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Book The Expected Outcome Model of Two Player Games

Download or read book The Expected Outcome Model of Two Player Games written by Bruce Abramson and published by Morgan Kaufmann. This book was released on 2014-07-10 with total page 113 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Expected-Outcome Model of Two-Player Games deals with the expected-outcome model of two-player games, in which the relative merit of game-tree nodes, rather than board positions, is considered. The ambiguity of static evaluation and the problems it generates in the search system are examined and the development of a domain-independent static evaluator is described. Comprised of eight chapters, this book begins with an overview of the rationale for the mathematical study of games, followed by a discussion on some previous artificial intelligence (AI) research efforts on game-trees. The next section opens with the definition of a node's expected-outcome value as the expected value of the leaves beneath it. The expected-outcome model is outlined, paying particular attention to the expected-outcome value of a game-tree node. This model was implemented on some small versions of tic-tac-toe and Othello. The book also presents results that offer strong support for both the validity of the expected-outcome model and the rationality of its underlying assumptions. This monograph is intended for specialists in AI and computer science.

Book Advances in Computer Games

Download or read book Advances in Computer Games written by H. Jaap van den Herik and published by Springer. This book was released on 2013-06-05 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: 1 feel privileged that the J(jh Advances in Computer Games Conference (ACG 10) takes place in Graz, Styria, Austria. It is the frrst time that Austria acts as host country for this major event. The series of conferences started in Edinburgh, Scotland in 1975 and was then held four times in England, three times in The Netherlands, and once in Germany. The ACG-10 conference in Graz is special in that it is organised together with the 11th World Computer Chess Championship (WCCC), the Sth Computer Olympiad (CO), and the European Union Y outh Chess Championship. The 11 th WCCC and ACG 10 take place in the Dom im Berg (Dome in the Mountain), a high-tech space with multimedia equipment, located in the Schlossberg, in the centre of the city. The help of many sponsors (large and small) is gratefully acknowledged. They will make the organisation of this conference a success. In particular, 1 would like to thank the European Union for designating Graz as the Cultural Capital of Europe 2003. There are 24 accepted contributions by participants from all over the world: Europe, Japan, USA, and Canada. The specific research results ofthe ACG 10 are expected to tind their way to general applications. The results are described in the pages that follow. The international stature together with the technical importance of this conference reaffrrms the mandate of the International Computer Games Association (ICGA) to represent the computer-games community.

Book Advances in Computer Games

    Book Details:
  • Author : Jaap van den Herik
  • Publisher : Springer Science & Business Media
  • Release : 2006-12-07
  • ISBN : 3540488871
  • Pages : 287 pages

Download or read book Advances in Computer Games written by Jaap van den Herik and published by Springer Science & Business Media. This book was released on 2006-12-07 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad. It contains 20 papers that cover all aspects of artificial intelligence in computer-game playing.

Book Computers and Games

    Book Details:
  • Author : H. Jaap van den Herik
  • Publisher : Springer
  • Release : 2006-01-24
  • ISBN : 3540324895
  • Pages : 344 pages

Download or read book Computers and Games written by H. Jaap van den Herik and published by Springer. This book was released on 2006-01-24 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the 4th International Conference on Computers and Games, CG 2004, held in July 2004. The 21 revised full papers presented together with one keynote article were carefully selected during two rounds of reviewing and improvement from 37 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed include evaluation and learning, search, single-agent search and planning, and computer Go.

Book Algorithms and Networking for Computer Games

Download or read book Algorithms and Networking for Computer Games written by Jouni Smed and published by John Wiley & Sons. This book was released on 2017-06-06 with total page 415 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming.

Book Two Person Game Theory

Download or read book Two Person Game Theory written by Anatol Rapoport and published by Courier Corporation. This book was released on 2013-01-01 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Clear, accessible treatment of mathematical models for resolving conflicts in politics, economics, war, business, and social relationships. Topics include strategy, game tree and game matrix, and much more. Minimal math background required. 1970 edition.

