Download or read book The Lost Ancient World of Zanterian D20 Role Playing Game Book written by James A. Grosse and published by LifeRich Publishing. This book was released on 2019-12-13 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Ancient Lost World of Zanterian is a very complexed in existence. It is a world with 10 layers “Planes “, that coexist with each other. Paradox- The Dragon Emperor of the gods. He has intervened in the prophecy. Paradox has created ancient portals that connect the planes and other worlds for his dragons, and the magic weave. The other gods / goddess intervened in mortality to enhance their power and domain. This is forbidden by the goddess of Destiny. She had slammed her Scepter of Destiny into the ground of the world of Zanterian; Creating what is known as The Lost Ancient World of Zanterian. It is a world trapped between Planes; stuck in a time lock. The World’s Dangerous Dungeon sets deep beneath the earth in the Ancient World of Zanterian. It is an ancient prison designed by Embreal the ancient goddess of Creation. She designed it upon request for Clearalious the ancient goddess of Righteousness and Judgement. She is a Chaotic Good goddess. Her Angel- Queen Vargon imprisoned most of the evil being and monsters in the dungeon, which most of them can’t be destroyed. The Dungeon walls, ceilings, and under-floor are made of living magical stones. These stones regenerate. It is impossible to break through, destroy, or pass through the magic. The stones are black granite with glitter throughout it. There are beings and monsters that are stone granite golems. They are one with the dungeon and will reform back into existence in 1d6 days. These golems are intelligent and they acted as one with the dungeon.
Download or read book Romance of the Perilous Land written by Scott Malthouse and published by Bloomsbury Publishing. This book was released on 2019-12-12 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Romance of the Perilous Land is a roleplaying game of magic and adventure set in the world of British folklore, from the stories of King Arthur to the wonderful regional tales told throughout this green and pleasant land. It is a world of romantic chivalry, but also of great danger, with ambitious kings, evil knights, and thieving brigands terrorising the land, while greedy giants, malevolent sorcerers, and water-dwelling knuckers lurk in the shadows. As valiant knights, mighty barbarians, subtle cunning folk, and more, the players are heroes, roaming the land to fight evil, right wrongs, and create their own legends.
Download or read book Dungeons Dragons Spellbook Cards Creature NPC Cards D D Accessory written by Wizards RPG Team and published by National Geographic Books. This book was released on 2019-11-19 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The perfect tool to help Dungeon Masters manage villagers, allies, and villains during gameplay. These 182 durable, laminated cards represent any non-player characters (NPCs) your players might meet during your next D&D game. From a bandit captain's saving throws to a giant spider's stealth bonus, these cards let DMs select, organize, and access the information they need to avoid disruptions during that critical encounter. • All 182 cards have up-to-date game statistics on one side, and 66 of them include evocative art to help to bring battles to life without revealing the rules text. • An evergreen accessory useful for all fifth edition Dungeons & Dragons tabletop gameplay • An invaluable resource for EVERY Dungeon Master
Download or read book Avengers Endgame The Official Movie Special written by Jonathan Wilkins and published by Titan Comics. This book was released on 2019-04-30 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fourth instalment in the Avengers saga is the culmination of 22 interconnected films drawing audiences to witness the turning point of this epic journey. Our beloved heroes discover how fragile this reality is, and the sacrifices that must be made to uphold it. It is a story of friendship, teamwork, and setting aside differences to overcome an immense obstacle. Includes interviews with Robert Downey Jr. (Iron Man), Chris Evans (Captain America), Mark Ruffalo (Hulk), Chris Hemsworth (Thor), Scarlett Johansson (Black Widow), Jeremy Renner (Hawkeye), the President of Marvel Studios, Kevin Feige and other key members of the cast and crew, along with stunning photography and production art from the blockbuster movie.
Download or read book DUNGEONS DRAGONS written by and published by . This book was released on 2020 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Dungeons Dragons Spellbook Cards Monsters 0 5 D D Accessory written by Dungeons & Dragons and published by National Geographic Books. This book was released on 2019-02-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Monsters exist at the heart of every game of Dungeons & Dragons, and monster cards make accessing the information contained in the Monster Manual easier than ever. Quickly organize the creatures your players might meet in your next game and avoid disruption during that critical encounter. Monster Cards are a fantastic way to keep the game moving, as well as to provide a challenge to adventurers both new and experienced. - Contains 179 durable, laminated cards for a range of deadly monsters from the D&D Monster Manual with a challenge rating from 0 - 5. - Up-to-date game statistics provided on one side, and evocative art of the item on the other. - The perfect tool to help Dungeon Masters manage and reference their menagerie during play.
