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Book The Effects of Digital Video Technology On Modern Film

Download or read book The Effects of Digital Video Technology On Modern Film written by Kaichen Hu and published by . This book was released on 2016 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: Film is an art, and it is also a product of the development of science and technology. Without science and technology, humans cannot have this magical art that can make our fantasies become reality. Throughout the history of film, every revolutionary technological advancement has dominated the development direction of film. However, since 1960s, with the emergence of digital technology, the whole film industry entered a new era. People all over the world can experience an unprecedented pleasant amazement and audio-visual experience when they are watching films. Meanwhile, digital technology has become a powerful tool, allowing many filmmakers who have the great passion to make their own movies easier than before. Now, everyone can make "films". This paper studied the evolution of the film industry under the emergence of digital technology from the perspective of interviews of some professional practitioners, history of film development and film industry economics. First of all, the research addresses the current situation of film industry, which involves every link of the film industry such as production, distribution etc. We move then to find the fundamental changes hiding inside the industry to learn that what digital technology really means to film industry. Finally, the paper will address the impact of new digital technology on film industry. Key words: digital technology, film industry, film production and distribution

Book Spectacular Digital Effects

Download or read book Spectacular Digital Effects written by Kristen Whissel and published by Duke University Press. This book was released on 2014-02-05 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: By developing the concept of the "digital effects emblem," Kristen Whissel contributes a new analytic rubric to cinema studies. An "effects emblem" is a spectacular, computer-generated visual effect that gives stunning expression to a film's key themes. Although they elicit feelings of astonishment and wonder, effects emblems do not interrupt narrative, but are continuous with story and characterization and highlight the narrative stakes of a film. Focusing on spectacular digital visual effects in live-action films made between 1989 and 2011, Whissel identifies and examines four effects emblems: the illusion of gravity-defying vertical movement, massive digital multitudes or "swarms," photorealistic digital creatures, and morphing "plasmatic" figures. Across films such as Avatar, The Matrix, the Lord of the Rings trilogy, Jurassic Park, Titanic, and Crouching Tiger, Hidden Dragon, these effects emblems heighten the narrative drama by contrasting power with powerlessness, life with death, freedom with constraint, and the individual with the collective.

Book Digital Visual Effects in Cinema

Download or read book Digital Visual Effects in Cinema written by Stephen Prince and published by Rutgers University Press. This book was released on 2011-12-07 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: Avatar. Inception. Jurassic Park. Lord of the Rings. Ratatouille. Not only are these some of the highest-grossing films of all time, they are also prime examples of how digital visual effects have transformed Hollywood filmmaking. Some critics, however, fear that this digital revolution marks a radical break with cinematic tradition, heralding the death of serious realistic movies in favor of computer-generated pure spectacle. Digital Visual Effects in Cinema counters this alarmist reading, by showing how digital effects–driven films should be understood as a continuation of the narrative and stylistic traditions that have defined American cinema for decades. Stephen Prince argues for an understanding of digital technologies as an expanded toolbox, available to enhance both realist films and cinematic fantasies. He offers a detailed exploration of each of these tools, from lighting technologies to image capture to stereoscopic 3D. Integrating aesthetic, historical, and theoretical analyses of digital visual effects, Digital Visual Effects in Cinema is an essential guide for understanding movie-making today.

Book Digital Storytelling

Download or read book Digital Storytelling written by Shilo T. McClean and published by MIT Press. This book was released on 2008-09-26 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: How digital visual effects in film can be used to support storytelling: a guide for scriptwriters and students. Computer-generated effects are often blamed for bad Hollywood movies. Yet when a critic complains that "technology swamps storytelling" (in a review of Van Helsing, calling it "an example of everything that is wrong with Hollywood computer-generated effects movies"), it says more about the weakness of the story than the strength of the technology. In Digital Storytelling, Shilo McClean shows how digital visual effects can be a tool of storytelling in film, adding narrative power as do sound, color, and "experimental" camera angles—other innovative film technologies that were once criticized for being distractions from the story. It is time, she says, to rethink the function of digital visual effects. Effects artists say—contrary to the critics—that effects always derive from story. Digital effects are a part of production, not post-production; they are becoming part of the story development process. Digital Storytelling is grounded in filmmaking, the scriptwriting process in particular. McClean considers crucial questions about digital visual effects—whether they undermine classical storytelling structure, if they always call attention to themselves, whether their use is limited to certain genres—and looks at contemporary films (including a chapter-long analysis of Steven Spielberg's use of computer-generated effects) and contemporary film theory to find the answers. McClean argues that to consider digital visual effects as simply contributing the "wow" factor underestimates them. They are, she writes, the legitimate inheritors of film storycraft.