Book Advanced Topics in Artificial Intelligence

Download or read book Advanced Topics in Artificial Intelligence written by Norman Foo and published by Springer. This book was released on 2007-12-07 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 12th Australian Joint Conference on Artificial Intelligence (AI'QQ) held in Sydney, Australia, 6-10 December 1999, is the latest in a series of annual re gional meetings at which advances in artificial intelligence are reported. This series now attracts many international papers, and indeed the constitution of the program committee reflects this geographical diversity. Besides the usual tutorials and workshops, this year the conference included a companion sympo sium at which papers on industrial appUcations were presented. The symposium papers have been published in a separate volume edited by Eric Tsui. Ar99 is organized by the University of New South Wales, and sponsored by the Aus tralian Computer Society, the Commonwealth Scientific and Industrial Research Organisation (CSIRO), Computer Sciences Corporation, the KRRU group at Griffith University, the Australian Artificial Intelligence Institute, and Neuron- Works Ltd. Ar99 received over 120 conference paper submissions, of which about o- third were from outside Australia. Prom these, 39 were accepted for regular presentation, and a further 15 for poster display. These proceedings contain the full regular papers and extended summaries of the poster papers. All papers were refereed, mostly by two or three reviewers selected by members of the program committee, and a list of these reviewers appears later. The technical program comprised two days of workshops and tutorials, fol lowed by three days of conference and symposium plenary and paper sessions.

Book AI for Games  Third Edition

    Book Details:
  • Author : Ian Millington
  • Publisher : CRC Press
  • Release : 2019-03-18
  • ISBN : 1351053299
  • Pages : 1010 pages

Download or read book AI for Games Third Edition written by Ian Millington and published by CRC Press. This book was released on 2019-03-18 with total page 1010 pages. Available in PDF, EPUB and Kindle. Book excerpt: AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process

Book Foundations of Trusted Autonomy

Download or read book Foundations of Trusted Autonomy written by Hussein A. Abbass and published by Springer. This book was released on 2018-01-15 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book establishes the foundations needed to realize the ultimate goals for artificial intelligence, such as autonomy and trustworthiness. Aimed at scientists, researchers, technologists, practitioners, and students, it brings together contributions offering the basics, the challenges and the state-of-the-art on trusted autonomous systems in a single volume. The book is structured in three parts, with chapters written by eminent researchers and outstanding practitioners and users in the field. The first part covers foundational artificial intelligence technologies, while the second part covers philosophical, practical and technological perspectives on trust. Lastly, the third part presents advanced topics necessary to create future trusted autonomous systems. The book augments theory with real-world applications including cyber security, defence and space.

Book Cognitive Radio Technology Applications for Wireless and Mobile Ad Hoc Networks

Download or read book Cognitive Radio Technology Applications for Wireless and Mobile Ad Hoc Networks written by Meghanathan, Natarajan and published by IGI Global. This book was released on 2013-06-30 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Radio interference is a problem that has plagued air communication since its inception. Advances in cognitive radio science help to mitigate these concerns. Cognitive Radio Technology Applications for Wireless and Mobile Ad Hoc Networks provides an in-depth exploration of cognitive radio and its applications in mobile and/or wireless network settings. The book combines a discussion of existing literature with current and future research to create an integrated approach that is useful both as a textbook for students of computer science and as a reference book for researchers and practitioners engaged in solving the complex problems and future challenges of cognitive radio technologies.

Book Theoretical Aspects of Software Engineering

Download or read book Theoretical Aspects of Software Engineering written by Cristina David and published by Springer Nature. This book was released on 2023-06-26 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 17th International Conference on Theoretical Aspects of Software Engineering, TASE 2023, held in Bristol, UK, July 4–6, 2023. The 19 full papers and 2 short papers included in this book were carefully reviewed and selected from 49 submissions. They cover the following areas: distributed and concurrent systems; cyber-physical systems; embedded and real-time systems; object-oriented systems; quantum computing; formal verification and program semantics; static analysis; formal methods; verification and testing for AI systems; and AI for formal methods.

