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Book The Essentials of Computer Graphics and Multimedia

Download or read book The Essentials of Computer Graphics and Multimedia written by Vidya R and published by Clever Fox Publishing. This book was released on 2023-05-02 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Looking to gain a thorough understanding of computer graphics and multimedia? Look no further than "The Essentials of Computer Graphics and Multimedia." This comprehensive textbook covers all of the fundamentals of this exciting field, including the history and application of computer graphics, an overview of graphic systems, graphic primitives, two-dimensional geometric transformation and viewing, three-dimensional computer graphics, illumination models and polygon rendering methods, color models and applications, multimedia, and images and videos. Whether you're a student, educator, or industry professional, this book offers everything you need to know to master the art of computer graphics and multimedia. You'll learn about the various video display devices, input and hard-copy devices, graphics software, and software standards used in the field, as well as the algorithms used to create lines, circles, and filled-area primitives. You'll also discover how to transform and view two-dimensional geometric shapes, and explore the ins and outs of three-dimensional computer graphics, including projection and visible surface detection. In addition to covering the technical aspects of the field, this book also delves into the creative side of computer graphics and multimedia, examining how illumination models, polygon rendering methods, color models, and multimedia applications are used to create stunning visual experiences. You'll also learn about the various image and video file formats, as well as the techniques used to compress and encode these files. "The Essentials of Computer Graphics and Multimedia" is an essential resource for anyone interested in this exciting field, providing a comprehensive introduction to the history, theory, and practice of computer graphics and multimedia. Whether you're a student, educator, or industry professional, this book will help you take your skills to the next level and stay on top of the latest developments in this rapidly evolving field.

Book Essentials of Interactive Computer Graphics

Download or read book Essentials of Interactive Computer Graphics written by Kelvin Sung and published by CRC Press. This book was released on 2008-11-06 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and DirectX.

Book Fundamentals of Computer Graphics

Download or read book Fundamentals of Computer Graphics written by Steve Marschner and published by CRC Press. This book was released on 2021-09-30 with total page 716 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. HIGHLIGHTS Major updates and improvements to numerous chapters, including shading, ray tracing, physics-based rendering, math, and sampling Updated coverage of existing topics The absorption and reworking of several chapters to create a more natural flow to the book The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.

Book Computer Graphics

    Book Details:
  • Author : James D. Foley
  • Publisher : Addison-Wesley Professional
  • Release : 1996
  • ISBN : 9780201848403
  • Pages : 1294 pages

Download or read book Computer Graphics written by James D. Foley and published by Addison-Wesley Professional. This book was released on 1996 with total page 1294 pages. Available in PDF, EPUB and Kindle. Book excerpt: On computer graphics

Book FUNDAMENTALS OF COMPUTER GRAPHICS AND MULTIMEDIA

Download or read book FUNDAMENTALS OF COMPUTER GRAPHICS AND MULTIMEDIA written by D. P. MUKHERJEE and published by PHI Learning Pvt. Ltd.. This book was released on 1998-01-01 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Intended as a textbook for students of computer science and management, this study strives to bring the concept of multimedia and computer graphics into a single volume. The book covers most of the scan conversion algorithms and other necessary ingredients for realistic rendering, such as techniques of image clipping, illumination and shading. It lays down the fundamental principles of computer graphics and provides the methodologies and algorithms, which act as building blocks of advanced animation and rendering techniques. The emphasis is clearly on explaining the techniques and the mathematical basis. The book also gives an introductory level description on graphics and audio and video hardware, which is sufficient for understanding some of the intricacies in these fields. Since graphics are best learnt with the help of computer implementation of the graphics algorithm, the pseudocodes and problems at the ends of chapters will encourage readers to implement some of the interesting applications of graphics.

