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Book The Elite Wizard Games

    Book Details:
  • Author : Gina a Watson
  • Publisher :
  • Release : 2020-03-18
  • ISBN :
  • Pages : 178 pages

Download or read book The Elite Wizard Games written by Gina a Watson and published by . This book was released on 2020-03-18 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: From USA Today Best Selling Author Gina A. Watson comes a mystical tale of magic and wizardry!The competition for a prestigious spot on an Elite Wizards Guild is at hand.For years, nineteen-year-old Melanie has trained and worked for nothing else. More than anything, she strives to be one of the five wizards that will win the epic battle royale. Yet her plans shift in the midst of the games when she learns of a sinister plot to rob the Dragon Wizards of their ancient magic.As the competition rages on, the stakes are upped to life or death. Teaming up with one of her competitors may be Melanie's only chance to save the world. But will it cost her a place in a guild?Game on. Are you strong enough to survive?

Book Elites

    Book Details:
  • Author : Douglas Board
  • Publisher : Eye Books (US&CA)
  • Release : 2021-02-01
  • ISBN : 1785632442
  • Pages : 153 pages

Download or read book Elites written by Douglas Board and published by Eye Books (US&CA). This book was released on 2021-02-01 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: Douglas Board was hot-housed from an early age to be a member of the elite: the tiny coterie of people who run organizations, professions, interest groups, communities, and, at the highest level, countries. The training worked, and he has been chair of a household-name charity, treasurer of another, and deputy chair of a board-level consultancy. Elites are also his specialist subject: he has a doctorate in selection for senior roles and, as a head-hunter and executive coach, he has spent three decades recruiting and mentoring new members of the top tier. In this revelatory book &– part how-to guide, part detective story of ideas &– he analyses 10 traps which hold back those on the upper rungs of the ladder from making it to the top and undermine their self-esteem. He also asks whether that final push to the top is worth it. Writing passionately from his own experience, Board argues that success in the fullest sense isn't about winning the most glittering material prizes. For him, true fulfillment demands an adventure into the unknown inside ourselves: why do we seek what we seek? The answers can be surprising.

Book The Wizards of 33

Download or read book The Wizards of 33 written by Dick Shegalov and published by Vadim Shegalov. This book was released on 2018-05 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Magic

    Book Details:
  • Author : Ronald Wartow
  • Publisher : Bradygames
  • Release : 1996
  • ISBN : 9781566865036
  • Pages : 356 pages

Download or read book Magic written by Ronald Wartow and published by Bradygames. This book was released on 1996 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Magic: The Gathering and its numerous editions, expansion decks, etc., receive the most press of any card game. These two new expansion sets, "Ice Age" and "Chronicles", add to the popularity of one of the best-selling science fiction/fantasy games.

Book Catch the Magic  Athletics the Mental Game

Download or read book Catch the Magic Athletics the Mental Game written by Edward Spooner and published by PublishAmerica. This book was released on 2013-08-06 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Magic of Games

    Book Details:
  • Author : UWK
  • Publisher : Edition Donau-Universität Krems
  • Release : 2022-10-25
  • ISBN : 3903150975
  • Pages : 425 pages

Download or read book The Magic of Games written by UWK and published by Edition Donau-Universität Krems. This book was released on 2022-10-25 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 15th Vienna Gamens Conference "The Future and Reality of Gaming" (FROG) 2021 has explored how magic and games seem almost inextricably intertwined. This volume collects 17 contributions that have emerged from the conference, and which together form a multi-faceted examination of the "Magic of Games".

Book The Iapetus High Fantasy Role Playing Game

Download or read book The Iapetus High Fantasy Role Playing Game written by Edmund Sim and published by Lulu.com. This book was released on with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Cards

    Book Details:
  • Author : Patrick Maille
  • Publisher : Univ. Press of Mississippi
  • Release : 2021-03-19
  • ISBN : 1496833015
  • Pages : 247 pages

Download or read book The Cards written by Patrick Maille and published by Univ. Press of Mississippi. This book was released on 2021-03-19 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tarot cards have been around since the Renaissance and have become increasingly popular in recent years, often due to their prevalence in popular culture. While Tarot means many different things to many different people, the cards somehow strike universal chords that can resonate through popular culture in the contexts of art, television, movies, even comic books. The symbolism within the cards, and the cards as symbols themselves, make Tarot an excellent device for the media of popular culture in numerous ways. They make horror movies scarier. They make paintings more provocative. They provide illustrative structure to comics and can establish the traits of television characters. The Cards: The Evolution and Power of Tarot begins with an extensive review of the history of Tarot from its roots as a game to its supposed connection to ancient Egyptian magic, through its place in secret societies, and to its current use in meditation and psychology. This section ends with an examination of the people who make up today’s tarot community. Then, specific areas of popular culture—art, television, movies, and comics—are each given a chapter in which to survey the use of Tarot. In this section, author Patrick Maille analyzes such works as Deadpool, Books of Magic by Neil Gaiman, Disney's Haunted Mansion, Sherlock Holmes: Game of Shadows, The Andy Griffith Show, Buffy the Vampire Slayer, and King of the Hill. The cards are evocative images in their own right, but the mystical fascination they inspire makes them a fantastic tool to be used in our favorite shows and stories.

