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Book The JFC Swing Tutorial

    Book Details:
  • Author : Kathy Walrath
  • Publisher : Addison-Wesley Professional
  • Release : 2004
  • ISBN : 9780201914672
  • Pages : 790 pages

Download or read book The JFC Swing Tutorial written by Kathy Walrath and published by Addison-Wesley Professional. This book was released on 2004 with total page 790 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by a lead writer on the Swing team and bestselling author of "The Java Tutorial," this guidebook--now fully updated and revised--provides a hard copy of Sun's popular online tutorial for JFC/Swing development. Its numerous code examples and clear presentation style make this book a fine choice for mastering the ins and outs of JFC and Swing.

Book Learn Java GUI Applications   11th Edition

Download or read book Learn Java GUI Applications 11th Edition written by Philip Conrod and published by Biblebyte Books. This book was released on 2019-11-19 with total page 1122 pages. Available in PDF, EPUB and Kindle. Book excerpt: LEARN JAVA GUI APPLICATIONS is a self-study and/or instructor led tutorial teaching the basics of building a Java application with a swing graphic user interface (GUI). LEARN JAVA GUI APPLICATIONS has 9 lessons covering object-oriented programming concepts, using the NetBeans integrated development environment to create and test Java projects, building and distributing GUI applications, understanding and using the Swing control library, exception handling, sequential file access, graphics, multimedia, advanced topics such as printing, and help system authoring. The focus of LEARN JAVA GUI APPLICATIONS is to use the existing objects and capabilities of the Java Swing library to build a wide variety of useful desktop applications. Some of the applications built include: Stopwatch, Calendar Display, Loan Repayment Calculator, Flash Card Math Game, Database Input Screen, Statistics Calculator, Tic-Tac-Toe Game, Capital City Quiz, Information Tracker (with plotting), Blackjack, Line, Bar and Pie charts, a version of the first video game ever - Pong, and a Telephone Directory. LEARN JAVA GUI APPLICATIONS is presented using a combination of over 1,100 pages of color course notes and over 100 practical Java GUI examples and applications. To grasp the concepts presented in LEARN JAVA GUI APPLICATIONS, you should have had some exposure to Java programming concepts. We offer two beginning Java programming tutorials, BEGINNING JAVA and JAVA FOR KIDS that would help you gain this needed exposure. This course requires Microsoft Windows, MAC OS X or Linux. To complete this tutorial, you will need to download the Java Development Kit (JDK11) Standard Edition (SE) from Oracle's website. This tutorial also uses NetBeans 11 as the IDE (Integrated Development Environment) for building and testing Java applications which is available from Apache's website. The Java source code and all needed multimedia files are available for download from the publisher's website KidwareSoftware.com after book registration.

Book Jfc Swing Tutorial

    Book Details:
  • Author : Addison-Wesley Longman, Incorporated
  • Publisher :
  • Release : 1998-12
  • ISBN : 9780201433241
  • Pages : 980 pages

Download or read book Jfc Swing Tutorial written by Addison-Wesley Longman, Incorporated and published by . This book was released on 1998-12 with total page 980 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Learn Java GUI Applications

Download or read book Learn Java GUI Applications written by Philip Conrod and published by Kidware Software. This book was released on 2017-04-08 with total page 1136 pages. Available in PDF, EPUB and Kindle. Book excerpt: LEARN JAVA GUI APPLICATIONS is a self-study and/or instructor led tutorial teaching the basics of building a Java application with a swing graphic user interface (GUI). LEARN JAVA GUI APPLICATIONS has 9 lessons covering object-oriented programming concepts, using the NetBeans integrated development environment to create and test Java projects, building and distributing GUI applications, understanding and using the Swing control library, exception handling, sequential file access, graphics, multimedia, advanced topics such as printing, and help system authoring. The focus of LEARN JAVA GUI APPLICATIONS is to use the existing objects and capabilities of the Java Swing library to build a wide variety of useful desktop applications. Some of the applications built include: Stopwatch, Calendar Display, Loan Repayment Calculator, Flash Card Math Game, Database Input Screen, Statistics Calculator, Tic-Tac-Toe Game, Capital City Quiz, Information Tracker (with plotting), Blackjack, Line, Bar and Pie charts, a version of the first video game ever - Pong, and a Telephone Directory (Project Screen Shots). LEARN JAVA GUI APPLICATIONS is presented using a combination of over 1,100 pages of course notes and over 100 practical Java GUI examples and applications. To grasp the concepts presented in LEARN JAVA GUI APPLICATIONS, you should have had some exposure to Java programming concepts. We offer two beginning Java programming tutorials, BEGINNING JAVA and JAVA FOR KIDS that would help you gain this needed exposure. This course requires Microsoft Windows, MAC OS X or Linux Umbuntu. To complete this tutorial, you will need to download a free copy of the Java Development Kit (JDK8) Standard Edition (SE). This tutorial uses NetBeans 8 as the IDE (Integrated Development Environment) for building and testing Java applications. The Java source code and all needed multimedia files are available for download from the publisher's website KidwareSoftware.com after book registration

