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EBookClubs

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Book The Game Maker s Level Design Sketchbook

Download or read book The Game Maker s Level Design Sketchbook written by Away with The Pixels and published by Independently Published. This book was released on 2019-11-08 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: This large 8 x 10" game level design sketchbook contains a grid for you to sketch out level designs and a space to make notes. This book is the ideal gift for pixel artists, game designers, indie game devs and anyone who enjoys pixel art. This book contains: 100 pages with a pixel grid for sketching Space for notes on each page Large 8 x 10" size We have lots of other sketchbooks for game designers and pixel artists!

Book The Game Maker s Level Design Sketchbook

Download or read book The Game Maker s Level Design Sketchbook written by Away with The Pixels and published by . This book was released on 2019-11-06 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: This large 8 x 10" game level design sketchbook contains a grid for you to sketch out level designs and a space to make notes. This book is the ideal gift for pixel artists, game designers, indie game devs and anyone who enjoys pixel art. This book contains: 100 pages with a pixel grid for sketching Space for notes on each page Large 8 x 10" size We have lots of other sketchbooks for game designers and pixel artists!

Book The Game Maker s Level Design Sketchbook

Download or read book The Game Maker s Level Design Sketchbook written by Away with The Pixels and published by . This book was released on 2019-11-06 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: This large 8 x 10" game level design sketchbook contains a grid for you to sketch out level designs and a space to make notes. This book is the ideal gift for pixel artists, game designers, indie game devs and anyone who enjoys pixel art. This book contains: 100 pages with a pixel grid for sketching Space for notes on each page Large 8 x 10" size We have lots of other sketchbooks for game designers and pixel artists!

Book Sprite Artist s Sketchbook

    Book Details:
  • Author : Away with The Pixels
  • Publisher :
  • Release : 2019-11-07
  • ISBN : 9781706039860
  • Pages : 104 pages

Download or read book Sprite Artist s Sketchbook written by Away with The Pixels and published by . This book was released on 2019-11-07 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: This large 8 x 10" sprite artist's sketchbook contains a 64 x 64 pixel grid for you do draft and design your sprite characters. This book is the ideal gift for pixel artists, game designers, indie game devs and anyone who enjoys pixel art. The grid is divided into 8 x 8 squares if you want to create smaller characters. There is also a space for notes on each page, so you can jot down ideas about the sprites and characters you are creating. This book contains: 100 pages with 64 x 64 pixel grid Space for notes on each page Large 8 x 10" size We have lots of other sketchbooks for game designers and pixel artists!

Book The Game Maker s Companion

Download or read book The Game Maker s Companion written by Jacob Habgood and published by Apress. This book was released on 2010-12-31 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Maker's Companion is the long-awaited sequel to The Game Maker's Apprentice. This book picks up where the last book left off, advancing your game development journey with some seriously impressive gaming projects. This time you'll learn how to make professional-quality platform games with solid collision detection and slick control mechanisms and you'll get acquainted with a long-lost icon of platform gaming history on the way. You'll go on to discover techniques to add depth and believability to the characters and stories in your games, including The Monomyth, cut scene storyboarding, and character archetypes. This culminates in the creation of an original atmospheric platform-adventure which will take your GML programming skills to new heights. There's even a handy reference section at the back of the book which will be invaluable for adding common features to your own games. With contributions from four games industry professionals and a highly respected member of the Game Maker community, The Game Maker's Companion is another labor of love that will give you even more hours of enjoyment than the original. If you already own Game Maker, then you really must own this book as well.

Book Procedural Content Generation in Games

Download or read book Procedural Content Generation in Games written by Noor Shaker and published by Springer. This book was released on 2016-10-18 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

Book Px 16x16

    Book Details:
  • Author : 2k.design
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2017-11-15
  • ISBN : 9781979806442
  • Pages : 88 pages

Download or read book Px 16x16 written by 2k.design and published by Createspace Independent Publishing Platform. This book was released on 2017-11-15 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pixel art 16px X 16px gridded sketchbook, sketchpad and drawing pad for professional pixel art character designers, indie video game developers, digital artists and enthusiast pixel art creators. Create awesome pixel art sprites in the style of art made for retro video game consoles like: Atari 2600, Nintendo NES, Nintendo Super NES (SNES), Nintendo Game Boy, Nintendo Game Boy Color, Nintendo Game Boy Advance, Sega Master System, Sega Game Gear, Sega Mega Drive, and Sega Genesis. Book features: 16px X 16px pixel art grids 40 pages x 4 grids per page (for a total of 160 16px X 16px grids) Single-sided grid pages Vibrant blue-colored grid designs optimal for easy digital reproduction Book size: 8.5" x 8.5" Printed on high quality color paper Pixel art cheat sheet found in front of book (these tips include: pixel art straight lines, curved lines, common sprite sizes, sprite directions, sprite animation sequences, simple tonal dithering, complex pattern dithering, and pixel-perfect circles) This pixel art sketchbook is part of a series of professional pixel art drawing books that focus on common pixel art grid sizes. For other pixel grid sizes, search Amazon or Google for "pixel art sketchbook."

