Download or read book The Game of Science Education written by Jeffrey Weld and published by Allyn & Bacon. This book was released on 2004 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: An accessible and authoritative approach to effective science teaching, this text is the work of 16 contributors who each employ a single metaphor that will resonate with readers --that science education can and should be considered an exciting game. With "Windows Into the Classroom" personal accounts and "The Game in Action" vignettes students are provided with practical applications throughout the book. Many contributors to this book were involved in the development and draft review of the National Science Education Standards, and therefore fully appreciate the importance of overtly linking research-based commentary and recommendations to the Standards. As a result, the entire work is steeped in a current research foundation tied closely to the National Science Education Standards. Features of this new text: "Windows into the classroom" personal accounts and "The Game in Action" vignettes provide practical applications throughout the book. Written in accessible first person accounts, each contributor takes a conversational approach that will appeal to a broad audience of readers. Introductions establishes the game metaphor that sustains the chapter and weaves throughout the book. Conclusions leaves the reader with upbeat and practical suggestions for effective science teaching. Author Biographies highligh the distinguished record of achievement of each contributor. Additional Resources at the end of each chapter provide suggestions of useful readings, websites, and other instructional instruments. Reflection questions intended to provoke the reader to apply the ideas and concepts unearthed in the chapter to his or her own unique vantage or condition as an educator. "The research base of this proposal is a 10 on a scale of 1-10 ...I'm impressed with the style and theme of the essays ...my students would learn a great deal regarding the practical application of science education." Professor David R. Wetzel, "Bloomsburg University" "I very much like the use of the analogy of a "Game" used by the authors. 'The text is VERY readable." Professor Molly Weinburgh "Georgia State University" "The writing style and use of the game metaphor will undoubtedly grab undergraduate, alternate entry, and graduate student interest." Professor Warren J. DiBiase, EdD "University of North Carolina, Charlotte" Author Bio A decorated veteran of high school science teaching, Jeff now researches effective science teaching and learning, testing innovations on his students at Northern Iowa. He also develops curriculum, consults at local and national levels, and serves science education organizations. He has published research and philosophy in Educational Leadership, Phi Delta Kappa, The Science Teacher, The American Biology Teacher, Education Week, the Journal of College Science Teaching, the Journal of Science Teacher Education, the International Journal of Science Education, and Teacher magazine. Page 1 of 2
Download or read book The Game of Science written by Garvin McCain and published by . This book was released on 1973 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Learning Science Through Computer Games and Simulations written by National Research Council and published by National Academies Press. This book was released on 2011-04-12 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.
Download or read book Games and Simulations in Science Education written by Henry Ellington and published by . This book was released on 1981 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: During the last few years, a large number of science-based games, simulations and case studies have been developed, and these are now starting to be built into the curricula of our schools, colleges and universities. The use of such exercises seems certain to increase as more and more teachers, lecturers and curriculum designers become aware of their great potential. Until now, however, these developments have been hampered by the fact that there has been no basic text on science-based games, and no source book to whcih potential users could refer to find out what exercises were available in their particular field. This book has been written in an attempt to fill both these gaps. - Introduction.
Download or read book Game Science in Hybrid Learning Spaces written by Sylvester Arnab and published by Routledge. This book was released on 2020-05-11 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts. The book delves into the concept, opportunities, and challenges of hybrid learning, which aims to reduce the barriers of time and physical space in teaching and learning practices, fostering seamless, sustained, and measurable learning experience and outcomes beyond the barriers of formal education and physical learning contexts. Based on original research, Game Science in Hybrid Learning Spaces establishes trans-disciplinary and holistic considerations for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of game-based approaches in a blended environment and of the possible structural and cultural transformation of formal education and lifelong learning. This book is an essential guide for researchers, designers, teachers, learners, and practitioners who want to better understand the relationship between games and learning that merges digital and physical experiences and blends formal and informal instructions.
Download or read book Science Education written by Eleanor Duckworth and published by Routledge. This book was released on 1990 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Grade level: 1, 2, 3, 4, 5, 6, 7, p, e, i, t.
