Download or read book The London Games in Motion written by Transport for London (Organization) and published by Laurence King. This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: As soon as London won the bid to host the 2012 Olympic and Paralympic Games in 2005, plans were put in place to deal with the enormous transport challenges that this would present. Over the seven-year period that followed, Transport for London oversaw a huge number of upgrades and infrastructure improvements to London's transport network. Accompanying these construction projects, was a major publicity campaign and planning process to ensure that the thousands of visitors could travel to the games as swiftly as possible, while allowing ordinary Londoners to carry on their daily lives.
Download or read book Motion in Games written by Jan Allbeck and published by Springer. This book was released on 2011-11-08 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.
Download or read book Super Cool Forces and Motion Activities with Max Axiom written by Agnieszka Biskup and published by Raintree. This book was released on 2015-04-09 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: From catapults to balloon cars to soda rockets, Super Scientist Max Axiom makes hands on science experiments super cool! From the secret files of Axiom Laboratories comes a collection of kid friendly forces and motion experiments and activities. With clear step by step, photo illustrated instructions, these projects will not only teach core curriculum science concepts, but also amaze aspiring young scientists.
Download or read book Camera and Action written by Elaine M. Bapis and published by McFarland. This book was released on 2014-01-10 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: This study examines the changes in the American film industry, audiences, and feature films between 1965 and 1975. With transformations in production codes, adjustments in national narratives, a rise in independent filmmaking, and a new generation of directors and producers addressing controversial issues on the mainstream screen, film was a major influence on the social changes that defined these years. After a contextual history of film during this era, several key films are discussed, including The Graduate, Alice's Restaurant, Easy Rider, Midnight Cowboy, M*A*S*H, McCabe and Mrs. Miller, Little Big Man, and The Godfather series. The author describes how these films represented a generation, constructed and deconstructed American culture, and made important contributions during ten years of great change in America. Instructors considering this book for use in a course may request an examination copy here.
Download or read book Children s Games in the New Media Age written by Chris Richards and published by Routledge. This book was released on 2016-05-23 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: The result of a unique research project exploring the relationship between children's vernacular play cultures and their media-based play, this collection challenges two popular misconceptions about children's play: that it is depleted or even dying out and that it is threatened by contemporary media such as television and computer games. A key element in the research was the digitization and analysis of Iona and Peter Opie's sound recordings of children's playground and street games from the 1970s and 1980s. This framed and enabled the research team's studies both of the Opies' documents of mid-twentieth-century play culture and, through a two-year ethnographic study of play and games in two primary school playgrounds, contemporary children's play cultures. In addition the research included the use of a prototype computer game to capture playground games and the making of a documentary film. Drawing on this extraordinary data set, the volume poses three questions: What do these hitherto unseen sources reveal about the games, songs and rhymes the Opies and others collected in the mid-twentieth century? What has happened to these vernacular forms? How are the forms of vernacular play that are transmitted in playgrounds, homes and streets transfigured in the new media age? In addressing these questions, the contributors reflect on the changing face of childhood in the twenty-first century - in relation to questions of gender and power and with attention to the children's own participation in producing the ethnographic record of their lives.
Download or read book Strength and Conditioning written by Gavin Moir and published by Jones & Bartlett Publishers. This book was released on 2015 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text incorporates programming aspects of strength and conditioning including training methods to develop muscular strength and power, flexibility, and the development of effective warm-up regimens. Performance analysis techniques in sport are introduced while the constraints-led approach to motor skills acquisition is presented as a framework that can guide the development of practices for the strength and conditioning practitioner. The biomechanical and motor skill acquisition concepts introduced in the text are then applied to fundamental movements including jumping, landing, and sprint running.
Download or read book The Digital Media Handbook written by Andrew Dewdney and published by Routledge. This book was released on 2013-10-30 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new edition of The Digital Media Handbook presents an essential guide to the historical and theoretical development of digital media, emphasising cultural continuity alongside technological change, and highlighting the emergence of new forms of communication in contemporary networked culture. Andrew Dewdney and Peter Ride present detailed critical commentary and descriptive historical accounts, as well as a series of interviews from a range of digital media practitioners, including producers, developers, curators and artists. The Digital Media Handbook highlights key concerns of today’s practitioners, analysing how they develop projects, interact and solve problems within the context of networked communication. The Digital Media Handbook includes: Essays on the history and theory of digital media Essays on contemporary issues and debates Interviews with digital media professionals A glossary of technical acronyms and key terms.
