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EBookClubs

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Book The Game Jam Survival Guide

Download or read book The Game Jam Survival Guide written by Christer Kaitila and published by Packt Pub Limited. This book was released on 2012 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Jam Survival Guide is an insider view of game jams packed full of expert advice; leading with tips and tricks on how to build a great game with just 48 hours; but clearly defining what should be avoided at all costs during Game Jam mayhem. The reader is led through each half-day phase; from the beginning of your quest in hours 1-12 to breaking through "the wall" on day two and finally reaching the finishing line in hours 37-48. Although the book is intended for beginners and experts alike, the reader will already know how to program (in any language). He or she will love games and want to learn how to best make their own game in a wild and crazy 48-hour period.

Book Gamers  Survival Guide

    Book Details:
  • Author : DK
  • Publisher : Penguin
  • Release : 2017-10-17
  • ISBN : 1465472029
  • Pages : 63 pages

Download or read book Gamers Survival Guide written by DK and published by Penguin. This book was released on 2017-10-17 with total page 63 pages. Available in PDF, EPUB and Kindle. Book excerpt: Full of fun fitness and lifestyle tips, this humorous guide will also give genuine advice to improve your gaming experience. Find advice on how to engage maximum comfort levels for a perfect day of gaming; one-handed snacks that won't get your console greasy; and exercises to improve your dexterity and hand-eye coordination. Unwind with some gaming-friendly yoga poses, and read a brief history of video games. From cosplay and consoles to eSports and gaming communities, Gamers' Survival Guide will tell you everything you need to know to gamify your life!

Book Game Jams     History  Technology  and Organisation

Download or read book Game Jams History Technology and Organisation written by Allan Fowler and published by Springer Nature. This book was released on 2022-12-07 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams.

Book Beginning Java Game Development with LibGDX

Download or read book Beginning Java Game Development with LibGDX written by LEE STEMKOSKI and published by Apress. This book was released on 2015-12-29 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS). Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development. What You Will Learn How to use the LibGDX framework to create a host of 2D arcade game case studies How to compile your game to run on multiple platforms, such as iOS, Android, Windows, and MacOS How to incorporate different control schemes, such as touchscreen, gamepad, and keyboard Who This Book Is ForReaders should have an introductory level knowledge of basic Java programming. In particular, you should be familiar with: variables, conditional statements, loops, and be able to write methods and classes to accomplish simple tasks. This background is equivalent to having taken a first-semester college course in Java programming.

Book Game Development with Construct 2

Download or read book Game Development with Construct 2 written by LEE STEMKOSKI and published by Apress. This book was released on 2017-05-18 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and create video games using Construct 2. No prior experience is required.Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn Create complete functional games using the Construct 2 game engine Understand general logical structures underlying video game programs Use practical game design advice (such as visual feedback and gameplay balancing) Understand programming concepts useful throughout computer science Who This Book Is For Middle school and high school students with no prior programming knowledge, and only minimal mathematical knowledge (graphing (x,y) coordinates, measuring angles, and applying formulas)

Book 10th European Conference on Games Based Learning

Download or read book 10th European Conference on Games Based Learning written by and published by Academic Conferences and publishing limited. This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Software Engineering Perspectives in Computer Game Development

Download or read book Software Engineering Perspectives in Computer Game Development written by Kendra M. L. Cooper and published by CRC Press. This book was released on 2021-07-05 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives

Book Adobe Edge Quickstart Guide

Download or read book Adobe Edge Quickstart Guide written by Joseph Labrecque and published by Packt Publishing Ltd. This book was released on 2012-03-14 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adobe Edge Quickstart Guide is a practical guide on creating engaging content for the Web with Adobe's newest HTML5 tool. By taking a chapter-by-chapter look at each major aspect of Adobe Edge, the book lets you digest the available features in small, easily understandable chunks, allowing you to start using Adobe Edge for your web design needs immediately. If you are interested in creating engaging motion and interactive compositions using web standards with professional tooling, then this book is for you. Those with a background in Flash Professional wanting to get started quickly with Adobe Edge will also find this book useful.

