Download or read book The Game Plays You written by E. M. Foster and published by Author House. This book was released on 2010-10-22 with total page 126 pages. Available in PDF, EPUB and Kindle. Book excerpt: Happiness. It is a hot commodity sought by millions of people. Some seek it in food, drugs, alcohol, or sex, and some even try to buy it. However, most people, especially women, look for happiness in relationships. We search for years, go from one man to another, and stay in loveless, abusive, or dysfunctional relationships, hoping to find this euphoric, drug-like sensation no matter how long it takes. But how much time do we have? Life is not guaranteed, yet we act as if we have a warranty, like if this life doesn't work or gets destroyed, we can return it for a a dangerous game we women play since there are no give-backs or do-over's. Once we're gone, we're gone. brand-new one.
Download or read book Games People Play written by Eric Berne and published by . This book was released on 1996 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Drama Menu written by Glyn Trefor-Jones and published by . This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Packed full of drama games, ideas and suggestions, Drama Menu is a unique new resource for drama teachers.
Download or read book The Great Mental Models Volume 1 written by Shane Parrish and published by Penguin. This book was released on 2024-10-15 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the essential thinking tools you’ve been missing with The Great Mental Models series by Shane Parrish, New York Times bestselling author and the mind behind the acclaimed Farnam Street blog and “The Knowledge Project” podcast. This first book in the series is your guide to learning the crucial thinking tools nobody ever taught you. Time and time again, great thinkers such as Charlie Munger and Warren Buffett have credited their success to mental models–representations of how something works that can scale onto other fields. Mastering a small number of mental models enables you to rapidly grasp new information, identify patterns others miss, and avoid the common mistakes that hold people back. The Great Mental Models: Volume 1, General Thinking Concepts shows you how making a few tiny changes in the way you think can deliver big results. Drawing on examples from history, business, art, and science, this book details nine of the most versatile, all-purpose mental models you can use right away to improve your decision making and productivity. This book will teach you how to: Avoid blind spots when looking at problems. Find non-obvious solutions. Anticipate and achieve desired outcomes. Play to your strengths, avoid your weaknesses, … and more. The Great Mental Models series demystifies once elusive concepts and illuminates rich knowledge that traditional education overlooks. This series is the most comprehensive and accessible guide on using mental models to better understand our world, solve problems, and gain an advantage.
Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Download or read book Play Anything written by Ian Bogost and published by Basic Books. This book was released on 2016-09-13 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.
Download or read book The Game of Life and How to Play It by Florence Scovel Shinn written by Richard Lode and published by Createspace Independent Publishing Platform. This book was released on 2017-03-08 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most people consider life a battle, but it is not a battle, it is a game. It is a game, however, which cannot be played successfully without the knowledge of spiritual law, and the Old and the New Testaments give the rules of the game with wonderful clearness. Jesus the Christ taught that it was a great game of Giving and Receiving. If we give hate, we will receive hate; if we give love, we will receive love; if we give criticism, we will receive criticism; if we lie we will be lied to; if we cheat we will be cheated. We are taught also, that the imaging faculty plays a leading part in the game of life. Keep thy heart (or imagination) with all diligence, for out of it are the issues of life." (Prov. 4:23.)
Download or read book Seven Games A Human History written by Oliver Roeder and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Download or read book Finite and Infinite Games written by James Carse and published by Simon and Schuster. This book was released on 2011-10-11 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: “There are at least two kinds of games,” states James P. Carse as he begins this extraordinary book. “One could be called finite; the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.” Finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. But infinite games are more mysterious. Their object is not winning, but ensuring the continuation of play. The rules may change, the boundaries may change, even the participants may change—as long as the game is never allowed to come to an end. What are infinite games? How do they affect the ways we play our finite games? What are we doing when we play—finitely or infinitely? And how can infinite games affect the ways in which we live our lives? Carse explores these questions with stunning elegance, teasing out of his distinctions a universe of observation and insight, noting where and why and how we play, finitely and infinitely. He surveys our world—from the finite games of the playing field and playing board to the infinite games found in culture and religion—leaving all we think we know illuminated and transformed. Along the way, Carse finds new ways of understanding everything, from how an actress portrays a role to how we engage in sex, from the nature of evil to the nature of science. Finite games, he shows, may offer wealth and status, power and glory, but infinite games offer something far more subtle and far grander. Carse has written a book rich in insight and aphorism. Already an international literary event, Finite and Infinite Games is certain to be argued about and celebrated for years to come. Reading it is the first step in learning to play the infinite game.
