Download or read book The King s Quest Companion written by Peter Spear and published by Osborne Publishing. This book was released on 1990 with total page 598 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book El tesoro del rey written by Tom McGowen and published by T S R. This book was released on 1984 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: A dying prince gives Sparrow and his friend a special treasure map which leads them to the king's treasure.
Download or read book The Official Book of King s Quest written by Donald B. Trivette and published by Compute! Publications. This book was released on 1988 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the official guide to America's most popular series of 3-D animated adventure games--King's Quest from Sierra On-Line. Provides clues to solving the four King's Quest games, maps to help navigate the world of Daventry and beyond, descriptions of the game's elaborate programming, and much more.
Download or read book See No Weevil written by Kenyon Morr and published by Berkley. This book was released on 1996 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: In charge of Daventry while her parents attend a wedding, Princess Rosella launches preparations for the Harvest Festival that suit her own taste and inadvertently unleashes millions of ravenous weevils throughout the kingdom. Original.
Download or read book The Floating Castle written by Craig Mills and published by Boulevard. This book was released on 1995 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: The peaceful world of Danventry is shattered by a vicious storm that precedes the arrival of an evil mage who steals the king's soul, prompting Prince Alexander to banish the evil forces from the kingdom and save his father. Original.
Download or read book The King s Quest written by S.E. Smith and published by Montana Publishing. This book was released on 2021-03-23 with total page 93 pages. Available in PDF, EPUB and Kindle. Book excerpt: King Tamblin, ruler of the Kingdom of Glitter, prepares for battle. The aliens foretold by his sister, Tia, have returned, and he will stop at nothing to prevent the creatures from decimating their home moon again. Yet, it seems there is little he or the Kingdom of the Sand People can do to stop the invasion. With all hope fading, Tia tells Tamblin that he must go on a quest to find the beautiful and mysterious Arosa, Queen of the Wood Fairies. Arosa, considered a Goddess on many worlds she visits, is stunned when a playful trick to entertain the Dragonlings of Valdier turns her life upside down. She never expects to feel the strange yet exhilarating emotions that Tamblin stirs inside her. Her kind were supposed to observe other species, not fall in love with them! She will risk breaking all the rules to protect him. Arosa recognizes love blossoming within, but will the King return her feelings when he discovers that she is more than just the Queen of the Wood Fairies? A NY Times and USA Today bestselling author, the internationally acclaimed S.E. Smith presents a new story with her signature humor and unpredictable twists! Exciting adventure, sweet romance, and iconic characters have won her a legion of fans. Over TWO MILLION books sold! Previously released in Pets in Space 5, The King's Quest now joins the Dragon Lords of Valdier series as a standalone novella.
Download or read book A King s Quest written by A. Wedhorn and published by Helm Publishing. This book was released on 2005-02 with total page 486 pages. Available in PDF, EPUB and Kindle. Book excerpt: Twenty years after the entire court was murdered in the kingdom of Kallamar, the young battlemage regent has only a few weeks to find a way to prove that he is the true and rightful ruler before his cousin comes of age and takes the throne for himself.
Download or read book Kings Quest written by Ben Acker and published by Dynamite Entertainment. This book was released on 2016-12-14 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: The greatest comic strip heroes of all time, united to battle a menace bazillions of light years from Earth! Ming the Merciless, conqueror of worlds, failed to claim our planet for his empire, thanks to its mightiest champions: Flash Gordon, Mandrake the Magician, Prince Valiant, Jungle Jim, and two generations of The Phantom. Their home saved, our heroes strike out upon a new daring, space-faring quest: to save one of their own from Ming's dastardly clutches, the intrepid reporter Dale Arden!
Download or read book Kings Quest 1 Of 4 written by Ben Acker and published by Dynamite Entertainment. This book was released on 2016-05-04 with total page 25 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE PERFECT JUMPING-ON POINT FOR NEW READERS! Join Flash Gordon, TWO Phantoms, Mandrake the Magician, and Prince Valiant on a disastrous intergalactic rescue mission! All they have to do is defeat a limitless alien armada and NOT get eaten by a space jungle. Brought to you by the innumerable talents of Ben Acker (The Thrilling Adventure Hour), Heath Corson (Bizarro), and Dan McDaid (Judge Dredd)!