Book Essentials of Interactive Computer Graphics

Download or read book Essentials of Interactive Computer Graphics written by Kelvin Sung and published by CRC Press. This book was released on 2008-11-06 with total page 568 pages. Available in PDF, EPUB and Kindle. Book excerpt: This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex

Book Computer Graphics and Multimedia

Download or read book Computer Graphics and Multimedia written by Atul P. Godse and published by Technical Publications. This book was released on 2021-01-01 with total page 686 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book presents comprehensive coverage of Computer Graphics and Multimedia concepts in a simple, lucid and systematic way. It uses C programming language to implement various algorithms explained in the book. The book is divided into two parts. The first part focuses on a wide range of exciting topics such as illumination and colour models, shading algorithms, line, curves, circle and ellipse drawing algorithms, polygon filling, 2D and 3D transformations, windowing and clipping, 3D object representation, 3D viewing, viewing pipeline, and visible surface detection algorithms. The second part focuses on multimedia basics, multimedia applications, multimedia system architecture, evolving technologies for multimedia, defining objects for multimedia systems, multimedia data interface standards, multimedia databases, compression and decompression, data and file format standards, multimedia I/O technologies, digital voice and audio, video image and animation, full-motion video and storage and retrieval technologies. It also describes multimedia authoring and user interface, Hypermedia messaging, mobile messaging, integrated multimedia message standards, integrated document management and distributed multimedia systems. Case Study : Blender graphics - Blender fundamentals, drawing basic shapes, modelling, shading and textures.

Book Fundamentals of Computer Graphics

Download or read book Fundamentals of Computer Graphics written by Peter Shirley and published by CRC Press. This book was released on 2009-07-21 with total page 784 pages. Available in PDF, EPUB and Kindle. Book excerpt: With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical fo

Book Introduction To Computer Graphics And Mu

Download or read book Introduction To Computer Graphics And Mu written by Arup Chatterjee and published by Vikas Publishing House. This book was released on 2009-11-01 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: Second Edition Of The Book Is The Result Of A Fresh Study Of The Latest In The Technology And Syllabi Of Various Universities. Thus, It Intends To Make Students Up-To-Date In Knowledge, And To Make The Book More Comprehensive And Relevant At The All-India

Book Computer Graphics With Multimedia

Download or read book Computer Graphics With Multimedia written by Arunachalam Rajaraman and published by . This book was released on 2009 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computer Graphics  Multimedia and Animation  Second Edition

Download or read book Computer Graphics Multimedia and Animation Second Edition written by Malay K. Pakhira and published by PHI Learning Pvt. Ltd.. This book was released on 2010-05-24 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book, now in its second edition, will help students build sound concepts which underlie the three distinct but related topics of Computer Graphics, Multimedia and Animation. These topics are of utmost importance because of their enormous applications in the fields of graphical user interfaces, multimedia and animation software development. The treatment of the text is methodical and systematic, and it covers the basic principles for the use, design and implementation of computer graphics systems with a perfect balance in the presentation of theoretical and practical aspects. The second edition introduces the basics of fractal geometry and includes a companion CD containing a number of C programs to demonstrate the implementation of different algorithms of computer graphics. Some of the outstanding features of the book are : Algorithmic Presentation : Almost all the processes, generally used in computer graphics, are described along with easy-to-read algorithms. These help students master basic concepts and develop their own software skills. Clear Illustrations : Descriptions of different devices and processes are illustrated with more than 250 neatly drawn figures. Solved Problems : Numerous solved problems and chapter-end exercises help students grasp finer details of theory. Advanced Topics : Chapter 6 includes schematics and algorithms to develop a display file based graphical system. Chapter 16 includes organizations of different types of commonly used graphic and image files. Knowledge of image file formats helps the developers in reading, manipulating and representing images according to their needs. This text is primarily designed to meet the curriculum needs of courses in Computer Graphics and Multimedia for students pursuing studies in Computer Science and Engineering, Information Technology and Computer Applications.

Book Fundamentals of Computer Graphics

Download or read book Fundamentals of Computer Graphics written by Zoey Clark and published by Willford Press. This book was released on 2021-11-16 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: The discipline which focuses on generating images with the aid of computers is known as computer graphics. It is also responsible for processing image data which has been received from the physical world. The images within computer graphics are broadly divided into two-dimensional images and three-dimensional images. The two dimensional images are further classified into raster graphics and vector graphics. Three-dimensional graphics use a three dimensional representation of geometric data. It makes use of a diverse array of sciences such as physics, perception, optics and geometry. Some of the different types of media where computer graphics are extensively used are advertising, animation, video games and movies. This textbook provides comprehensive insights into the field of computer graphics. The topics included herein on this field are of utmost significance and bound to provide incredible insights to readers. The book is appropriate for students seeking detailed information in this area as well as for experts.