Book Filming the Fantastic with Virtual Technology

Download or read book Filming the Fantastic with Virtual Technology written by Mark Sawicki and published by Routledge. This book was released on 2020-03-27 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post before seeing your final product. Composites and CG characters can now be shot together as fast as a live-action show. Using off-the-shelf software and tools, authors Mark Sawicki and Juniko Moody document the set-up and production pipelines of the modern virtual/mocap studio. They reveal the procedures and secrets for making movies in virtual sets. The high-end technology that enabled the creation of films such as The Lord of the Rings, Avatar and The Jungle Book is now accessible for smaller, independent production companies. Do you want your actors to perform inside of an Unreal® Game Engine set and interact with the environment? Do you want to be able to put your live-action camera on a jib or dolly and move effortlessly through both a live-action and virtual space together? Do you want live performers interacting with giants, elves and other creatures manipulated by motion capture in real time? This book discusses all of these scenarios and more, showing readers how to create high-quality virtual content using alternative, cost-effective technology. Tutorials, case studies, and project breakdowns provide essential tips on how to avoid and overcome common pitfalls, making this book an indispensable guide for both beginners to create virtual backlot content and more advanced VFX users wanting to adopt best practices when planning and directing virtual productions with RealityTM software and performance capture equipment such as Qualysis.

Book Streaming

    Book Details:
  • Author : Wheeler Winston Dixon
  • Publisher : University Press of Kentucky
  • Release : 2013-05-01
  • ISBN : 0813142180
  • Pages : 184 pages

Download or read book Streaming written by Wheeler Winston Dixon and published by University Press of Kentucky. This book was released on 2013-05-01 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: Film stocks are vanishing, but the iconic images of the silver screen remain -- albeit in new, sleeker formats. Today, viewers can instantly stream movies on televisions, computers, and smartphones. Gone are the days when films could only be seen in theaters or rented at video stores: movies are now accessible at the click of a button, and there are no reels, tapes, or discs to store. Any film or show worth keeping may be collected in the virtual cloud and accessed at will through services like Netflix, Hulu, and Amazon Instant. The movies have changed, and we are changing with them. The ways we communicate, receive information, travel, and socialize have all been revolutionized. In Streaming, Wheeler Winston Dixon reveals the positive and negative consequences of the transition to digital formatting and distribution, exploring the ways in which digital cinema has altered contemporary filmmaking and our culture. Many industry professionals and audience members feel that the new format fundamentally alters the art, while others laud the liberation of the moving image from the "imperfect" medium of film, asserting that it is both inevitable and desirable. Dixon argues that the change is neither good nor bad; it's simply a fact. Hollywood has embraced digital production and distribution because it is easier, faster, and cheaper, but the displacement of older technology will not come without controversy. This groundbreaking book illuminates the challenges of preserving media in the digital age and explores what stands to be lost, from the rich hues of traditional film stocks to the classic movies that are not profitable enough to offer in streaming formats. Dixon also investigates the financial challenges of the new distribution model, the incorporation of new content such as webisodes, and the issue of ownership in an age when companies have the power to pull purchased items from consumer devices at their own discretion. Streaming touches on every aspect of the shift to digital production and distribution. It explains not only how the new technology is affecting movies, music, books, and games, but also how instant access is permanently changing the habits of viewers and influencing our culture.

Book Computer Vision for Visual Effects

Download or read book Computer Vision for Visual Effects written by Richard J. Radke and published by Cambridge University Press. This book was released on 2013 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the fundamental computer vision principles and state-of-the-art algorithms used to create cutting-edge visual effects for movies and television. It describes classical computer vision algorithms and recent developments, features more than 200 original images, and contains in-depth interviews with Hollywood visual effects artists that tie the mathematical concepts to real-world filmmaking.