Download or read book The Speaker written by and published by . This book was released on 1899 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Contemporary Research on Intertextuality in Video Games written by Duret, Christophe and published by IGI Global. This book was released on 2016-06-16 with total page 390 pages. Available in PDF, EPUB and Kindle. Book excerpt: Culture is dependent upon intertextuality to fuel the consumption and production of new media. The notion of intertextuality has gone through many iterations, but what remains constant is its stalwart application to bring to light what audiences value through the marriages of disparate ideology and references. Videogames, in particular, have a longstanding tradition of weaving texts together in multimedia formats that interact directly with players. Contemporary Research on Intertextuality in Video Games brings together game scholars to analyze the impact of video games through the lenses of transmediality, intermediality, hypertextuality, architextuality, and paratextuality. Unique in its endeavor, this publication discusses the vast web of interconnected texts that feed into digital games and their players. This book is essential reading for game theorists, designers, sociologists, and researchers in the fields of communication sciences, literature, and media studies.
Download or read book The Essentials of Performance Analysis written by Mike Hughes and published by Routledge. This book was released on 2007-11-29 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is performance analysis and how does its use benefit sports performance? How can you use performance analysis in your sport? The Essentials of Performance Analysis answers your questions, providing a complete guide to the foundational elements of match and performance analysis for new students and beginners. As well as a basic introduction to the sport science and theory that underlies performance analysis, the book contains many practical examples to show performance analysis in its applied context. It includes discussion of: approaches to analyzing sport performance the use of feedback technologies the use of video and biomechanical analysis interpreting data coaching with notational analysis. The Essentials of Performance Analysis is a straightforward, concise and authoritative guide for students of sport science and sports coaching, as well as for coaches and athletes looking to develop their insight into sports performance analysis.
Download or read book Books in Motion written by Julie Dietzel-Glair and published by American Library Association. This book was released on 2013-04-09 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Librarians and educators can shake up storytimes, help children stay healthy, and encourage a lifelong love of reading with Dietzel-Glair’s easy-to-use resource. Demonstrating exactly how to use children’s books to engage preschool-age children through movement, it’s loaded with storytimes that will have children standing up tall, balancing as they pretend to walk across a bridge, or even flying around the room like an airplane. Presenting hundreds of ideas, this all-in-one book is divided into six sections: “Art” spotlights titles that are natural hooks for art or craft activities alongside ideas on how to create art just like the character in the story, while an appendix includes art patterns that can be used as coloring sheets; “Games” includes searching games, follow-the-leader games, and guessing games to enhance the books in this section; “Movement” features books that kids can jump, stomp, clap, chomp, waddle, parade, wiggle, and stretch with; “Music” chooses books perfect for activities like shaking a maraca, singing, dancing between the pages, and creating new sound effects; “Playacting” lets kids pretend along with the characters in these books, whether it’s washing their face, swimming with fish, or hunting a lion; “Props” encourages storytime leaders to bring out their puppets, flannelboard pieces, and scarves—these books have enough props for everyone in the program to have a part. Each chapter includes as much instruction as possible for a wide range of motions. Pick and choose the amount of movement that is right for your storytime crowd, or do it all!
Download or read book Electronic Visualisation in Arts and Culture written by Jonathan P. Bowen and published by Springer Science & Business Media. This book was released on 2013-09-07 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presenting the latest technological developments in arts and culture, this volume demonstrates the advantages of a union between art and science. Electronic Visualisation in Arts and Culture is presented in five parts: Imaging and Culture New Art Practice Seeing Motion Interaction and Interfaces Visualising Heritage Electronic Visualisation in Arts and Culture explores a variety of new theory and technologies, including devices and techniques for motion capture for music and performance, advanced photographic techniques, computer generated images derived from different sources, game engine software, airflow to capture the motions of bird flight and low-altitude imagery from airborne devices. The international authors of this book are practising experts from universities, art practices and organisations, research centres and independent research. They describe electronic visualisation used for such diverse aspects of culture as airborne imagery, computer generated art based on the autoimmune system, motion capture for music and for sign language, the visualisation of time and the long term preservation of these materials. Selected from the EVA London conferences from 2009-2012, held in association with the Computer Arts Society of the British Computer Society, the authors have reviewed, extended and fully updated their work for this state-of-the-art volume.
