Download or read book The Developer s Handbook of Interactive Multimedia written by Robin Phillips and published by Routledge. This book was released on 2014-05-12 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: New technology is being used more and more in education and providers have to be aware of what is on offer and how it can be used. This practical handbook demonstrates how interactive multimedia can be developed for educational application.
Download or read book The Developer s Handbook to Interactive Multimedia written by Rob Phillips and published by Routledge. This book was released on 1997 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: New technology is being used more and more in education and providers have to be aware of what is on offer and how it can be used. This practical handbook demonstrates how interactive multimedia can be developed for educational application. Practical examples are included in the text from projects that the the Curtin Computing Centre has worked on in collaboration with its staff.
Download or read book Developers Guide to Interactive Multimedia written by Robin A. Phillips and published by . This book was released on 1996 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Encyclopedia of Communities of Practice in Information and Knowledge Management written by Coakes, Elayne and published by IGI Global. This book was released on 2005-10-31 with total page 642 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This encyclopedia will give readers insight on how other organizations have tackled the necessary means of sharing knowledge across communities and functions" -- Provided by publisher.
Download or read book Interactive Multimedia in Education and Training written by Sanjaya Mishra and published by IGI Global. This book was released on 2005-01-01 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text emerges out of the need to share information and knowledge on the research and practices of using multimedia in various educational settings. It discusses issues relating to planning, designing and development of interactive multimedia, offering research data.
Download or read book Writing for Multimedia and the Web written by Timothy Garrand and published by CRC Press. This book was released on 2020-10-14 with total page 612 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning how to write for just one type of interactive media, such as web sites or games, is not enough! To be truly successful as an interactive writer or designer, you need to understand how to create content for all types of new media. Writing for Multimedia and the Web is the most comprehensive guide available for interactive writing. It covers web sites, computer games, e-learning courses, training programs, immersive exhibits, and much more. Earlier editions have garnered rave reviews as a writing handbook for multimedia and web professionals, as well as a classroom text for interactive writing and design. New Sections and Completely Updated Chapters: *Writing a corporate web site: T. Rowe Price *Creating blogs and podcasts *Web writing tips from usability experts *Optimizing text for web search engines *Defining the user with use cases and user scenarios *Dealing with web editors *Software for organizing and writing interactive media content *Script formats for all types of multimedia and web projects *Writing careers
Download or read book Handbook of Multimedia for Digital Entertainment and Arts written by Borko Furht and published by Springer Science & Business Media. This book was released on 2010-03-10 with total page 764 pages. Available in PDF, EPUB and Kindle. Book excerpt: The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives. Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment and arts. This handbook covers leading edge media technologies, and the latest research applied to digital entertainment and arts. The main focus of Handbook of Multimedia for Digital Entertainment and Arts targets interactive and online games, edutainment, e-performance, personal broadcasting, innovative technologies for digital arts, digital visual and auditory media, augmented reality, moving media, and other advanced topics. The final chapters of this book present future trends and developments within this explosive field. Handbook of Multimedia for Digital Entertainment and Arts serves as a primary reference for advanced-level students, researchers and professors studying computer science and electrical engineering. With the dramatic growth of interactive digital entertainment and art applications, this handbook is also suitable as a reference for practitioners, programmers, and engineers working in this field.
Download or read book Interactive Multimedia written by Sueann Robinson Ambron and published by . This book was released on 1988 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: A forward-thinking collection of 21 articles by leading researchers that explore the opportunities for educational multimedia technology--filled with examples and pilot projects that define the new meaning of multimedia.
Download or read book Interactive Publishers Handbook written by John Kalb and published by . This book was released on 1996-06 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: INTERACTIVE PUBLISHERS HANDBOOK is the complete marketing and distribution manual empowering developers of interactive media. Whether you are a novice developer or an established player interested in learning more about the successful strategies of other publishers, this book is for you. It's the perfect research tool to help grow your firm into a multi-million dollar publishing enterprise.
