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Book The Effect of Game based Learning on Vocabulary Acquisition for Middle School English Language Learners

Download or read book The Effect of Game based Learning on Vocabulary Acquisition for Middle School English Language Learners written by Jeanette Benoit and published by . This book was released on 2017 with total page 103 pages. Available in PDF, EPUB and Kindle. Book excerpt: English language learners (ELLs) in America face huge challenges in middle school. Although many ELLs quickly assimilate into the American culture and develop their social language rapidly, they continue to struggle academically. One reason ELLs find themselves behind their native English-speaking peers is their lack of academic vocabulary knowledge. Vocabulary can be learned both implicitly with extensive reading and explicitly with direct and focused instruction. Research has shown that implicit vocabulary learning is not as effective with ELLs and the need for effective explicit learning strategies is apparent. This study revealed no statistically significant difference in academic vocabulary scores when a game-based curriculum was introduced compared to traditional workbook lessons. Because games are popular with adolescents in today's society, teachers should consider bringing this affinity for gaming into the classroom to increase academic learning and success.

Book Vocabulary Acquisition

Download or read book Vocabulary Acquisition written by Paul Nation and published by . This book was released on 1989 with total page 139 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Extramural English in Teaching and Learning

Download or read book Extramural English in Teaching and Learning written by Pia Sundqvist and published by Springer. This book was released on 2016-11-09 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is unique in bringing together theory, research, and practice about English encountered outside the classroom – extramural English – and how it affects teaching and learning. The book investigates ways in which learners successfully develop their language skills through extramural English and provides tools for teachers to make use of free time activities in primary and secondary education. The authors demonstrate that learning from involvement in extramural English activities tends to be incidental and is currently underutilized in classroom work. A distinctive strength is that this volume is grounded in theory, builds on results from empirical studies, and manages to link theory and research with practice in a reader-friendly way. Teacher-educators, teachers and researchers of English as a foreign language and teachers of English as a second language across the globe will find this book useful in developing their use of extramural English activities as tools for language learning.

Book The Handbook on Innovations in Learning

Download or read book The Handbook on Innovations in Learning written by Marilyn Murphy and published by IAP. This book was released on 2014-03-01 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: An innovation in learning improves upon the implementation of the standard practice or introduces a new practice, thus achieving greater learning outcomes. The Handbook on Innovations in Learning, developed by the Center on Innovations in Learning, presents commissioned chapters describing current best practices of instruction before embarking on descriptions of selected innovative practices which promise better methods of engaging and teaching students. Written by a diverse and talented field of experts, chapters in the Handbook seek to facilitate the adoption of the innovative practices they describe by suggesting implementation policies and procedures to leaders of state and local education agencies.

Book Vocabulary in Language Teaching

Download or read book Vocabulary in Language Teaching written by Norbert Schmitt and published by Cambridge University Press. This book was released on 2020-07-16 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by two top vocabulary specialists, this updated edition gives a state-of-the-art introduction to vocabulary teaching and testing.

Book Designing Tasks for the Communicative Classroom

Download or read book Designing Tasks for the Communicative Classroom written by David Nunan and published by Cambridge University Press. This book was released on 1989-03-09 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book integrates recent research and practice in language teaching into a framework for analysing learning tasks.

Book Digital Games in Language Learning and Teaching

Download or read book Digital Games in Language Learning and Teaching written by Hayo Reinders and published by Springer. This book was released on 2012-06-12 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.

Book The Languages of Israel

    Book Details:
  • Author : Bernard Spolsky
  • Publisher : Multilingual Matters
  • Release : 1999
  • ISBN : 9781853594519
  • Pages : 316 pages

Download or read book The Languages of Israel written by Bernard Spolsky and published by Multilingual Matters. This book was released on 1999 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: The practice and ideology of the treatment of the languages of Israel are examined in this book. It asks about the extent to which the present linguistic pattern may be attribited to explicit language planning activities.

Book Learning Vocabulary in Another Language

Download or read book Learning Vocabulary in Another Language written by I. S. P. Nation and published by Cambridge University Press. This book was released on 2001-03-15 with total page 14 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides pedagogical suggestions for both teachers and learners.

Book Vocabulary Instruction

Download or read book Vocabulary Instruction written by Edward J. Kame'enui and published by Guilford Press. This book was released on 2012-05-10 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: This highly regarded work brings together prominent authorities on vocabulary teaching and learning to provide a comprehensive yet concise guide to effective instruction. The book showcases practical ways to teach specific vocabulary words and word-learning strategies and create engaging, word-rich classrooms. Instructional activities and games for diverse learners are brought to life with detailed examples. Drawing on the most rigorous research available, the editors and contributors distill what PreK-8 teachers need to know and do to support all students' ongoing vocabulary growth and enjoyment of reading. New to This Edition*Reflects the latest research and instructional practices.*New section (five chapters) on pressing current issues in the field: assessment, authentic reading experiences, English language learners, uses of multimedia tools, and the vocabularies of narrative and informational texts.*Contributor panel expanded with additional leading researchers.

Book Technology in Education  Innovative Solutions and Practices

Download or read book Technology in Education Innovative Solutions and Practices written by Simon K.S. Cheung and published by Springer. This book was released on 2018-04-13 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes extended papers from the Third International Conference on Technology in Education, ICTE 2018, held in Hong Kong, China, in January 2018. The 27 full papers presented in this volume were carefully reviewed and selected from 88 submissions. They are organized in topical sections on new learning experience with technologies; mobile learning and flipped classrooms; instructional design and teaching practices; learning administration with technologies.

Book Digital Game Based Learning

Download or read book Digital Game Based Learning written by Marc Prensky and published by Paragon House. This book was released on 2007-03-01 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power and enthusiasm, traditional training methods must adapt to the way people learn today. Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both educators and employers.

Book A Quantitative Study of the Impact of Immersive Game based Learning on Enhancing Vocabulary Instruction and Acquisition for English Language Learners

Download or read book A Quantitative Study of the Impact of Immersive Game based Learning on Enhancing Vocabulary Instruction and Acquisition for English Language Learners written by Ali N. Alshammari and published by . This book was released on 2013 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Vocabulary Knowledge

Download or read book Vocabulary Knowledge written by Scott Jarvis and published by John Benjamins Publishing. This book was released on 2013-08-14 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Language researchers and practitioners often adopt tools and techniques without testing whether they really work as they should. This is understandable because most scholars do not have the time or expertise to properly evaluate the usefulness of all instruments, measures, and methods they need. It is therefore critical to have problem solvers in the field who gain the necessary expertise and take the time to scrutinize existing methods, identify problems, and offer new solutions. This volume represents the work of scholars who have done this; it is a collection of the latest advances, developments, and innovations regarding the modeling and measurement of learners’ vocabulary growth curves, current levels of vocabulary knowledge and lexical proficiency, and the patterns of lexical diversity found in their language production. Several of the contributors also address the complex but important relationship between automated indices and human judgments of learners’ lexical patterns and abilities.

Book Experimenting with Uncertainty

Download or read book Experimenting with Uncertainty written by C. Elder and published by Cambridge University Press. This book was released on 2001-05-21 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of 28 invited papers surveying the state of the art in language testing.

Book Handbook of Game Based Learning

Download or read book Handbook of Game Based Learning written by Jan L. Plass and published by MIT Press. This book was released on 2020-02-04 with total page 601 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. Contributors Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan

Book Research Anthology on Developments in Gamification and Game Based Learning

Download or read book Research Anthology on Developments in Gamification and Game Based Learning written by Management Association, Information Resources and published by IGI Global. This book was released on 2021-11-26 with total page 1971 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.