Download or read book The Differential Geometry of Texture Mapping written by Ken Turkowski and published by . This book was released on 1988 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Numerical Geometry of Images written by Ron Kimmel and published by Springer Science & Business Media. This book was released on 2012-09-07 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: Numerical Geometry of Images examines computational methods and algorithms in image processing. It explores applications like shape from shading, color-image enhancement and segmentation, edge integration, offset curve computation, symmetry axis computation, path planning, minimal geodesic computation, and invariant signature calculation. In addition, it describes and utilizes tools from mathematical morphology, differential geometry, numerical analysis, and calculus of variations. Graduate students, professionals, and researchers with interests in computational geometry, image processing, computer graphics, and algorithms will find this new text / reference an indispensable source of insight of instruction.
Download or read book Physically Based Rendering written by Matt Pharr and published by Morgan Kaufmann. This book was released on 2010-06-28 with total page 1201 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.
Download or read book Advances in Discrete Differential Geometry written by Alexander I. Bobenko and published by Springer. This book was released on 2016-08-12 with total page 441 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is one of the first books on a newly emerging field of discrete differential geometry and an excellent way to access this exciting area. It surveys the fascinating connections between discrete models in differential geometry and complex analysis, integrable systems and applications in computer graphics. The authors take a closer look at discrete models in differential geometry and dynamical systems. Their curves are polygonal, surfaces are made from triangles and quadrilaterals, and time is discrete. Nevertheless, the difference between the corresponding smooth curves, surfaces and classical dynamical systems with continuous time can hardly be seen. This is the paradigm of structure-preserving discretizations. Current advances in this field are stimulated to a large extent by its relevance for computer graphics and mathematical physics. This book is written by specialists working together on a common research project. It is about differential geometry and dynamical systems, smooth and discrete theories, and on pure mathematics and its practical applications. The interaction of these facets is demonstrated by concrete examples, including discrete conformal mappings, discrete complex analysis, discrete curvatures and special surfaces, discrete integrable systems, conformal texture mappings in computer graphics, and free-form architecture. This richly illustrated book will convince readers that this new branch of mathematics is both beautiful and useful. It will appeal to graduate students and researchers in differential geometry, complex analysis, mathematical physics, numerical methods, discrete geometry, as well as computer graphics and geometry processing.
Download or read book Rendering ebook Collection written by Saty Raghavachary and published by Elsevier. This book was released on 2008-08-08 with total page 1201 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rendering ebook Collection contains 4 of our best-selling titles, providing the ultimate reference for every computer graphics and gaming professional’s library. Get access to over 2500 pages of reference material, at a fraction of the price of the hard-copy books. This CD contains the complete ebooks of the following 4 titles: Raghavachary, Rendering for Beginners: Image synthesis using RenderMan, 9780240519357 Pharr and Humphreys, Physically Based Rendering, 9780125531801 Luebke, Level of Detail for 3D Graphics, 9781558608382 Strothotte, Non-photorealistic Computer Graphics, 9781558607873 *Four fully searchable titles on one CD providing instant access to the ULTIMATE library of engineering materials for graphics professionals *2500 pages of practical and theoretical animation information in one portable package. *Incredible value at a fraction of the cost of the print books
Download or read book Classical and Discrete Differential Geometry written by David Xianfeng Gu and published by CRC Press. This book was released on 2023-01-31 with total page 589 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces differential geometry and cutting-edge findings from the discipline by incorporating both classical approaches and modern discrete differential geometry across all facets and applications, including graphics and imaging, physics and networks. With curvature as the centerpiece, the authors present the development of differential geometry, from curves to surfaces, thence to higher dimensional manifolds; and from smooth structures to metric spaces, weighted manifolds and complexes, and to images, meshes and networks. The first part of the book is a differential geometric study of curves and surfaces in the Euclidean space, enhanced while the second part deals with higher dimensional manifolds centering on curvature by exploring the various ways of extending it to higher dimensional objects and more general structures and how to return to lower dimensional constructs. The third part focuses on computational algorithms in algebraic topology and conformal geometry, applicable for surface parameterization, shape registration and structured mesh generation. The volume will be a useful reference for students of mathematics and computer science, as well as researchers and engineering professionals who are interested in graphics and imaging, complex networks, differential geometry and curvature.