Book 100 Principles of Game Design

Download or read book 100 Principles of Game Design written by DESPAIN and published by New Riders. This book was released on 2012-12-18 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game designers spend their lives solving extraordinary problems and facing mind-bending paradoxes. It’s their job to make a meticulous plan for “spontaneous fun” players will want to experience over and over again. Pressure is heaped on with demands for innovation and blockbuster status. So designers find themselves facing an abyss of problems, pressure, and possibilities, armed only with their brains and an assortment of design principles they picked up over years of experience. For the first time, 100 Principles of Game Design gathers some of the best of these big ideas into one toolkit. Seasoned designers will be glad they don’t have to hold it all in their heads anymore, and beginning design students can use the book to learn the tools of the trade. When the going gets tough, everyone can turn to this book for guidance, inspiration, or just to remind them of what works. Collected from every popular school of thought in game design, these core principles are organized by theme: innovation, creation, balancing, and troubleshooting. • Includes advances from the world’s leading authorities on game design, some explained by the creators themselves • A reference book of finite, individual principles for easy access, providing a jumping off point for further research • Principles originating in fields as diverse as architecture, psychiatry, and economics, but shown here as they apply to game design • Richly designed with illustrations and photos, making each principle easy to understand and memorable • Timeless approach includes feedback loops, game mechanics, prototyping, economies of scale, user-centered design, and much more Professional designers and instructors at one of the world’s leading game design institutions lay out the building blocks of diverse knowledge required to design even the simplest of games.

Book Girl s On Course Survival Guide to Golf  Pink Book

Download or read book Girl s On Course Survival Guide to Golf Pink Book written by Christina Ricci and published by . This book was released on 2011-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A top-selling title since 2008. Perfect for the brand new golfer or as a refresher for those players coming back after a long hiatus. The Pink Book is a staple for every woman or young girls golf bag.

Book Sparrow iOS Game Framework Beginner   s Guide

Download or read book Sparrow iOS Game Framework Beginner s Guide written by Johannes Stein and published by Packt Publishing Ltd. This book was released on 2014-06-25 with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt: An easy-to-follow guide full of descriptive step-by-step procedures on how to develop a game for iOS. With each topic, a new challenge will be tackled to get a deeper knowledge of the Sparrow game framework and gain the skills to develop a complete mobile experience. This book is aimed at those who have always wanted to create their own games for iOS devices. Perhaps you've already dabbled in game development and want to know how to develop games for the Apple App Store, or maybe you have developed Objective-C apps in the past but you are new to game development. In either case, this book will help with descriptive examples and teach you to develop a game throughout its course. Some experience in Objective-C and a basic understanding of object-oriented programming are required.

Book Level Up

    Book Details:
  • Author : Scott Rogers
  • Publisher : John Wiley & Sons
  • Release : 2010-09-29
  • ISBN : 0470970928
  • Pages : 515 pages

Download or read book Level Up written by Scott Rogers and published by John Wiley & Sons. This book was released on 2010-09-29 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

Book Reach Your Goals Survival Guide to Golf

Download or read book Reach Your Goals Survival Guide to Golf written by Christina Ricci and published by . This book was released on 2009-09-23 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Perfect for men and women of all playing abilities. The Green Book has a special course management focus. Christina invites players to play a few holes to help them navigate successfully around the course. Plus, jam-packed tee-to-green instruction is included covering the not-so-common shots, sure to get more pars.

Book How to Hustle and Win

    Book Details:
  • Author : Supreme Understanding
  • Publisher : Supreme Design Publishing
  • Release : 2008-06-19
  • ISBN :
  • Pages : 336 pages

