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Book The Fun of Programming

    Book Details:
  • Author : Jeremy Gibbons
  • Publisher : Palgrave MacMillan
  • Release : 2003
  • ISBN : 9780333992852
  • Pages : 277 pages

Download or read book The Fun of Programming written by Jeremy Gibbons and published by Palgrave MacMillan. This book was released on 2003 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this textbook, leading researchers give tutorial expositions on the current state of the art of functional programming. The text is suitable for an undergraduate course immediately following an introduction to functional programming, and also for self-study. All new concepts are illustrated by plentiful examples, as well as exercises. A website gives access to accompanying software.

Book Mazes for Programmers

    Book Details:
  • Author : Jamis Buck
  • Publisher : Pragmatic Bookshelf
  • Release : 2015-07-15
  • ISBN : 1680503960
  • Pages : 385 pages

Download or read book Mazes for Programmers written by Jamis Buck and published by Pragmatic Bookshelf. This book was released on 2015-07-15 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.

Book Racket Programming the Fun Way

Download or read book Racket Programming the Fun Way written by James. W. Stelly and published by No Starch Press. This book was released on 2021-01-12 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to the Racket functional programming language and DrRacket development environment to explore topics in mathematics (mostly recreational) and computer science. At last, a lively guided tour through all the features, functions, and applications of the Racket programming language. You'll learn a variety of coding paradigms, including iterative, object oriented, and logic programming; create interactive graphics, draw diagrams, and solve puzzles as you explore Racket through fun computer science topics--from statistical analysis to search algorithms, the Turing machine, and more. Early chapters cover basic Racket concepts like data types, syntax, variables, strings, and formatted output. You'll learn how to perform math in Racket's rich numerical environment, and use programming constructs in different problem domains (like coding solutions to the Tower of Hanoi puzzle). Later, you'll play with plotting, grapple with graphics, and visualize data. Then, you'll escape the confines of the command line to produce animations, interactive games, and a card trick program that'll dazzle your friends. You'll learn how to: Use DrRacket, an interactive development environment (IDE) for writing programs Compute classical math problems, like the Fibonacci sequence Generate two-dimensional function plots and create drawings using graphics primitives Import and export data to and from Racket using ports, then visually analyze it Build simple computing devices (pushdown automaton, Turing machine, and so on) that perform tasks Leverage Racket's built-in libraries to develop a command line algebraic calculator Racket Programming the Fun Way is just like the language itself--an embodiment of everything that makes programming interesting and worthwhile, and that makes you a better programmer.

Book Learn to Code Kit  4 Books and Downloadable App

Download or read book Learn to Code Kit 4 Books and Downloadable App written by Publications International Ltd and published by . This book was released on 2018-08 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Boxed kit teaches children how to understand and guide coding activities. Including, how to design and code characters, backgrounds scenes, and animations. Turn their ideas into animated stories, complete with dialogue and sound effects using the coding app! Includes 4 books and a downloadable coding app: 1 book is a parental guide instructing parents how to interact with their children in assisting them with the instructions (64 pages). 3 books for kids: 2 books show them how to design and code characters (64 pages each). 1 book of character and design grids (32 pages). Coding app allows kids design and code animated stories: No limit on the number they can save and play back. For iPhone or Android.

Book Kids Can Code

Download or read book Kids Can Code written by Ian Garland and published by Simon and Schuster. This book was released on 2019-06-11 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Coding Activities and Adventures for Kids! Unleash the master coder in your child with this activity-filled guide! Fun coding adventures show kids just how far their imagination can take them. (Did you know coding took us to the moon?!) Complete with simple steps, colorful illustrations, and easy-to-follow screenshots, kids will find the encouragement they need to dive right in and discover the amazing power of coding. You’ll both love how Kids Can Code: Gives kids the confidence to master coding through simple projects that feel like play. Helps young learners get to know some of the most common coding languages—and the many ways they’re used to invent and create—in kid-friendly ways. Makes concepts like plot coordinates and binary code simple (even fun!) to grasp. Boosts computational thinking—tackling large problems by breaking them down into a sequence of smaller, more manageable problems. Gives kids a taste of the many ways coding be used—from music and design to animation and gaming. The activity-based learning in this guide sets kids up for immediate coding success, so they feel like a real programmer. It’s the best way to keep them learning and excited about technology!