Download or read book Discrete Differential Geometry written by Alexander I. Bobenko and published by American Mathematical Society. This book was released on 2023-09-14 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: An emerging field of discrete differential geometry aims at the development of discrete equivalents of notions and methods of classical differential geometry. The latter appears as a limit of a refinement of the discretization. Current interest in discrete differential geometry derives not only from its importance in pure mathematics but also from its applications in computer graphics, theoretical physics, architecture, and numerics. Rather unexpectedly, the very basic structures of discrete differential geometry turn out to be related to the theory of integrable systems. One of the main goals of this book is to reveal this integrable structure of discrete differential geometry. For a given smooth geometry one can suggest many different discretizations. Which one is the best? This book answers this question by providing fundamental discretization principles and applying them to numerous concrete problems. It turns out that intelligent theoretical discretizations are distinguished also by their good performance in applications. The intended audience of this book is threefold. It is a textbook on discrete differential geometry and integrable systems suitable for a one semester graduate course. On the other hand, it is addressed to specialists in geometry and mathematical physics. It reflects the recent progress in discrete differential geometry and contains many original results. The third group of readers at which this book is targeted is formed by specialists in geometry processing, computer graphics, architectural design, numerical simulations, and animation. They may find here answers to the question “How do we discretize differential geometry?” arising in their specific field. Prerequisites for reading this book include standard undergraduate background (calculus and linear algebra). No knowledge of differential geometry is expected, although some familiarity with curves and surfaces can be helpful.
Download or read book Physically Based Rendering fourth edition written by Matt Pharr and published by MIT Press. This book was released on 2023-05-30 with total page 1274 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically-based rendering in the industry and the field, with new material on GPU ray tracing. Photorealistic computer graphics are ubiquitous in today’s world, widely used in movies and video games as well as product design and architecture. Physically-based approaches to rendering, where an accurate modeling of the physics of light scattering is at the heart of image synthesis, offer both visual realism and predictability. Now in a comprehensively updated new edition, this best-selling computer graphics textbook sets the standard for physically-based rendering in the industry and the field. Physically Based Rendering describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The book’s leading-edge algorithms, software, and ideas—including new material on GPU ray tracing—equip the reader to design and employ a full-featured rendering system capable of creating stunning imagery. This essential text represents the future of real-time graphics. Detailed and rigorous but accessible approach guides readers all the way from theory to practical software implementation Fourth edition features new chapter on GPU ray tracing essential for game developers The premier reference for professionals learning about and working in the field Won its authors a 2014 Academy Award for Scientific and Technical Achievement Includes a companion site complete with source code
Download or read book Geometric Partial Differential Equations and Image Analysis written by Guillermo Sapiro and published by Cambridge University Press. This book was released on 2006-02-13 with total page 391 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an introduction to the use of geometric partial differential equations in image processing and computer vision. This research area brings a number of new concepts into the field, providing a very fundamental and formal approach to image processing. State-of-the-art practical results in a large number of real problems are achieved with the techniques described in this book. Applications covered include image segmentation, shape analysis, image enhancement, and tracking. This book will be a useful resource for researchers and practitioners. It is intended to provide information for people investigating new solutions to image processing problems as well as for people searching for existent advanced solutions.
Download or read book Geometric Modelling written by Gerald Farin and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this volume experts from university and industry are presenting new technologies for solving industrial problems as well as important and practicable impulses for new research. The following topics are treated: - solid modelling - geometry processing - feature modelling - product modelling - surfaces over arbitrary topologies - blending methods - scattered data algorithms - smooting and fairing algorithms - NURBS 21 articles are giving a state-of-the-art survey of the relevant problems and issues in the rapidly growing area of geometric modelling.
Download or read book Geometric Modeling for Scientific Visualization written by Guido Brunnett and published by Springer Science & Business Media. This book was released on 2013-04-17 with total page 473 pages. Available in PDF, EPUB and Kindle. Book excerpt: Geometric Modeling and Scientific Visualization are both established disciplines, each with their own series of workshops, conferences and journals. But clearly both disciplines overlap; this observation led to the idea of composing a book on Geometric Modeling for Scientific Visualization.
Download or read book Volume Graphics written by Min Chen and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: Min Chen, Arie E. Kaufman and Roni Yage/ Volume graphics is concerned with graphics scenes defined in volume data types, where a model is specified by a mass of points instead of a collection of surfaces. The underlying mathematical definition of such a model is a set of scalar fields, which define the geometrical and physical properties of every point in three dimensional space. As true 3D representations, volume data types possess more descriptive power than surface data types, and are morphologically closer to many high-level modelling schemes in traditional surface graphics such as parametric surfaces, implicit surfaces and volume sweeping. The past decade has witnessed significant advances in volume visualisation, driven mainly by applications such as medical imaging and scientific computation. The work in this field has produced a number of volume rendering methods that enable 3D information in a volumetric dataset to be selectively rendered into 2D images. With modern computer hardware, such a process can easily be performed on an ordinary workstation. More importantly, volume-based rendering offers a consistent solution to the primary deficiencies of the traditional surface-based rendering, which include its inability to encapsulate the internal description of a model, and the difficulties in rendering amorphous phenomena. The emergence of volume-based techniques has not only broadened the extent of graphics applications, but also brought computer graphics closer to other scientific and engineering disciplines, including image processing, computer vision, finite element analysis and rapid prototyping.
