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EBookClubs

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Book The Grounds of Gaming

Download or read book The Grounds of Gaming written by Nicholas Taylor and published by Indiana University Press. This book was released on 2024-12-02 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: How do we make space for video games in the places where we live, work, and play—and who is allowed to feel welcome there? Despite attempts to expand games beyond their conventional audience of young men, the physical contexts of gameplay and production remain off-limits and unsafe for so many. The Grounds of Gaming explores the physical places where games are played and how they contribute to the persistence of gaming's problematic politics. Drawing on fieldwork in an array of sites, author Nicholas Taylor explores the real-world settings where games are played, watched, discussed and designed. Sometimes these places are sticky, dark, and stinky; other times they are pristine and well appointed. Situating its chapters in such scenes as domestic gaming setups, campus computer labs, LAN parties, esports arenas, and convention centers, Taylor maps the infrastructural connections between games, place, masculinity, and whiteness. By inviting us to reconsider gaming's cultural politics from the ground up, The Grounds of Gaming offers new theoretical insights and practical resources regarding how to make game cultures and industries more inclusive.

Book Video Game Design

    Book Details:
  • Author : Michael Salmond
  • Publisher : Bloomsbury Publishing
  • Release : 2017-07-06
  • ISBN : 1474255450
  • Pages : 518 pages

Download or read book Video Game Design written by Michael Salmond and published by Bloomsbury Publishing. This book was released on 2017-07-06 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals provide fascinating insights into this creative field, and each chapter concludes with a workshop project to help you put what you've learnt into practice to plan and develop your own games. With over 200 images from some of the best-selling, most creative games of the last 30 years, this is an essential introduction to industry practice, helping readers develop practical skills for video game creation. This book is for those seeking a career making video games as part of a studio, small team or as an independent creator. It will guide you from understanding how games engage, entertain and communicate with their audience and take you on a journey as a designer towards creating your own video game experiences. Interviewees include: James Portnow, CEO at Rainmaker Games Brandon Sheffield, Gamasutra.com/Game Developer magazine Steve Gaynor, co-founder The Fullbright Company (Gone Home) Kate Craig, Environment Artist. The Fullbright Company (Gone Home) Adam Saltsman, creator of Canabalt & Gravity Hook Jake Elliott & Tamas Kemenczy, Cardboard Computer (Kentucky Route Zero) Tyson Steele, User Interface Designer, Epic Games Tom Francis, Game Designer, Gunpoint & Floating Point Kareem Ettouney, Art Director, Media Molecule. Little Big Planet 1 & 2, Tearaway. Kenneth Young, Head of Audio, Media Molecule Rex Crowle, Creative Lead, Media Molecule

Book Gaming the Stage

Download or read book Gaming the Stage written by Gina Bloom and published by University of Michigan Press. This book was released on 2018-07-10 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Illuminates the fascinating, intertwined histories of games and the Early Modern theater

Book Gaming Representation

Download or read book Gaming Representation written by Jennifer Malkowski and published by . This book was released on 2017 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination.

Book HTML5 Game Development from the Ground Up with Construct 2

Download or read book HTML5 Game Development from the Ground Up with Construct 2 written by Roberto Dillon and published by CRC Press. This book was released on 2014-03-27 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Integrating hands-on guidance with theoretical game design concepts, this book gives readers a solid foundation in game development. Suitable for beginners, hobbyists, and aspiring indie developers, the book shows how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. It also covers the foundational knowledge of game analysis and design. Sample Construct 2 project files for the games designed in the book are available on the author's website.

Book The Play Ground  Or  Out door Games for Boys

Download or read book The Play Ground Or Out door Games for Boys written by and published by . This book was released on 1866 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Playing Nature

    Book Details:
  • Author : Alenda Y. Chang
  • Publisher : U of Minnesota Press
  • Release : 2019-12-31
  • ISBN : 145296226X
  • Pages : 293 pages

Download or read book Playing Nature written by Alenda Y. Chang and published by U of Minnesota Press. This book was released on 2019-12-31 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious—like help us save the planet? As one of the signature issues of the twenty-first century, ecological deterioration is seemingly everywhere, but it is rarely considered via the realm of interactive digital play. In Playing Nature, Alenda Y. Chang offers groundbreaking methods for exploring this vital overlap. Arguing that games need to be understood as part of a cultural response to the growing ecological crisis, Playing Nature seeds conversations around key environmental science concepts and terms. Chang suggests several ways to rethink existing game taxonomies and theories of agency while revealing surprising fundamental similarities between game play and scientific work. Gracefully reconciling new media theory with environmental criticism, Playing Nature examines an exciting range of games and related art forms, including historical and contemporary analog and digital games, alternate- and augmented-reality games, museum exhibitions, film, and science fiction. Chang puts her surprising ideas into conversation with leading media studies and environmental humanities scholars like Alexander Galloway, Donna Haraway, and Ursula Heise, ultimately exploring manifold ecological futures—not all of them dystopian.

