Vizier Iznogoud has one aim in life: to become Caliph instead of the Caliph. The benign ruler, Haroun al Plassid is blind to his vizier’s scheming to get rid of him and generally had rather take a nap. Iznogoud is faithfully seconded by Wa’at Alahf in trying to put his fiendish designs into action.
Download or read book This Isn t Excel It s Magic written by Bob Umlas and published by www.iil.com/publishing. This book was released on 2007 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become an Excel wizard Save time and effort with this expanded and enlarged guide. Each tip is written in a friendly, easy-to-understand style and is full of screen shots and visuals to help you on your way. This edition has been upgraded for Excel 2007 Just a few minutes with this book and you will save time and money.
Download or read book The Tinkertoy Computer and Other Machinations written by A. K. Dewdney and published by W H Freeman & Company. This book was released on 1993 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: From a distance the Tinkertoy computer resembles a childhood fantasy gone wild or, as one of the group members remarked, a spool-and-stick version of the 'space slab' from the movie 2001: A Space Odyssey. Unlike the alien monolith, the computer plays a mean game of tic-tac-toe. A Tinkertoy framework called the read head clicks and clacks its way down the from the the monolith. At some point the clicking mysteriously stops; a 'core piece' within the framework spins and then with a satisfying 'kathunk' indirectly kicks an 'output duck, ' a bird-shaped construction. The output duck swings down from its perch as that its beak points at a number--which identifies the computer's next move in a game of tic-tac-toe.