Download or read book Handbook of Computer Aided Geometric Design written by G. Farin and published by Elsevier. This book was released on 2002-08-13 with total page 849 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a comprehensive coverage of the fields Geometric Modeling, Computer-Aided Design, and Scientific Visualization, or Computer-Aided Geometric Design. Leading international experts have contributed, thus creating a one-of-a-kind collection of authoritative articles. There are chapters outlining basic theory in tutorial style, as well as application-oriented articles. Aspects which are covered include: Historical outline Curve and surface methods Scientific Visualization Implicit methods Reverse engineering. This book is meant to be a reference text for researchers in the field as well as an introduction to graduate students wishing to get some exposure to this subject.
Download or read book Advances in Multiresolution for Geometric Modelling written by Neil Dodgson and published by Springer Science & Business Media. This book was released on 2006-05-24 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multiresolution methods in geometric modelling are concerned with the generation, representation, and manipulation of geometric objects at several levels of detail. Applications include fast visualization and rendering as well as coding, compression, and digital transmission of 3D geometric objects. This book marks the culmination of the four-year EU-funded research project, Multiresolution in Geometric Modelling (MINGLE). The book contains seven survey papers, providing a detailed overview of recent advances in the various fields within multiresolution modelling, and sixteen additional research papers. Each of the seven parts of the book starts with a survey paper, followed by the associated research papers in that area. All papers were originally presented at the MINGLE 2003 workshop held at Emmanuel College, Cambridge, UK, 9-11 September 2003.
Download or read book Digital Preservation Technology for Cultural Heritage written by Mingquan Zhou and published by Springer Science & Business Media. This book was released on 2012-12-04 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Digital Preservation Technology for Cultural Heritage" discusses the technology and processes in digital preservation of cultural heritage. It covers topics in five major areas: Digitization of cultural heritage; Digital management in the cultural heritage preservation; Restoration techniques for rigid solid relics; Restoration techniques for paintings; Digital museum. It also includes application examples for digital preservation of cultural heritage. The book is intended for researchers, advanced undergraduate and graduate students in Computer Graphics and Image Processing as well as Cultural heritage preservation. Mingquan Zhou is a professor at the College of Information Science and Technology, Beijing Normal University, China. Guohua Geng is a professor at the College of Information Science and Technology, Northwest University, Xi'an, China. Zhongke Wu is a professor at the College of Information Science and Technology, Beijing Normal University, China.
Download or read book A New Method for Texture Mapping Point based Models written by Linbo Bai and published by . This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, point-sampled geometry is becoming ubiquitous in graphics and geometric information processing. From a computer graphics point of view, the first major challenge in point-based geometry is to render high quality realistic images. A commonly used technique in realistic rendering is texture mapping, which essentially adds surface and/or material property detail in the final stages of rendering the image. The primary focus of the research reported in this thesis is to find suitable solutions to directly map one or more textures onto the surface of geometry represented by points without explicitly converting the surface to polygon mesh or to another geometric surface representation. Parameterization is the most important step required for adding texture onto the surfaces of objects. In this thesis, a global parameterization method is developed by using level set methods to evolve the concerned surface to a surface with implied parameterization, say a sphere. By tracking the point samples to their final destinations on the sphere, a polar coordinate is assigned to every point in the original model. The user then chooses a few anchor points that map into one or more texture images to yield a simple and flexible procedure to map texture images onto the surface of a point-based model. The method has been implemented using MATLAB and C++ and tested on a number of point-based models.
Download or read book Conformal Geometry written by Miao Jin and published by Springer. This book was released on 2018-04-10 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers an essential overview of computational conformal geometry applied to fundamental problems in specific engineering fields. It introduces readers to conformal geometry theory and discusses implementation issues from an engineering perspective. The respective chapters explore fundamental problems in specific fields of application, and detail how computational conformal geometric methods can be used to solve them in a theoretically elegant and computationally efficient way. The fields covered include computer graphics, computer vision, geometric modeling, medical imaging, and wireless sensor networks. Each chapter concludes with a summary of the material covered and suggestions for further reading, and numerous illustrations and computational algorithms complement the text. The book draws on courses given by the authors at the University of Louisiana at Lafayette, the State University of New York at Stony Brook, and Tsinghua University, and will be of interest to senior undergraduates, graduates and researchers in computer science, applied mathematics, and engineering.