Book Learn Java Gui Applications

Download or read book Learn Java Gui Applications written by Philip Conrod and published by Kidware Software. This book was released on 2013-09 with total page 1160 pages. Available in PDF, EPUB and Kindle. Book excerpt: LEARN JAVA GUI APPLICATIONS: A JFC SWING TUTORIAL is a self-study or instructor led tutorial teaching the basics of building a Java application with a Swing graphic user interface (GUI). LEARN JAVA GUI APPLICATIONS has 9 lessons covering object-oriented programming concepts, using a integrated development environment to create and test Java projects, building and distributing GUI applications, understanding and using the Swing control library, exception handling, sequential file access, graphics, multimedia, advanced topics such as printing, and help system authoring. The focus of LEARN JAVA GUI APPLICATIONS is to use the existing objects and capabilities of the Java Swing library to build a wide variety of useful desktop applications. Some of the applications built include: Stopwatch, Calendar Display, Loan Repayment Calculator, Flash Card Math Game, Database Input Screen, Statistics Calculator, Tic-Tac-Toe Game, Capital City Quiz, Information Tracker (with plotting), Line, Bar and Pie charts, Telephone Directory and a video game. LEARN JAVA GUI APPLICATIONS is presented using a combination of over 1100 pages of FULL-COLOR course notes and over 100 practical Java GUI examples and applications. To grasp the concepts presented in LEARN JAVA GUI APPLICATIONS, you should possess a working knowledge of Windows (or other operating system) and have had some exposure to Java programming concepts. We offer two beginning Java programming tutorials, JJAVA FOR KIDS and BEGINNING JAVA, that would help you gain this needed training. This course requires Windows XP, Vista, or Windows 7. To complete this course you will need to have a copy of the free Java Development Kit (JDK7) installed on your computer. This tutorial also uses JCreator as the IDE (Integrated Development Environment) for building and testing Java applications. JCreator 5.0 is available for download at the JCreator.com Web Site. The Java source code and all needed multimedia files are available for download from the publisher's website (www.KidwareSoftware.com) after book registration. Teacher Reviews: "The Learn Java GUI Applications topics are introduced progressively to ensure that students of different levels can progress at their own pace. Many exercises and problems are weaved into the chapters to maintain student interest and build confidence. Overall, I appreciated your efforts to make the Java product user friendly." - Carly Orr, Teacher, Vancouver, BC. "Having used Kidware Software tutorials for the past decade, I have to say that I could not have achieved the level of success which is now applied in the variety of many programming environments which are currently of considerable interest to kids! I thank Kidware Software and its authors for continuing to stand for what is right in the teaching methodologies which work with kids - even today's kids where competition for their attention is now so much an issue." - Alan Payne, Computer Science Teacher, T.A. Blakelock High School

Book Swing Hacks

    Book Details:
  • Author : Joshua Marinacci
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2005-06
  • ISBN : 0596009070
  • Pages : 542 pages

Download or read book Swing Hacks written by Joshua Marinacci and published by "O'Reilly Media, Inc.". This book was released on 2005-06 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: Swing Hacks helps Java developers move beyond the basics of Swing, the graphical user interface (GUI) standard since Java 2. The unique Hacks format provides short advanced tricks that you can instantly apply to increase your competency with interface-building tools.

Book Pure JFC Swing

    Book Details:
  • Author : Satyaraj Pantham
  • Publisher : Sams Publishing
  • Release : 1999
  • ISBN : 9780672314230
  • Pages : 836 pages

Download or read book Pure JFC Swing written by Satyaraj Pantham and published by Sams Publishing. This book was released on 1999 with total page 836 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Pure JFC: The Swing Toolkit" is an accessible desktop reference for sophisticated programmers--it includes an accelerated introduction to JFC and professional programming techniques. The book contains hundreds of complete, well-commented code examples that programmers can easily adapt for their own use.