Download or read book Helping Students Make Sense of the World Using Next Generation Science and Engineering Practices written by Christina V. Schwarz and published by NSTA Press. This book was released on 2017-01-31 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: When it’s time for a game change, you need a guide to the new rules. Helping Students Make Sense of the World Using Next Generation Science and Engineering Practices provides a play-by-play understanding of the practices strand of A Framework for K–12 Science Education (Framework) and the Next Generation Science Standards (NGSS). Written in clear, nontechnical language, this book provides a wealth of real-world examples to show you what’s different about practice-centered teaching and learning at all grade levels. The book addresses three important questions: 1. How will engaging students in science and engineering practices help improve science education? 2. What do the eight practices look like in the classroom? 3. How can educators engage students in practices to bring the NGSS to life? Helping Students Make Sense of the World Using Next Generation Science and Engineering Practices was developed for K–12 science teachers, curriculum developers, teacher educators, and administrators. Many of its authors contributed to the Framework’s initial vision and tested their ideas in actual science classrooms. If you want a fresh game plan to help students work together to generate and revise knowledge—not just receive and repeat information—this book is for you.
Download or read book The Game of School written by Robert L. Fried and published by Jossey-Bass. This book was released on 2005-04-13 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Students play it, teachers perpetuate it, parents condone it, principals endorse it, and governments legislate it. The "game of school" is that familiar scenario where students' natural curiosity and desire to learn are replaced with a frantic rush (or a compliant shrug) to do the work, please the teacher, and get the grades. This game is easy to master, but exerts a high price. Can we afford to pay the price in wasted time and idle minds? In this compelling book, Robert L. Fried shows how we can change the rules of the game, reclaim and refocus the learning experience, and ultimately bring joy back into the classroom. The Game of School is filled with interviews and stories of teachers and students who are struggling to put the game of school behind them and engage in authentic learning. We experience the excitement of the first day of first grade; listen to urban teens discuss Shakespeare's Othello; and meet a college student who is beginning to question her long disengagement with learning. We are introduced to seven types of learners—from "go-getters" to "pluggers" to "rebels"—and find out how the game shapes their relationship to schooling and life. The Game of School offers workable solutions that take into account the reality of a culture consumed with testing, accountability, and the race for college. Fried redefines our common ideas of discipline, curriculum, instruction, grading, motivation, and family involvement in ways that enhance true learning and diminish the game's stranglehold on our curiosity and will. He argues that classrooms are more easily "managed" in a climate of mutual respect, and students are eager for "instruction" when it is challenging and engaging. His "Joy and Misery Index" serves to remind teachers of what really matters most in the classroom. Thoughtful and inspiring, The Game of School offers suggestions and ideas for teachers, parents, and students who want to free themselves from the ever-tightening grip of a game in which even winners end up losing.
Download or read book Handbook of Research on Integrating Computer Science and Computational Thinking in K 12 Education written by Keengwe, Jared and published by IGI Global. This book was released on 2019-12-13 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: As technology continues to develop and prove its importance in modern society, certain professions are acclimating. Aspects such as computer science and computational thinking are becoming essential areas of study. Implementing these subject areas into teaching practices is necessary for younger generations to adapt to the developing world. There is a critical need to examine the pedagogical implications of these technological skills and implement them into the global curriculum. The Handbook of Research on Integrating Computer Science and Computational Thinking in K-12 Education is a collection of innovative research on the methods and applications of computer science curriculum development within primary and secondary education. While highlighting topics including pedagogical implications, comprehensive techniques, and teacher preparation models, this book is ideally designed for teachers, IT consultants, curriculum developers, instructional designers, educational software developers, higher education faculty, administrators, policymakers, researchers, and graduate students.
Download or read book Inquiry and the National Science Education Standards written by National Research Council and published by National Academies Press. This book was released on 2000-05-03 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: Humans, especially children, are naturally curious. Yet, people often balk at the thought of learning scienceâ€"the "eyes glazed over" syndrome. Teachers may find teaching science a major challenge in an era when science ranges from the hardly imaginable quark to the distant, blazing quasar. Inquiry and the National Science Education Standards is the book that educators have been waiting forâ€"a practical guide to teaching inquiry and teaching through inquiry, as recommended by the National Science Education Standards. This will be an important resource for educators who must help school boards, parents, and teachers understand "why we can't teach the way we used to." "Inquiry" refers to the diverse ways in which scientists study the natural world and in which students grasp science knowledge and the methods by which that knowledge is produced. This book explains and illustrates how inquiry helps students learn science content, master how to do science, and understand the nature of science. This book explores the dimensions of teaching and learning science as inquiry for K-12 students across a range of science topics. Detailed examples help clarify when teachers should use the inquiry-based approach and how much structure, guidance, and coaching they should provide. The book dispels myths that may have discouraged educators from the inquiry-based approach and illuminates the subtle interplay between concepts, processes, and science as it is experienced in the classroom. Inquiry and the National Science Education Standards shows how to bring the standards to life, with features such as classroom vignettes exploring different kinds of inquiries for elementary, middle, and high school and Frequently Asked Questions for teachers, responding to common concerns such as obtaining teaching supplies. Turning to assessment, the committee discusses why assessment is important, looks at existing schemes and formats, and addresses how to involve students in assessing their own learning achievements. In addition, this book discusses administrative assistance, communication with parents, appropriate teacher evaluation, and other avenues to promoting and supporting this new teaching paradigm.