Book The Game from Where I Stand

Download or read book The Game from Where I Stand written by Doug Glanville and published by Macmillan. This book was released on 2010-05-06 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: Doug Glanville, a former major league outfielder and Ivy League graduate, draws on his nine seasons in the big leagues to reveal the human side of the game and of the men who play it. "Filled with sharp insights, keen observations, and great stories, his book is championship caliber." —The Philadelphia Inquirer In The Game from Where I Stand, Glanville shows us how players prepare for games, deal with race and family issues, cope with streaks and slumps, respond to trades and injuries, and learn the joyful and painful lessons the game imparts. We see the flashpoints that cause misunderstandings and friction between players, and the imaginative ways they work to find common ground. And Glanville tells us with insight and humor what he learned from Jimmy Rollins, Alex Rodriguez, Randy Johnson, Barry Bonds, Curt Schilling, and other legendary and controversial stars. In his professional career, Glanville experienced every aspect of being a player—the first-round pick, the prospect, the disappointment, the can't-miss, the cornerstone, the veteran, the traded, the injured, the comeback kid. His eye-opening book gives fans a new level of understanding of day-to-day life in the big leagues.

Book Online Game  The Supreme Array Maker

Download or read book Online Game The Supreme Array Maker written by Mu VHan and published by Funstory. This book was released on 2019-11-08 with total page 945 pages. Available in PDF, EPUB and Kindle. Book excerpt: When one day the whole world has become a game, that day whether you are still at my side, when the end of the game, when the flowers fall away, the world in a flashy room, whether you are still at my side. Broken years like water, chaotic with the red dust.

Book Fight  Magic  Items

Download or read book Fight Magic Items written by Aidan Moher and published by Running Press Adult. This book was released on 2022-10-04 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take a journey through the history of Japanese role-playing games—from the creators who built it, the games that defined it, and the stories that transformed pop culture and continue to capture the imaginations of millions of fans to this day. The Japanese roleplaying game (JRPG) genre is one that is known for bold, unforgettable characters; rich stories, and some of the most iconic and beloved games in the industry. Inspired by early western RPGs and introducing technology and artistic styles that pushed the boundaries of what video games could be, this genre is responsible for creating some of the most complex, bold, and beloved games in history—and it has the fanbase to prove it. In Fight, Magic, Items, Aidan Moher guides readers through the fascinating history of JRPGs, exploring the technical challenges, distinct narrative and artistic visions, and creative rivalries that fueled the creation of countless iconic games and their quest to become the best, not only in Japan, but in North America, too. Moher starts with the origin stories of two classic Nintendo titles, Final Fantasy and Dragon Quest, and immerses readers in the world of JRPGs, following the interconnected history from through the lens of their creators and their stories full of hope, risk, and pixels, from the tiny teams and almost impossible schedules that built the foundations of the Final Fantasy and Dragon Quest franchises; Reiko Kodama pushing the narrative and genre boundaries with Phantasy Star; the unexpected team up between Horii and Sakaguchi to create Chrono Trigger; or the unique mashup of classic Disney with Final Fantasy coolness in Kingdom Hearts. Filled with firsthand interviews and behind-the-scenes looks into the development, reception, and influence of JRPGs, Fight, Magic, Items captures the evolution of the genre and why it continues to grab us, decades after those first iconic pixelated games released.

Book Fun  Taste    Games

Download or read book Fun Taste Games written by John Sharp and published by MIT Press. This book was released on 2019-03-12 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reclaiming fun as a meaningful concept for understanding games and play. “Fun” is somewhat ambiguous. If something is fun, is it pleasant? Entertaining? Silly? A way to trick students into learning? Fun also has baggage—it seems inconsequential, embarrassing, child's play. In Fun, Taste, & Games, John Sharp and David Thomas reclaim fun as a productive and meaningful tool for understanding and appreciating play and games. They position fun at the heart of the aesthetics of games. As beauty was to art, they argue, fun is to play and games—the aesthetic goal that we measure our experiences and interpretations against. Sharp and Thomas use this fun-centered aesthetic framework to explore a range of games and game issues—from workplace bingo to Meow Wolf, from basketball to Myst, from the consumer marketplace to Marcel Duchamp. They begin by outlining three elements for understanding the drive, creation, and experience of fun: set-outsideness, ludic forms, and ambiguity. Moving from theory to practice and back again, they explore the complicated relationships among the titular fun, taste, and games. They consider, among other things, the dismissal of fun by game journalists and designers; the seminal but underinfluential game Myst, and how tastes change over time; the shattering of the gamer community in Gamergate; and an aesthetics of play that goes beyond games.

Book Taking in a Game

Download or read book Taking in a Game written by Joseph A. Reaves and published by U of Nebraska Press. This book was released on 2004-05-01 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Taking in a Game, Joseph A. Reaves examines the development of baseball in Korea, the Philippines, Mainland China, and Taiwan, as well as the more widely known story of baseball in Japan. In this entertaining and informed account, Reaves covers everything from baseball in Qing Dynasty China in the nineteenth century to the 2000 Sydney Olympics bronze-medal match between Japan and Korea. Reaves guides the reader through a history of Asian baseball, the cultures that surround it, and the future of what has become a great Asian game.