Book PX 64x64

    Book Details:
  • Author : 2k.design
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2017-10-15
  • ISBN : 9781978347083
  • Pages : 88 pages

Download or read book PX 64x64 written by 2k.design and published by Createspace Independent Publishing Platform. This book was released on 2017-10-15 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pixel art 64px X 64px gridded sketchbook, sketchpad and drawing pad for professional pixel art character designers, indie video game developers, digital artists, and enthusiast pixel art creators. Create awesome pixel art sprites in the style of art made for retro video game consoles like: Atari 2600, Nintendo NES, Nintendo Super NES (SNES), Nintendo Game Boy, Nintendo Game Boy Color, Nintendo Game Boy Advance, Sega Master System, Sega Game Gear, Sega Mega Drive, and Sega Genesis. Book features: 64px X 64px pixel art grids 40 pages x 1 grid per page (for a total of 40 64px X 64px grids) Final Fantasy II (FF2) and Final Fantasy III (FF3) sprite character body guides Single-sided grid pages Vibrant blue-colored grid designs optimal for easy digital reproduction Book size: 8.5" x 8.5" Printed on high quality color paper Pixel art cheat sheet found in front of book (these tips include: pixel art straight lines, curved lines, common sprite sizes, sprite directions, sprite animation sequences, simple tonal dithering, complex pattern dithering, and pixel-perfect circles) This pixel art sketchbook is part of a series of professional pixel art drawing books that focus on common pixel art grid sizes. For other pixel grid sizes, search Amazon or Google for "pixel art sketchbook."

Book PX 32x32

    Book Details:
  • Author : 2k.design
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2017-11-15
  • ISBN : 9781979806312
  • Pages : 88 pages

Download or read book PX 32x32 written by 2k.design and published by Createspace Independent Publishing Platform. This book was released on 2017-11-15 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pixel art 32px X 32px gridded sketchbook, sketchpad and drawing pad for professional pixel art character designers, indie video game developers, digital artists, and enthusiast pixel art creators. Create awesome pixel art sprites in the style of art made for retro video game consoles like: Atari 2600, Nintendo NES, Nintendo Super NES (SNES), Nintendo Game Boy, Nintendo Game Boy Color, Nintendo Game Boy Advance, Sega Master System, Sega Game Gear, Sega Mega Drive, and Sega Genesis. Book features: 32px X 32px pixel art grids 40 pages x 1 grid per page (for a total of 40 32px X 32px grids) Single-sided grid pages Vibrant blue-colored grid designs optimal for easy digital reproduction Book size: 8.5" x 8.5" Printed on high quality color paper Pixel art cheat sheet found in front of book (these tips include: pixel art straight lines, curved lines, common sprite sizes, sprite directions, sprite animation sequences, simple tonal dithering, complex pattern dithering, and pixel-perfect circles) This pixel art sketchbook is part of a series of professional pixel art drawing books that focus on common pixel art grid sizes. For other pixel grid sizes, search Amazon or Google for "pixel art sketchbook."

Book Handbook of Research on Immersive Digital Games in Educational Environments

Download or read book Handbook of Research on Immersive Digital Games in Educational Environments written by Krassmann, Aliane Loureiro and published by IGI Global. This book was released on 2018-08-31 with total page 695 pages. Available in PDF, EPUB and Kindle. Book excerpt: Education is increasingly being involved with technological resources in order to meet the needs of emerging generations, consequently changing the way people teach and learn. Game-based learning is a growing aspect of pedagogical practice, and it is important to disseminate research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging research exploring the theoretical and practical aspects of digital games and technological resources and applications within contemporary education. Featuring coverage on a broad range of topics such as digital integration, educational simulation, and learning theories, this book is ideally designed for teachers, pre-service teachers, students, educational researchers, and education software developers seeking current research on diverse immersive platforms and three-dimensional environments that support the creation of digital games and other applications to improve teaching and learning processes.

