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EBookClubs

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Book Ghost Game

    Book Details:
  • Author : Marcia Thornton Jones
  • Publisher : Turtleback Books
  • Release : 2003-10
  • ISBN : 9781417624768
  • Pages : 0 pages

Download or read book Ghost Game written by Marcia Thornton Jones and published by Turtleback Books. This book was released on 2003-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Overcome with boredom, the ghosts in Mr. Morton's third-grade class at Sleepy Hollow Elementary School threaten to take over the entire school unless Jeff, Cassidy, and Nina can beat them in a game of basketball

Book No Such Thing

    Book Details:
  • Author : Ella Bailey
  • Publisher : National Geographic Books
  • Release : 2022-08-16
  • ISBN : 1838741070
  • Pages : 0 pages

Download or read book No Such Thing written by Ella Bailey and published by National Geographic Books. This book was released on 2022-08-16 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: One cool day in late October, Georgia noticed something weird. Objects would move around the house and sometimes they even disappeared. Now, some people may have wondered (especially at this time of year) if this was the work of something spooky? But not clever Georgia! She has all the explanations and none of the fear! Join her in debunking the spookiest of ghoulish and ghostly mischief in this Halloween adventure!

Book Ghost Game

    Book Details:
  • Author : Nigel Hinton
  • Publisher : Heinemann Educational Publishers
  • Release : 2011
  • ISBN : 9780435045951
  • Pages : 146 pages

Download or read book Ghost Game written by Nigel Hinton and published by Heinemann Educational Publishers. This book was released on 2011 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: Danny and his dad have barely begun unpacking in their rented Victorian house when Danny feels the deathly chill of an evil presence. It's the last thing he needs after the recent deaths of his brother and mother. A haunting tale of terror unfolds as Danny must battle the malign forces in the house to free himself, and his family.

Book This Game of Ghosts

Download or read book This Game of Ghosts written by Joe Simpson and published by Random House. This book was released on 1994 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a sequel to 'Touching The Void', in which Simpson described a fall in the Himalayas which crippled and almost broke him.

Book Ghost Hunters Adventure Club and the Secret of the Grande Chateau

Download or read book Ghost Hunters Adventure Club and the Secret of the Grande Chateau written by Dr. Cecil H.H. Mills and published by Permuted Press. This book was released on 2020-03-10 with total page 183 pages. Available in PDF, EPUB and Kindle. Book excerpt: Listen up, kid. My name is Dr. Cecil H.H. Mills. I’m the author of this book and many other ones that you might not have heard of. This book is about two idiot wannabe detective-types. Their names are J.J. and Valentine Watts, but I’m not sure if they’re actually brothers or not. They make a friend; her name is Trudi de la Rosa. She’s a wannabe detective-type too, but honestly, she’s less of an idiot than the brothers. The three of them team up to solve a mystery that takes place in a snowy chateau up in the mountains. It gets more complicated around chapter 11, but now you’ve got the main gist of it. The story’s full of intrigue and adventure and puzzles and light violence and some swear words. It’s really entertaining. Just buy the book and start reading. You’ll understand everything about the Ghost Hunters Adventure Club very soon.

Book The Ghosts of Craven Manor

    Book Details:
  • Author : Joseph Daniels
  • Publisher : Independently Published
  • Release : 2019-05-06
  • ISBN : 9781093596649
  • Pages : 302 pages

Download or read book The Ghosts of Craven Manor written by Joseph Daniels and published by Independently Published. This book was released on 2019-05-06 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an interactive novel which takes you on a ghostly, time travelling adventure with multiple paths and puzzles that you must solve to reach one of multiple, thrilling climaxes.You are Dave Ingram. When you and your fiancée are given a chance to move into Craven Manor, you think that you have just been given the deal of a lifetime. That is until you discover the house is haunted. When your fiancée is possessed by one of the spirits inhabiting the house, you learn that the only way to free her is with the aid of a time travelling amulet. In an attempt to remove the ghosts from the house, you must travel through time and learn the truth about what happened there, so that you can either fight the threat in the present, or possibly attempt to prevent it in the past. The choice is yours.

