Download or read book The Game of Authors Compendium written by Stuart R Kaplan and published by . This book was released on 2021-09 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This massive compendium reproduces in full color the graphics that appear on over 300 American editions of Authors Card Game dating from 1861 to the present. The collection by U.S. Games Systems also presents selected poems and popular phrases from forty 18th and 19th century authors. The Authors Compendium book is divided into five sections, starting with the Dr. Busby card games dating from 1843. The next section presents four different editions of the 1861 Authors Card Game. A selection of published writings from 19th century authors are included for the readers' enjoyment. The main section of the book reproduces the cards fronts and backs, portraits of the authors, and the charming box covers. The book also includes Authors Card Games from foreign language publishers, and other card games that employ the Authors method of game play. This historical book is for everyone interested in card games in general, and especially about the Authors Card Game. It is an invaluable reference work for researchers and libraries. Collectors will enjoy the opportunity to see so many Authors Card Games from a private collection never seen before in one location.
Download or read book The Penguin Book of Card Games written by David Parlett and published by Penguin UK. This book was released on 2008-08-07 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Penguin Book of Card Games is the authoritative up-to-date compendium, describing an abundance of games to be played both for fun and by serious players. Auctions, trumpless hands, cross-ruffing and lurching: card players have a language all of their own. From games of high skill (Bridge) to games of high chance (Newmarket) to trick-taking (Whist) and banking (Pontoon), David Parlett, seasoned specialist in card games, takes us masterfully through the countless games to choose from. Not content to merely show us games with the conventional fifty-two card pack, Parlett covers many games played with other types of cards - are you brave enough to play with Tarot? With a 'working description' of each game, with the rules, variations and origins of each, as well as an appendix of games invented by the author himself, The Penguin Book of Card Games will delight, entertain and inform both the novice and the seasoned player.
Download or read book The Complete Book of Solitaire and Patience Games written by Albert H. Morehead and published by Read Books Ltd. This book was released on 2015-05-06 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: This antique text contains a complete catalogue of Solitaire and Patience games, including tips, instructions, tactics, rules, and more. Written in plain language and compete with a plethora of helpful diagrams, this text is ideal for the novice card player and will be of interest to anyone looking to expand their card gaming repertoire. The chapters of this book include: 'About Solitaire Games', 'How to Choose a Solitaire Game', 'General Procedure of Solitaire', 'One-Deck Games', 'Two-Deck Games', 'Stripped-Deck and Four-Deck Games', and 'Russian Bank'. We are proud to republish this book complete with a new introduction on card games.
Download or read book The CRPG Book A Guide to Computer Role Playing Games written by Felipe Pepe and published by . This book was released on 2019-09 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
Download or read book The Wargaming Compendium written by Henry Hyde and published by Casemate Publishers. This book was released on 2013-08-19 with total page 573 pages. Available in PDF, EPUB and Kindle. Book excerpt: An extensive reference guide to the exciting hobby, for beginners as well as longtime players. Wargaming is a fascinating, engrossing, and exciting pastime that encompasses a wide range of different talents. The average wargamer uses the skills of artist, designer, sculptor, illustrator, historian, librarian, researcher, mathematician, and creative writer, as well as the more obvious ones of general, admiral, or air marshal for large games, or perhaps lieutenant, commodore, or squadron leader for skirmishes. Aside from calling upon many skills, wargaming also covers many aspects of combat, spanning the history of Earth. With science fiction gaming, we plunge into imagined worlds many thousands of years into the future, and a fantasy gamer, of course, deals with eons of imagined history, as anyone who has read The Lord of the Rings will know. A wargamer may find themselves recreating an encounter between a handful of adversaries one day, or a massed battle involving perhaps hundreds of miniature troops the next. Moreover, it is possible to play wargames that recreate warfare on land, on sea, in the air, or even in outer space. This book demonstrates the wonderfully varied hobby of wargaming with miniatures, looking at the broad scope of what it has to offer as well as detailed explanations of how to get involved, including comprehensive rules for gladiator combat, Wild West skirmishes, and the horse and musket era, as well as lots of advice for anyone new to wargaming. Whether you’re a complete newcomer to the hobby, or a veteran of many years, you’ll find plenty in The Wargaming Compendium to entertain and inspire you.
Download or read book The Might and Magic Compendium written by Caroline Spector and published by Prima Games. This book was released on 1994 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will be the ultimate resource for Might and Mac players, with special information from the series' creator, Jon Van Cannegham. In addition to rounding out the story, providing solutions to the puzzles, and detailing the best players' tricks, the book contains maps of all dungeons and towns, lists of items available and their uses, lists of monsters to be faced, and much more.
Download or read book GURPS Compendium I written by Jackson, Steve, Games Staff and published by Steve Jackson Games. This book was released on 1994-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- The top-selling rules supplement for the GURPS system. GURPS Compendium I collects in one volume all the new rules that have been added to the GURPS character creation system since the GURPS Basic Set, 3rd Edition, was released in 1988. Compendium I contains hundreds of advantages, disadvantages, and skills, and other rules for character creation, all in one place!
Download or read book Games User Research written by Anders Drachen and published by Oxford University Press. This book was released on 2018 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.