Download or read book Card Games For Dummies written by Barry Rigal and published by John Wiley & Sons. This book was released on 2022-04-25 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: The perfect book for when you’re ready to move beyond 52-card pickup Feeling rummy? Ready to bridge the gap? In the mood to go fish? Card Games For Dummies is your source for rules, strategy, and fun. You’ll learn everything you need to know to play and win at your family’s favorite games, plus a bunch of others that are probably new to you. If you’re the gambling kind, you can get started with poker, blackjack, and other casino favorites, right here. This handy guide takes card game enthusiasm to the next level and explains the tips and tricks that can turn game night into some serious competition. Learn the official rules for all your favorite card games Discover strategies for winning at bridge, poker, hearts, and many more Play easy games that are perfect for the whole family Get started in the world of online card gaming Card Games For Dummies will whet your appetite for play. Start shuffling!
Download or read book Psychology for Teenagers written by Valerie Yule and published by Stephen Digby. This book was released on 2009 with total page 151 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Professional Hold Em Strategies written by Ryan Sleeper and published by iUniverse. This book was released on 2021-02-11 with total page 726 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ryan brings the complete collection of strategies for any player, on any level, to become a successful No-Limit Hold’em player. Included are his three books completely updated, revised, and expanded to compete, and win, against today’s top players. The Ultimate Hold’em Book provides a great start for newer players to learn the game with some basic, intermediate, and advanced strategies. Whereas the Advanced Hold’em series, focuses on uber-advanced concepts, giving any player a greater advantage on how the professionals think, giving you the secrets to beat them.
Download or read book 52 Tips for Limit Hold em Poker written by Barry Schulman and published by Cardoza Publishing. This book was released on with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: This quick-reading strategy guide by Barry Shulman, one of poker's most influential and powerful figures, a two-time gold bracelet winner and owner of Card Player, shows readers how to play and win at Texas hold'em, no matter what their skill level. The fifty-two tips really fundamental playing concepts are divided into six sections: Three Universal Hold'em Concepts; Playing Before the Flop; Playing on the Flop; Playing on the Turn; Playing on the River, and More Hold'em Concepts You Should Know. Every player must know how to put these concepts to practice in real games to be a winner. Mike Sexton, World Poker Tour announcer says, I recommend Card Player's book to every poker player who wants to improve their play.Daniel Negreanu, 2004 Player of the Year, says, The one and only thing (this book) will do is make you a better player.
Download or read book Youth Field Hockey Drills Strategies Plays and Games Handbook written by Bob Swope and published by Bob Swope, Jacobob Press. This book was released on 2011-02-21 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical handbook for youth Field Hockey coaches, this edition contains a total of 217 drills, techniques, plays, and games, complete with illustrated diagrams and a short explanation of how each one works. All are numbered for easy reference between coaches.
Download or read book How to Play Lacrosse written by United States Intercollegiate Lacrosse Association and published by . This book was released on 1895 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Game On written by Dustin Hansen and published by Feiwel & Friends. This book was released on 2016-11-22 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Find out about the fast and furious growth and evolution of video games (including how they are quickly taking over the world!) by looking at some of the most popular, innovative, and influential games ever, from Pong, the very first arcade game ever, to modern hits like Uncharted. Learn about the creators and inspiration (Mario was named after Nintendo’s landlord after he barged into a staff meeting demanding rent), discover historical trivia and Easter eggs (The developers of Halo 2 drank over 24,000 gallons of soda while making the game), and explore the innovations that make each game special (The ghosts in Pac-Man are the first example of AI in a video game). Whether you consider yourself a hard-core gamer or are just curious to see what everyone is talking about, Game On! is the book for you!
Download or read book Winning at Poker written by Dave Scharf and published by Arcturus Publishing. This book was released on 2003-09-01 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winning at Poker is a handbook for all card players, from the budding card shark eager to learn the game from scratch to the practised poker bandit keen to unlock the secrets of poker-playing legends. Written by a bonafide poker champion, this detailed guide provides essential tips and information on: . reading your opponent - what you can tell from the way a player handles their cards . what to do and what not - the rules and etiquette of the poker table . how to spot a maniac and avoid tap city with a run down of poker parlance . where to play - all the best locations for the budding poker player . an introduction to gambling on the internet Written in an extremely clear and informative style, this book covers all the fundamental aspects for all those wishing to play any of the main poker variations. Discover everything you need to know to sit down at your first tournament or cash game, from betting strategy, what cards to play, poker etiquette and the all important positional considerations. Buy this book and it could MAKE you money!