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Book The Evolution of Gamepads

Download or read book The Evolution of Gamepads written by Kevin Harbin and published by Bookbaby. This book was released on 2018-12-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: I love video games. They have consumed much of my thoughts, both awake and dreaming. Gamepads are the pivotal intersection between the player and the machine. Controller, control pad, control deck, joypad--whatever you call it, it's how you get in the game. The first controller I have a real memory of is the Nintendo Entertainment System (NES) Zapper. It left a lasting impression on me. My cousin, who is older than me by a few years, had an NES. At the time, it was the only console I knew about. On the few occasions I had to play it, I remember pulling it out from behind the TV and getting the system all hooked up. I inserted the combo Super Mario Bros./Duck Hunt cartridge and eschewed the side-scroller for some serious skill testing. I don't remember being particularly good at Duck Hunt, but that hardly matters when you're gaming on your own. My game room still has a 26-inch CRT television for playing this game. This book doesn't have a comprehensive list of every controller ever released, but I want to show how gamepads have evolved over the years. I focused this book primarily on first-party controllers. That means I will not talk about every third-party controller. These have their place in the gaming world but are typically either a gimmick or knockoff and rarely contribute to the overall picture. The design choices console makers select with the controller they include with their system defines a lot about how they want the user to interact.This not-quite-an-encyclopedia is 200 pages of full color pictures, details, explanations, and fun facts about that all-important interface between you and the game. After five years of research and curating a gamepad collection, Kevin has turned a work of passion into a charming book. If you enjoy video games this is a book for you. You will enjoy returning to this book again and again.

Book Joypads

    Book Details:
  • Author : Nicolas Nova
  • Publisher : CreateSpace
  • Release : 2014-08-05
  • ISBN : 9781497323490
  • Pages : 220 pages

Download or read book Joypads written by Nicolas Nova and published by CreateSpace. This book was released on 2014-08-05 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Joypads ! is an in-depth essay about one of the most iconic object of our time, the game controllers. Based on the accurate study of a huge collection and underlaid by references in the history of technology and video games gurus, the authors revisit the genesis and evolution of these revolutionary devices.

Book Mobile Robots  The Evolutionary Approach

Download or read book Mobile Robots The Evolutionary Approach written by Leandro dos Santos Coelho and published by Springer. This book was released on 2007-04-22 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: Researchers have obtained robots that display an amazing slew of behaviors and perform a multitude of tasks, including perception of environment, negotiating rough terrain, and pushing boxes. This volume offers a wide spectrum of sample works developed in leading research throughout the world about evolutionary mobile robotics and demonstrates the success of the technique in evolving efficient and capable mobile robots.

Book Debugging Game History

Download or read book Debugging Game History written by Henry Lowood and published by MIT Press. This book was released on 2024-02-06 with total page 465 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games. Even as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research. Histories have generally been fact-by-fact chronicles; fundamental terms of game design and development, technology, and play have rarely been examined in the context of their historical, etymological, and conceptual underpinnings. This volume attempts to “debug” the flawed historiography of video games. It offers original essays on key concepts in game studies, arranged as in a lexicon—from “Amusement Arcade” to “Embodiment” and “Game Art” to “Simulation” and “World Building.” Written by scholars and practitioners from a variety of disciplines, including game development, curatorship, media archaeology, cultural studies, and technology studies, the essays offer a series of distinctive critical “takes” on historical topics. The majority of essays look at game history from the outside in; some take deep dives into the histories of play and simulation to provide context for the development of electronic and digital games; others take on such technological components of games as code and audio. Not all essays are history or historical etymology—there is an analysis of game design, and a discussion of intellectual property—but they nonetheless raise questions for historians to consider. Taken together, the essays offer a foundation for the emerging study of game history. Contributors Marcelo Aranda, Brooke Belisle, Caetlin Benson-Allott, Stephanie Boluk, Jennifer deWinter, J. P. Dyson, Kate Edwards, Mary Flanagan, Jacob Gaboury, William Gibbons, Raiford Guins, Erkki Huhtamo, Don Ihde, Jon Ippolito, Katherine Isbister, Mikael Jakobsson, Steven E. Jones, Jesper Juul, Eric Kaltman, Matthew G. Kirschenbaum, Carly A. Kocurek, Peter Krapp, Patrick LeMieux, Henry Lowood, Esther MacCallum-Stewart, Ken S. McAllister, Nick Monfort, David Myers, James Newman, Jenna Ng, Michael Nitsche, Laine Nooney, Hector Postigo, Jas Purewal, Reneé H. Reynolds, Judd Ethan Ruggill, Marie-Laure Ryan, Katie Salen Tekinbaş, Anastasia Salter, Mark Sample, Bobby Schweizer, John Sharp, Miguel Sicart, Rebecca Elisabeth Skinner, Melanie Swalwell, David Thomas, Samuel Tobin, Emma Witkowski, Mark J.P. Wolf