Download or read book Quests written by Jeff Howard and published by CRC Press. This book was released on 2022-04-24 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design. The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design: • level design • quest item creation • NPC and dialogue construction • scripting This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way. The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com
Download or read book What Is Your Quest written by Anastasia Salter and published by University of Iowa Press. This book was released on 2014-11-01 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: What Is Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans are blurring the distinction between reader and author. The construction of new ways of storytelling is already underway: it is happening on the edges of the mainstream gaming industry and in the spaces between media, on the foundations set by classic games. Along these margins, convergent storytelling allows for playful reading and reading becomes a strategy of play. One of the earliest models for this new way of telling stories was the adventure game, the kind of game centered on quests in which the characters must overcome obstacles and puzzles. After they fell out of fashion in the 1990s, fans made strenuous efforts to keep them alive and to create new games in the genre. Such activities highlight both the convergence of game and story and the collapsing distinction between reader and author. Continually defying the forces of obsolescence, fans return abandoned games to a playable state and treat stories as ever-evolving narratives. Similarly, players of massive multiplayer games become co-creators of the game experience, building characters and creating social networks that recombine a reading and gaming community. The interactions between storytellers and readers, between programmers and creators, and among fans turned world-builders are essential to the development of innovative ways of telling stories. And at the same time that fan activities foster the convergence of digital gaming and storytelling, new and increasingly accessible tools and models for interactive narrative empower a broadening range of storytellers. It is precisely this interactivity among a range of users surrounding these new platforms that is radically reshaping both e-books and games and those who read and play with them.
Download or read book Kings Quest 3 of 4 written by Ben Acker and published by Dynamite Entertainment. This book was released on 2016-07-06 with total page 25 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kings in chains! Flash Gordon, The Phantoms, Mandrake the Magician, Prince Valiant, and Jungle Jim are captives of the most merciless emperor of any galaxy… and as it turns out, it’s not Ming! Spoiler: The heroes escape and there’s lots and lots and lots of space-fighting.
Download or read book Vintage Games written by Bill Loguidice and published by CRC Press. This book was released on 2012-08-21 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.
Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2013-01-17 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Download or read book Exploring Imaginary Worlds written by Mark J.P. Wolf and published by Routledge. This book was released on 2020-10-08 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: From The Brothers Karamazov to Star Trek to Twin Peaks, this collection explores a variety of different imaginary worlds both historic and contemporary. Featuring contributions from an interdisciplinary and international group of scholars, each essay looks at a particular imaginary world in-depth, and world-building issues associated with that world. Together, the essays explore the relationship between the worlds and the media in which they appear as they examine imaginary worlds in literature, television, film, computer games, and theatre, with many existing across multiple media simultaneously. The book argues that the media incarnation of a world affects world structure and poses unique obstacles to the act of world-building. The worlds discussed include Nazar, Barsetshire, Skotopogonievsk, the Vorkosigan Universe, Grover’s Corners, Gormenghast, Collinsport, Daventry, Dune, the Death Gate Cycle universe, Twin Peaks, and the Star Trek galaxy. A follow-up to Mark J. P. Wolf ’s field-defining book Building Imaginary Worlds, this collection will be of critical interest to students and scholars of popular culture, subcreation studies, transmedia studies, literature, and beyond.
Download or read book Focus On 100 Most Popular Unreal Engine Games written by Wikipedia contributors and published by e-artnow sro. This book was released on with total page 1087 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Untold History of the Kings and Queens of Europe written by Brenda Ralph Lewis and published by Cavendish Square Publishing, LLC. This book was released on 2016-07-15 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: To many, Europe has been the pinnacle of world sophistication and culture. Yet beneath the power, the glamor, and the splendor there has also been scandal, mystery and skullduggery. Kings & Queens of Europe: A Dark History peels away the glory and the glitz to take a wry look at what has really gone on in the corridors, bedrooms and dungeons of European power from the fourteenth century up to the present day.