Book Masterminds of Programming

Download or read book Masterminds of Programming written by Federico Biancuzzi and published by "O'Reilly Media, Inc.". This book was released on 2009-03-21 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: Masterminds of Programming features exclusive interviews with the creators of several historic and highly influential programming languages. In this unique collection, you'll learn about the processes that led to specific design decisions, including the goals they had in mind, the trade-offs they had to make, and how their experiences have left an impact on programming today. Masterminds of Programming includes individual interviews with: Adin D. Falkoff: APL Thomas E. Kurtz: BASIC Charles H. Moore: FORTH Robin Milner: ML Donald D. Chamberlin: SQL Alfred Aho, Peter Weinberger, and Brian Kernighan: AWK Charles Geschke and John Warnock: PostScript Bjarne Stroustrup: C++ Bertrand Meyer: Eiffel Brad Cox and Tom Love: Objective-C Larry Wall: Perl Simon Peyton Jones, Paul Hudak, Philip Wadler, and John Hughes: Haskell Guido van Rossum: Python Luiz Henrique de Figueiredo and Roberto Ierusalimschy: Lua James Gosling: Java Grady Booch, Ivar Jacobson, and James Rumbaugh: UML Anders Hejlsberg: Delphi inventor and lead developer of C# If you're interested in the people whose vision and hard work helped shape the computer industry, you'll find Masterminds of Programming fascinating.

Book Computer Science Distilled

Download or read book Computer Science Distilled written by Wladston Ferreira Filho and published by Code Energy. This book was released on 2017-01-17 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: A walkthrough of computer science concepts you must know. Designed for readers who don't care for academic formalities, it's a fast and easy computer science guide. It teaches the foundations you need to program computers effectively. After a simple introduction to discrete math, it presents common algorithms and data structures. It also outlines the principles that make computers and programming languages work.

Book Beginning C   Game Programming

Download or read book Beginning C Game Programming written by John Horton and published by Packt Publishing Ltd. This book was released on 2019-10-31 with total page 746 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019 Key Features Learn game development and C++ with a fun, example-driven approach Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders Discover tips to expand your finished games by thinking critically, technically, and creatively Book Description The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you'll get a fun introduction to game programming by building five fully playable games of increasing complexity. You'll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch What you will learn Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML Explore C++ OOP by building a Pong game Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns Add advanced features to your game using pointers, references, and the STL Scale and reuse your game code by learning modern game programming design patterns Who this book is for This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful.

Book Grokking Functional Programming

Download or read book Grokking Functional Programming written by Michal Plachta and published by Simon and Schuster. This book was released on 2023-02-07 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: There’s no need to fear going functional! This friendly, lively, and engaging guide is perfect for any perplexed programmer. It lays out the principles of functional programming in a simple and concise way that will help you grok what FP is really all about. In Grokking Functional Programming you will learn: Designing with functions and types instead of objects Programming with pure functions and immutable values Writing concurrent programs using the functional style Testing functional programs Multiple learning approaches to help you grok each new concept If you’ve ever found yourself rolling your eyes at functional programming, this is the book for you. Open up Grokking Functional Programming and you’ll find functional ideas mapped onto what you already know as an object-oriented programmer. The book focuses on practical aspects from page one. Hands-on examples apply functional principles to everyday programming tasks like concurrency, error handling, and improving readability. Plus, puzzles and exercises let you think and practice what you're learning. You’ll soon reach an amazing “aha” moment and start seeing code in a completely new way. About the technology Finally, there’s an easy way to learn functional programming! This unique book starts with the familiar ideas of OOP and introduces FP step-by-step using relevant examples, engaging exercises, and lots of illustrations. You’ll be amazed at how quickly you’ll start seeing software tasks from this valuable new perspective. About the book Grokking Functional Programming introduces functional programming to imperative developers. You’ll start with small, comfortable coding tasks that expose basic concepts like writing pure functions and working with immutable data. Along the way, you’ll learn how to write code that eliminates common bugs caused by complex distributed state. You’ll also explore the FP approach to IO, concurrency, and data streaming. By the time you finish, you’ll be writing clean functional code that’s easy to understand, test, and maintain. What's inside Designing with functions and types instead of objects Programming with pure functions and immutable values Writing concurrent programs using the functional style Testing functional programs About the reader For developers who know an object-oriented language. Examples in Java and Scala. About the author Michal Plachta is an experienced software developer who regularly speaks and writes about creating maintainable applications. Table of Contents Part 1 The functional toolkit 1 Learning functional programming 2 Pure functions 3 Immutable values 4 Functions as values Part 2 Functional programs 5 Sequential programs 6 Error handling 7 Requirements as types 8 IO as values 9 Streams as values 10 Concurrent programs Part 3 Applied functional programming 11 Designing functional programs 12 Testing functional programs