Book Ultra Massive Video Game Controller Guide Part 1  Ultra Massive

Download or read book Ultra Massive Video Game Controller Guide Part 1 Ultra Massive written by Mark Bussler and published by Independently Published. This book was released on 2018-09-04 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 5th Ultra Massive is a photographic journey through the evolution of video game controllers from Atari 2600 to Xbox and everything in between. If you love video games, then you love video game controllers, but have you ever stopped to ponder their existence? The plastic devices with which we play Pac-Man, Truxton, Super Mario Bros., Street Fighter II, Pong, Minecraft, Forza, and Fortnight have personalities all their own. What started with joysticks, trak-balls, and paddles evolved into complex wireless gamepads, virtual reality, and oddball keyboard peripherals. Ultra Massive Volume 5 takes a photographic journey through the evolution of video game controller design with beautiful pictures taken by photographer and video game historian, Mark Bussler (Classic Game Room, Ultra Massive Video Game Console Guide series.) Ultra Massive Video Game Controller Guide features more than 100 controllers and accessories in this stunning book filled with humorous and informative reviews including: -Atari 2600 joysticks -NES Advantage -Hori Hayabusa -PlayStation 2 DualShock 2 -DJ Hero controller -Fairchild Channel F (lightsaber) joystick -Vectrex controller -Xbox 360 gamepad -PC-Engine PC Commander -Sega Genesis gamepads -Sega Dreamcast controller -Super Nintendo gamepad -Atari 5200 controller -Panasonic 3DO gamepad -Ascii Stick X Turbo -Much, much more! The design of video game controllers is an integral part of video game history. Ultra Massive 5 celebrates controllers and joysticks with stunning, high resolution black and white photography that brings out the details and designs that we rarely notice when blowing things up with lasers.

Book Artificial Evolution

    Book Details:
  • Author : Pierre Collet
  • Publisher : Springer Science & Business Media
  • Release : 2002-04-10
  • ISBN : 3540435441
  • Pages : 367 pages

Download or read book Artificial Evolution written by Pierre Collet and published by Springer Science & Business Media. This book was released on 2002-04-10 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Evolution Arti?cielle cycle of conferences was originally initiated as a forum for the French-speaking evolutionary computation community. Previous EA m- tings were held in Toulouse (EA’94), Brest (EA’95, LNCS 1063), Nˆ?mes (EA’97, LNCS 1363), Dunkerque (EA’99, LNCS 1829), and ?nally, EA 2001 was hosted by the Universit ́e de Bourgogne in the small town of Le Creusot, in an area of France renowned for its excellent wines. However, the EA conferences have been receiving more and more papers from the international community: this conference can be considered fully internat- nal, with 39submissions from non-francophonic countries on all ?ve continents, out of a total of 68. Out of these 68 papers, only 28 were presented orally (41%) due to the formula of the conference (single session with presentations of 30 minutes) that all participants seem to appreciate a lot. The Organizing Committee wishes to thank the members of the International Program Committee for their hard work (mainly due to the large number of submissions) and for the service they rendered to the community by ensuring the high scienti?c content of the papers presented. Actually, the overall quality of the papers presented was very high and all 28 presentations are included in this volume, grouped in 8 sections which more or less re?ect the organization of the oral session: 1. Invited Paper: P. Bentley gave a great talk on his classi?cation of int- disciplinary collaborations, and showed us some of his work with musicians and biologists.

Book Recent Advances in Simulated Evolution and Learning

Download or read book Recent Advances in Simulated Evolution and Learning written by K. C. Tan and published by World Scientific. This book was released on 2004 with total page 836 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the latest advances in the theories, algorithms, and applications of simulated evolution and learning techniques. It provides insights into different evolutionary computation techniques and their applications in domains such as scheduling, control and power, robotics, signal processing, and bioinformatics. The book will be of significant value to all postgraduates, research scientists and practitioners dealing with evolutionary computation or complex real-world problems.

Book Digital Controller Implementation and Fragility

Download or read book Digital Controller Implementation and Fragility written by Robert Istepanian and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by leading researchers, this book collects a number of articles considering the problems of finite-precision computing in digital controllers and filters. Topics range from analysis of fragility and finite-precision effects to the design of low-complexity digital controllers.