Book John Zukowski   s Definitive Guide to Swing for Java 2

Download or read book John Zukowski s Definitive Guide to Swing for Java 2 written by John Zukowski and published by Apress. This book was released on 2013-11-11 with total page 866 pages. Available in PDF, EPUB and Kindle. Book excerpt: All set to become the one-stop resource for serious Java developers, this is the first comprehensive book to be based on released versions of the Java 1.2 Swing Set. While thorough in its treatment of the Swing set, the book avoids covering the minutia that is of no interest to programmers. John Zukowski is one of the best known figures in the Java community, and one of the most popular columnists for JavaWorld Magazine. He provides significant content for JavaSofts own web site and was the principal author of the "official" on-line Swing tutorial.

Book Java Swing

    Book Details:
  • Author : Marc Loy
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2002-11-20
  • ISBN : 0596004087
  • Pages : 1278 pages

Download or read book Java Swing written by Marc Loy and published by "O'Reilly Media, Inc.". This book was released on 2002-11-20 with total page 1278 pages. Available in PDF, EPUB and Kindle. Book excerpt: Swing is a fully-featured user interface development kit for Java applications. Building on the foundations of the Abstract Window Toolkit (AWT), Swing enables cross-platform applications to use any of several pluggable look-and-feels. Swing developers can take advantage of its rich, flexible features and modular components, building elegant user interfaces with very little code. This second edition of Java Swing thoroughly covers all the features available in Java 2 SDK 1.3 and 1.4. More than simply a reference, this new edition takes a practical approach. It is a book by developers for developers, with hundreds of useful examples, from beginning level to advanced, covering every component available in Swing. All these features mean that there's a lot to learn. Even setting aside its platform flexibility, Swing compares favorably with any widely available user interface toolkit--it has great depth. Swing makes it easy to do simple things but is powerful enough to create complex, intricate interfaces. Java Swing, 2nd edition includes : A new chapter on Drag and Drop Accessibility features for creating a user interface meeting the needs of all users Coverage of the improved key binding infrastructure introduced in SDK 1.3 A new chapter on JFormattedTextField and input validation Mac OS X coverage and examples Coverage of the improved focus system introduced in SDK 1.4 Pluggable Look-and-Feel coverage Coverage of the new layout manager, SpringLayout, from SDK 1.4 Properties tables that summarize important features of each component Coverage of the 1.4 Spinner component Details about using HTML in components A new appendix listing bound actions for each component A supporting web site with utilities, examples, and supplemental materials Whether you're a seasoned Java developer or just trying to find out what Java can do, you'll find Java Swing, 2nd edition an indispensable guide.

Book Programming Games with Java

Download or read book Programming Games with Java written by Philip Conrod and published by . This book was released on 2017-04-08 with total page 924 pages. Available in PDF, EPUB and Kindle. Book excerpt: PROGRAMMING GAMES WITH JAVA uses Java GUI (graphic user interface) programming concepts while providing detailed step-by-step instructions for building many fun games. The tutorial is appropriate for both kids and adults. PROGRAMMING GAMES WITH JAVA explains (in simple, easy-to-follow terms) how to build a Java game project.

Book Java Design Patterns

    Book Details:
  • Author : James William Cooper
  • Publisher : Addison-Wesley Professional
  • Release : 2000
  • ISBN : 9780201485394
  • Pages : 352 pages

Download or read book Java Design Patterns written by James William Cooper and published by Addison-Wesley Professional. This book was released on 2000 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Java developers know that design patterns offer powerful productivity benefits but few books have been specific enough to address their programming challenges. With "Java Design Patterns", there's finally a hands-on guide focused specifically on real-world Java development. The book covers three main categories of design patterns--creational, structural, and behavioral--and the example programs and useful variations can be found on the accompanying CD-ROM.

Book Python Programming with the Java Class Libraries

Download or read book Python Programming with the Java Class Libraries written by Richard Hightower and published by Addison-Wesley Professional. This book was released on 2003 with total page 640 pages. Available in PDF, EPUB and Kindle. Book excerpt: A tool for Python programmers to incorporate the Java class libraries in their programs, so they don't have to create their own each time. It contains fast track sections at the end of each chapter, review questions and activities to provide extra practice for newcomers.