Download or read book Resources in Education written by and published by . This book was released on 1998 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book ICONESS 2021 written by Subuh Anggoro and published by European Alliance for Innovation. This book was released on 2021-11-26 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed proceedings of the 1st International Conference on Social Sciences, ICONESS 2021, held in Purwokerto, Indonesia, in July 2021. The 60 full papers presented were carefully reviewed and selected from 100 submissions. The papers reflect the conference sessions as follows: Education (Curriculum and Instruction, Education and Development, Educational Psychology, Mathematic Education, Science Education, Social Science Education, Measurement and Evaluation, Primary Education, and Higher Education); Religion (Islamic Education, Fiqh, Science and Technology, Halal Science, Islamic Civilization, Shariah Economic), and Literation (Teaching English as a Second Language/TESL, Language and Communication, Literacy).
Download or read book Handbook of Research on New Media Literacy at the K 12 Level Issues and Challenges written by Tan Wee Hin, Leo and published by IGI Global. This book was released on 2009-05-31 with total page 1076 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides comprehensive articles on significant issues, methods, and theories currently combining the studies of technology and literacy.
Download or read book Multimedia based Instructional Design written by William W. Lee and published by John Wiley & Sons. This book was released on 2004-04-26 with total page 478 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia-Based Instructional Design is a thoroughly revised and updated second edition of the best-selling book that provided a complete guide to designing and developing interactive multimedia training. While most training companies develop their training programs in many different technological delivery media—computer-based, web-based, and distance learning technologies—this unique book demonstrates that the same instructional design process can be used for all media. Using just one process reduces cycle time for course development—and also reduces costs.
Download or read book Virtual Interaction Interaction in Virtual Inhabited 3D Worlds written by E. Granum and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lars Qvortrup The world of interactive 3D multimedia is a cross-institutional world. Here, researchers from media studies, linguistics, dramaturgy, media technology, 3D modelling, robotics, computer science, sociology etc. etc. meet. In order not to create a new tower of Babel, it is important to develop a set of common concepts and references. This is the aim of the first section of the book. In Chapter 2, Jens F. Jensen identifies the roots of interaction and interactivity in media studies, literature studies and computer science, and presents definitions of interaction as something going on among agents and agents and objects, and of interactivity as a property of media supporting interaction. Similarly, he makes a classification of human users, avatars, autonomous agents and objects, demon strating that no universal differences can be made. We are dealing with a continuum. While Jensen approaches these categories from a semiotic point of view, in Chapter 3 Peer Mylov discusses similar isues from a psychological point of view. Seen from the user's perspective, a basic difference is that between stage and back-stage (or rather: front-stage), i. e. between the real "I" and "we" and the virtual, representational "I" and "we". Focusing on the computer as a stage, in Chapter 4 Kj0lner and Lehmann use the theatre metaphor to conceptualize the stage phenomena and the relationship between stage and front-stage.
Download or read book Writing for Multimedia and the Web written by Timothy Paul Garrand and published by . This book was released on 2006 with total page 478 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning how to write for just one type of interactive media, such as web sites or games, is not enough! To be truly successful as an interactive writer or designer, you need to understand how to create content for all types of new media. Writing for Multimedia and the Web is the most comprehensive guide available for interactive writing. It covers web sites, computer games, e-learning courses, training programs, immersive exhibits, and much more. Earlier editions have garnered rave reviews as a writing handbook for multimedia and web professionals, as well as a classroom text for interactive writing and design. New Sections and Completely Updated Chapters: -Writing a corporate web site: T. Rowe Price -Creating blogs and podcasts - Web writing tips from usability experts - Optimizing text for web search engines - Defining the user with use cases and user scenarios - Dealing with web editors - Software for organizing and writing interactive media content - Script formats for all types of multimedia and web projects - Writing careers.
Download or read book Principles of Interactive Multimedia written by Mark Elsom-Cook and published by . This book was released on 2001 with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Handbook of Research on Learning Design and Learning Objects Issues Applications and Technologies written by Lockyer, Lori and published by IGI Global. This book was released on 2008-07-31 with total page 1018 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides an overview of current research and development activity in the area of learning designs"--Provided by publisher.