Book On Demand Culture

    Book Details:
  • Author : Chuck Tryon
  • Publisher : Rutgers University Press
  • Release : 2013-07-18
  • ISBN : 0813567165
  • Pages : 214 pages

Download or read book On Demand Culture written by Chuck Tryon and published by Rutgers University Press. This book was released on 2013-07-18 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: The movie industry is changing rapidly, due in part to the adoption of digital technologies. Distributors now send films to theaters electronically. Consumers can purchase or rent movies instantly online and then watch them on their high-definition televisions, their laptops, or even their cell phones. Meanwhile, social media technologies allow independent filmmakers to raise money and sell their movies directly to the public. All of these changes contribute to an “on-demand culture,” a shift that is radically altering film culture and contributing to a much more personalized viewing experience. Chuck Tryon offers a compelling introduction to a world in which movies have become digital files. He navigates the complexities of digital delivery to show how new modes of access—online streaming services like YouTube or Netflix, digital downloads at iTunes, the popular Redbox DVD kiosks in grocery stores, and movie theaters offering digital projection of such 3-D movies as Avatar—are redefining how audiences obtain and consume motion picture entertainment. Tryon also tracks the reinvention of independent movies and film festivals by enterprising artists who have built their own fundraising and distribution models online. Unique in its focus on the effects of digital technologies on movie distribution, On-Demand Culture offers a corrective to address the rapid changes in the film industry now that movies are available at the click of a button.

Book The Digitization of Cinematic Visual Effects

Download or read book The Digitization of Cinematic Visual Effects written by Rama Venkatasawmy and published by Rowman & Littlefield. This book was released on 2013 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Digitization of Cinematic Visual Effects: Hollywood's Coming of Age, by Rama Venkatasawmy, analyzes how the Hollywood cinema industry's visual effects applications have not only motivated the expansion of filmmaking praxis, they have also influenced the evolution of viewing pleasures and spectatorship experiences. Following the digitization of their associated technologies, VFX have been responsible for multiplying the strategies of representation and storytelling, as well as extending the range of stories that can potentially be told onscreen. By the same token, the visual standards of the Hollywood film's production and exhibition have been growing in sophistication. On the basis of displaying groundbreaking VFX--immaculately realized through the application of cutting-edge technologies and craftsmanship--and of projecting such a significant degree of visual innovation and originality, certain Hollywood movies have established techno-visual trends and industrial standards for subsequent filmmaking practice. Hollywood cinema's entry into the digital realm is intertwined with the intensification of conglomeratic practices within the movie business, the domain of techno-scientific R&D in filmmaking, and the unification of corporate media, information technology, and entertainment. Hence, the standardization of, and convergence toward, the digital medium is emblematic of Hollywood cinema's techno-industrial evolution in the late twentieth century. Accordingly, this volume identifies various synergies and partnerships--between VFX providers, movie studios, graphic designers, and more--that have emerged from a progressive growth of awareness in Hollywood of the digital medium's potential.

Book Digital Humanities and Film Studies

Download or read book Digital Humanities and Film Studies written by Adelheid Heftberger and published by Springer. This book was released on 2019-01-02 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book highlights the quantitative methods of data mining and information visualization and explores their use in relation to the films and writings of the Russian director, Dziga Vertov. The theoretical basis of the work harkens back to the time when a group of Russian artists and scholars, known as the “formalists,” developed new concepts of how art could be studied and measured. This book brings those ideas to the digital age. One of the central questions the book intends to address is, “How can hypothetical notions in film studies be supported or falsified using empirical data and statistical tools?” The first stage involves manual and computer-assisted annotation of the films, leading to the production of empirical data which is then used for statistical analysis but more importantly for the development of visualizations. Studies of this type furthermore shed light on the field of visual presentation of time-based processes; an area which has its origin in the Russian formalist sphere of the 1920s and which has recently gained new relevance due to technological advances and new possibilities for computer-assisted analysis of large and complex data sets. In order to reach a profound understanding of Vertov and his films, the manual or computer-assisted data analysis must be combined with film-historical knowledge and a study of primary sources. In addition, the status of the surviving film materials and the precise analysis of these materials combined with knowledge of historical film technology provide insight into archival policy and political culture in the Soviet Union in the 1920s and 30s.