Book A Game of Ghosts

    Book Details:
  • Author : John Connolly
  • Publisher : Hachette UK
  • Release : 2017-04-06
  • ISBN : 1473641888
  • Pages : 417 pages

Download or read book A Game of Ghosts written by John Connolly and published by Hachette UK. This book was released on 2017-04-06 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: ***The Number One Bestseller*** EVIL TAKES MANY FORMS. PRIVATE INVESTIGATOR CHARLIE PARKER HUNTS THEM ALL. It is deep winter. The darkness is unending. The private detective named Jaycob Eklund has vanished, and Charlie Parker is dispatched to track him down. Parker's employer, Edgar Ross, an agent of the Federal Bureau of Investigation, has his own reasons for wanting Eklund found. Eklund is no ordinary investigator. He is obsessively tracking a series of homicides and disappearances, each linked to reports of hauntings. Now Parker will be drawn into Eklund's world, a realm in which the monstrous Mother rules a crumbling criminal empire, in which men strike bargains with angels, and in which the innocent and guilty alike are pawns in a game of ghosts . . . From the number one Sunday Times and multi-million-copy bestselling author John Connolly comes the most compelling and unsettling Charlie Parker thriller yet. The Charlie Parker novels can be read and enjoyed in any order. A Game of Ghosts is the fifteenth book in this globally bestselling series.

Book Christmas Carol Vs  the Ghost of Christmas Presents

Download or read book Christmas Carol Vs the Ghost of Christmas Presents written by James Pujals and published by . This book was released on 2019-12-15 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: On Christmas Eve, while Santa Claus and his elves were busy getting ready for their most important night of the year, an Evil Snowman broke into Santa's workshop and stole some of the presents! With no time to lose, Santa sent his most trusted and resourceful elf, Carol Greenleaf, to confront the fiend and return the stolen presents.Meanwhile, the Evil Snowman has hidden the loot deep within the Frozen Ice-Cube Caverns, nestled away in the Himalayan mountains. The caverns are haunted by the legendary Ghost Of Christmas Presents, a mysterious and spooky spirit who will steal any present he can get his hands on.Relying on her wits and resourcefulness (and a little bit of magic), Carol must explore the dark and frozen caverns, defeat her villainous foes, and return the stolen presents before time runs out. Christmas morning is approaching fast, and the children of the world are counting on her.

Book The Ghost and the Graveyard

Download or read book The Ghost and the Graveyard written by Genevieve Jack and published by . This book was released on 2012-09 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Left destitute by her unscrupulous ex-boyfriend, Grateful Knight accepts her father's offer of a rent-free house despite the fact that a graveyeard touches the home's back door. But the gorgeous cemetary caretaker, Rick, is set on helping her feel at home, and she can't keep her hands off him. And then a sexy ghost with a dark secret enters the home. Can she solve the mystery of the ghost and decide whether to give her love to Rick or to the ghost?

Book Ghost Hunters

    Book Details:
  • Author : Brian Lee
  • Publisher : Candlewick Press (MA)
  • Release : 1999
  • ISBN : 9780763608897
  • Pages : 0 pages

Download or read book Ghost Hunters written by Brian Lee and published by Candlewick Press (MA). This book was released on 1999 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A thrilling three-dimensional pop-up game that promises ghastly fun! Open the door and step inside the haunted pop-up walls of Crumbling Castle for a shivery ghost hunt. The more young readers see, the better their chances are of winning this frighteningly fun game, which includes a game spinner, four game pieces, 28 ghost tokens, a handy storage pocket, and rules for play. This unique novelty book ensures that kids will have a howling good time every Halloween season...and beyond.