Download or read book Game based Learning written by Youngkyun Baek and published by . This book was released on 2017 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: At a time when digital games are becoming much more commonly used in classrooms, Game-Based Learning: Theory, Strategies, and Performance Outcomes provides a much-needed guide to different forms and applications of digital game-based learning. This book brings together researchers and practitioners from around the world who share their theories, strategies, findings of case studies, and practical approaches to support better performance and learning outcomes when learning with digital games. This book is intended to provide readers with three main parts of information. One is a clear and practical understanding of theory and research-based principles of game-based learning. This first section of the book includes fresh perspectives and an overview of existing and emerging theories in game-based learning, which are also presented in the form of case study findings and implications. The second section of this book gives readers the "how to" information needed to turn the understanding of intellectual grounding into effective practices of digital games for classroom use. The third part of this book also includes some practical approaches for evaluating different aspects of learning within the game-based learning context. This information about practical approaches is presented through chapters on achievements and performance outcomes. Game-Based Learning: Theory, Strategies, and Performance Outcomes synthesizes arguments, practices, and research findings on the effectiveness of different designs and approaches within game-based learning practices. But, a major message of this book is that the joint influence of implementation, context, and learner characteristics interacting with digital games is what determines learning and achievement outcomes. This book is intended for researchers, practitioners, designers, policy makers, and current and future teachers. The teacher/-educator will benefit from topics such as practical strategies to improve student performance, while researchers can use the findings from the case studies presented in this book as a foundation for future explorations and research studies.
Download or read book Educational Psychology written by Stephen N. Elliott and published by WCB/McGraw-Hill. This book was released on 1996 with total page 632 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Challenges in Science Education written by Gregory P. Thomas and published by Springer Nature. This book was released on 2023-03-12 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited volume focuses on challenges facing science education across three areas: curriculum, teacher education, and pedagogy. Integrating a diverse range of perspectives from both emerging and established scholars in the field, chapters consider the need for measured responses to issues in society that have become pronounced in recent years, including lessons from the Covid-19 pandemic, the environment, and persisting challenges in STEM teaching and learning. In doing so, the editors and their authors chart a potential course for existing and future possibilities and probabilities for science education.
Download or read book Digital Game Based Learning written by Marc Prensky and published by Paragon House. This book was released on 2007-03-01 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power and enthusiasm, traditional training methods must adapt to the way people learn today. Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both educators and employers.
Download or read book The World of Science Education written by and published by BRILL. This book was released on 2010-01-01 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Each volume in the 7-volume series The World of Science Education reviews research in a key region of the world. These regions include North America, South and Latin America, Asia, Australia and New Zealand, Europe and Israel, Arab States, and Sub-Saharan Africa. The focus of this Handbook is on science education in Asia and the scholarship that most closely supports this program.
Download or read book Conference proceedings New perspectives in science education 7th edition written by Pixel and published by libreriauniversitaria.it Edizioni. This book was released on 2018-03-19 with total page 710 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Simulations as Scaffolds in Science Education written by Maggie Renken and published by Springer. This book was released on 2015-11-24 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book outlines key issues for addressing the grand challenges posed to educators, developers, and researchers interested in the intersection of simulations and science education. To achieve this, the authors explore the use of computer simulations as instructional scaffolds that provide strategies and support when students are faced with the need to acquire new skills or knowledge. The monograph aims to provide insight into what research has reported on navigating the complex process of inquiry- and problem-based science education and whether computer simulations as instructional scaffolds support specific aims of such pedagogical approaches for students.