Book Editing and Special Visual Effects

Download or read book Editing and Special Visual Effects written by Charlie Keil and published by Rutgers University Press. This book was released on 2016-08-26 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most moviegoers think of editing and special effects as distinct components of the filmmaking process. We might even conceive of them as polar opposites, since effective film editing is often subtle and almost invisible, whereas special effects frequently call attention to themselves. Yet, film editors and visual effects artists have worked hand-in-hand from the dawn of cinema to the present day. Editing and Special/Visual Effects brings together a diverse range of film scholars who trace how the arts of editing and effects have evolved in tandem. Collectively, the contributors demonstrate how these two crafts have been integral to cinematic history, starting with the “trick films” of the early silent era, which astounded audiences by splicing in or editing out key frames, all the way up to cutting-edge effects technologies and concealed edits used to create the illusions. Throughout, readers learn about a variety of filmmaking techniques, from classic Hollywood’s rear projection and matte shots to the fast cuts and wall-to-wall CGI of the contemporary blockbuster. In addition to providing a rich historical overview, Editing and Special/Visual Effects supplies multiple perspectives on these twinned crafts, introducing readers to the analog and digital tools used in each craft, showing the impact of changes in the film industry, and giving the reader a new appreciation for the processes of artistic collaboration they involve.

Book The Film Experience

Download or read book The Film Experience written by Timothy Corrigan and published by Macmillan. This book was released on 2012-01-03 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A comprehensive introduction to film that recognizes students as movie fans and helps them understand the art form's full scope. The authors situate their strong coverage of the medium's formal elements within the larger cultural contexts that inform the ways we watch film, from economics and exhibition to marketing and the star system." -- Blackwells.

Book Tenth International Conference on Applications and Techniques in Cyber Intelligence  ICATCI 2022

Download or read book Tenth International Conference on Applications and Techniques in Cyber Intelligence ICATCI 2022 written by Jemal H. Abawajy and published by Springer Nature. This book was released on 2023-03-29 with total page 775 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents innovative ideas, cutting-edge findings, and novel techniques, methods, and applications in a broad range of cybersecurity and cyberthreat intelligence areas. As our society becomes smarter, there is a corresponding need to secure our cyberfuture. The book describes approaches and findings that are of interest to business professionals and governments seeking to secure our data and underpin infrastructures, as well as to individual users.

Book Films from the Future

Download or read book Films from the Future written by Andrew Maynard and published by Mango Media Inc.. This book was released on 2018-11-15 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Deftly shows how a seemingly frivolous film genre can guide us in shaping tomorrow’s world.” —Seth Shostak, senior astronomer, SETI Institute Artificial intelligence, gene manipulation, cloning, and interplanetary travel are all ideas that seemed like fairy tales but a few years ago. And now their possibilities are very much here. But are we ready to handle these advances? This book, by a physicist and expert on responsible technology development, reveals how science fiction movies can help us think about and prepare for the social consequences of technologies we don’t yet have, but that are coming faster than we imagine. Films from the Future looks at twelve movies that take us on a journey through the worlds of biological and genetic manipulation, human enhancement, cyber technologies, and nanotechnology. Readers will gain a broader understanding of the complex relationship between science and society. The movies mix old and new, and the familiar and unfamiliar, to provide a unique, entertaining, and ultimately transformative take on the power of emerging technologies, and the responsibilities they come with.

Book Digital Video

    Book Details:
  • Author : Ananda Mitra
  • Publisher : Infobase Publishing
  • Release : 2010
  • ISBN : 1438134614
  • Pages : 129 pages

Download or read book Digital Video written by Ananda Mitra and published by Infobase Publishing. This book was released on 2010 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discusses digital methods for making and viewing video recordings, the video industry and mass media, individually made videos, and possible future developments.