Download or read book Official Gazette of the United States Patent and Trademark Office written by and published by . This book was released on 2005 with total page 982 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Encyclopedia of International Sports Studies written by Roger Bartlett and published by Routledge. This book was released on 2012-08-21 with total page 1564 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now available in paperback, the Encyclopedia of International Sports Studies is the most authoritative and comprehensive single-volume reference work ever published on sport. With over one million words of text arranged into more than 1000 entries and articles, it covers the full range of sub-disciplines within sports studies; including scientific, social scientific and medical approaches. The encyclopedia is alphabetically organized and consists of: principal articles covering key disciplinary areas, such as sports economics and sports history large topical entries on central subjects such as resistance training and the diagnosis of sports injuries smaller topical entries on subjects such as cross training and projectile motion short overviews of other important terms and concepts, from metabolism and motivation to muscle tension-length relationship. With over 150 contributing authors from the US, UK, Canada, Australia, South Africa, Japan, New Zealand, Hong Kong and continental Europe, the Encyclopedia of International Sports Studies is an unparalleled work of sports scholarship. Accessibly written, facts-fronted and including full cross-referencing and guides to further reading throughout, this is an essential addition to the bookshelf of any student, researcher, teacher or professional working in sport.
Download or read book The Olympic Movement and the Sport of Peacemaking written by Ramón Spaaij and published by Routledge. This book was released on 2016-04-22 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sport and peacemaking have evolved. It is no longer the case that the Olympic Games and war games exist in isolation from each other. Increasingly, policymakers, peacekeepers, athletes, development workers, presidents of nations and others combine forces in an "integrated" approach towards peace. This approach is located not only within the broader, historically evolved Olympic Movement but also in relation to a newly emerged social movement which promotes development and peace through sport. This book critically examines the ways in which this development is being played out at global, national and local levels, particularly in relation to the Olympic Movement and initiatives such as the biennial Olympic Truce Resolution. The volume constitutes a unique scholarly attempt to provide an in-depth comparative analysis of the sport of peacemaking in the context of the Olympic Movement. Through international comparison and empirically grounded case studies, the book provides an important new departure in the study of the social impact of the Olympic Movement and related peacemaking efforts. It discusses these issues from a range of academic disciplines, including history, sociology, political science, economics, geography, philosophy and international relations. This book was previously published as a special issue of Sport in Society.
Download or read book The Art and Science of Dance Movement Therapy written by Sharon Chaiklin and published by Routledge. This book was released on 2015-08-27 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Art and Science of Dance/Movement Therapy offers both a broad understanding and an in-depth view of how and where dance therapy can be used to produce change. The chapters go beyond the basics that characterize much of the literature on dance/movement therapy, and each of the topics covered offers a theoretical perspective followed by case studies that emphasize the techniques used in the varied settings. Several different theoretical points of view are presented in the chapters, illuminating the different paths through which dance can be approached in therapy.
Download or read book Science and Soccer written by Thomas Reilly and published by Routledge. This book was released on 2003-12-08 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Science and Soccer provides a comprehensive and accessible analysis of the physiology, biomechanics and psychology behind the world's most popular sport, and offers important guidance on how science translates into practice. Fully revised and updated to include new scientific research and data, it examines every key facet of the sport, including: players' anatomy, physiology, psychology and biomechanics coaching and training nutrition injury prevention and rehabilitation soccer surfaces and equipment match analysis growth and development in youth players talent identification. Science and Soccer represents a unique resource for students and academics in sports science and physical education. It should also be essential reading for all professional support staff working in the game, including coaches at all levels, physiotherapists, club doctors and sport psychologists.