Book Game On

    Book Details:
  • Author : Linda Armstrong
  • Publisher : Redleaf Press
  • Release : 2018-06-05
  • ISBN : 160554549X
  • Pages : 164 pages

Download or read book Game On written by Linda Armstrong and published by Redleaf Press. This book was released on 2018-06-05 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: It appears the days of fun and games for young children have been replaced with apps and screen time. Electronic games promote individual play and connect young children to screens, not people. This book is a collection of screen-free, traditional games and activities for young children that require nothing more than people and their brains to play. All games and activities are adaptable according to the age of the children, their interests, and their abilities.

Book Anetso  the Cherokee Ball Game

Download or read book Anetso the Cherokee Ball Game written by Michael J. Zogry and published by UNC Press Books. This book was released on 2010-07-22 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anetso, a centuries-old Cherokee ball game still played today, is a vigorous, sometimes violent activity that rewards speed, strength, and agility. At the same time, it is the focus of several linked ritual activities. Is it a sport? Is it a religious ritual? Could it possibly be both? Why has it lasted so long, surviving through centuries of upheaval and change? Based on his work in the field and in the archives, Michael J. Zogry argues that members of the Eastern Band of Cherokee Nation continue to perform selected aspects of their cultural identity by engaging in anetso, itself the hub of an extended ceremonial complex, or cycle. A precursor to lacrosse, anetso appears in all manner of Cherokee cultural narratives and has figured prominently in the written accounts of non-Cherokee observers for almost three hundred years. The anetso ceremonial complex incorporates a variety of activities which, taken together, complicate standard scholarly distinctions such as game versus ritual, public display versus private performance, and tradition versus innovation. Zogry's examination provides a striking opportunity for rethinking the understanding of ritual and performance as well as their relationship to cultural identity. It also offers a sharp reappraisal of scholarly discourse on the Cherokee religious system, with particular focus on the Eastern Band of Cherokee Nation.

Book The Ghost in the Image

Download or read book The Ghost in the Image written by Cecilia Sayad and published by Oxford University Press. This book was released on 2021 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Ghost in the Image offers a new take on the place that supernatural phenomena occupy in everyday life by examining the horror genre in fiction, documentary and participative modes. The book covers a variety of media: spirit photography, ghost-hunting reality shows, documentary and fiction films based on the Amityville and Enfield hauntings, found-footage horror movies, experiential cinema, survival games, and creepypasta. These works transform our interest in ghosts into an interactive form of entertainment. Through a transmedial approach to horror, this book investigates our expectations about the ability of photography and video to work as evidence. A historical examination of technology's role in at once showing and forging truths invites questions about our investment in its powers, which is pertinent to the so-called post-fact scenario. Behind our obsession with documenting everyday life lies the hope that our cameras will reveal something extraordinary. The obsessive search for ghosts in the image, however, shows that the desire to find them is matched by the pleasure of calling a hoax"--

Book The Video Games Guide

Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2013-01-17 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Book Multiplayer Game Programming

Download or read book Multiplayer Game Programming written by Josh Glazer and published by Addison-Wesley Professional. This book was released on 2015-11-20 with total page 721 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game. First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud. This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games. Coverage includes How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and software cheats Leveraging the networking functionality of the popular Unreal 4 and Unity game engines Integrating gamer services such as matchmaking, achievements, and leaderboards Running game servers in the cloud About the Website C++ source code for all examples is available at github.com/MultiplayerBook. Instructors will also find a full set of PowerPoint slides and a sample syllabus.

Book Horror Video Games

Download or read book Horror Video Games written by Bernard Perron and published by McFarland. This book was released on 2014-01-10 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually.

Book Game Mechanics

    Book Details:
  • Author : Ernest Adams
  • Publisher : New Riders
  • Release : 2012-06-18
  • ISBN : 0132946688
  • Pages : 442 pages

Download or read book Game Mechanics written by Ernest Adams and published by New Riders. This book was released on 2012-06-18 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.