Book Interstellar

    Book Details:
  • Author : Mark Cotta Vaz
  • Publisher : Running Press Adult
  • Release : 2014-11-07
  • ISBN : 0762456841
  • Pages : 156 pages

Download or read book Interstellar written by Mark Cotta Vaz and published by Running Press Adult. This book was released on 2014-11-07 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: In his sci-fi epic Interstellar, Christopher Nolan takes on the infinite canvas of space to deliver a cutting-edge, emotionally charged adventure that will amaze audiences of all ages. Interstellar: Beyond Time and Space documents the making of Nolan's latest masterpiece in fascinating detail and features interviews with the acclaimed director, along with screenwriter Jonathan Nolan, producer Emma Thomas, and other key members of the production team. Delving into the science and philosophy behind the film, Interstellar: Beyond Time and Space dynamically showcases its incredible concept art, including costume designs, storyboards, and other fascinating preproduction elements. Also featuring interviews with the exceptional cast, including Matthew McConaughey and Anne Hathaway, Interstellar: Beyond Time and Space tells the full story of the making of the film, with candid pictures illustrating its elaborate set pieces and reliance on classic special effects techniques. Visually enthralling and engrossing in its in-depth exploration of the themes and ideas at the heart of Interstellar, this book is the perfect accompaniment to one of the most anticipated films of 2014. Based on the film from Warner Bros. Pictures and Paramount Pictures. From acclaimed filmmaker Christopher Nolan ("The Dark Knight" films, "Inception"), "Interstellar" stars Oscar winner Matthew McConaughey ("Dallas Buyers Club"), Oscar winner Anne Hathaway ("Les Misébles"), Oscar nominee Jessica Chastain ("Zero Dark Thirty"), Bill Irwin ("Rachel Getting Married"), Oscar winner Ellen Burstyn ("Alice Doesn't Live Here Anymore"), and Oscar winner Michael Caine ("The Cider House Rules"). The main cast also includes Wes Bentley, Casey Affleck, David Gyasi, Mackenzie Foy and Topher Grace. Christopher Nolan directed the film from a screenplay he co-wrote with Jonathan Nolan. Emma Thomas, Christopher Nolan and Lynda Obst produced "Interstellar," with Jordan Goldberg, Jake Myers, Kip Thorne and Thomas Tull serving as executive producers. Warner Bros. Pictures and Paramount Pictures present, in association with Legendary Pictures, a Syncopy/Lynda Obst Productions production, a film by Christopher Nolan, "Interstellar."

Book Masters of FX

    Book Details:
  • Author : Ian Failes
  • Publisher : CRC Press
  • Release : 2016-02-19
  • ISBN : 1317540921
  • Pages : 327 pages

Download or read book Masters of FX written by Ian Failes and published by CRC Press. This book was released on 2016-02-19 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: It would be rare these days to find a film that did not in some way depend on the magic of visual effects, from the raging computer-generated dinosaurs in Steven Spielberg's Jurassic Park, to the fantastical worlds of Tim Burton's Alice in Wonderland, and the photoreal tiger and ocean in Ang Lee's Life of Pi. Through interviews with 16 of the leading effects pioneers from around the world (see list below), author Ian Failes explores the making of some of the most memorable film sequences ever produced, showcasing the shift from practical to digital magic with original behind-the-scenes imagery, shot breakdowns, and detailed explanations of some of the secrets behind the making of cinema's most extraordinary creations. Visual effects artists and films discussed include: Dennis Muren (Star Wars: Episodes IV–VI; Terminator 2: Judgment Day; Jurassic Park; A.I. Artificial Intelligence; War of the Worlds) Bill Westenhofer (Babe: Pig in the City; Cats & Dogs; The Lion, the Witch and the Wardrobe; The Golden Compass; Life of Pi) Joe Letteri (The Lord of the Rings trilogy; King Kong; Avatar; Planet of the Apes; The Hobbit trilogy) Rob Legato (Apollo 13; Titanic; The Aviator; Hugo) Paul Franklin (Pitch Black; Christopher Nolan’s The Dark Knight trilogy; Inception; Interstellar) Richard Edlund (Star Wars: Episodes IV–VI; Raiders of the Lost Ark; Ghostbusters; Multiplicity); Edson Williams (X-Men: The Last Stand; The Curious Case of Benjamin Button; The Social Network; Captain America films) Karen Goulekas (Godzilla; The Day After Tomorrow; 10,000 BC; Green Lantern); Chris Corbould (Golden Eye; Die Another Day; Christopher Nolan’s The Dark Knight trilogy; Inception); Ian Hunter (The X-Files; The Dark Knight; The Dark Knight Rises; Inception; Interstellar) John Rosengrant (Terminator films; Jurassic Park; Iron Man films; Real Steel)