Download or read book A Compendium of ZX Spectrum Games Volume One written by Kieren Hawken and published by AG Books. This book was released on 2019-06-27 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ZX Spectrum was created as a computer for the masses rather than the classes. A follow-up to the hugely successful Sinclair ZX81, the Speccy - as it affectionately became known - was advertised as the first colour computer that could be bought for under £100. Thanks to its affordable price, wide range of software, easy to learn BASIC language and simple set-up, the Spectrum went on to become the best-selling computer in the UK and revolutionised the country's games industry. This book takes you through the history of the much-loved platform, sampling a varied cross-section of the many thousands of games from the very first releases to modern retro classics and even previously unreleased prototypes. Each entry features a screenshot, review and publishing information, along with the author's personal rating for the title. With ten entries for each letter of the alphabet, this is not supposed to be a list of the best or the worst games; neither is it a complete guide to all that's available. It is simply a meandering journey through well over thirty years of home computing history, designed to interest both the dedicated fan and the casual reader. A Compendium of ZX Spectrum Games is a celebration of Sir Clive's wonder machine, filled with nostalgic memories, new opinions, interesting stories and so much more!
Download or read book Ultimate Book of Card Games written by Scott McNeely and published by Chronicle Books. This book was released on 2012-01-06 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Classic and comprehensive, this guide to over 350 games is sure to appeal to all ages. From Bridge to Poker and Solitaireto Hearts, card games are a beloved source of entertainment and competition (and they are recession proof!). This authoritative book is ideal for every household, college dorm, family cabin, or neighborhood bar that has a pack of cards. Designed in the style of the popular Ultimate Bar Book, this essential resource provides the rules to dozensof variations of your favorite games, and a few you've probably never heard of (Bezique, anyone?). With simple instructions and clear illustrations to guide the way, this volume will be a welcome addition to any gamer's library.
Download or read book The Writer s Library written by Nancy Pearl and published by HarperCollins. This book was released on 2020-09-08 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: NEW & NOTEWORTHY ~ THE NEW YORK TIMES With a Foreword by Susan Orlean, twenty-three of today's living literary legends, including Donna Tartt, Viet Thanh Nguyen, Andrew Sean Greer, Laila Lalami, and Michael Chabon, reveal the books that made them think, brought them joy, and changed their lives in this intimate, moving, and insightful collection from "American's Librarian" and recipient of the National Book Foundation's Literarian Award for Outstanding Service Nancy Pearl and noted playwright Jeff Schwager that celebrates the power of literature and reading to connect us all. Before Jennifer Egan, Louise Erdrich, Luis Alberto Urrea, and Jonathan Lethem became revered authors, they were readers. In this ebullient book, America’s favorite librarian Nancy Pearl and noted-playwright Jeff Schwager interview a diverse range of America's most notable and influential writers about the books that shaped them and inspired them to leave their own literary mark. Illustrated with beautiful line drawings, The Writer’s Library is a revelatory exploration of the studies, libraries, and bookstores of today’s favorite authors—the creative artists whose imagination and sublime talent make America's literary scene the wonderful, dynamic world it is. A love letter to books and a celebration of wordsmiths, The Writer’s Library is a treasure for anyone who has been moved by the written word. The authors in The Writer’s Library are: Russell Banks TC Boyle Michael Chabon Susan Choi Jennifer Egan Dave Eggers Louise Erdrich Richard Ford Laurie Frankel Andrew Sean Greer Jane Hirshfield Siri Hustvedt Charles Johnson Laila Lalami Jonathan Lethem Donna Tartt Madeline Miller Viet Thanh Nguyen Luis Alberto Urrea Vendela Vida Ayelet Waldman Maaza Mengiste Amor Towles
Download or read book The Games Book written by Huw Davies and published by Michael O'Mara Books. This book was released on 2010-10-15 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: Packed full of traditional indoor and outdoor games from yesteryear, it contains something for family members of all ages to enjoy.
Download or read book The Games Book written by Huw Davies and published by Scholastic Nonfiction. This book was released on 2009 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This terrific compendium includes traditionalindoor and outdoor games that have beenenjoyed by generations of children and theirparents before them. Full instructions areincluded for each game, so learning andrelearning your favourites is easy and fun!Remember how to play:Spooky games like Wink MurderClassic games like jacks, marbles, and hopscotchOutdoor games like Capture the Flag and Hide and SeekCard games like gin rummymore!
Download or read book Learn to Play the 200 Best Ever Card Games written by Jeremy Harwood and published by Southwater Publishing. This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This essential reference for card-game players brings together all the best card games, including canasta, bridge, rummy, blackjack, cribbage, whist, solitaire and poker. Whether you want to settle a dispute about rules or find a new game for the family, this is the only book you will ever need on the subject.
Download or read book Warcraft written by Deidre Brooks and published by . This book was released on 2003-10-31 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Humans and arcs are far from the only races on the war-torn world of Azeroth. Magic-wielding blood elves, powerful trolls and many more races have come forth to fight the malevolent Burning Legion and the undead Scourge... and one another. Individual heroes skirmish and mighty armies clash in this core sourcebook for Dungeons & Dragons Warcraft Roleplaying Game, based on the popular series of Warcraft real-time strategy computer games. The Alliance and Horde Compendium offers more new races, prestige classes, spells, and equipment to take up arms against the enemy. Also included are mass combat rules and material from Blizzard's new Warcraft III: The Frozen Throne RTS expansion!
Download or read book A Compendium of Atari 8 bit Games Volume One written by Kieren Hawken and published by AG Books. This book was released on 2019-10-15 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book we take you through the life of Atari's 8-bit range of computers looking at a varied cross section of the 8000+ games available. A Compendium of Atari 8-bit Games is a celebration of the historic home micro filled with nostalgic memories, new opinions, interesting stories, developer interviews and so much more besides.
Download or read book Rules Compendium written by Rob Heinsoo and published by . This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A quick and handy rules reference and guide for the Dungeons & Dragons® Fantasy Roleplaying Game. This handy and comprehensive Dungeons & Dragons book is intended as a quick rules reference. It contains the complete core rules for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game. In addition to providing an overview of the game and how it's played, this book presents the core rules in a format that is easily referenced during a game. It includes information on level advancement, combat, experience points, treasure, skills, equipment, and more.