Book Introduction to Computer Graphics

Download or read book Introduction to Computer Graphics written by James D. Foley and published by Addison-Wesley Professional. This book was released on 1994 with total page 616 pages. Available in PDF, EPUB and Kindle. Book excerpt: This adaptation of the definitive Foley guide provides a more concise introduction to computer graphics. Explanations of key concepts have been expanded and further illustrated assuming less background knowledge on the part of the reader.

Book Fundamentals of Computer Graphics

Download or read book Fundamentals of Computer Graphics written by Steve Marschner and published by CRC Press. This book was released on 2018-10-24 with total page 749 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Key Features Provides a thorough treatment of basic and advanced topics in current graphics algorithms Explains core principles intuitively, with numerous examples and pseudo-code Gives updated coverage of the graphics pipeline, signal processing, texture mapping, graphics hardware, reflection models, and curves and surfaces Uses color images to give more illustrative power to concepts

Book Principles of Computer Graphics

Download or read book Principles of Computer Graphics written by Shalini Govil-Pai and published by Springer Science & Business Media. This book was released on 2006-08-02 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Helps readers to develop their own professional quality computer graphics. Hands-on examples developed in OpenGL illustrate key concepts.

Book COMPUTER GRAPHICS AND MULTIMEDIA INSIGHTS  MATHEMATICAL MODELS AND PROGRAMMING PARADIGMS

Download or read book COMPUTER GRAPHICS AND MULTIMEDIA INSIGHTS MATHEMATICAL MODELS AND PROGRAMMING PARADIGMS written by EVANGELINE, D. and published by PHI Learning Pvt. Ltd.. This book was released on 2016-04-13 with total page 513 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nowadays, Computer Graphics and Multimedia have become crucial areas of study in the field of Computer Science and Information Technology. The commercial and academic viability of the field can be understood from its usability and application in various areas, including entertainment, education, image processing, CAD/CAM, fine arts, and so on. Students not only need to have a firm grounding in these fields but also have to learn how to integrate these technologies to get the desired results. This book, written in an easy-to-grasp style, equips the readers with all the basic and advanced concepts of computer graphics and multimedia. Inclusion of sufficient programs relating to C, OpenGL, VRML, Python Turtle Graphics and GKS helps the readers in generating realistic images. The text not only incorporates standard algorithms but also keeps pace with the newly invented ones. It provides an insight into graphics programming using various software packages. In most of the chapters, a number of solved numerical problems are provided to help students learn the practical applications of the preceding concept. Primarily intended for the undergraduate and postgraduate students of Computer Science and Engineering, Information Technology, and Mechanical Engineering, the book is equally useful for the students opting BCA, MCA, B.Sc. (CS/IT), M.Sc. (CS/IT) and Multimedia courses.

Book Computer Graphics

    Book Details:
  • Author : Patricia A. Egerton
  • Publisher : Prentice Hall
  • Release : 1998
  • ISBN :
  • Pages : 352 pages

Download or read book Computer Graphics written by Patricia A. Egerton and published by Prentice Hall. This book was released on 1998 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics - First Mathematical Steps will help students to master basic Computer Graphics and the mathematical concepts which underlie this subject. They will be led to develop their own skills, and appreciate Computer Graphics techniques in both two and three dimensions. The presentation of the text is methodical, systematic and gently paced - everything translates into numbers and simple ideas. Sometimes students experience difficulty in understanding some of the mathematics in standard Computer Graphics books; this book can serve as a good introduction to more advanced texts. It starts from first principles and is sympathetically written for those with a limited mathematical background. Computer Graphics - First Mathematical Steps is suitable for supporting undergraduate programmes in Computers and also the newer areas of Computer Graphics and Visualization. It is appropriate for post-graduate conversion courses which develop expertise in Computer Graphics and CAD. It can also be used for enrichment topics for high-flying pre-college students, and for refresher/enhancement courses for computer graphics technicians.