Book Px 8x8

    Book Details:
  • Author : 2k.design
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2017-11-15
  • ISBN : 9781979806749
  • Pages : 88 pages

Download or read book Px 8x8 written by 2k.design and published by Createspace Independent Publishing Platform. This book was released on 2017-11-15 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pixel art 8px X 8px gridded sketchbook, sketchpad and drawing pad for professional pixel art character designers, indie video game developers, digital artists, and enthusiast pixel art creators. Create awesome pixel art sprites in the style of art made for retro video game consoles like: Atari 2600, Nintendo NES, Nintendo Super NES (SNES), Nintendo Game Boy, Nintendo Game Boy Color, Nintendo Game Boy Advance, Sega Master System, Sega Game Gear, Sega Mega Drive, and Sega Genesis. Book features: 8px X 8px pixel art grids 40 pages x 9 grids per page (for a total of 360 8px X 8px grids) Single-sided grid pages Vibrant blue-colored grid designs optimal for easy digital reproduction Book size: 8.5" x 8.5" Printed on high quality color paper Pixel art cheat sheet found in front of book (these tips include: pixel art straight lines, curved lines, common sprite sizes, sprite directions, sprite animation sequences, simple tonal dithering, complex pattern dithering, and pixel-perfect circles) This pixel art sketchbook is part of a series of professional pixel art drawing books that focus on common pixel art grid sizes. For other pixel grid sizes, search Amazon or Google for "pixel art sketchbook."

Book How to Draw Video Games

    Book Details:
  • Author : Steve Harpster
  • Publisher : Penguin
  • Release : 2017-11-02
  • ISBN : 1440351856
  • Pages : 129 pages

Download or read book How to Draw Video Games written by Steve Harpster and published by Penguin. This book was released on 2017-11-02 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gamers, get ready to level up with How to Draw Video Games! From helpful sidekicks to 8-bit aliens and block-style beasts, the video game galaxy is an epic and endless world of battle-ready bosses, spewing lava levels and handyman heroes with the courage to save the day--all you need to do is draw them. This book teaches you how to get ideas from your brain onto paper by following basic demonstrations and using real life cheat codes. Instead of pressing "up, up, down, down, left," grab a sketchbook, marker and pack of colored pencils to start designing cool characters and the worlds they live in without the finger blisters and rage quits! • 25+ demonstrations cover everything from inventing heroes and evil villains to storyboarding your game win. • Learn how to draw legendary worlds and create difficult boss levels, including scrolling, three-dimensional and Minecraft-style block landscapes. • Build cool vehicles, spaceships and sweet rides for heroes to hop on! • Includes info on tech techniques, programs and digital upgrades. Stop playing video games and start drawing them!

Book Procedural Content Generation via Machine Learning

Download or read book Procedural Content Generation via Machine Learning written by Matthew Guzdial and published by Springer Nature. This book was released on 2022-12-06 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). Machine learning is having a major impact on many industries, including the video game industry. PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors illustrate how PCGML is poised to transform the video games industry and provide the first ever beginner-focused guide to PCGML. This book features an accessible introduction to machine learning topics, and readers will gain a broad understanding of currently employed PCGML approaches in academia and industry. The authors provide guidance on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. This book is written with machine learning and games novices in mind and includes discussions of practical and ethical considerations along with resources and guidance for starting a new PCGML project.

Book Isometric Sketchbook

    Book Details:
  • Author : Away with The Pixels
  • Publisher :
  • Release : 2019-11-06
  • ISBN : 9781706004806
  • Pages : 104 pages

Download or read book Isometric Sketchbook written by Away with The Pixels and published by . This book was released on 2019-11-06 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: This isometric sketchbook is ideal for creating isometric sketch designs for fun, for game design, for coloring or to explore isometric character design. This large, 8 x 10" isometric sketchbook is the ideal gift for indie game devs, pixel artists and people who love to sketch and draw!

Book An Architectural Approach to Level Design

Download or read book An Architectural Approach to Level Design written by Christopher W. Totten and published by CRC Press. This book was released on 2018-09-03 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.

Book Isometric Game Design Sketchbook

Download or read book Isometric Game Design Sketchbook written by Jafar Darwis and published by . This book was released on 2019-08-13 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: 100 pages isometric grid book for sketching your game design idea. Sketch your isometric idea before modelling it in any 3D software.

Book Graphic

Download or read book Graphic written by Steven Heller and published by . This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Publisher's description: In this ambitious publication, some one hundred of the world's leading graphic designers and illustrators open up their private sketchbooks to offer a privileged glimpse into their creative process.