Book Field of Magic

Download or read book Field of Magic written by John Cairney and published by McFarland. This book was released on 2023-02-09 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Superstition has been a part of baseball from the beginning. From good luck charms to human mascots to ritual statues of Babe Ruth to the curse of Colonel Sanders, there may be almost as many superstitions as players (or fans). Drawing on social science, religious studies and SABRmetrics, this book explores the rich history of supernatural belief in the game and documents a wide variety of rituals, fetishes, taboos and jinxes. Some of these have changed over time but coping with uncertainty on the field through magical thinking remains a constant.

Book The Early Admissions Game

    Book Details:
  • Author : Christopher Avery
  • Publisher : Harvard University Press
  • Release : 2009-07-01
  • ISBN : 0674020340
  • Pages : 398 pages

Download or read book The Early Admissions Game written by Christopher Avery and published by Harvard University Press. This book was released on 2009-07-01 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Each year, hundreds of thousands of high school seniors compete in a game they’ll play only once, whose rules they do not fully understand, yet whose consequences are enormous. The game is college admissions, and applying early to an elite school is one way to win. But the early admissions process is enigmatic and flawed. It can easily lead students toward hasty or misinformed decisions. This book—based on the careful examination of more than 500,000 college applications to fourteen elite colleges and hundreds of interviews with students, counselors, and admissions officers—provides an extraordinarily thorough analysis of early admissions. In clear language it details the advantages and pitfalls of applying early as it provides a map for students and parents to navigate the process. Unlike college admissions guides, The Early Admissions Game reveals the realities of early applications, how they work and what effects they have. The authors frankly assess early applications. Applying early is not for everyone, but it will improve—sometimes double, even triple—the chances of being admitted to a prestigious college. An early decision program can greatly enhance a college’s reputation by skewing statistics, such as selectivity, average SAT scores, or percentage of admitted applicants who matriculate. But these gains come at the expense of distorting applicants’ decisions and providing disparate treatment of students who apply early and regular admissions. The system, in short, is unfair, and the authors make recommendations for improvement. The Early Admissions Game is sure to be the definitive work on the subject. It is must reading for admissions officers, guidance counselors, and high school seniors and their parents.

Book Play  Performance  and Identity

Download or read book Play Performance and Identity written by Matt Omasta and published by Routledge. This book was released on 2015-02-11 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: Play helps define who we are as human beings. However, many of the leisurely/ludic activities people participate in are created and governed by corporate entities with social, political, and business agendas. As such, it is critical that scholars understand and explicate the ideological underpinnings of played-through experiences and how they affect the player/performers who engage in them. This book explores how people play and why their play matters, with a particular interest in how ludic experiences are often constructed and controlled by the interests of institutions, including corporations, non-profit organizations, government agencies, religious organizations, and non-governmental organizations (NGOs). Each chapter explores diverse sites of play. From theme parks to comic conventions to massively-multiplayer online games, they probe what roles the designers of these experiences construct for players, and how such play might affect participants' identities and ideologies. Scholars of performance studies, leisure studies, media studies and sociology will find this book an essential reference when studying facets of play.

Book The New York Game

Download or read book The New York Game written by Kevin Baker and published by Knopf. This book was released on 2024-03-05 with total page 545 pages. Available in PDF, EPUB and Kindle. Book excerpt: The New York Times Book Review Editors' Choice • A hugely entertaining history of baseball and New York City, bursting with larger-than-life figures and fascinating stories from the game’s beginnings to the end of World War II. "You’re going to beg for extra innings. Without missing a scandal or a sensation, with an eye on how assimilation transforms the picture, Kevin Baker has written a buoyant, double coming-of-age story. "—Stacy Schiff, Pulitzer Prize-winning author Baseball is “the New York game” because New York is where the diamond was first laid out, where the bunt and the curveball were invented, and where the home run was hit. It’s where the game’s first stars were born, and where everyone came to play or watch the game. With nuance and depth, historian Kevin Baker brings this all vividly back to life: the still-controversial, indelible moments—Did the Babe call his shot? Was Merkle out? Did they fix the 1919 World Series? Here are all the legendary players, managers, and owners, in all their vivid, complicated humanity, on and off the field. In Baker’s hands the city and the game emerge from the murk of nineteenth-century American life—driven by visionaries and fixers, heroes and gangsters. He details how New York and its favorite sport came to mirror one another, expanding, bumbling through catastrophe and corruption, and rising out of these trials stronger than ever. From the first innings played in vacant lots and tavern yards in the 1820s; to the canny innovations that created the very first sports league; to the superb Hispanic and Black players who invented their own version of the game when white baseball sought to exclude them. And all amidst New York’s own, incredible evolution from a raw, riotous town to a new world city. The New York Game is a riveting, rollicking, brilliant ode to America’s beloved pastime and to its indomitable city of origin.