Book Computer Bible Games with Java   11th Edition

Download or read book Computer Bible Games with Java 11th Edition written by Biblebyte Books and published by Biblebyte Books. This book was released on 2019-11-27 with total page 612 pages. Available in PDF, EPUB and Kindle. Book excerpt: COMPUTER BIBLE GAMES WITH JAVA teaches Java JFC Swing GUI (Graphic User Interface) programming concepts while providing detailed step-by-step instructions for building many fun games. The tutorial is appropriate for teens and adults. The games built are non-violent and teach logical thinking skills. To grasp the concepts presented in COMPUTER BIBLE GAMES WITH JAVA, you should have experience with building Java projects and be acquainted with using the Java Swing control library. Our tutorial LEARN JAVA GUI APPLICATIONS tutorial will help you gain this needed exposure. COMPUTER BIBLE GAMES WITH JAVA explains (in simple, easy-to-follow terms) how to build a Java game project. Students learn about project design, the Java Swing controls, many elements of the Java language, and how to distribute finished projects. Game skills learned include handling multiple players, scoring, graphics, animation, and sounds. The game projects built include, in increasing complexity: Noah's Ark - Race the turtle to Noah's Ark before the Great Flood starts Elijah and the Ravens - Move Elijah to catch the falling bread as he is fed by the Raven Daniel and the Lions - Shoot Prayers at the Lions to protect Daniel in the Lion's Den This course requires either Windows 7+, macOS, or Ubuntu Linux. To complete this Java tutorial you need to license a copy of the Java Development Kit (JDK) 11th Standard Edition (SE) and install it on your computer. The Java Development Kit SE 11th Edition can be downloaded from the Oracle website. We also use the 11th Edition of the NetBeans IDE which is available free from the Apache Website. Prior knowledge of Java JFC Swing concepts is a prerequisite to this course. We highly recommend completing Philip Conrod & Lou Tylee's Learn Java GUI Applications 11th Edition tutorial textbook from Kidware Software prior to attempting this Java Game programming course. The Java source code and all needed multimedia files are available for download from the publisher's website (BibleByteBooks.com) after book registration.

Book Java Web Services in a Nutshell

Download or read book Java Web Services in a Nutshell written by Kim Topley and published by "O'Reilly Media, Inc.". This book was released on 2003 with total page 672 pages. Available in PDF, EPUB and Kindle. Book excerpt: This title is a high-speed tutorial and handy quick reference to the APIs for implementing web services in Java. It is intended for Java developers who need to implement Java web services or who need their applications to access existing web services.

Book Swing  Second Edition

    Book Details:
  • Author : Matthew Robinson
  • Publisher : Dreamtech Press
  • Release : 2004-03
  • ISBN : 9788177223477
  • Pages : 904 pages

Download or read book Swing Second Edition written by Matthew Robinson and published by Dreamtech Press. This book was released on 2004-03 with total page 904 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book builds on the successful approach of the first edition of Swing, once again taking the power and flexibility of Java's Swing library to its limits. Using a fast-paced style, it starts by introducing each of the Swing components and continues with production-quality code examples in which Swing features are customized, combined, and vigorously exercised to demonstrate real-world usage.

Book Foundational Java

    Book Details:
  • Author : David Parsons
  • Publisher : Springer Nature
  • Release : 2020-09-21
  • ISBN : 3030545180
  • Pages : 612 pages

Download or read book Foundational Java written by David Parsons and published by Springer Nature. This book was released on 2020-09-21 with total page 612 pages. Available in PDF, EPUB and Kindle. Book excerpt: Java is now well-established as one of the world’s major programming languages, used in everything from desktop applications to web-hosted applications, enterprise systems and mobile devices. Java applications cover cloud-based services, the Internet of Things, self-driving cars, animation, game development, big data analysis and many more domains. The second edition of Foundational Java: Key Elements and Practical Programming presents a detailed guide to the core features of Java – and some more recent innovations – enabling the reader to build their skills and confidence though tried-and-trusted stages, supported by exercises that reinforce the key learning points. All the most useful and commonly applied Java syntax and libraries are introduced, along with many example programs that can provide the basis for more substantial applications. Use of the Eclipse Integrated Development Environment (IDE) and the JUnit testing framework is integral to the book, ensuring maximum productivity and code quality when learning Java, although to ensure that skills are not confined to one environment the fundamentals of the Java compiler and run time are also explained. Additionally, coverage of the Ant tool will equip the reader with the skills to automatically build, test and deploy applications independent of an IDE. Topics and features: • Presents the most up-to-date information on Java, including Java 14 • Examines the key theme of unit testing, introducing the JUnit 5 testing framework to emphasize the importance of unit testing in modern software development • Describes the Eclipse IDE, the most popular open source Java IDE and explains how Java can be run from the command line • Includes coverage of the Ant build tool • Contains numerous code examples and exercises throughout • Provides downloadable source code, self-test questions, PowerPoint slides and other supplementary material at the website http://www.foundjava.com This hands-on, classroom-tested textbook/reference is ideal for undergraduate students on introductory and intermediate courses on programming with Java. Professional software developers will also find this an excellent self-study guide/refresher on the topic. Dr. David Parsons is National Postgraduate Director at The Mind Lab, Auckland, New Zealand. He has been teaching programming in both academia and industry since the 1980s and writing about it since the 1990s.