Book More Organized Games and Class Play for the School  the Hall  and the Play ground

Download or read book More Organized Games and Class Play for the School the Hall and the Play ground written by Frank Elston and published by . This book was released on 1908 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book A Game of Inches

Download or read book A Game of Inches written by Peter Morris and published by Rowman & Littlefield. This book was released on 2006 with total page 663 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The scope of A Game of Inches is encyclopedic, with nearly a thousand entries that illuminate the origins of items ranging from catchers' masks to hook slides to intentional walks to cork-center baseballs. But this is much more than just a reference guide. Along the way, award-winning author Peter Morris has a sharp eye for the telling quote and the entertaining anecdote. He explains the context that led each new feature of the game to emerge when it did, and chronicles the often surprising responses to these innovations."--BOOK JACKET.

Book  Code of Massachusetts regulations  2014

Download or read book Code of Massachusetts regulations 2014 written by and published by . This book was released on 2014 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: Archival snapshot of entire looseleaf Code of Massachusetts Regulations held by the Social Law Library of Massachusetts as of January 2020.

Book The Massachusetts register

Download or read book The Massachusetts register written by and published by . This book was released on 2014 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book HTML5 Game Development from the Ground Up with Construct 2

Download or read book HTML5 Game Development from the Ground Up with Construct 2 written by Roberto Dillon and published by CRC Press. This book was released on 2014-03-27 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows you how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. The book also covers the foundational knowledge of game analysis and design based on the author’s research and teaching experiences at DigiPen Institute of Technology, James Cook University, and other institutions. The author first helps you understand what really matters in games. He guides you in becoming a better game designer from the ground up, being able to play any game critically, and expressing your ideas in a clear and concise format. The book then presents step-by-step tutorials on designing games. It explains how to build an arcade-style game as well as a platformer integrating some physics elements. It also shows you how to create a more complex puzzle game—the author’s own published game, Turky on the Run. Lastly, the book discusses different ways to deploy and monetize games across several platforms, including Facebook, iOS, Android, and web-based marketplaces. Sample Construct 2 project files for the games designed in the book are available on the author’s website. Integrating hands-on guidance with theoretical game design concepts, this book gives you a solid foundation in game development. It will help you advance in your journey as an indie game developer.

Book An Introduction to HTML5 Game Development with Phaser js

Download or read book An Introduction to HTML5 Game Development with Phaser js written by Travis Faas and published by CRC Press. This book was released on 2017-01-12 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer’s design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process. Key Features Chapter objectives and examples with sample code make concepts easy to grasp Master questions and chapter summaries further help to solidify these concepts Feature boxes that contain important hints and things to note help keep readers on the right path This book uses a "building blocks" approach to game development and starts with the technology required to get things running Each chapter will be a small sample game that demonstrates one piece of Phaser.js, giving the reader time to grasp and understand the core concepts Subsequent chapters will demonstrate new features, building upon the knowledge of previous examples

Book Video Game Level Design

Download or read book Video Game Level Design written by Michael Salmond and published by Bloomsbury Publishing. This book was released on 2021-07-15 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.

Book The Glossary of Property Terms

Download or read book The Glossary of Property Terms written by Geoffrey Parsons and published by Taylor & Francis. This book was released on 2015-12-22 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Glossary of Property Terms has helped define the property industry since its first publication in 1989. This second edition remains the glossary for all in the landed professions and related endeavours. It has been expanded to include recent additions to the property vocabulary and existing terms have been revised and amended where necessary to reflect correct common useage. This highly practical guide contains some 3,200 terms and definitions as well as nearly 760 abbreviations. This fully updated edition reveals the meanings and nuances of many terms recently introduced into the vocabulary of property. In addition, terms which have a more historic significance have been retained, but amended as appropriate. A must have book for property professionals and students alike.

Book Robert Churchill s Game Shooting

Download or read book Robert Churchill s Game Shooting written by MacDonald Hastings and published by Stackpole Books. This book was released on 2017-09-15 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edition of the standard textbook on its subject has been revised by Robert Churchill’s biographer. Macdonald Hastings, himself well-known in the shooting field (and other fields as well), has incorporated comments on matters which, since Churchill’s Game Shooting as first published in 1955, required further enlargement or modification. He has also brought the entire work completely up-to-date. Macdonald Hastings, who collaborated with the author in the writing of the original edition, was Robert Churchill’s own choice to revise the text and this new edition of Churchill’s drill book, as the great gunmaker and coach himself liked to describe it, may be regarded as contemporarily definitive. None who read the first edition will want to miss this second one, in which every point of controversy and prejudice has been underlined with an editorial note to assist the shooting man in improving his own performance. To those who are still unfamiliar with Churchill’s method of teaching game-shooting, it is important to add that this books is aimed to help not merely the experienced shot who wonders why he is missing, but also the novice handling a gun for the first time. It contains complete and always practical advice on all forms of shot-gun work for everybody. Those who make good use of this manual will not only be welcome guests in any company but quickly pay the cost of the book out of the saving they make on wasted cartridges.