Download or read book Dungeons Dragons Acquisitions Incorporated HC D D Campaign Accessory Hardcover Book written by Wizards RPG Team and published by National Geographic Books. This book was released on 2019-06-18 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore a wealth of peril and personalities in this campaign book for the world’s greatest roleplaying game, Dungeons & Dragons. Acquisitions Incorporated is a different flavor of Dungeons & Dragons. A fifth edition D&D book created in partnership with Penny Arcade Inc. and inspired by the podcast and web series, this book is full of madcap heists, hilarious moments, and all the ingredients you need to include the adventurers of Acquisitions Incorporated in your own fifth edition D&D campaign. • Start up your own Acquisitions Incorporated franchise in the Forgotten Realms or anywhere in the multiverse. • Live out your fantasy of climbing the corporate ladder of the most notorious retrieval agency in the Forgotten Realms—Acquisitions Incorporated. • The 224-page book will give Dungeon Masters and players plenty of bits to play a D&D fifth edition game just as if you were on stage with the crew at PAX! New backgrounds, character options, franchise information and more. • You'll also find an adventure that will take characters from levels 1 through 6, establishing your party's claim on a world they've just begun to explore—and to strip-mine for profit. Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
Download or read book Dungeons Dragons Spellbook Cards Monsters 6 16 D D Accessory written by Dungeons & Dragons and published by National Geographic Books. This book was released on 2019-02-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Monsters exist at the heart of every game of Dungeons & Dragons, and monster cards make accessing the information contained in the Monster Manual easier than ever. Quickly organize the creatures your players might meet in your next game and avoid disruption during that critical encounter. Monster Cards are a fantastic way to keep the game moving, as well as to provide a challenge to adventurers both new and experienced. - Contains 74 durable, laminated cards for a range of deadly monsters from the D&D Monster Manual with a challenge rating from 6 - 16. - Official game statistics provided on one side, and evocative art of the item on the other. - The perfect tool to help Dungeon Masters manage and reference their menagerie during play. - Special double-sized cards featuring more powerful or complex creatures.
Download or read book Chess Camp written by Igor Sukhin and published by . This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the best strategies to achieve victory during the end game of a chess match.
Download or read book Frostgrave Wizard Eye The Art of Frostgrave written by Joseph A. McCullough and published by Bloomsbury Publishing. This book was released on 2020-10-29 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Even before the original Frostgrave rulebook landed in players' hands, its artwork, previewed in the run-up to release, attracted widespread attention and acclaim. Today, some eight volumes, two novels, and multiple boxed sets of plastic miniatures later, Dmitry and Kate Burmak have produced more than 85 illustrations, guided by the concepts developed by Frostgrave creator Joseph A. McCullough. Together, these three have breathed life into the Frozen City, depicting the wizards, warriors, and creatures that call it home. With behind-the-scenes content, including concepts, sketches, work-in-progress shots, and commentary from the creators, this lavish volume features all the artwork produced for Frostgrave – from the rulebook that started it all to the Perilous Dark supplement.
Download or read book Tome of Adventure Design PoD Softcover written by Frog God Games and published by . This book was released on 2020-07-17 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fantasy adventure game, at its very heart, is about developing an open-ended "story" of the characters. The referee is in charge of the fantasy world, and the players direct the actions of their characters in that fantasy world. Neither the referee nor the group of players has complete control over what's going to happen, and the result is an evolving set of surprises for both the referee and the players. Unlike the players, as the referee and creator of the game world, most of your "work" is done ahead of time. To some degree or other, you have to create the groundwork for the adventure before the game starts. Even though no battle plan survives contact with the enemy - and if you're an experienced referee you know exactly what I mean - the game has to start ... with a starting point. This might just be a vague set of ideas, or it might be as complex as a set of maps with a detailed key and well thought-out encounters for the players to run into. The Tome of Adventure Design is organized as a series of "books," each one providing resources at every step of the way. The vast majority of the content of each book is made up of random generation tables that we created over a quarter of a century (sigh) for our own use. It shoud be said up front that these are tables for deep design - in other words, most of them are too long, and contain too many unusual or contradictory entries, for use on the spot at the gaming table. There are already many excellent books of tables for use on the fly; the tables in these books are different. They work best as a tool for preparation beforehand, providing relatively vast creative resources for browsing and gathering, rather than quick-use tables designed to provide broad, fast brushstrokes. Our shorter tables tend to deliver cryptic results designed to shock the reader's creativity into filling in the gaps, whereas the longer tables are unusably vast for easy random generation, being designed to shock the reader's creativity into operation by presenting a sea of possibilities.