Download or read book How to Hustle and Win written by Supreme Understanding and published by Supreme Design Publishing. This book was released on 2008-06-19 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Likened to a 48 Laws of Power for young Black men, this book presents Black biographies, history, and current events in a language that the Hip-Hop generation will understand and relate to. Each story or essay is framed within the context of a life lesson, each one being of vital importance to the survival, redemption, and ultimate success of our dying Black generation. Both the positive and negative sides of the Black experience are explored in detail, from the lives of infamous drug dealers and pimps to the exploits of Black revolutionaries and activists. In addition, several How To sections outline simple strategies for self-development. Packed with useful information, from the best way to handle confrontations with police, to the continuing relevance of the 1919 race riots, this book has been compared to an urban Encyclopedia Africana. Others have called it a Blueprint for Black Power for a generation struggling with materialism and short attention spans. This book is guaranteed to change the world by changing the way millions of people think and live. In How to Hustle and Win, author Supreme Understanding tells, in often graphic detail, stories like that of the infamous Philadelphia Black Mafia, Harlem's heroin kingpin Frank Lucas, and former gang leader Stanley "Tookie" Williams. In between and throughout these tales, he weaves life lessons and guidance, turning sordid stories of crime and urban despair into an educational experience. Whereas Robert Greene's bestselling 48 Laws of Power used iconic figures from classical history to illustrate the guidelines for personal success, How to Hustle and Win is filled with the exploits of rappers, gangsters, radicals, and revolutionaries. This is a new kind of Black history book, and its intent is the motivation and achievement of a new kind of reader. Although today's literary market has seen an influx of self-help books attending to a variety of issues, few books have attempted to address the concerns of young Black men, struggling to find direction. It is this group that author Supreme Understanding names as one of most troubled demographics in American society today. On the book's website, the author comments: "Unfortunately, few authors actively target this audience, and those who do are either not speaking their language, or not interested in pushing for change. This is why How to Hustle and Win was written. This book will change the minds of millions of young men of color, and by doing this, it will ultimately change the world." Revolutionary aspirations aside, How to Hustle and Win's groundbreaking concept results in a truly appealing work. Its essays are delivered in short bursts, none of them over four pages long, making it ideal for struggling readers and those with shorter attention spans. At the same time, the book is filled with a wealth of information that would enlighten educated readers equally. In fact, the author juxtaposes his own personal tales of early delinquency and misdirection with his later years of professional success, including obtaining a doctorate in education at the age of 26.

Book The Musical Theatre Writer s Survival Guide

Download or read book The Musical Theatre Writer s Survival Guide written by David Spencer and published by Heinemann Drama. This book was released on 2005 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Award-winning musical dramatist and teacher David Spencer provides a guide-to-the-game that helps you negotiate aspects of the musical theatre business and more.

Book A Game Design Vocabulary

    Book Details:
  • Author : Anna Anthropy
  • Publisher : Addison-Wesley Professional
  • Release : 2014-02-20
  • ISBN : 0133155218
  • Pages : 235 pages

Download or read book A Game Design Vocabulary written by Anna Anthropy and published by Addison-Wesley Professional. This book was released on 2014-02-20 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the Principles and Vocabulary of Game Design Why aren’t videogames getting better? Why does it feel like we’re playing the same games, over and over again? Why aren’t games helping us transform our lives, like great music, books, and movies do? The problem is language. We still don’t know how to talk about game design. We can’t share our visions. We forget what works (and doesn’t). We don’t learn from history. It’s too hard to improve. The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately need—whether we create games, study them, review them, or build businesses on them. Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences...complement intuition with design discipline...and craft games that succeed brilliantly on every level. Liberate yourself from stale clichés and genres Tell great stories: go way beyond cutscenes and text dumps Control the crucial relationships between game “verbs” and “objects” Wield the full power of development, conflict, climax, and resolution Shape scenes, pacing, and player choices Deepen context via art, animation, music, and sound Help players discover, understand, engage, and “talk back” to you Effectively use resistance and difficulty: the “push and pull” of games Design holistically: integrate visuals, audio, and controls Communicate a design vision everyone can understand

Book The Official MacGyver Survival Manual

Download or read book The Official MacGyver Survival Manual written by Allain Rhett and published by WeldonOwn+ORM. This book was released on 2019-09-17 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Handy (and often hilarious) hacks from the resourceful TV hero. Includes illustrations! For over thirty years, the name MacGyver has been synonymous with astonishing feats of ingenuity, from fixing a car with nothing but water and egg whites to busting out of jail using a hairpin and a pair of repurposed handcuffs to, of course, saving the world with his favorite weapon, a simple paperclip. What you might not know is that every trick that the resourceful secret agent pulls off on CBS’s hit show has been tested and fact-checked by experts, and really works . . . most of the time. No one is saying that you should craft a DIY airplane out of trash bags and a lawnmower engine. But with this book, you could. The first official how-to guide to the MacGyver universe, this book is packed with drawings and step-by-step descriptions of the hacks that made this character the world’s most resourceful secret agent. It’s lots of fun for fans of the new hit series as well as the classic show that started it all—or anyone who enjoys a bit of applied physics and clever problem-solving.