Book The Federal Aviation Administration Plan for Research  Engineering  and Development

Download or read book The Federal Aviation Administration Plan for Research Engineering and Development written by United States. Federal Aviation Administration and published by . This book was released on 1985 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Department of Transportation and related agencies appropriations for 1988

Download or read book Department of Transportation and related agencies appropriations for 1988 written by United States. Congress. House. Committee on Appropriations. Subcommittee on Department of Transportation and Related Agencies Appropriations and published by . This book was released on 1987 with total page 928 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Department of Transportation and Related Agencies Appropriations for 1988  1988 budget justifications  Department of Transportation  Federal Aviation Administration

Download or read book Department of Transportation and Related Agencies Appropriations for 1988 1988 budget justifications Department of Transportation Federal Aviation Administration written by United States. Congress. House. Committee on Appropriations. Subcommittee on Department of Transportation and Related Agencies Appropriations and published by . This book was released on 1987 with total page 922 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book R E D project plans

    Book Details:
  • Author : United States. Federal Aviation Administration
  • Publisher :
  • Release : 1985
  • ISBN :
  • Pages : 262 pages

Download or read book R E D project plans written by United States. Federal Aviation Administration and published by . This book was released on 1985 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Game User Experience Evaluation

Download or read book Game User Experience Evaluation written by Regina Bernhaupt and published by Springer. This book was released on 2015-06-04 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience. Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience. Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.

Book From Animals to Animats 8

Download or read book From Animals to Animats 8 written by Stefan Schaal and published by MIT Press. This book was released on 2004 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: New research on the adaptive behavior of natural and synthetic agents.

Book Vision 2020

    Book Details:
  • Author : N. Ravichandran
  • Publisher : Allied Publishers
  • Release : 2005-09-11
  • ISBN : 9788184241082
  • Pages : 758 pages

Download or read book Vision 2020 written by N. Ravichandran and published by Allied Publishers. This book was released on 2005-09-11 with total page 758 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Biologically Inspired Robot Behavior Engineering

Download or read book Biologically Inspired Robot Behavior Engineering written by Richard J. Duro and published by Physica. This book was released on 2013-06-05 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book presents an overview of current research on biologically inspired autonomous robotics from the perspective of some of the most relevant researchers in this area. The book crosses several boundaries in the field of robotics and the closely related field of artificial life. The key aim throughout the book is to obtain autonomy at different levels. From the basic motor behavior in some exotic robot architectures right through to the planning of complex behaviors or the evolution of robot control structures, the book explores different degrees and definitions of autonomous behavior. These behaviors are supported by a wide variety of modeling techniques: structural grammars, neural networks, and fuzzy logic and evolution underlies many of the development processes. Thus this text can be used by scientists and students interested in these areas and provides a general view of the field for a more general audience.

Book Robot 2015  Second Iberian Robotics Conference

Download or read book Robot 2015 Second Iberian Robotics Conference written by Luís Paulo Reis and published by Springer. This book was released on 2015-12-01 with total page 776 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains a selection of papers accepted for presentation and discussion at ROBOT 2015: Second Iberian Robotics Conference, held in Lisbon, Portugal, November 19th-21th, 2015. ROBOT 2015 is part of a series of conferences that are a joint organization of SPR – “Sociedade Portuguesa de Robótica/ Portuguese Society for Robotics”, SEIDROB – Sociedad Española para la Investigación y Desarrollo de la Robótica/ Spanish Society for Research and Development in Robotics and CEA-GTRob – Grupo Temático de Robótica/ Robotics Thematic Group. The conference organization had also the collaboration of several universities and research institutes, including: University of Minho, University of Porto, University of Lisbon, Polytechnic Institute of Porto, University of Aveiro, University of Zaragoza, University of Malaga, LIACC, INESC-TEC and LARSyS. Robot 2015 was focussed on the Robotics scientific and technological activities in the Iberian Peninsula, although open to research and delegates from other countries. The conference featured 19 special sessions, plus a main/general robotics track. The special sessions were about: Agricultural Robotics and Field Automation; Autonomous Driving and Driver Assistance Systems; Communication Aware Robotics; Environmental Robotics; Social Robotics: Intelligent and Adaptable AAL Systems; Future Industrial Robotics Systems; Legged Locomotion Robots; Rehabilitation and Assistive Robotics; Robotic Applications in Art and Architecture; Surgical Robotics; Urban Robotics; Visual Perception for Autonomous Robots; Machine Learning in Robotics; Simulation and Competitions in Robotics; Educational Robotics; Visual Maps in Robotics; Control and Planning in Aerial Robotics, the XVI edition of the Workshop on Physical Agents and a Special Session on Technological Transfer and Innovation.