Download or read book Dungeons and Dragons 100 Postcards Archival Art from Every Edition written by Official Dungeons & Dragons Licensed and published by Clarkson Potter. This book was released on 2021-11-02 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: This officially licensed postcard set features some of the most iconic art from the vast Dungeons & Dragons archive. With 50 pieces of art that each repeat for a total of 100 postcards, this is the ultimate collector's set that will take you back to the first time you opened a D&D book. This collection of 100 postcards celebrates the history of Dungeons & Dragons with 50 memorable illustrations that have appeared on manual covers, starter sets, and other beloved books and products from every publication dating back to the 1970s. The back of each postcard includes the artist's name and original publication information with plenty of space for inscribing a message. Once you use all the postcards, the box doubles as a keepsake for storing your dice.
Download or read book Gospel of the Living Dead written by Kim Paffenroth and published by Baylor University Press. This book was released on 2006 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume connects American social and religious views with the classic American movie genre of the zombie horror film. This study proves that George Romero's films go beyond the surface experience of repulsion to probe deeper questions of human nature and purpose, often giving a chilling and darkly humorous critique of modern, secular America.
Download or read book Hoodoo For Beginners An Introduction to African American Folk Magic written by Clara Robinson and published by Creek Ridge Publishing. This book was released on 2021-08-14 with total page 78 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are many benefits to the practice of hoodoo and how it is used to influence the human condition As much as it has been used in popular culture as a horror aesthetic, it has also in recent years become a light, illuminating the living practice of African American folk religion. Hoodoo itself developed as a combination of beliefs from different African cultures. African slaves united their beliefs and cultures after being brought to America in an attempt to go back to their own roots, to rekindle the flame of their home cultures, and thus hoodoo was born. Hoodoo was used as both a spiritual and physical tool for survival. African slaves were very unlikely to get proper medical attention, and so they had to look after their own with the use of the botanical knowledge that they had at their disposal in order to keep themselves balanced and healthy. Traditional hoodoo practices were preserved orally by those enslaved in order to ensure that practices were not lost, as many of those enslaved did not always have many earthly possessions. These practices have survived to the present day, despite the belief that it is used only in late seventeenth-century midnight seances.
Download or read book Contesting Orthodoxy in Medieval and Early Modern Europe written by Louise Nyholm Kallestrup and published by Springer. This book was released on 2017-02-04 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book breaks with three common scholarly barriers of periodization, discipline and geography in its exploration of the related themes of heresy, magic and witchcraft. It sets aside constructed chronological boundaries, and in doing so aims to achieve a clearer picture of what ‘went before’, as well as what ‘came after’. Thus the volume demonstrates continuity as well as change in the concepts and understandings of magic, heresy and witchcraft. In addition, the geographical pattern of similarities and diversities suggests a comparative approach, transcending confessional as well as national borders. Throughout the medieval and early modern period, the orthodoxy of the Christian Church was continuously contested. The challenge of heterodoxy, especially as expressed in various kinds of heresy, magic and witchcraft, was constantly present during the period 1200-1650. Neither contesters nor followers of orthodoxy were homogeneous groups or fractions. They themselves and their ideas changed from one century to the next, from region to region, even from city to city, but within a common framework of interpretation. This collection of essays focuses on this complex.
Download or read book Frostgrave Forgotten Pacts written by Joseph A. McCullough and published by Bloomsbury Publishing. This book was released on 2016-11-17 with total page 74 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this supplement for Frostgrave, players lead their warbands into the northern reaches of the city, exploring the ruined temples of the Frozen City to search for the lost secrets of evocation – the art of summoning demons. While the lure of such knowledge is great, few wizards have ventured into this region as it is overrun by barbaric northern tribesmen who have descended from the hills in their own search for treasure. Marking themselves with demonic sigils, many of these barbarians have aligned with ancient powers discovered amongst the temples. Along with a host of new scenarios focusing on the exploration of the temples, the book also contains new treasures, spells, soldiers, and creatures that can be found amongst the ruins.
Download or read book Dwarf Warfare written by Chris Pramas and published by The Rosen Publishing Group, Inc. This book was released on 2017-12-15 with total page 74 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite their short stature, dwarves are among the fiercest and most feared fighters of all the races. From an initial examination of the fighting methods of the individual dwarf soldier, this volume expands its focus to look at how they do battle in small companies and vast armies. It covers all of their troop types from the axemen that form the front lines of battle to their deadly accurate crossbowmen. Also examined are their tactics in specific situations such as underground fighting and combat in mountainous terrain. Finally, the book examines a few specific battles in great detail in order to fully demonstrate the dwarven way of war.