Book Progress in Cryptology     INDOCRYPT 2022

Download or read book Progress in Cryptology INDOCRYPT 2022 written by Takanori Isobe and published by Springer Nature. This book was released on 2022-12-31 with total page 725 pages. Available in PDF, EPUB and Kindle. Book excerpt: The volume constitutes the proceedings of the 23rd International Conference on Cryptology, INDOCRYPT 2022, which was held during December 11–14, 2022. The conference took place in Kolkata, India.The 31 full papers included in this book were carefully reviewed and selected from 74 submissions. They were organized in topical sections as follows: symmetric key cryptology;protocols and implementation;cryptanalysis;boolean functions;quantum cryptography and cryptanalysis;post quantum cryptography

Book Operation Research  Theory Of Games And Travelling Root Problem

Download or read book Operation Research Theory Of Games And Travelling Root Problem written by S.C. Sharma and published by Discovery Publishing House. This book was released on 2006 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book on Operation Research has been specially written to meet the requirements of the M.Sc., and M.B.A., students for all Indian Universities. Contents: Theory of Games, Information Theory, Introduction to Simplex Method, Travelling Root Problem, Classical Optimisation Methods.

Book Complexity Theory in Public Administration

Download or read book Complexity Theory in Public Administration written by Elizabeth Anne Eppel and published by Routledge. This book was released on 2020-05-21 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reframes theoretical, methodological and practical approaches to public administration by drawing on complexity theory concepts. It aims to provide alternative perspectives on the theory, research and practice of public administration, avoiding assumptions of traditional theory-building. The contributors explain both how ongoing non-linear interactions result in macro patterns becoming established in a complexity-informed world view, and the implications of these dynamics. Complexity theory explains the way in which many repeated non-linear interactions among elements within a whole can result in processes and patterns emerging without design or direction, thus necessitating a reconsideration of the predictability and controllability of many aspects of public administration. As well as illustrating how complexity theory informs new research methods for studying this field, the book also shines a light on the different practices required of public administrators to cope with the complexity encountered in the public policy and public management fields. This book was originally published as a special issue of the Public Management Review journal.

Book An Outcome Sampling Approach to Two player Games

Download or read book An Outcome Sampling Approach to Two player Games written by Robert Evan Newstadt and published by . This book was released on 1992 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book GAME THEORY

    Book Details:
  • Author : Roger B. Myerson
  • Publisher : Harvard University Press
  • Release : 2013-03-01
  • ISBN : 0674728610
  • Pages : 585 pages

Download or read book GAME THEORY written by Roger B. Myerson and published by Harvard University Press. This book was released on 2013-03-01 with total page 585 pages. Available in PDF, EPUB and Kindle. Book excerpt: Eminently suited to classroom use as well as individual study, Roger Myerson's introductory text provides a clear and thorough examination of the models, solution concepts, results, and methodological principles of noncooperative and cooperative game theory. Myerson introduces, clarifies, and synthesizes the extraordinary advances made in the subject over the past fifteen years, presents an overview of decision theory, and comprehensively reviews the development of the fundamental models: games in extensive form and strategic form, and Bayesian games with incomplete information.

Book Game Theory And Mechanism Design

Download or read book Game Theory And Mechanism Design written by Y Narahari and published by World Scientific. This book was released on 2014-03-13 with total page 533 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a self-sufficient treatment of a key tool, game theory and mechanism design, to model, analyze, and solve centralized as well as decentralized design problems involving multiple autonomous agents that interact strategically in a rational and intelligent way. The contents of the book provide a sound foundation of game theory and mechanism design theory which clearly represent the “science” behind traditional as well as emerging economic applications for the society.The importance of the discipline of game theory has been recognized through numerous Nobel prizes in economic sciences being awarded to game theorists, including the 2005, 2007, and 2012 prizes. The book distills the marvelous contributions of these and other celebrated game theorists and presents it in a way that can be easily understood even by senior undergraduate students.A unique feature of the book is its detailed coverage of mechanism design which is the art of designing a game among strategic agents so that a social goal is realized in an equilibrium of the induced game. Another feature is a large number of illustrative examples that are representative of both classical and modern applications of game theory and mechanism design. The book also includes informative biographical sketches of game theory legends, and is specially customized to a general engineering audience.After a thorough reading of this book, readers would be able to apply game theory and mechanism design in a principled and mature way to solve relevant problems in computer science (esp, artificial intelligence/machine learning), computer engineering, operations research, industrial engineering and microeconomics.