Book A Curious Moon

    Book Details:
  • Author : Rob Conery
  • Publisher :
  • Release : 2020-12-13
  • ISBN :
  • Pages : 386 pages

Download or read book A Curious Moon written by Rob Conery and published by . This book was released on 2020-12-13 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Starting an application is simple enough, whether you use migrations, a model-synchronizer or good old-fashioned hand-rolled SQL. A year from now, however, when your app has grown and you're trying to measure what's happened... the story can quickly change when data is overwhelming you and you need to make sense of what's been accumulating. Learning how PostgreSQL works is just one aspect of working with data. PostgreSQL is there to enable, enhance and extend what you do as a developer/DBA. And just like any tool in your toolbox, it can help you create crap, slice off some fingers, or help you be the superstar that you are.That's the perspective of A Curious Moon - data is the truth, data is your friend, data is your business. The tools you use (namely PostgreSQL) are simply there to safeguard your treasure and help you understand what it's telling you.But what does it mean to be "data-minded"? How do you even get started? These are good questions and ones I struggled with when outlining this book. I quickly realized that the only way you could truly understand the power and necessity of solid databsae design was to live the life of a new DBA... thrown into the fire like we all were at some point...Meet Dee Yan, our fictional intern at Red:4 Aerospace. She's just been handed the keys to a massive set of data, straight from Saturn, and she has to load it up, evaluate it and then analyze it for a critical project. She knows that PostgreSQL exists... but that's about it.Much more than a tutorial, this book has a narrative element to it a bit like The Martian, where you get to know Dee and the problems she faces as a new developer/DBA... and how she solves them.The truth is in the data...

Book The Fun of Programming

    Book Details:
  • Author : Jeremy Gibbons
  • Publisher : Red Globe Press
  • Release : 2003-03-27
  • ISBN : 1403907722
  • Pages : 0 pages

Download or read book The Fun of Programming written by Jeremy Gibbons and published by Red Globe Press. This book was released on 2003-03-27 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: What will be the next revolution in software technology to follow XML and generics? Whatever it may be, it is likely to come from functional programming, where many of the key ideas of the last decade originated. In this textbook, the leading researchers of the field take you on a tour of the current hot topics in functional programming, with applications ranging from financial contracts to circuit design. There are also chapters on new idioms for structuring programs, such as monads and arrows. All new concepts are illustrated with many examples, and exercises appear throughout to further enliven the material. Several of the chapters describe a substantial piece of software, and most of these programs are collected on a website for free downloading. This book was edited in honour of Richard S.Bird, Professor of Computer Science at the University of Oxford, on his 60th birthday.

Book The Speaker s Complete Program

Download or read book The Speaker s Complete Program written by and published by . This book was released on 1891 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Speaker s Complete Program

Download or read book The Speaker s Complete Program written by A. O. Briggs and published by . This book was released on 1893 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Object Oriented C   Programming

Download or read book Object Oriented C Programming written by Hirday Narayan Yadav and published by Firewall Media. This book was released on 2008 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Program

    Book Details:
  • Author : Ann Arbor (Mich.) May Festival
  • Publisher :
  • Release : 1911
  • ISBN :
  • Pages : 692 pages

Download or read book Program written by Ann Arbor (Mich.) May Festival and published by . This book was released on 1911 with total page 692 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Programming Languages and Operational Semantics

Download or read book Programming Languages and Operational Semantics written by Maribel Fernández and published by Springer. This book was released on 2014-07-08 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an introduction to the essential concepts in programming languages, using operational semantics techniques. It presents alternative programming language paradigms and gives an in-depth analysis of the most significant constructs in modern imperative, functional and logic programming languages. The book is designed to accompany lectures on programming language design for undergraduate students. Each chapter includes exercises which provide the opportunity to apply the concepts and techniques presented.

Book Scouting

    Book Details:
  • Author :
  • Publisher :
  • Release : 1928
  • ISBN :
  • Pages : 956 pages

Download or read book Scouting written by and published by . This book was released on 1928 with total page 956 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes Annual report of the Boy Scouts of America.